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Topic: Super Mario Maker - OT

Posts 581 to 600 of 4,835

skywake

Pahvi wrote:

Second, those pack-in levels would likely give users ideas so that the fraction of the uploaded stages 300 to 500 that are variants of 1-1 in SMB1 doesn't exceed 10%. Sure, older 2D Mario games have their fair share of sample levels, but these levels could get the users to think more "outside the box"... while not trying to mix chocolate, vinegar and bell peppers to one dish. (I expect stages 1 to 300 to be little else than flat ground or MARIO written with blocks.)

As someone who played Mario Paint as a kid I highly doubt it. You know what the first thing you did in that game was? Well usually you'd cover the screen in ridiculous patterns. Do silly animations involving cats and such. Go to the music composer mode and fill the whole thing with cats and pigs. That's what happens. You didn't go and intricately recreate specific things in that game and if you did it was with cats and it was awesome. That's what people will do with Mario Maker.

The only difference with Mario Maker is that they will then have to actually beat the level before they upload it. That'll be the lowest common denominator for a Mario Maker level. Someone will fill it with every enemy and item possible and then have to actually beat it. I actually expect online to be flooded with levels more along the lines of this:

Edited on by skywake

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"Don't stir the pot" is a nice way of saying "they're too dumb to reason with"

Octane

If anyone has played Mario vs Donkey Kong: Tipping Stars, the vast majority of user created levels was absolute garbage. I'm glad Nintendo included their own share of levels.

Octane

DreamyViridi

@Octane: I have. Nice game but yes, there were next to no decent user-made levels. Nothing even close to Nintendo-levels of quality. Like every other M vs DK game after the 2nd one, I eventually gave up on making levels because they were often ignored...

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Mario Maker Levels

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skywake

@Pahvi: I was trying to counter your theory that online will be full of people doing bland levels. Because that's never what happened in Mario Paint (probably the closet thing to Mario Maker). In Mario Paint the "lowest" form of creation was you just messing around, throwing Cats and Pigs all over the place. But in Mario Maker that sort of excess is constrained by the fact that they have to be able to beat the level.

If the user generated levels are garbage then sure, I'll agree. But so far I don't see any reason to believe that they will be. The IGN level I posted above looks interesting enough. The clips I saw of the levels the people at Facebook created? They were also pretty damn good. I don't think we'll have a shortage of good levels to play. If you think that the user created levels will be garbage? Then fine, but..... if that's the case why are you even interested in this game? That's the ENTIRE point of this game.

Some playlists: Top All Time Songs, Top Last Year
"Don't stir the pot" is a nice way of saying "they're too dumb to reason with"

LzWinky

You just need to know who makes the good levels. I remember on Warioware DIY I only got games from a handful of people (mostly N-lifers) because I trust their quality

Current games: Everything on Switch

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skywake

@Pahvi:
Well here's a question then. Is a "Mario game" about the level design or the mechanics? Because I tend to think it's about the mechanics. In the same way that I would be ok with a Mario game that had a few procedurally generated levels. It wouldn't suddenly become "not Mario". And I'm sure there will be good levels and less good levels created by the public. But I don't doubt for a second that the vast majority will be pretty damn good. Because they'll share the same mechanics and because of the way I expect people to approach it I assume most levels will lean towards "this is insane" rather than "this is just a flat piece of terrain".

.... and I'm still surprised you thought that level created by IGN I linked to was average. It was short maybe but it was about on par with what you'd usually see in the 2nd world of a typical 2D Mario game. Also worth remembering that the NWC levels weren't created by Nintendo's dev team either. And those levels were insanely good.

Some playlists: Top All Time Songs, Top Last Year
"Don't stir the pot" is a nice way of saying "they're too dumb to reason with"

Ralizah

I'm hoping the game has some sort of system where you can rate levels and/or follow your favorite creators. For every five levels that involve enemies swarming you in a dick shaped maze or something of the sort, you'll get at least one that is legitimately well-designed from a person who is interested in creating interesting and compelling levels.

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Dezzy

Ralizah wrote:

For every five levels that involve enemies swarming you in a dick shaped maze or something of the sort,

I've already got mine planned on graph paper

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Koopa-King

@Ralizah: It is confirmed that stages will be able to be rated by other players. As you may know you can only post more courses if your ratings are high enough. I did hear somewhere that following would be something you can do but I am not entirely sure on that.

The fact you are reading this proves you are able to have an attention span longer than me. Well done sir or madam!

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Askeptic

So I am beginning to think that they may not actually release a Console bundle in North America in time for the release of this game. Given that, does anyone have a favorite retailer that offers a Wii-U console cheaper than the others? Or a better question, how often does Wii-U go on sale? Trying to determine when / where to buy the console to prep for the game in Sept.

Askeptic

TylerTheCreator

@Askeptic: All retailers are probably going to have the Wii U set to the manufacturer's suggested retail price. Your best bet is to go to a used games store.

TylerTheCreator

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blaisedinsd

They should have a player ranking system too. Set up tournaments of hand picked user created levels and have a scoring system. It would be cool for creators to have something to strive for like being included in a tournament level set.

I think wanting levels to be included with this game is not missing the point either. Much of the excitement generated for this game has been from trailers showing created levels being played. Yes these show off what is possible with the creation tools but they mostly get you excited to play awesome levels like the ones being shown. If I can't play some of the cool levels that have been shown in trailers and such it will be disappointing. The more pre-made levels included the better.

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Atariboy

skywake wrote:

GoneFishin wrote:

This game isn't just about creating levels just as it isn't about just playing levels. Again, I find it peculiar that some apparently only see any appeal in half the package and don't see why anyone would be simply looking forward to more 2D Mario platforming action being made available on the Wii U.

You're not listening. What I'm saying here is that I don't understand why people are so hung up on how many levels will be in the game from the start. The game is built around users creating and sharing levels so you will have plenty of levels to play. The included levels are really neither here nor there because there will be thousands of levels at your fingertips online. Sure it's nice they're putting some built in levels front and centre, I want to be able to find the NWC levels for example. But other than that? I couldn't care less.

As I said, if you're worried about the number of levels included in the package you are missing the point. Completely.

Nonsense, once again, you're missing the point.

This package is about having fun. There is absolutely nothing wrong with one hoping that there's a solid slate of professionally designed levels to complement the experience.

Stop trying to limit this title and push your opinions on others that don't feel the same as you. We all have different priorities here. That I'm more looking forward to playing the game than creating my own levels, and want a selection of pre-made levels created by professionals that represent a known quantity, doesn't mean that I'm missing the boat here.

Clearly, Nintendo agrees with me and will be including a solid slate of levels to start everyone off with that want to just jump in and play, see demonstrations on the possibilities at their fingertips with the level editor, etc. Not only that, but it's just being realistic to realize that even with the best online setup in the world to manage uploads and sort them, it's going to take time for people's creativity to shine and for the best creations to rise to the top. Even with the best of user-created content, a nice selection of professionally designed levels is important for those buying this on day 1.

Plus, who wants to just jump in and go immediately searching to download a bunch of one-off creations for something to play (Not allowing for a full 32 level user created experience is by biggest gripe with this title, so far)? Obviously, Nintendo's setup here to include a bunch of quality levels available immediately is really the only thing they could've done to create a full package that pleases everyone.

Edited on by Atariboy

Atariboy

TylerTheCreator

@GoneFishin: I'm pretty sure the pre-packaged levels are there primarily to give ideas to players to make their own levels. You're gonna pay full price for Super Mario Maker for the pre-packaged levels? If you want "professionally" made levels. there are already many Mario games that you can play.

I'm going to be one wanting to just jump in and go immediately searching to download a bunch of one-off creations because that is this game's purpose.

TylerTheCreator

3DS Friend Code: 1633-4674-8666 | Nintendo Network ID: Shock-T

Joeynator3000

sighs
People STILL complain too much.

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TeeJay

TylerTheCreator wrote:

@GoneFishin: I'm pretty sure the pre-packaged levels are there primarily to give ideas to players to make their own levels. You're gonna pay full price for Super Mario Maker for the pre-packaged levels? If you want "professionally" made levels. there are already many Mario games that you can play.

I'm going to be one wanting to just jump in and go immediately searching to download a bunch of one-off creations because that is this game's purpose.

I agree. While I will tinker with the level creation a bit first, immediately after that I'll go check out the user created levels people have created so far. The invluded levels aren't my biggest priority.

Edited on by TeeJay

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Rexcalibr

Octane wrote:

If anyone has played Mario vs Donkey Kong: Tipping Stars, the vast majority of user created levels was absolute garbage. I'm glad Nintendo included their own share of levels.

The majority of things posted on the Miiverse for Smash Bros is absolute garbage too, but if you sort them by ratings, the ones that get rated high are really, really good. I'd imagine they'd have a similar system in Mario Maker for finding levels.

Rexcalibr

Rexcalibr

I am wondering how long our titles for our stages can be. Hopefully not too short.

Some stage ideas I have...

Larry's Hideout
Wendy's Winter Wonderland
Lemmy's Circus
Morton's Cave
Iggy's Fun House
Roy's River
Ludwig's Symphony Street
Bowser Jr's Airship

It sucks that we can't use the Koopalings as pallete swaps for Bowser Jr (it wouldn't have been hard for them to make) but I'll have to just try and make the Koopaling's faces out of coins or other items in their stage.

Rexcalibr

Joeynator3000

From what I could tell from some demo levels, they can get lengthy. Dunno how many sub-levels you can have in the final version, though.

My Monster Hunter Rise Gameplay
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Keep it PG-13-ish.

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