ZELDA: no help, you need the map, not linear, you respawn at the first screen, the save system sucks ZELDA II: points system, points can be taken away, save system sucks, points can be erased, you respawn at the temple MAJORA'S MASK: time limit, errands, cycle, prologue, not keeping money FOUR SWORDS ADVENTURES: not keeping anything, limited saving, you can only progress if you have the Power WIND WAKER: sailing PHANTOM HOURGLASS: sailing, temple of the ocean king
Sailing isn't hard in Wind Waker. That's the least challenging thing in the entire game.
Yeh, while riding on your grappling hook, you use the King of Red Lions to move through the wind while you sail retrieves treasure from the ocean.
QUEEN OF SASS
It's like, I just love a cowboy
You know
I'm just like, I just, I know, it's bad
But I'm just like
Can I just like, hang off the back of your horse
And can you go a little faster?!
MAJORA'S MASK: time limit, errands, cycle, prologue, not keeping money
1. The time limit doesn't make the game tedious. It gives the game a sort of action feel and makes you strive towards actually getting things done. Find shortcuts, get items, and discover secret pathways so you can still make it further once you rewind time. There's also a song that helps you... wait for it... slow down time! 2. You don't have to do the errands... 3. Cycle? 4. I admit that the prologue was a bit tedious, but it was nothing too difficult and it gives you a feel for the fast-paced frantic action that will later come in the game. The storytelling and dark undertones make up for it in every way, though. Once you pass the prologue, you're ready to experience the sauce of the awesome variety. 5. There's a bank to store your money in and the game practically throws rupees at you. Rupee harvesting is easy especially when you get certain masks that make you go faster.
“The revolution is not an apple that falls when it is ripe. You have to make it fall.” - "Some men are born mediocre, some men achieve mediocrity, and some men have mediocrity thrust upon them."
Zelda 1: 8/10 Zelda 2: 10/10 Link to the Past: 2/10 (I can collect EVERYTHING without even meaning to. Probably because I've played it so many times.) Ocarina of Time: 2/10 Majora's Mask: 5/10 Wind Waker: 4/10 Twilight Princess 1/10
The best strategy in the game: go up stairs and pause balls.
Ocarina of Time: 5/10 - The only hard part was the 100 skultalas. Majora's Mask: 6/10 - Mainly for the Kafei quest Windwaker: 3/10 Minish Cap: 4/10 - Kingstone Pieces!!! Twilight Princess: 2/10 Phantom Hourglass & Spirit Tracks: 3/10 - Mainly for collecting all the ship/train parts.
The second sentence is true The first sentence is false Wii No: 7828-4130-1321-5811 Mario Kart: 0559-7122-2950
Legend of Zelda: 6 Zelda II: 9 (Really hard, at least for me.) A Link to the Past: 7 Ocarina of Time: 7 Majora's Mask: 9 Link's Awakening: 9 (played when I was young and was incredibly difficult for little PaupackElite) Oracle of Seasons: 8 Oracle of Ages: 7 Wind Waker: 8 Minish Cap: 3 (Too easy and short) Four Swords Adventures: 5 (havent beaten it yet Twilight Princess: 5 Phantom Hourglass: 7 Spirit Tracks: 8
It's hard to really say because some of the games I used a guide, like Ocarina and aLttP, so that may affect the difficulty looking back. My favorites are probably the Game Boy ones, not counting Minish Cap.
Good day. ... I said Good day We have to go back Kate! WE HAVE TO GO BAAAAAAAACK!!!!! Modern Warfare Reflex Edition 5332-3502-2691 My Backloggery
1=Easy, 10=Insanity Zelda 1: 10 Zelda 2: 11 Link's Awakening: 6 Ocarina of Time: 9 Majora's Mask: 10 Wind Waker: 8 The Minish Cap: 7 Twilight Princess: 8 Phantom Hourglass: 6, but the infuriatingly-unresponsive Final Boss controls make it go to an 8 Spirit Tracks: 8
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Topic: Rate the difficulty of each Zelda game you've played
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