Showing 21 to 40 of 47
21. Posted: Wed 30th Mar 2011 08:45 BST
I wonder how many people ended up trading in their DSi or XL units to retailers towards a 3DS without knowing they won't be able to transfer their DSiWare without the DSi or XL.
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22. Posted: Wed 30th Mar 2011 10:37 BST
I totally disagree with this.I hope they'll do a step back ad allow transfer from an SD Card; after all I purchased that dsiware with real money!
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23. Posted: Wed 30th Mar 2011 10:54 BST
I know our DSiWare will only be playable on one system, so it'd make sense for it to be physically deleted from the DSi in the process. After all, why leave it on the DSi if it'll be inaccessible?
That's what I was thinking.
The reason why you can't simply copy the files to an SD card and transfer them the 3DS is the same reason why you can't copy the files to SD and load them up on another DSi. It's simply for security and so we don't end up with a million free copies of games floating around everywhere. There's no way around it.
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24. Posted: Wed 30th Mar 2011 10:57 BST
The 3DS does have internal storage. It says in the manual you can store a maximum of 40 DSiWare games on the 3DS. The rest have to be on SD, but all DSiWare games must be launched from the 3DS internal flash memory rather than the SD card.
In 3DS Camera you also have the option to save pictures to the system instead of the SD card. I believe the internal flash memory is 2GB, although I also heard only 1.5GB of it is available to the user.
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25. Posted: Wed 30th Mar 2011 11:45 BST
James Newton wrote:
Yes, it deletes DSiWare from the DSi. It also can't ever be transferred back.
you can transfer games not registered to your DSi via SD all you like... you just can't play 'em. it gives you an error message :3
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26. Posted: Wed 30th Mar 2011 12:24 BST
I wonder if flip note studio is also included in the transfer or do you guys think we'll get a flashy new 3D version?
I don't care if it's 2D or 3D, I just want to animate again! Hopefully Hatena is accessible on the 3DS. [warning: getting off topic rapidly] I actually came up with an idea for a 3D Flipnote Studio application about 8 months ago. For making 2D animations with depth, you could adjust the depth of an object with a slider on the touch screen, maybe it could even be on the system. Or to make it simpler, there are about 10 layers of depth that you can draw your objects on. For 3D animations with depth, there would actually be an object modeling section for making adjustable 3D objects, and adding depth would work the same way as the 2D version.
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27. Posted: Wed 30th Mar 2011 13:07 BST
Well, if we like it or not, we better wait for the update in late May to find out everything about the transfer. Maybe then Nintendo will provide a solution for those of us that sold their DSi's too.
all DSiWare games must be launched from the 3DS internal flash memory rather than the SD card.
I guess it could work in the same way it does on the Wii. That you have to leave enough free blocks in the system's memory for the game you want to play. Then any game from the SD card that's not to big is loaded to these blocks and played from there. At least that's what i'd want it to be like.
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28. Posted: Wed 30th Mar 2011 16:49 BST
It actually tells you in the manual that you have to move it to system memory, so unless they release an update at some point, it doesn't sound like it's going to do it for you automatically like on the Wii. I guess we shouldn't be surprised, since we have to do it manually on the DSi too.
29. Posted: Wed 30th Mar 2011 17:10 BST
Oh, now that's BS! Nintendo promised that they would let you directly boot from SD cards with the 3DS. I guess there's no way of testing for sure with no shop/transfers yet, but I am seriously disappointed about this. It's such a pain to make sure I have enough memory on my Wii when I want to play stuff from my SD card.
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30. Posted: Wed 30th Mar 2011 17:12 BST
If what I'm hearing about screen resolution issues is true, it sounds like you're better off just playing your DSiWare on your DSi. While I don't yet own a 3DS, my understanding is that DS games will either look fuzzy (if you don't change the resolution) or small (if you do adjust the resolution). 3DS owners can correct me if I am wrong about this.
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31. Posted: Wed 30th Mar 2011 17:19 BST
I refuse to believe this! I would be absolutely CRUSHED if this turned out to be what I think it is. Launching from system memory is fine......as long as it does it the same way the Wii does it. If I have to move things exactly like I had to deal with on DSi i'm going to be immensely pissed with Nintendo! Especially considering the fact that they said games would be playable from SD card months ago!!!
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32. Posted: Wed 30th Mar 2011 17:19 BST
3DS owners will be able to correct you in may... when they can play their DSiWare on their 3DS.
I am also a little worried about the resolution change.... With DS games it doesn't matter, you can take the game out and play it on another DS, but if DSiWare gets completely deleted from your DSi (which i hope is not the case, because restricting the amount of times you can move them around would make no sense if you aren't duplicating the licences) i would think twice before moving my DSiWare to my future 3DS...
Back to the basics.
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33. Posted: Wed 30th Mar 2011 17:23 BST
Token Girl wrote:
iphys wrote:It actually tells you in the manual that you have to move it to system memory, so unless they release an update at some point, it doesn't sound like it's going to do it for you automatically like on the Wii. I guess we shouldn't be surprised, since we have to do it manually on the DSi too.Oh, now that's BS! Nintendo promised that they would let you directly boot from SD cards with the 3DS. I guess there's no way of testing for sure with no shop/transfers yet, but I am seriously disappointed about this. It's such a pain to make sure I have enough memory on my Wii when I want to play stuff from my SD card.
Woah there! I'm pretty sure that the manual says that while DSiWare has to be played from the system memory, 3DS downloaded software boots from the SD card. In fact... runs to get manual
Quoted straight from the manual: "Downloaded software is saved to an SD card and the corresponding icons are displayed in the HOME menu."
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34. Posted: Wed 30th Mar 2011 17:25 BST
Guys, I'm pretty sure this is just for DSiWare, so I think we'll be safe for 3DSWare. It says it on page 78 of the NA manual in the middle of the page where it says "IMPORTANT."
35. Posted: Wed 30th Mar 2011 17:31 BST
Still though, the fact that i would be able to have all my DSiWare right there ready to click on with no transfer was something big for me! When Wii got the SD menu, I played some games that I didn't play much before because there was no more hassel to play them. I was hoping for the same thing for 3DS.....At least 3DSWare will be SD launchable I guess.....
36. Posted: Wed 30th Mar 2011 17:35 BST
it may have something to do with the fact that DSiWares have space reserved for save files within themselves, unlike WiiWare games that save their files like wii retail games do.... (though i am not sure of how would that be a problem)
Maybe 3DSWares work like WiiWares...?
37. Posted: Wed 30th Mar 2011 17:40 BST
I'm just gonna sit back and wait for the May update and pray DSiWare will work similar to the Wii's SD menu. The way it is worded, it is still possible since technically, the game would be played on system memory, not SD memory. Just like with the Wii SD menu you could still say that games can only be played on system memory because that is technically true.
38. Posted: Wed 30th Mar 2011 18:05 BST
According to Nintendo Support, transfers between 3DS units will indeed be limited. However, the DSi => 3DS support page makes no mention of limiting this type of transfer. ?
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39. Posted: Wed 30th Mar 2011 18:55 BST
I hope they find out some way of trasferring based on the Nintendo Account (all my purchases are still there!)
40. Posted: Wed 30th Mar 2011 18:59 BST
@TeoBarnowl: it's not a matter of the 'finding a way'; they've said flat-out that two systems are required for the transfer.