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Topic: Why were kids in the 80s so good at playing games while kids today are so poor?

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WaveyChristmas

61. Posted:

MAB wrote:

Untitled

Holy sh**, just spotted the GameJew donning the Mario hat and overalls in the mid-right. :P

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k8sMum

62. Posted:

What a bunch of old grumps! I am probably older than all of you put together and have loved video games since freaking Pong.

During his visit the past 2 months my 9 yr old grandson has been successfully playing Zelda: 4 Swords (by himself) and LOZ: OoA. He's died a lot but just kept trying. He is playing Rune Factory 3, which is a fairly new game but pretty complicated for a 9 yr old. He is a whiz at Rayman Legends. When hints come up in a game he doesn't bother reading them but just hits a button to keep playing.

Some of you need to get back to yelling at kids to get off your lawn. Danny and I will continue having fun.

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WaveyChristmas

63. Posted:

Hand him Mega Man & Bass, Ghosts 'n goblins, Adventure Island, Castlevania III, Ninja Gaiden, Contra, Blaster Master and Battletoads. then come back to us. ;) :P Honestly, Zelda got pretty easy the moment it transitioned to 16 bit. You should introduce him to the two NES games, those were definitely no walk in the punky Brewster park. He'll either be tearing his hair out while slamming his NES controller into a bowl of cheezies or he'll imbrace that meaty challenge and try and correct his mistakes, get better and master either game. The sense of Gamer-accomplishment will be through the rusty roof Vs the newer zeldas ;)

Edited on by WaveyChristmas

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KingMike

64. Posted:

Second quest of Zelda, that's hard. When I first finished it, It was complete accident I even found level 4.
And level 6 is another I'm not even sure how anyone would find on their own as that was one game mechanic you weren't even told about. That is the one point I have to admit needing GameFAQs.
I'm surprised to learn the slowdown in level 7 (which you would think helps, but doesn't) somehow got ADDED in the port from the Famicom Disk System to the NES.

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Shane76

65. Posted:

Back in the 80,s the arcade was where the best games were until the NES got released so I had a choice of Atari 2600 which I did love or arcade games that made the Atari look like a relic of the past. The arcade games while awesome wanted you to have your fun and then move along or pump more money in. Now me I didn't have parents who would part with much cash for arcade games so I treated every little life in every game as if it would be my last for some time as it generally would be. Now when you die in a game you just hit a button and you keep on playing for as long as you like.
Still I don't think there is a big skill gap between gaming generations, the games have just changed.

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GuSolarFlare

66. Posted:

simple in the past kids had a feeling of acomplishment by beating hard games, they had something to brag about because it was cool.
nowadays kids don't want that hassle and say any kind of challenge is cheap, when they play alone the game is unfair and sucks, when they play online the guy who beat them "must be a hacker" so developers dumb down their games so the now lazy kids can pretend they're good while still blaming hackers when they play online.
it's simple, for kids of the 80s kids from the 90s on are lazy, for the kids of the 90s kids of 2000s are lazy and so on, because technology advances to make things easier and parents don't want their children facing the same difficulties they did(even if many of those difficulties aren't actually difficult or bad at all) it's also a fact that the older you are the less you accept the fact the younger ones have it so easy compared to your times.

Edited on by GuSolarFlare

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RancidVomit86

67. Posted:

I just feel like kids today don't have to be good at them cause there is no consequence for dieing. Most games today if you die then you start over right there rather than at start of level and seems like limited lives and continues its a thing of the past.

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LightSuitGuy

68. Posted:

Ryno wrote:

Here's the truth, we all "sucked" at video games in the 80's. I know it, you know it, your mom that had to force you to go to bed because you were stuck on Ninja Gaiden level 6-2 and you wouldn't quit knows it. Don't lie, outside of help from cheat codes, Nintendo Power, and the rip-off hotline we took forever to beat games if we ever beat them at all.

I wholeheartedly agree. Also kids back then didn't have internet (the way it is now) to waste time on. It was either go read a book, or play your unfairly difficult batch of games.

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Zombie_Barioth

69. Posted:

RancidVomit86 wrote:

I just feel like kids today don't have to be good at them cause there is no consequence for dieing. Most games today if you die then you start over right there rather than at start of level and seems like limited lives and continues its a thing of the past.

I don't think there necessarily needs to be a consequence for dieing, nor does that really work in this day and age anyway. Dieing IS the consequence, games back in the day made you start from square one because many didn't save progress. They had little choice, the only solution would be passwords. Continuing from where you left off doesn't make a challenging game easier, if you hit a wall your still stuck there until you figure out how to clear it. Games like Monster Hunter and the Souls series are perfect examples of this today, and many classic games like Zelda or Dragon Quest were still plenty challenging without such consequences.

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WaveyChristmas

70. Posted:

Austroid wrote:

Ryno wrote:

Here's the truth, we all "sucked" at video games in the 80's. I know it, you know it, your mom that had to force you to go to bed because you were stuck on Ninja Gaiden level 6-2 and you wouldn't quit knows it. Don't lie, outside of help from cheat codes, Nintendo Power, and the rip-off hotline we took forever to beat games if we ever beat them at all.

I wholeheartedly agree. Also kids back then didn't have internet (the way it is now) to waste time on. It was either go read a book, or play your unfairly difficult batch of games.

We sucked, sure, but we got better. Why? Because there were actual consequences when you died unlike todays games such as the New Super Mario Bros sequels(for ex) where 'game over' doesn't mean a thing. You lose all of your lives on 3-5 and you start right back at 3-5 with all of your star coins in tact.....Beyond pathetic. Back on SMB3, you lost all of your lives on 3-5, and you started back at 3-0. Just as it SHOULD be. And don't get me started again on the numerous amounts of 1-ups & power ups, rendering trips to those Toad game houses completely pointless, and because you get so many bloody 1-ups it renders 'coin' collecting pointless. There's a lot of easy and pointless in NSMB.

Blame the devs for making their games easy these days, they're scared to challenge these new generation of Xbox brats. Patience, reward, frustration, determiniation and mastering no longer really applies anymore. These kids want to cruise through their interactive bullet storm movies like Bayonetta butter!

I handed my 14 year old Battlefield 'Virtual gun dooder crazy'(Who also spewed out the "Nintendo games are kiddy" nonsense) cousin Contra on the original NES. and he spent 40 minutes trying to finish the first stage, and he couldn't do it. Back when i was 5 or 6 it took me no more than 20. He had a blast though playing Sword play in Wii Sports resort. Deep down these kids love nintendo games, but they hate to admit it because it's just not cool.

Only cool kids play platstation 4. ;)

Edited on by WaveyChristmas

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Caryslan

71. Posted:

People have their rose-tinted goggles on when it comes to how poorly designed NES games were when it came to difficulty. NES games were hard back then, but that's because many games were cheap in terms of difficulty and many playable characters were very limited in their ability to deal with threats coming at them. Does anyone think a game like Zelda II was even designed well when it comes to difficulty? Or how about the obsession game developers had with respawning enemies the second you scrolled the screen an inch? Or the fact that a character with limited mobility was often forced to contend with pixel-perfect jumps, flying enemies, and if the game developers were feeling evil, weather effects.

8-bit games are a poor example of how difficulty should be in a video game. During the NES era, many of your major third-party developers were switching over from being Arcade developers to home console developers, and this era reflects that. Pointless and often cheap difficulty that would fly in an arcade, but becomes a serious issue when it comes to a home game.

Yes, you can improve with practice. But I consider the 16-bit era a far better example when it comes to difficulty in games.

By the time the Genesis and SNES came around, developers had finally come to grips as to how to create challenging games, without being cheap about it. You had games like the 16-bit Castlevania and Contra games give more options to the playable characters, while still making the games difficult. 16-bit games can be hard, but they avoid that cheap feeling that so many NES games brought to the table.

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8BitSamurai

72. Posted:

Caryslan wrote:

People have their rose-tinted goggles on when it comes to how poorly designed NES games were when it came to difficulty. NES games were hard back then, but that's because many games were cheap in terms of difficulty and many playable characters were very limited in their ability to deal with threats coming at them. Does anyone think a game like Zelda II was even designed well when it comes to difficulty? Or how about the obsession game developers had with respawning enemies the second you scrolled the screen an inch? Or the fact that a character with limited mobility was often forced to contend with pixel-perfect jumps, flying enemies, and if the game developers were feeling evil, weather effects.

8-bit games are a poor example of how difficulty should be in a video game. During the NES era, many of your major third-party developers were switching over from being Arcade developers to home console developers, and this era reflects that. Pointless and often cheap difficulty that would fly in an arcade, but becomes a serious issue when it comes to a home game.

Yes, you can improve with practice. But I consider the 16-bit era a far better example when it comes to difficulty in games.

By the time the Genesis and SNES came around, developers had finally come to grips as to how to create challenging games, without being cheap about it. You had games like the 16-bit Castlevania and Contra games give more options to the playable characters, while still making the games difficult. 16-bit games can be hard, but they avoid that cheap feeling that so many NES games brought to the table.

This is the truth. I do think the difficulty of 8-Bit games is generally exaggerated, and I do love the games (I'm the 8-Bit Samurai for crying out loud), but this is still the truth.

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Zodiak13

73. Posted:

My son is 10 and thankfully he is now starting to like challenging games. My VC collection on the 3DS I handed down actually gets a fair amount of play. I rarely play games with him, I don't play well with others, but when I do he is a competent gamer. He has become proud of any score he beats or if he surpasses how far I have got in a game, which promptly forces me to outdo what ever he was playing. I think this in itself leads to better gaming, and striving to be better in life or your career. I will admit, I do enjoy some of the more relaxing games these days as well, but nothing beats the feeling of "just one more go!".

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PuzzleMaster7

74. Posted:

80's kids (Ex. @WaveBoy) :
Untitled

90's kids (Ex. This guy) :
Untitled

Millennials (Ex. This kid) :
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Edited on by PuzzleMaster7

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Azaris

75. Posted:

kids today aren't worse then you. They don't go arround looking down on people who aren't as skilled as they are for one.
at waveboy why don't you buy a game like say pokemon and play it like this:As soon as you take any damage in the game you have to delete your save file and start over again.
That's the only reason those "classsic" games are hard they made you repeat areas of the game you already beat.

Edited on by Azaris

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Octane

76. Posted:

WaveBoy wrote:

We sucked, sure, but we got better. Why? Because there were actual consequences when you died unlike todays games such as the New Super Mario Bros sequels(for ex) where 'game over' doesn't mean a thing.

Last time I got a Game Over in New Super Mario Bros Wii I had to redo the entire world...

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the_shpydar

77. Posted:

Octane wrote:

WaveBoy wrote:

We sucked, sure, but we got better. Why? Because there were actual consequences when you died unlike todays games such as the New Super Mario Bros sequels(for ex) where 'game over' doesn't mean a thing.

Last time I got a Game Over in New Super Mario Bros Wii I had to redo the entire world...

New Super Mario Bros Wii actually has a "Game Over" screen? Could have fooled me. :D

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UnknownNico

78. Posted:

"Kids today are awful?"

Buddy, I'll have you know that I beat the original Ninja Gaiden and Mega Man. See? Not ALL of us are bad at games.

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moomoo

79. Posted:

Look at controllers now. With NES, you had a D-pad, A, B, Start, and Select. That's it. Now, a controller has a D-pad, two thumbsticks, a face pad, two shoulder buttons, and the thumbsticks click as well. And then there's the Wii U, which has even more inputs.

Kids aren't worse; they're just as good. Games are just more complicated now.

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kkslider5552000

80. Posted:

i dunno, most of those people are probably trying to make unfunny transformer parody animations nowadays (either professionally or otherwise) and i'm probably better at ninja gaiden or castlevania than most of them, so i clearly have the advantage here (per usual)

granted i did grow up with an nes but i never beat any of the games when i had it beyond the easiest stuff

Edited on by kkslider5552000

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