Forums

Topic: Star Wars Battlefront II

Posts 21 to 40 of 166

kkslider5552000

A complete game at launch

Bioshock Infinite Let's Play, please watch and enjoy!:
LeT's PlAy BIOSHOCK < Link to LP

3DS code: 2878 - 9709 - 50...

DarthNocturnal

@Peek-a-boo

The K-16 Bryer, as awesome as it's inclusion was (it originated, like the TL-50, from the old “Dark Forces/ Jedi Knight“ video game series. Both blasters had their secondary fires ported over EXACTLY as they were in the original games), also got flak for being overpowered (and for it's primary fire being underpowered at first). I think one was nerfed and the other buffed. Still fun to use though.

One thing I wish they had kept from Battlefield for all guns (and especially rapid-fire heavy blasters) is suppression. I mean, I guess a player can still be deterred from taking a shot when they have a wall of bolts coming in their direction, but it would've been nice to provide some long range support, even if your chances of actually killing anything are low.

PS4 had the highest population last I checked, with XB1 not too far behind. PC though... even with surges in activity, it struggles to hit 1k. And then the DLC segregation comes in...

Edited on by DarthNocturnal

"Sometimes, I just don't understand human behavior" - C-3P0

Peek-a-boo

@DarthNocturnal It's funny how you mention the K-16 Bryar being overpowered because, like I was saying on the previous page, it was my favourite weapon in the early days and whilst it was inevitable that I'd find a new favourite somewhere down the line, one of the reasons why I dropped the K-16 Bryan in the first place is because it no longer felt as good as it once was.

Now I know why, given that you described the weapon being 'nerfed'!

Oh well...

I know just the one person who has an Xbox One and we found matches quite quickly on the normal base-game maps however, the DLC content (that he bought the season pass for) was either a ghost town or we were having to wait an awful long time for a lobby to fill up. Thankfully, I don't see much of this on the PlayStation 4.

Oh man. I can already picture myself swaying by every other good game(s) this coming Christmas, and I will probably end up playing Battlefront II for a lonnggg time!

Peek-a-boo

DarthNocturnal

A few more details have come to light:

  • Heroes apparently “feel stronger“, and are no longer accessed via pickups. A skill-based system will be used instead, where playing well may let you become them sooner, and more often.
  • Deeper gunplay, ADS actually impacts accuracy (and here I thought it did already...)
  • Vehicles can't be landed (and presumably, you can't just waltz up to one and start flying it). Still no random pickups (something the game as a whole is moving away from).
  • Jump packs are exclusive to certain classes or characters. Time to learn to run again, ya lazy punks. >has rarely used jump pack.
  • Server browser and server rentals, seamless ground-to-space modes, Galactic Conquest, and Scorpio/ PS4 Pro support won't be discussed till later.

Edited on by DarthNocturnal

"Sometimes, I just don't understand human behavior" - C-3P0

Peek-a-boo

@DarthNocturnal Although I only ever used the jump pack to get around easier/quicker on the Bespin (Cloud City) map, it does make sense to make it available for certain classes this time round.

If you cannot hop in and out of a vehicle and take off (and land) at will, Galactic Conquest shall continue to be a pipe dream. It would also be a rather sparse Galactic Conquest mode if the maximum player count continues to be 24 vs 24.

I hope that some maps has three different tiers, like the Scarif (in Rogue One) DLC whereby you start with a big space battle, land your ship and fight on the beaches then defend your team from an AT-AT onslaught.

I am glad that they're moving away from the tokens and are putting a skill-based system in its place. Too many multiplayer modes had one too many stampedes to the nearest hero pick-up token. That's luck, not skill!

This screenshot makes me want the game noowww!

Untitled

Edited on by Peek-a-boo

Peek-a-boo

Octane

@Nintenerdguy It would be neat, but it won't happen. They already announced the platforms for Battlefront II, PS4, Xbox One and PC.

Octane

NaviAndMii

When Battlefront 2's director Mark Thompson was asked about a potential Switch release, he simply replied "That’s a question for another day…”

...maybe that day could be when they officially announce it at E3?!

Likelihood Rating: Star Wars: Episode IV - A Slim Hope!

🎮 Adult Switch Gamers: Thread | Discord | Guilded

Switch Friend Code: SW-0427-7196-3801 | Twitter:

DarthNocturnal

@Peek-a-boo

Apparently, vehicles work like Battlefield 1, but with the skill-based resource system, so you don't have vehicle hogs camping at the respawn screen because they REALLY wanted a hor-, er, tauntaun. As for getting out? No landing. Just... exiting (or maybe ejecting).

Also, Galactic Conquest isn't what you think it is. It was another single player (or maybe co-op was allowed... not sure) mode where you and the enemy AI took turns moving your fleet to various planets, where you then attacked / defended by playing the game's default Conquest mode. You also earned credits, which could be used to buy powerups like access to heroes, regenerating health, turrets at captured zones, etc. Space battles happened, but only if the two fleets came into contact with each other.

I think tiered maps should be ditched in favor of seamless space-to-ground. The problem with Battle Station and Infiltration is that it forced many players into a playstyle they just didn't like; flying. Either that, or Imperial players would intentionally try to lose phase 1 and 2, to make the match last longer. With seamless play, you can do whatever you feel like doing/ whatever you feel you're better at, and no worries about anyone holding back to get more play time/ kills.

@Nintenerdguy

FIFA = bare minimum support from EA. As nice as a Switch version would be, I'm not holding my breath. And I'll prioritize getting the XB1 version regardless, because that's where my friends will be playing.

Edited on by DarthNocturnal

"Sometimes, I just don't understand human behavior" - C-3P0

DarthNocturnal

Newest quip by the higher ups; BF2 will have more then 3x the content at launch over SWBF1.

They've also mentioned that changes are being made to how they handle post-release support (including DLC) for both Battlefield AND Battlefront.

Obviously, most/ all finer details are being reserved for EA Play next month.

"Sometimes, I just don't understand human behavior" - C-3P0

Peek-a-boo

@DarthNocturnal I have no idea why, but I wasn't previously notified for your reply above.

I had a look at a few videos showing some Galactic Conquest gameplay footage on YouTube and it appears that what I imagined that mode to be isn't anything quite like it! I kind of wish I never found out about it now... I hope they can implement something that resembles (the old) Galactic Conquest.

In other news, EA had their annual fiscal report/review today and upon being asked about the future of DLC for both Battlefield 1 and Star Wars Battlefront II, the Vice President of EA had this to say:

I do think you'll start to see that evolve next year as we get into more competitive gaming and it will clearly evolve, around Battlefront II property that we start to evolve the services associated with DLC to make them more live service, event-driven style gameplay versus purely an additional piece of content.

I am none the wiser in regards to what he is trying to say, but I hope his words loosely translates to ~ "we shall release the maps for free however, we will charge for cosmetic junk".

Edited on by Peek-a-boo

Peek-a-boo

DarthNocturnal

I don't think anyone can repel PR speak of that magnitude. He out-Reggie'd Reggie.

Maybe he means they just want people to come back for free content (SWBF1 had numbers fall very quickly, and DLC didn't help), and maybe pick up a new Clone helmet in the gift shop while they're at it. Or some other cosmetic item that's relevant. “New Scarif map released, also, buy Krennic's outfit or a “Rebellions are built on hope!“ emote!“

"Sometimes, I just don't understand human behavior" - C-3P0

Dezzy

Battlefront 2 VS Call of Duty WW2 will be an interesting competition. The AAA christmas stuff looks to be more exciting this year than last year.

It's dangerous to go alone! Stay at home.

Peek-a-boo

@Dezzy Although Destiny 2 will already be out in September, you can guaranteed that that game shall have a prolonged effect - competition wise - leading up to Christmas along with both Call of Duty: WWII and Star Wars Battlefront 2 thrown into the mix. If Rockstar are to be believed, Red Dead Redemption 2 may well be out around then too, as well as a new and fresh entry in the Assassin's Creed series after a two year hiatus.

You've also got the next long overdue game in the 76.5 million selling series in Gran Turismo Sport, which works out an average of 12,750,000 copies per (mainline) game!

There are lots of big name games coming out later in the year, and I just simply cannot wait.

In regards to this thread in question, here's a new trailer titled 'The Story of an Imperial Soldier':

Edited on by Peek-a-boo

Peek-a-boo

Dezzy

@Peek-a-boo

Imagine if Xenoblade 2 really comes out this year and christmas has Battlefront 2 , Red Dead 2, Mario Odyssey and Xenoblade 2. That would be the best variety a christmas has ever had.

It's dangerous to go alone! Stay at home.

Peek-a-boo

@Dezzy This Christmas arguably has the potential to be the best one of this generation:

PlayStation 4:

  • Gran Turismo Sport
  • Knack 2
  • Shenmue III (the Kickstarter page still shows '2017')
  • Marketing ties with Destiny 2, Call of Duty: WWII, Red Dead Redemption 2 and Star Wars Battlefront II.
  • $199/€199/£199 standalone PlayStation 4 slim (rumoured to eventually become the new RRP)

Nintendo Switch:

  • Fire Emblem Warriors
  • Super Mario Odyssey
  • Xenoblade Chronicles 2
  • Mario Kart 8 Deluxe and Splatoon 2 Switch bundle for $349/€349/£319 (wishful scenario)

Xbox One:

  • Crackdown 3
  • Forza Motorsport 7
  • Sea of Thieves (most likely to be pushed into 2018 though)
  • Scorpio (likely to cost $499/€499/£429)

p.s. Sorry to go off topic...

Peek-a-boo

DarthNocturnal

Huh..... depending on how Sea of Thieves and E3 goes, Q3/Q4 might be a Switch-focused time for me. BF2 is the only other XB1 game I have on radar (aside from maybe older games). Unless my friend gets CoD: WWII.

PS4 for $300 CAD is mighty tempting though. Especially if Dissidia 2015 gets a western release only on PS4...

"Sometimes, I just don't understand human behavior" - C-3P0

DarthNocturnal

There'll be a livestream of the game's Theed map at 12:30 PT on June 10th. A bunch of streamers/ Youtubers whom I haven't the first clue about will be playing. And Darth Maul will be fighting..... Rey, for some blizzare reason.

Otherwise, YEAH, CLONE WARS ERA!

"Sometimes, I just don't understand human behavior" - C-3P0

Peek-a-boo

Ooh, lookie here! First screenshot of Theed in Star Wars Battlefront II:

Untitled

I hope the battles in the sky and on the ground are seamless in Theed.

Peek-a-boo

Mogster

@Peek-a-boo Ooooo that looks so pretty! I hope the Naboo Starfighter is present!

Mogster

Top

Please login or sign up to reply to this topic