Latest Features

  • Interviews Frozen Codebase - Jam City Rollergirls

    Jammers, blue shells and water bombs - welcome to roller derby

    Some games have thrilling stories of inspiration: a childhood nightmare overcome, fresh eyes on a new hobby. Jam City Rollergirls does not have quite such noble origins: it's the offspring of the fast-paced sport of roller derby and lots of drinking. We chatted to developer Frozen...

  • Interviews Epicenter Studios - Rock of the Dead

    House of the Dead meets Rock Band meets Neil Patrick Harris. Thoughts and new screenshots revealed

    Sometimes, a game comes along that makes you say "Why didn't I think of that?" – right after you marvel at how cool it is, of course. Rock of the Dead, the upcoming title from independent studio Epicenter, is just one such game. Imagine, if...

  • Interviews WayForward - Shantae: Risky's Revenge

    Matt Bozon talks about his long-awaited sequel

    After an eight year absence, WayForward's half-genie has finally come out of the bottle for her brand new sequel just released on Nintendo's DSiWare service. Shantae: Risky's Revenge captures all of the unique gameplay of the original and expands upon it with all new magical powers and animal...

  • Interviews Sega - Sonic the Hedgehog 4: Episode 1

    We chat about the hedgehog's 2D return

    It's nearly here: Sonic the Hedgehog 4: Episode 1 is released on WiiWare in North America on October 11th, with a European release following on Friday October 15th. With the game now finished and so very nearly here, we caught up with Ken Balough, Digital Brand Manager for Sonic the Hedgehog 4: Episode I, to...

  • Interviews Hudson - Oops! Prank Party

    We talk with producer Yukihiro Kobayashi about the new Wii title

    While party games are relatively common today, the one that put the genre on the map is undeniably Hudson's Mario Party, released a little over a decade ago on the Nintendo 64. Now the company's making another foray into the party business with the devious Oops! Prank Party, set for...

  • Interviews Brian Provinciano - Retro City Rampage

    Vblank Entertainment's open-world game looks set to hijack your 8-bit heart

    Grand Theftendo may have started out as a pet project of Vblank Entertainment's Brian Provinciano, but eight years later it's turned into one of the most intriguing games slated to hit WiiWare in the form of Retro City Rampage. The novelty of an 8-bit open-world game was...

  • Feature How ColecoVision Became the King of Kong

    How a trip to the toilet resulted in video gaming's greatest coup

    When you think of the early '80s video game scene one name instinctively springs to mind: Atari. This pioneering firm had practically invented the concept of the interactive television experience, and its all-conquering VCS (also known as the 2600) was incredibly popular. Naturally...

  • Features We Want Your NES Stories!

    Tell us your 8-bit bits

    October 18th marks the 25th birthday of the NES's North American debut, then only to a select number of cities, and we're celebrating by bringing you a veritable coin box of features and treats. And we want to make you, our beloved readership, a part of the celebration. We'll be running a feature that puts the spotlight on...

  • Interviews WayForward - Batman: The Brave and the Bold

    Developers open up about new Wii and DS titles

    WayForward have had their hands in quite a number of licensed releases over the years, but it's their upcoming Batman: The Brave and the Bold titles that have been garnering a lot of attention as of late. With the Wii and DS versions of the game set for release in North America on September 7th and in...

  • Features Bizarre Emails Sent to Nintendo Life

    Ashes to oddball requests

    You may have used the Contact form to appeal for a name change on the site, to alert us to an issue or just to start a conversation. These are all completely normal uses compared to some of the emails we get sent on a daily basis, mostly from users confusing us with Nintendo. Below is just a small selection of some of the...

  • Playlist Grasshopper Manufacture's Akira Yamaoka

    Our new feature series explores the musical tastes of notable video game creators and figures. Former Silent Hill composer Akira Yamaoka kicks things off by sharing some of his favorite songs, including a very special funeral request.

    If you've ever played a Silent Hill game then you're familiar with Grasshopper Manufacture's Akira Yamaoka. As the...

  • Guides How to Get Your Musical Creations Off Your DS

    With a lack of Export feature for most music software on the handheld, we show you how to preserve and share your masterpieces

    DS-owning music enthusiasts have quite a few tools at their disposal for composing their latest and greatest, laying down that melody that came out of nowhere for use later or just plain old messing around with bleeps and...

  • Interviews Dancing Dots - QuickPick Farmer

    The independent French studio talks about its upcoming release, downloadable gaming, humour and more

    On July 5th, North American DSi owners will be able to download QuickPick Farmer, the first DSiWare release from independent developer Dancing Dots (not to be confused with Dippin' Dots, the ice cream of the future). We spoke to managing director...

  • Feature The Making of Jet Force Gemini - Part Two

    In the second and final part of our N64-themed making of, we look at the critical and commercial impact of one of Rare's best action titles

    One of the most refreshing aspects of Jet Force Gemini was the way in which the player’s progression throughout the various levels was handled; initially, the only character available is Juno, but eventually...

  • Feature The Making of Jet Force Gemini - Part One

    In the first of a two-part feature, we go behind the scenes on what is regarded by many as the N64's finest action title

    Back in the late ‘90s being an N64 owner was a testing experience. Having to listen to your Playstation-owning chums constantly droning on about Lara Croft and Solid Snake was enough to put any Nintendo devotee in a bad mood,...

  • Interviews Mere Mortals

    We chat to the Pocket Pack developer about its download-focused future

    Mere Mortals probably isn't a name you instantly recognise, but UK readers have experienced more of the company's output than they might realise. The multi-talented team produced the animations for Charlie Brooker's Gameswipe, had a hand in the CG for Danny Boyle's Sunshine and...

  • Feature The Great and the Good in WarioWare DIY

    Get some inspiration for your creations

    We love WarioWare: DIY here at Nintendo Life Towers: its ample array of game creation tools is enough to inspire even the most stunted imagination to create a gameplay masterpiece. When placed in the hands of the truly talented, however, some unbelievable microgames are possible: here's a selection of some of...

  • Interviews Ryozo Tsujimoto - Monster Hunter Tri

    We chat monsters, quests and gamers clocking 8,000 hours

    Initially scheduled for the week of the game's launch in April, ongoing issues with the Icelandic volcano dust cloud situation meant we had to postpone our interview with Monster Hunter Tri producer Ryozo Tsujimoto, but we're now able to bring you the interview in full. Nintendo Life: Why do...

  • Interviews NBA Jam Producer Pete Trenouth

    Yes, the announcer is back

    The upcoming NBA Jam revival for the Wii has been music to the ears of gamers wanting to taste that nostalgic goodness that will see them slam dunking like beasts as if it's easier than breathing, all to the enthusiastic commentary of the in-game announcer. The NBA Jam series is long overdue for a return and with the...

  • Feature The Making of Furry Legends - Video 3

    Get the lowdown on the game's programming

    It won't be long before Furry Legends: Chapter One is unleashed upon WiiWare gamers everywhere, so you may be interested in this Making Of video giving more information about how the game was actually programmed. We've already given you videos on the game's design and production, and will bring you more...

  • Feature The Making of Furry Legends - Video 2

    Learn more about the game's production

    A week ago we brought you the first making of video from our exclusive series behind the scenes at Gamelion Studios in Poland. This time we're taking you deeper into the production process with producer Lukasz Szczepanski, as he talks more about the planning that went into the game and the importance of the...

  • Feature The Making of Furry Legends - Video 1

    The first in our series of exclusive behind-the-scenes documentaries

    Earlier this month we brought you exclusive First Impressions of Furry Legends: Chapter One and an interview with its creators, Gamelion Studios. As the game nears its release for WiiWare we're teaming up with Gamelion again to bring you a series of exclusive behind-the-scenes...

  • Talking Point The Virtual Console's PAL Problem

    60Hz and the confusing state of Virtual Console emulation

    “Many people don’t know what the difference between 50Hz and 60Hz is, but since most modern TV models support 60Hz it’s definitely worth finding out.” This interesting and illuminative statement, plucked readily from any number of Nintendo Wii game manuals, is fascinating in its...

  • Interviews Gamelion Studios - Furry Legends

    We get answers from the Producer and Game Designer

    We've already told you what we thought based on our playtime with WiiWare rollerball adventure Furry Legends, but we still had plenty of questions, so we sat down with Game Designer Adam Kramarzewski, Producer Lukasz Szczepanski and Gamelion VP Sebastian Szczygiel to get some answers. Nintendo Life:...

  • Interviews High Voltage Software - Conduit 2

    The sequel's producer talks new multiplayer features, weapons and more

    When it comes to Conduit 2, High Voltage Software's sequel to their debut Wii first-person shooter from 2009, we know a couple of things: that stuff is going to blow up and it will feature a whole host of new multiplayer bells and whistles, including a new co-operative mode...

  • Interviews Tomorrow Corporation

    Massive new "indie game" studio talks about its plans for domination

    Some call the surge of indie gaming developers over the past few years unique and refreshing. Others, like the newly self-aware "indie game" studio Tomorrow Corporation, call them dastardly and nefarious, hogging all of the limelight from Big Gaming. That, quite simply,...

  • Feature The Making of Star Fox

    We go behind the scenes to discover how a small UK code-house helped Nintendo enter the realm of 3D – and make millions in the process

    In these days of ultra-realistic graphical plenty it’s all too easy to forget that for console gamers, 3D visuals didn’t really become par for the course until the advent of the 32-bit technology in the...

  • Feature The Making of the Nintendo Virtual Boy

    Nintendo's other attempt to crack the world of three dimensions

    Everybody has an awkward secret that they'd rather not share with the world. Be it an old school photo that showcases your crimes against fashion or an acutely embarrassing vinyl LP in your record collection that you simply can't bear to part with, we keep these things hidden from the...

  • Interviews Namco Bandai Games - Fragile Dreams

    Some interesting insights into the unique Wii release.

    With Fragile Dreams: Farewell Ruins of the Moon recently released in North America and hitting Europe today, we thought it would be a good time to get in touch with some of the guys at Namco Bandai in order to find out a little more information about this rather unique Wii title. Kentaro...

  • Interviews Steve Lycett - Sonic & Sega All-Stars Racing

    Sumo Digital's executive producer talks karts and characters

    Since the release of OutRun 2 back in 2004, Sumo Digital has gone on to become somewhat of a bedfellow with SEGA, having produced several games based on key IP. Following on from the release on Sonic & Sega All-Stars Racing, we caught up with Steve Lycett, Sumo Digital's executive...

  • Feature The Making of the Nintendo Game Boy

    Last year the machine turned 20, but what was it like to work with? We speak to the developers who made this legendary handheld sing

    Every now and then a product comes along that is so groundbreaking that it becomes synonymous with its function. The Hoover, Cellotape, Pritt-Stik…these names and many more like them have become so intrinsically...

  • Feature The Making of Unirally

    Whoever said two wheels are better than one clearly didn’t experience this wholly unique racing title

    If you consider yourself to be a true artisan then there’s nothing worse that pouring your heart and soul into creating something truly breathtaking only to then be accused of flagrant plagiarism; such an allegation robs you of the unique...

  • Interviews Readers Ask Steve Wiebe

    The King of Kong answers your questions

    You asked, and now underdog star of the 2007 documentary The King of Kong and current holder of the Donkey Kong Jr. world record Steve Wiebe has answered. Before he takes on the Donkey Kong world record yet again at the Game Developers Conference in San Francisco this week, see what Wiebe thinks about modern...

  • Feature The History of the Nintendo Game & Watch

    We take a look at the LCD range that sparked a portable revolution

    When you look back on the history of video games it’s not uncommon to discover amusing anecdotes regarding defining moments in the industry. For example, rumour has it that Namco’s Pac-man was conceived when creator Toru Iwatani glanced at a pizza with one slice missing and...

  • Talking Point Does Nintendo Need to Exercise More Quality Control on the Wii?

    Are shoddy ports and the tide of cheap cash-in titles putting the Wii at risk of meeting the same end as the Atari 2600?

    Nintendo is right to be proud of the Wii: it has single-handedly put them back at the top of the console stack after two generations of consoles which, whilst not outright disasters, failed to capture the imaginations of the...

  • Feature Gaming from the Heart

    Games that tug the heartstrings

    Valentine's Day is sometimes derided as a "Hallmark Holiday" - a day created for shops to sell stuff like greeting cards and chocolates due to feelings of obligation. Despite this, it must be said that having a day in which you're expected to express love and devotion to those closest to you can't be all...

  • Guides How to Get Your Wii Online

    Explore the wonderful world of the web with Wii!

    Here at Nintendo Life we pride ourselves on being the web's leading WiiWare and Virtual Console resource, with every single download title reviewed. However, there are still millions of Wii owners unable to get their console online, or not even aware the machine is Internet-enabled right away! If...

  • Interview Climax - Silent Hill: Shattered Memories

    Nintendo Life heads to Konami HQ to talk to the studio behind the storming new Silent Hill title

    UK-based developers Climax are kind of on fire right now. They've just released Silent Hill: Shattered Memories in partnership with Konami, and they're already working on two more projects for the gaming supergiant. Shattered Memories has already been...

  • Feature For Your Consideration - Henry Hatsworth in The Puzzling Adventure

    Why you should vote for Hatsworth's jolly good show

    As part of our Game of the Year Awards, Nintendo Life is inviting you to choose one game as your Reader’s Game of the Year. You can vote for anything released on a Nintendo platform in 2009, be it WiiWare, DSiWare, Wii or DS, but you only get one vote, so use it wisely! To remind you of some of...

  • Feature For Your Consideration - New Super Mario Bros. Wii

    Why the mushroom kingdom needs your help to raise the flag!

    As part of our Game of the Year Awards, Nintendo Life is inviting you to choose one game as your Reader’s Game of the Year. You can vote for anything released on a Nintendo platform in 2009, be it WiiWare, DSiWare, Wii or DS, but you only get one vote, so use it wisely! To remind you of...

  • Feature For Your Consideration - Punch-Out!!

    Why Little Mac needs your vote to rise to the top!

    As part of our Game of the Year Awards, Nintendo Life is inviting you to choose one game as your Reader’s Game of the Year. You can vote for anything released on a Nintendo platform in 2009, be it WiiWare, DSiWare, Wii or DS, but you only get one vote, so use it wisely! To remind you of some of...

  • Feature Retro GT Clothing Interview

    We catch up with the chaps behind this awesome gaming-related clothing brand

    Video gaming has spawned many iconic images over the years, so its little surprise that many brands have crossed over to feature on various items of clothing. One of our favourite clothing companies has to be UK-based Retro GT, who specalise in custom-made designs that...

  • Feature For Your Consideration - LostWinds: Winter of the Melodias

    Why Toku and Enril need your vote!

    As part of our Game of the Year Awards, Nintendo Life is inviting you to choose one game as your Reader’s Game of the Year. You can vote for anything released on a Nintendo platform in 2009, be it WiiWare, DSiWare, Wii or DS, but you only get one vote, so use it wisely! To remind you of some of the stellar titles...

  • Feature For Your Consideration - Little King's Story

    Why Corobo deserves your vote

    As part of our Game of the Year Awards, Nintendo Life is inviting you to choose one game as your Reader’s Game of the Year. You can vote for anything released on a Nintendo platform in 2009, be it WiiWare, DSiWare, Wii or DS, but you only get one vote, so use it wisely! To remind you of some of the stellar titles...

  • Guides Everything You Need To Know About Importing a Wii

    If you live in a PAL territory and are considering getting a North American Wii (or vice-versa), here's some tips to help you get the most out of it

    Given the pan-Wii coverage on Nintendo Life there's been plenty of opportunity for the green-eyed monster to make himself known on both sides of the Atlantic. You might have considered buying a Wii...

  • Feature The Spooky Denizens of the World of Nintendo

    We run down the scariest of scaries the Big N has cooked up

    We here at Nintendo Life love Halloween. Despite the fact it was originally a time when the dead were believed to cause sickness to the living and damage their crops, but nowadays it's just a good excuse to gorge ourselves on delicious, delicious candy. As part of our All Hallows’ Eve...

  • Book Review Game Over: How Nintendo Zapped an American Industry

    Game over man

    You won’t find an abundance of book reviews here on Nintendo Life – we’re aimed squarely at providing you the best content from the world of interactive entertainment, after all – but anyone who considers themselves to be a fan of The Big N (or video gaming in general) should read David’s Sheff’s Game Over (or Game Over:...

  • Feature The Making Of The Wizard, The Greatest Nintendo Movie Ever Made (Honest)

    We go behind the scenes of one of Hollywood’s most misunderstood classics

    The Wizard is very much a guilty pleasure. When the film was released it was panned by critics and flopped at the box office, yet many people still talk about it in hushed, almost reverent tones over fifteen years after its release. Although many critics will gladly tell you...

  • Features Looking Back At BIT.TRIP BEAT, Pt. 2

    What happened?

    Our Looking Back series of features aims to explore prominent Wii and DS titles from conception to reception. First up: Bit.Trip Beat. Continuing on from the first part of our look back at the development process behind WiiWare hit BIT.TRIP BEAT, Alex Neuse of Gaijin Games warns of the dangers of games going soft, explains the...

  • Features Looking Back At BIT.TRIP BEAT, Pt. 1

    Our Looking Back series of features aims to explore prominent Wii and DS titles from conception to reception. First up: Bit.Trip Beat

    With Gaijin Games recently announcing the third game in their psychedelic Bit.Trip series, Void, we felt the series' debut, Beat, deserved another look. In the first part of this inaugural entry, Alex Neuse of Gaijin...

  • Features Metroid's Metal Makeover

    How five guys blasted the series' haunting soundtrack into a whole different genre - without sucking

    The trouble with covering beloved music is that it’s so easy to lose something in the translation. Successfully capturing the original work’s intent and mood is atypical; what most often happens when things go south is the heart and soul of the...

  • Feature Tending and Feeding Your Japanese Wii

    If you're considering getting a Japanese Wii, here's some tips and suggestions on getting the most out of it.

    Ever since the Japanese took over the home video game console market in the mid-80s there's been a major gulf between game releases in the consoles' country of origin and nations importing them, either because Japanese publishers lacked...

  • First Impressions Virtua Tennis 2009

    MotionPlus, a full online mode AND curly wigs? It's too good to be true, surely...

    Strawberries and cream, Robinson’s fruit squash and appalling curly hair were all out in force for Sega Europe’s Masters Monday event, an invitation-only tournament with some of the best Virtua Tennis players on the circuit – and me – in anticipation of...

  • Feature Legendary Starfy 101

    A little history lesson on Nintendo's adorable platforming star.

    Since many gamers outside of Japan are not terribly familiar with the Densetsu no Stafi series of games, not to mention the fact that The Legendary Starfy is set to be released in North American on June 9th, we thought it would be fun to take a look at the history of the series...

  • Podcast Episode 3 - The Conduit Interview

    We recently visited SEGA's HQ in London to play The Conduit. Feast your ears on the results!

    As you might have read in the earlier feature on the Conduit Multiplayer event at Sega, Nintendo Life staff member Tom had the opportunity to interview two of the chaps from High Voltage Software – Kerry Ganofsky (CEO) and Eric Nofsinger (CCO). Armed with...

  • Round Table Is Nintendo Neglecting the 'Hardcore Gamer'?

    Nintendo Life staff members sit down and discuss all things Nintendo

    Welcome one and all to Nintendo Life's new feature: The Round Table. This is where you get to see the staff debate and discuss the most topical issues going around. From stereotypical views of Nintendo’s consoles, to our feelings on the evolution of gaming; you’ll find it all...

  • Talking Point About "The Waggle"

    A button press by any other name...

    For some reason the fact that motion controls (or "gestures") are a major part of the Wii control interface bothers people; it is felt that this ruins the gaming experience and that the majority of such implementations would be better served by traditional digital button presses. Indeed some people go so...

  • Talking Point Should Game Stories Be Regarded as Highly as Literature?

    Expert assures us that games do, in fact, tell us stories that engage our minds.

    Dr Souvik Mukherjee of Nottingham Trent University believes video games should be regarded as a storytelling medium that can stand along with traditional literary texts. Of course as a computer game narrative expert he has conducted an arbitrary research study to make...

  • Talking Point Could The Conduit Be in for a Rough Ride at Retail?

    Game designer predicts poor sales performance for high-profile FPS

    With past ‘hardcore’ failures like No More Heroes, House of Dead: Overkill and (more recently) Madworld, the Wii is getting a reputation for being a casual gamers’ machine first and foremost. This certainly doesn’t bode well for Sega’s upcoming FPS title The Conduit...

  • Talking Point Copyright and Video Games

    What is stopping us from experiencing the entire history of video games?

    Last year Taito issued Space Invaders Get Even on the WiiWare download service as well as multiple versions of the original game on the Japanese, PAL and North American Virtual Consoles. This was in celebration of the 30th annivesary of the release of Space Invaders in arcades...

  • First Impressions Puzzle Bobble Wii

    Taito delivers another enjoyable update to an arcade franchise.

    For those who aren't familiar Puzzle Bobble is a late-90s arcade puzzle franchise from Taito featuring Baburun and Boburun from Bubble Bobble. Fans in the rest of the world may remember this game better as the ill-titled "Bust-A-Move." It's had five arcade iterations, two of...

  • Feature April Fool Jokes – The Dust Settles

    We select our favourite Nintendo-related pranks from the big day

    April 1st is a day feared by regular inhabitants of the internet. It’s the one day of the year when you can practically ignore all amazing and outlandish news stories as rival sites attempt to out-do each other with their attempts at humour. However, putting aside the more pathetic...

  • Interviews WayForward talk Mighty Flip Champs!

    From the moment we first heard of Mighty Flip Champs! we were intrigued. There wasn't much information on the game, but what we knew was exciting indeed.

    With WayForward's impressive pedigree, and some tantalizing gameplay mechanics, we knew we could expect their DSiWare debut to be something special, and we couldn't resist tracking them down for...

  • Feature Nnooo Interview - Pop Plus: Solo

    Nnooo's Pop was one of the very first WiiWare releases and has gone on to become something of a poster child for downloadable gaming.

    Since the Wii launch we've also see an iPhone version, and the Aussie developer is putting the finishing touches to a DSiWare variant called Pop Plus: Solo as we speak. Keen to find out more about this, we got in...

  • Talking Point Is the Virtual Console On The Slide?

    Since the birth of the Virtual Console a couple of years back we’ve been granted some truly amazing slices of retro-related brilliance. Zelda, Phantasy Star, Street Fighter, Alex Kidd, Mario, Castlevania, Sonic…all of these franchises (plus many others) have been reborn in a blaze of glory thanks to Nintendo’s download portal.

    At the start of...

  • Feature Virtual Console Reviews - Best of 2008

    Wii Round Up

    This year brought two new systems to the Virtual Console with the Commodore 64 computer added to the European Virtual Console and the Sega Master System added to both the European and North American Virtual Console services. We also saw a host of new releases on the systems already available on the service including some very high...

  • Feature Corbie's Top 20 Virtual Console Releases - Part 2

    We've already done quite a few Top 10 lists of games we'd like to see hit the Virtual Console, but now that we're quickly approaching 300 Virtual Console releases, we thought it might be a good time to come up with a list of our favorite Virtual Console releases already available for the service.

    I'm going to kick things off with my own personal Top...

  • Feature Corbie's Top 20 Virtual Console Releases - Part 1

    We've already done quite a few Top 10 lists of games we'd like to see hit the Virtual Console, but now that we're quickly approaching 300 Virtual Console releases, we thought it might be a good time to come up with a list of our favorite Virtual Console releases already available for the service.

    I'm going to kick things off with my own personal Top...

  • Feature Why You Should Be Excited About Cave Story

    When Cave Story was announced for WiiWare yesterday, a lot of gamers went wild with excitement - Others, however, were left puzzled as to why this news is so great. Let's take a look at the reasons you should be excited about this game coming to WiiWare.

    Cave Story was originally released in 2004 for the PC. It was created over the span of five (!)...

  • Feature Hardware Focus - NEC SuperGrafx

    In 1989 the PC Engine was still selling quite well in Japan, but Sega's 16-bit Mega Drive system was beginning to pick up steam and Nintendo's Super Famicom console was looming just around the corner. Sensing this, NEC decided that they needed a true 16-bit console if they were to have any hope of continuing their success in the Japanese console wars.

    The successor to the PC Engine was originally planned to be an entirely new system with true 16-bit architecture, but somewhere along the lines NEC decided to instead go for a 'quick fix' and thus the SuperGrafx console was born. Instead of designing a whole new system, NEC basically...

  • Feature Hands-on with Datel's Wireless Retro Controller

    Going wireless

    The Classic Controller is a great peripheral, modelled on the humble SNES controller of yesteryear with two analogue sticks and a few extra buttons thrown in for good measure to support N64 games - it is all you need to enjoy most of the retro games on the Virtual Console. The only downside is that it isn’t completely wireless...

  • Feature Top 10 Racing Games We Want To Come To The Virtual Console

    Outrun?!

    Racing or driving games are sorely underrepresented on the Virtual Console. Why is that we ask? They’ve always been popular with gamers since Pole Position on the Atari 2600. In the vain hope that powers that be at Nintendo ever visit this site for inspiration, here are the driving games which we feel deserve consideration for the Virtual...

  • Feature Top 10 Puzzlers We Want To Come To The Virtual Console

    Puzzling

    Following the series of Top 10 lists we've already done, we've made a selection of puzzle games we would like to see! It should be noted that there's a bunch of great puzzlers already on VC - The likes of Puyo Puyo, Adventures of Lolo, Wrecking Crew, Solomon's Key and Pokémon Puzzle League are all top-notch and very much worth a purchase...

  • Feature Top 10 Shmups We Want To Come To The Virtual Console

    Since I've been fortunate enough to witness all of the shooter love in the comments lately, I thought I'd take a moment to share the love with a new top ten list chock full of shoot 'em ups. Although there have already been quite a few outstanding shooters released on the Virtual Console, there are still a lot of great titles left between the various consoles. Today we'll take a look at ten of the best. No need to thank me, just enjoy the list. :P

    10. Star Soldier: Vanishing Earth (Nintendo 64) - Here's the forgotten member...

  • Feature Retro Gamer Magazine Interview VC Reviews

    Keeping it retro

    Recently we did an interview with Retro Gamer magazine about the success of VC Reviews and our thoughts on the Virtual Console service so far. If you are interested to read it why not pick up the magazine (issue #53) and take a look for yourself? It is available today in all good newsagents such as WHSmiths in the UK. For our many...