I found that Super Metroid has aged not so well, actually. The controls are awkward as heck. I only find it playable now because of button mapping on the Wii U VC.
Chrono Trigger is eternal though. That game will never age a day.
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let's see..... Terrible difficulty spikes, stair animations that freeze the entire game. pink hair, even more difficulty spikes, framerate drops when you hold a spin attack with 2-3 enemies onscreen, the fact that everyone who played it as a kid has an overwhelming sense of nostalgia greater than FF VII fans, and the fact that the game is NOT nonlinear while everyone says it is.
I'm in 20's and only played it a few years ago & I still rate it as the best 2D Zelda:P
If A Link to the Past had bad difficulty spikes there is no way I would have been able to play the whole of it in one day.
(I remember it well because that was it for a while - I got Mystic Quest and something else (Equinox I think) dirt cheap and played them until I could get another game).
(I had played the original Links Awakening prior to that and that is it - That went how I want a game to be - it lasted a long time and I was glad I was playing it whenever I was).
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let's see..... Terrible difficulty spikes, stair animations that freeze the entire game. pink hair, even more difficulty spikes, framerate drops when you hold a spin attack with 2-3 enemies onscreen, the fact that everyone who played it as a kid has an overwhelming sense of nostalgia greater than FF VII fans, and the fact that the game is NOT nonlinear while everyone says it is.
I just played it for the first time a few months ago and its still a great game. Also kind of hard to take you seriously when you list pink hair as a negative. Really? It might be deceptively linear, but the good thing about the game is it doesn't hold your hand and tell you where to go like pretty much every game after it. The game starts and youre supposed to make your way to the castle and figure out how to get to the various dungeons. And for an old school game, it wasn't even that hard. If you know what you're doing that is.
I wish Nintendo could go back to that style of game.
I found that Super Metroid has aged not so well, actually. The controls are awkward as heck. I only find it playable now because of button mapping on the Wii U VC.
You know you can map all the buttons on the original cart, right?
What are you guys talking about, "difficulty spikes?" A Link to the Past is pretty easy and I could beat it as a kid in *92. Despite it being easy, it's my second favorite game of all time.
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I recommend The Minish Cap instead, which is going on sale this Thursday. I find it has better sound and graphics and more fun to be had as well. A Link to the Past is bigger, but The Minish Cap can still last a good while if you want to be thorough. I've played it for over 25 hours and I've still not finished it.
let's see..... Terrible difficulty spikes, stair animations that freeze the entire game. pink hair, even more difficulty spikes, framerate drops when you hold a spin attack with 2-3 enemies onscreen, the fact that everyone who played it as a kid has an overwhelming sense of nostalgia greater than FF VII fans, and the fact that the game is NOT nonlinear while everyone says it is.
I completely disagree, I have played every version that has come out (I think) and every version has been great. I feel it still holds up today and still go back and play it pretty often, but everyone is entitled to an opinion... your opinion is just wrong (kidding about that last part)
People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...
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And I had played nearly all the other Zeldas before it. It's only my opinion, and doesn't need to be taken as fact by anyone.
I do love how items and weapons could be found in the overworlds, and wish that would return in future Zelda games.
And, IMO, I liked Link's Awakening DX better. But that is because it was the first video game I ever played to completion. And it had none of the flaws I just mentioned, although it's opening and bosses are nowhere near as unique as LttP
When they made this game they had yet to perfect the sword fighting. Constantly swinging you (short) sword locks you, and you can't quickly change the way you're facing.
And as soon as you enter the dark world BAM everything kills you in two hits.
I still think it's a fun game though, just not as enjoyable as the GB ones.
I agree with the difficulty spikes. It's not so much as its hard as much as after certain points you're never given any space or downtime. Its not like Ocarina of Time where you can always go back to the past where things are relatively safe - after a while, even the Light World areas become overrun with some pretty tough soldiers who will chase you into buildings. Also, the first dungeon in the Dark World is...one of the hardest in the entire series, let alone the game.
It's the only major flaw with the game, though. I can say a lot worse about other Zelda games.
It was my first Zelda and I'd definitely recommend it, but it's certainly not the best of the 2D games. If you have a 3DS, I'd suggest playing A Link Between Worlds first; it's the perfect distillation of everything that Zelda is about. Also, give Minish Cap a shot, the world in that one felt much more alive and had way more side-content, though it didn't have as many dungeons.
The more and more I think about it I want to buy both ALttP and Minish Cap. Gosh darn it, I don't have the money to buy every game I want.
Oh hey, wasn't ALttP a Club Nintendo Reward at some point? That might be the option to go with, at least for me. (i.e. I'll wait for it to be a reward again.)
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A Link to the Past is arguably my favourite game and very arguably one of the greatest of all time. Minish Cap is also terrific and is a very worthy successor. After that get the Oracle games, they're excellent. I think the GB one Link's Awakening is the hardest one, but it's also well worth you're time.
I agree with the difficulty spikes. It's not so much as its hard as much as after certain points you're never given any space or downtime. Its not like Ocarina of Time where you can always go back to the past where things are relatively safe - after a while, even the Light World areas become overrun with some pretty tough soldiers who will chase you into buildings. Also, the first dungeon in the Dark World is...one of the hardest in the entire series, let alone the game.
It's the only major flaw with the game, though. I can say a lot worse about other Zelda games.
Really? If i had one complaint about this game it might be that it's too easy. You always have enough health. Also Dark Palace isn't even hard...
What are you guys talking about, "difficulty spikes?" A Link to the Past is pretty easy and I could beat it as a kid in *92. Despite it being easy, it's my second favorite game of all time.
I agree with the difficulty spikes. It's not so much as its hard as much as after certain points you're never given any space or downtime. Its not like Ocarina of Time where you can always go back to the past where things are relatively safe - after a while, even the Light World areas become overrun with some pretty tough soldiers who will chase you into buildings. Also, the first dungeon in the Dark World is...one of the hardest in the entire series, let alone the game.
It's the only major flaw with the game, though. I can say a lot worse about other Zelda games.
Really? If i had one complaint about this game it might be that it's too easy. You always have enough health. Also Dark Palace isn't even hard...
Don't get A Link to the Past.
On the contrary Ryno and Kevlar 44 are quite wrong when it comes to A Link to the Past being easy. I would never call it easy or even moderately easy. It is definitely harder in comparison to Ocarina of Time, Majora's Mask, Oracle of ages, and Oracle of Seasons (my personal experience). But, what would you expect, this is one of the earlier Zelda's making it much harder of a game and much more frustrating. I mean, let's look at some basic reasons why A Link to the Past is hard:
Enemies in the light world take twice as much or more health away (in comparison to OoT, OoA, OoS, MM)
Enemies in the dark world take even MORE health from Link
Inconsistencies between enemies you recoil from and enemies that you don't recoil from make it difficult to deal with them
Some enemies have you recoil half a screen and other don't
Link's sword is not very effective at certain angles
Link's sword does not strike very far
It is difficult to switch Links direction when slashing the sword
It is hard to progress because health damage will lead to death quite often (even if you have multiple fairies in bottles)
Link is slow thus making it harder to avoid enemies
Many of Link's items are slow at repetition
Three words...death death and death (A LOT in this game)
There are many more reasons why this game is difficult
This is not an exhaustive list of how hard A Link to the Past really is and now you know that it shouldn't be played unless you have the patience to get through it and shouldn't be played unless you want to say that you've at least done it once in life.
I've heard that the original Zelda and Zelda II are harder than A Link to the Past. That's scary because ALttP is already a teeth gnashing hair pulling frustrating game. I couldn't even imagine how hard Zelda and Zelda II would be.
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Topic: Should I get Link to the Past?
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