Showing 21 to 40 of 40
21. Posted: Sun 30th Jan 2011 01:44 GMT
Not going to happen. Nintendo has shown that they have NO desire to change ANY code in VC releases. They didn't add controller pak or rumble pak support for N64 VC games, even though any freeware emulator worth it's salt can save controller pak data to a save file and emulate force feedback on any rumble-compatible USB controller.
Emulating link cable features through the 3DS's wireless communications certainly will not happen. Link cable functions are much more difficult to emulate on different tech than what they've left out on Wii.
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22. Posted: Sun 30th Jan 2011 04:13 GMT
@JoshuaYoshua: I'm sure the 3DS wouldn't automatically pair up 2 people looking to play the same game in multi-player. I would imagine that that would be frustrating if you had a bunch of people with the same 2-player game in a room and everyone was connecting to the games simultaneously and you wanted to play with a specific person. You would end up linking with a bunch of other people before you got lucky and managed to connect with the other person. I think the room system would be how multi-player games on the 3DS would function if you were in the game, though I guess the games will probably alert you if a multi-player game is forming, in which case I think virtual handheld games should roll like that as well.
Cannot comment on how they would implement it, seems more likely the people you play with would have to be on your friend list. edit Maybe it could bring up a list (and possibly their Mii caricature) so you can select who to play with.
@JoshuaYoshua: I'm pretty sure that most games would require each player to have a separate copy; however, should Game Boy Advance games eventually make it to the service, the 'Link it Up!' games should allow for (limited) gameplay with just one copy, such as Mario Bros. Battle for the Super Mario Advance series or 'Yoshi Kart' for Mario Kart: Super Circuit.
Yep, ran into that about the Gameboy Advance when doing a little search - lets hope they will be generous .
@Destroyer360's @JoshuaYoshua (I think I got that right): That's true. Multiplayer Game Boy games needed to be connected before the consoles were switched-on (at least, that's what Nintendo warned you to do - though try telling that to the people cloning infinite MEWTWO in Pokemon RB!), so I imagine multiplayer VC games on 3DS would need to be connected before the game starts as well.
Thanks for the info, I was wondering about that! since that is the case it seems quite logical that when you begin playing a Virtual Gameboy game with Link Cable support that it would search for other players, possibly restricted to those on your friend list, and establish connections before the game starts.
...But they haven't put Wi-Fi into other VC games in the past, so why would do they do that now?
Why would they put Wifi into Virtual Console games when you can already play them multiplayer as designed? I think you might be confusing the topic, we are not talking about playing Gameboy games over the internet but rather together by emulating the Link Cable - I hope that makes sense.
Token Girl wrote:
Not going to happen. Nintendo has shown that they have NO desire to change ANY code in VC releases. They didn't add controller pak or rumble pak support for N64 VC games, even though any freeware emulator worth it's salt can save controller pak data to a save file and emulate force feedback on any rumble-compatible USB controller.Emulating link cable features through the 3DS's wireless communications certainly will not happen. Link cable functions are much more difficult to emulate on different tech than what they've left out on Wii.
I don't agree.
To me there are not many obstacles in the way of supporting the Link Cable functionality, and it seems very natural as instead of physical cables you have a wireless connection. Essentially I think it could be done without any additional hiphap, just get a few friends together and boot the game together - even so it seems logical that they would implement some sort of process so it isn't invisible and allow you to control who you play with.
and anotherThe primary show stopper I think is a technical one in that if they cannot match the speed of data transfer as the original then they certainly won't go ahead with it - maybe I could do some research on this aspect.
Hope that makes sense .
Edited on Sun 30th January, 2011 @ 04:48 by JoshuaYoshua
23. Posted: Sun 30th Jan 2011 04:32 GMT
@WhoKnew: Why would they put Wifi into Virtual Console games when you can already play them multiplayer as designed? I think you might be confusing the topic, we are not talking about playing Gameboy games over the internet but rather together by emulating the link cable - I hope that makes sense.
Um, I don't think you know what I meant. I meant is they have never done anything like put online in an old game, and they wouldn't do that for the VH either...
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24. Posted: Sun 30th Jan 2011 04:35 GMT
@WhoKnew: They don't need to change the games in any way to emulate the Link Cable - still I'm certain they won't use the Link Cable as a means for online play as that isn't how the games were designed to be played.
edit Sorry WhoKnew for any confusion.
Edited on Sun 30th January, 2011 @ 04:45 by JoshuaYoshua
25. Posted: Sun 30th Jan 2011 04:43 GMT
Actually I'm starting to have doubt - knowing Nintendo I think because the Link Cable is just that, a physical cable, then they might not go ahead with it. But do not believe for a second that it isn't possible without modifying the original game, for certain it is possible.
26. Posted: Sun 30th Jan 2011 04:54 GMT
But Nintendo are willing to re-release some games on the Virtual Handheld with 3D effects, isn't that changing the original game? Quite possibly in these games they'll also change the multiplayer options aswell.
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27. Posted: Sun 30th Jan 2011 06:15 GMT
@Chunky Droid: Actually it would be possible to implement the 3D effects without modifying the original game. The visuals for Gameboy games (and the same goes for the original Nintendo and Super Nintendo games) are constructed on various backgrounds, which means each background could be displayed at a different depth. There is one problem, there is no definite way by which each background is used - so this will need to be defined external to the game itself so it can be displayed in 3D as intended.
edit Well actually this might not be completely true, I don't think sprites are displayed in a background as such - even so all sprites could be displayed at a given depth. Hmm... actually this would lead to problems since I think sprites are sometimes used to represent tiles (for special items and what not) which would cause some errors. In that regard maybe the original game code will need to be changed!
Sorry for any confusion.
Edited on Sun 30th January, 2011 @ 06:24 by JoshuaYoshua
28. Posted: Sun 30th Jan 2011 06:20 GMT
that would be pretty cool if they could emulate the link cable somehow... hell yes i'd love to have an old-school pokemon battle with someone
Guess who one of the people you'll be tangling with will be if this happens.
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Edited on Sun 30th January, 2011 @ 06:23 by Noire
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29. Posted: Sun 30th Jan 2011 16:36 GMT
@WhoKnew: They don't need to change the games in any way to emulate the Link Cable - still I'm certain they won't use the Link Cable as a means for online play as that isn't how the games were designed to be played.edit Sorry WhoKnew for any confusion.
Lol, thats what I meant.
30. Posted: Sun 30th Jan 2011 16:39 GMT
I'm liking the idea of VH Pokemon Red/Blue/Yellow and VC Pokemon Stadium. There is already DS/Wii connectivity (DS demos from the nintendo channel) so I can see that working out pretty well for 3DS.
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31. Posted: Sun 6th Feb 2011 17:44 GMT
@NintendoPurist87: Hmm. Perhaps the Virtual Console game will ask you if you want to connect a Virtual Handheld game before the game actually starts, similar to starting a TurboGraphics16 game that supports 5 players, which asks you what contollers you want to play with.
@Doma: Actually, it was also supported in Mario Golf: Advance Tour.
@JoshuaYoshua: I don't think it would only use your 3DS friend list. If all real 3DS games did this, it would be annoying to start a quick multiplayer game with someone that isn't on your friend list yet (anyone you play a local multiplayer match with on 3DS is added to your friends list). I think a host/join system would be the way to go. Although I do agree that a persons me should be next to that persons name when setting up/looking for links.
@Pixelman: That seems like the most logical way to do it, and the one Nintendo would most likely do if they decided to add this feature.
@Everyone_who_doubts_this_will_happen_because_Nintendo_is_lazy_with_VC: You guys have a valid point. But Nintendo seems to be redesigning it's online content strategy much. With any luck, they realized that we want fully featured VH games and deliver with a virtual link cable. In fact, I think the fact that Nintendo allowed Sega to add online play to a VC game coming soon to Japan is proof of the matter. I'm not saying it's going to happen. In fact, it's likely it won't. Maybe I'm being a bit too hopeful here...
Edited on Sun 6th February, 2011 @ 17:45 by ToastyYogurt
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32. Posted: Sun 6th Feb 2011 19:56 GMT
I would love for that to happen, honestly I would! I doubt it will, because that right there would require actual work done to the games themselves, which we very well know Nintendo does not do with their downloadable services. though they did do work to Pokemon snap now that I think about it. Greatest thing ever, honestly. So I suppose there is hope if that's any consolation.
No, there wouldn't need be any work done to the games. All the 3DS would have to do is emulate a link cable. Similar to how many emulators emulate online play online. It doesn't change the game (as a regular rom works), but it emulates the controller being plugged in.
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33. Posted: Sun 6th Feb 2011 21:00 GMT
Heck yes, that would be awesome. But that would require Nintendo to actually accomplish some work, which the company rarely did for VC games in the past.
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34. Posted: Tue 15th Feb 2011 07:25 GMT
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35. Posted: Wed 16th Feb 2011 01:25 GMT
BellGoRiiing wrote:...Didn't the GBA used to have a wireless adapter?...How did that work out, I mean....I'm pretty sure Nintendo would figure something out...It was made especially for the Pokemon games and nothing else, IIRC.
...Didn't the GBA used to have a wireless adapter?...How did that work out, I mean....I'm pretty sure Nintendo would figure something out...
It was made especially for the Pokemon games and nothing else, IIRC.
Yeah, the wireless adaptor was received so poorly that Mario Tennis Advance was supposed to use it but the feature was canned. It went the way of Wii Speak faster than Wii Speak LOL!
Anyways I unfortunately believe that GB/GBC games will be playable only in single-player mode. This is sad as when I was a kid, I bought mostly games that focused on multiplayer even if it meant I had to get two of the same cartriges. F1 Race, Pokemon, Wave Race, several fighting games including Street Fighter 2 and Mortal Kombat 1 & 2. I don't even know of many games that have strong single player on game boy except zelda
Edited on Wed 16th February, 2011 @ 01:26 by brandonbwii
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36. Posted: Wed 16th Feb 2011 08:10 GMT
Now that you've mentioned it I'd actually be pretty damn surprised if they DIDN'T do it. Why would they even bother releasing games like Tetris, Dr Mario or Pokemon if it didn't have the link cable option? That'd be like releasing Mario Kart 64 on the Wii's VC and not allowing four player multiplayer! You have that second screen doing nothing, why not put a local WiFi menu on there? Allow you to send a limited version of the game (i.e. just the multiplayer bit) via DS download play or link up with someone who has a full copy of the game. Why not?
Edited on Wed 16th February, 2011 @ 08:10 by skywake
37. Posted: Wed 16th Feb 2011 15:11 GMT
I don't get the appeal for Pokemon Red/Blue. Those games are terribly unbalanced and if Nintendo releases them, they need to fix some of the bad errors such as Psychic being too dang powerful.
Back on topic, how does anyone here know how difficult it is to emulate the Link Cable?
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38. Posted: Wed 16th Feb 2011 15:14 GMT
I don't get the appeal for Pokemon Red/Blue. Those games are terribly unbalanced and if Nintendo releases them, they need to fix some of the bad errors such as Psychic being too dang powerful.Back on topic, how does anyone here know how difficult it is to emulate the Link Cable?
Was that a rhetorical question or were you actually looking for an answer?
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39. Posted: Wed 16th Feb 2011 16:12 GMT
There are already gameboy emulators that have link cable support over LAN which is exactly what this is. Nintendo know the hardware better than anyone else, they have all the documentation. Why not?
Having said that, saving ghost data in Mario Kart 64 would've been pretty easy to implement I would've thought. They didn't do that. I'll give them the benefit of the doubt though, surely multiplayer Tetris is much more important than Ghost Data.
40. Posted: Wed 16th Feb 2011 16:20 GMT
I'm pretty sure a few changes will be made to work with the 3DS hardware, so that may play into the "difficulty" of emulating it