Latest Features

  • Feature Resident Evil's Most Nightmare-Inducing Moments

    Playing from behind the sofa

    The Resident Evil franchise has forged a reputation for inducing fear in the bravest of gamers. While the series has flirted with a more action-orientated focus, it's the survival-horror aspects that often stay in the memory. Features Editor Thomas Whitehead and writers/Resident Evil experts Zach Kaplan and Marcel van...

  • Feature Resident Evil's Nintendo History

    Undead on the big N, past, present and future

    The claustrophobic darkness. The creeping undead. The hideous monsters. The Resident Evil series has brought such thrills and chills to our TVs since 1996, and it’s taken quite a unique path when it comes to Nintendo consoles. With the month of All Hallows’ Eve upon us, we decided to take a look at...

  • Interview Enjoy Gaming - Pyramids (3DS eShop)

    We talk about the eShop's first 3D puzzler-platformer

    We at Nintendo Life love a good puzzle, and Pyramids looks to provide just that. It originally caught our eye as one of the first announced third-party eShop titles, and it's still only one of less than ten in the running so far. We sat down with Enjoy Gaming's Production Manager, Janice Spencer,...

  • Book Review The History of Nintendo Volume 1

    Let's-a go

    You might consider yourself a Nintendo expert, with innumerable facts and figures at your disposal, but even the most knowledgeable follower of the Kyoto company will find hitherto unknown realms of information in The History of Nintendo: Volume 1 — 1889 - 1980: From playing-cards to Game & Watch. The book made waves last year in...

  • Feature How to Survive a Zombie Apocalypse

    The Resident Evil way

    As we get closer to Halloween and all of the ghouls and ghosts that come with the spookiest of holidays, we feel it’s time to start focusing on what’s important at this time of year: survival. With all of these monsters preparing to rise from their graves, or wherever they’ve been hiding, perhaps we should all plan for...

  • FAQ Your Super Mario 3D Land Questions

    Updated! New questions! New answers!

    We've played the first two worlds of Super Mario 3D Land, and so we opened our inboxes to invite questions from you, the information-hungry Nintendo Life readers. Of course, the game isn't out yet so there are some questions we simply can't answer, but in the interests of fairness we'll reproduce those questions...

  • Feature Remembering the Super Game Boy

    A colourful entry in the Game Boy family

    The original Game Boy was a big hit when it launched in 1989, thanks to a winning combination of portability and some cracking games. One thing it did lack, however, was colour. Whilst rival handhelds the Sega Game Gear and Atari Lynx boasted colour back-lit displays, Nintendo's portable was limited to four...

  • Interview Collecting Smiles - Colors! 3D

    Take a look at the upcoming 3D painting app along with the first two screenshots

    The 3DS eShop is slowly gaining steam, but most will admit that the download service doesn't quite have the robust library we might hope for four months in, especially when it comes to third-party software. That's set to change soon with the help of Colors! 3D, an art...

  • Talking Point Should Nintendo Regularly Offer Free Games for Download?

    Is continuing in Four Swords' footsteps the answer to the $0.99 download mentality?

    As of last week, every DSiWare gamer can download The Legend of Zelda: Four Swords Anniversary Edition for free. This was originally a full retail title, now with added wireless connectivity, a new single-player mode and bonus levels. Compare that to Super Mario...

  • Feature A Peek Behind the BIT.TRIP Curtain

    Concept art and inspirational materials pulled straight from the Gaijin Games archives

    Gaijin Games' BIT.TRIP series hits all the right notes for retro game enthusiasts over the course of its six games: Clever and varied design, formidable challenge, pregnant storytelling and an audio/visual style that quotes the days of the Atari 2600 without the...

  • Interview Gameloft - Let's Golf! 3D and the State of the eShop

    Talkin' shop

    The 3DS eShop is entering its fourth month, but besides the 3D Classics series and Pokédex 3D, the only original software available for download is Let's Golf! 3D from Gameloft. As we look forward to the future of Nintendo's online shops and back at their predecessors, we decided to sit down with the team and chat about the Big N's...

  • Preview Super Mario 3D Land

    It's all about perspective

    The last time we played Super Mario 3D Land, we came away confident that Nintendo was taking its mascot forward, as our preview explained. That was based on a four level demo but we've since played the game's opening two worlds, so does that first impression still hold true? Well, it all depends on your point of view...

  • Round Table Remembering the Nintendo 64

    Check out the polygons!

    This week we have been celebrating the 15th Anniversary of the Nintendo 64, looking at memorable games, the revolutionary aspects of the system, the let-downs and disappointments, as well as the possible 3D future for N64 titles. Now it’s time to relax and get into some good old retro reminiscences, scouring our aging...

  • Talking Point The Role of the N64 on the 3DS

    Classic games for a new audience

    It's no secret that Nintendo has been having something of a tough time of it in regards to the 3DS. Since its launch in late March of this year, Nintendo's newest handheld has battled through a significant price drop, a shaky start as far as its online functionality is concerned, complaints about poor battery life...

  • Feature escapeVektor: Chapter 1 - An Insight Into its Development

    See how it's done

    Over the past three weeks you may have seen feature articles from developers Nnooo, telling you all you need to know about escapeVektor: Chapter 1. With the title set for its WiiWare launch on 29th September, Nnooo now round off their preview coverage with a behind the scenes look at the development of the title. Check it out...

  • Feature Nintendo 64 Let-Downs, Head Scratchers and Conundrums

    Analogue stick scars and unrealised Crystal Dreams

    When the Nintendo 64 entered our living rooms for the first time, most of us couldn't help but marvel at its power and dream of the possibilities. But with great power comes great responsibility, and not all of those dreams ended up coming true. We already explored the system's most memorable games;...

  • Feature Celebrating the 15th Anniversary of the Nintendo 64

    The Big N’s gift to modern gaming

    Looking back on the Nintendo 64, there are plenty of subject areas that warrant exploration. As a console, the N64 was a trend-setter that pushed the boundaries and expectations of gaming experiences. This status as a technologically advanced and experimental console was both a blessing and a curse, as it enjoyed...

  • Talking Point The Most Memorable Nintendo 64 Games

    Get N, to the Nintendo Life Poll

    It seems like the year of major anniversaries in all things Nintendo, as this week we celebrate the 15th Anniversary of the Nintendo 64. The good old N64 was released on 29th September 1996 in North America and introduced 3D polygon graphics at a level that hadn’t been seen before. Throughout the course of this...

  • Feature Become a True escapeVektor Expert

    Escape with all the medals

    It's time for the final part of our series of features from WiiWare developers Nnooo, telling you all you need to know about escapeVektor: Chapter 1. With the title due for release on 29th September, this is your last chance to pick up vital tips to help your escape. Read on to learn about Interceptors, achievements and...

  • Feature Staff Memories of the Game Boy Advance

    Remembering the last ever Game Boy

    This week we have been celebrating the 10 year anniversary of the Game Boy Advance. It was the last handheld of the Game Boy era, and is fondly remembered for vivid graphics, multiplayer gameplay and for the portable gaming experience that it offered. To round off our GBA celebrations, we’ve invited some of our...

  • Interview Object Vision Software - Aya and the Cubes of Light

    We talk to the B2B software house turned game studio about its debut release

    For over a decade, if you knew about Object Vision Software, it was likely because your business needed custom, or bespoke, software or consultation. Now the B2B firm has stepped into the world of video game development with the innovative WiiWare puzzler Aya and the Cubes...

  • Talking Point Why No Plans for GBA on 3DS Virtual Console?

    If the Ambassadors are getting them, why not everyone else?

    It's been a few weeks since the first half of the Ambassador Programme titles hit 3DS consoles everywhere, and now we're getting more anxious than ever for the upcoming ten from the Game Boy Advance line-up. So far, Nintendo has announced five of them: Super Mario Advance 3: Yoshi's Island,...

  • Feature Remembering the Game Boy Advance

    The end of an era

    For many years, the Game Boy brand was as synonymous with Nintendo as Mario and, perhaps, it still is. Have you ever been playing on your DS or 3DS and had someone who’s not particularly games savvy refer to it as a Game Boy? After all, the Game Boy was a worldwide brand phenomenon, penetrating the public consciousness and...

  • First Impressions Zen Pinball 3D

    We take the game for a spin

    Zen Studios has become quite well-known for its pinball simulations released across several gaming platforms in recent years, but now the company is looking to jump into the 3DS eShop pool with the upcoming Zen Pinball 3D. The folks at Zen Studios were kind enough to send over a preview build of the game, which we...

  • Talking Point The Most Memorable Third Party Game Boy Advance Games

    We’re a bit late to the party

    Back in June, the Game Boy Advance was celebrating its 10 year anniversary. We’re sure there was a party, with lots of balloons and a GBA shaped cake, but we weren’t there. We were a bit tied up with the excitement of E3 and the unveiling of the Wii U, while also looking ahead to what was next for the 3DS. Now we...

  • Feature Luigi's Mansion 10th Anniversary

    No longer the other brother

    It may not be grabbing the headlines at the moment, but a notable anniversary has just passed: September 14th was the 10th anniversary of the release of Luigi’s Mansion in Japan. With the sequel due to arrive on 3DS in 2012, Downloads Editor Corbie Dillard and writer Jacob Crites have taken up the challenge of exploring...

  • Feature Unlocking the Secrets of escapeVektor: Chapter 1

    Learn more about Vektor

    Last week we brought you the first in a series of three features from WiiWare developers Nnooo, introducing escapeVektor: Chapter 1. In this latest instalment, Nnooo tell us about another enemy type, as well as details on the secrets and achievements to be uncovered in the title. Anti-Hunter tactics, exits to hidden areas and...

  • Talking Point Nintendo's 3DS Press Conference

    Is the 3DS back on track?

    After a busy week of announcements, reactions to announcements, and Nintendo Life’s epic appearance on the eShop (we had to mention it), it seems like a good moment to sit back and take a deep breath. With so much news coming out of Nintendo’s Tokyo conference on 13th September, as well as localised press releases in...

  • Feature Nintendo - Gaming in Black and White

    The continuing appeal of retro

    In the midst of lively, colourful menu tiles that spin with a blow into the microphone and play charming tunes when selected, many 3DS's are littered with other tiles that are glaringly less interesting. They don't play charming animations on the top screen, and when selected, the greeting is nothing more than a little...

  • Round Table The Ambassador NES Games

    Why Nintendo, you are spoiling us

    It's an understatement to suggest that the 3DS has had an interesting first six months. Disappointing sales followed by a massive price drop, and now some very early departures into the realm of quirky add-on accessories. Yet, for early adopters of the system, there have been a selection of entertaining games and...

  • Feature Introducing escapeVektor: Chapter 1

    Can you help Vektor escape?

    We're happy to bring you the first in a series of three features from WiiWare developers Nnooo, introducing escapeVektor: Chapter 1. The developer's latest title following the excellent Pop, escapeVektor: Chapter 1 promises a retro arcade experience. Read on to learn more. Avoiding Patrols, Electric Fences & Cannons!...

  • Talking Point The Second Circle Pad and the 3DS Evolution

    What next for the 3DS?

    Another week, another major 3DS announcement. That may be an exaggeration, but it is nevertheless true that the 3DS has had a busy first six months in the market. Since the device launched we’ve already heard about disappointing sales, a number of delayed 3DS titles from third party developers, Nintendo’s decision to...

  • Interview Tanukii Studios - Go! Go! Kokopolo and Beyond

    We sit down with the sole member of the young DSiWare dev

    Here at Nintendo Life, two things we love are creative independent developers and unique game designs. One great example of the latter is the recently released Go! Go! Kokopolo, a quirky, challenging downloadable title that hit the DSi Shop a little while ago and scored an 8/10 in our Go! Go!...

  • Talking Point The Future of No-Frills Emulation on the eShop

    Why should it stop with the Ambassador scheme?

    Before the Virtual Console, emulators provided the only way that people could relive their favourite gaming experiences of years past. Allowing players to download "rom" files and load them onto their personal computers and other platforms, their only real legal application is to allow those...

  • Feature Star Fox - Pioneering 3D Shoot-em-ups Since 1993

    Shoot everything in sight

    This week sees the release of Star Fox 64 3D. As you're no doubt aware, it's a remastering in the same vein as Ocarina of Time 3D, so updated visuals are naturally present. Given the updated hardware, Fox McCloud and the team will be appearing in true 3D for the first time. On the 3DS, a true sensation of depth should...

  • Talking Point The Five Remaining GBA Ambassador Games

    What could they be?

    With the NES half of the Ambassador titles hitting the eShop last week, it's only a matter of time before the ten Game Boy Advance games launch. So far Nintendo has announced only half: Super Mario Advance 3: Yoshi's Island, Mario Kart: Super Circuit, Metroid Fusion, Mario vs. Donkey Kong and WarioWare, Inc.: Mega Microgame$...

  • Round Table Looking Back at the Star Fox Series

    Back in the Arwing

    Fox McCloud is about to make a welcome return to the gaming scene, with the upcoming Star Fox 64 3D ready to blast onto 3DS screens. As a franchise, Star Fox has shown plenty of diversity, so we decided it was time to reflect on the adventures of good old Fox and the gang. Features editor Thomas Whitehead is joined by community...

  • Feature BIT.TRIP SAGA vs. BIT.TRIP COMPLETE

    We'll help you decide

    When Gaijin Games released its first BIT.TRIP title BIT.TRIP BEAT back in 2009, the game took many players by surprise not only with its unique musical and visual presentation, but also with its extremely addictive gameplay. And as beloved as BEAT would become, the series would only get more interesting as each new release took...

  • Talking Point eShop Card Delay Proves Nintendo Still Doesn't Get It

    Why the wait?

    The Nintendo 3DS eShop was supposed to be available at the console's launch, but was delayed by nearly three months. It promised to improve on the company's so-far lacklustre efforts at building a digital presence for itself, but until recently it's struggled to impress, with one of the main problems being a total lack of payment cards...

  • Feature Wii Controllers - What Could Have Been

    Wii never knew...

    Part of our mission at Nintendo Life is to highlight parts of the gaming world that were previously unknown. To that end, our experienced researchers have been rooting around the archives of Wii history and discovered the original patent application for the Wii Remote. Reading patent documentation isn’t the most stimulating of...

  • Interview Microforum - Kyotokei and the Future of the eShop

    We take the new horizontal shmup head-on

    We love when something a little out of the ordinary pops up on WiiWare, and one such game is Kyotokei, an original horizontal shoot-em-up that recently launched in North America and garnered an impressive 7/10 in our Kyotokei review. Our own Corbie Dillard and Zach Kaplan sat down with Giovanni Simotti, CTO...

  • Talking Point What Was the Best Super NES Game Ever?

    It's time to decide

    It's 20 years ago today since the Super Nintendo saw official release in North America, and over the following years it amassed a truly incredible library of games still thought of today as some of the finest ever. But what really was the top dog on Nintendo's 16-bit wonder machine? Did the 96 levels of Super Mario World do it...

  • Interview Firemint - Flight Control (WiiWare)

    We talk about the newest iteration of the up-and-coming developer's popular IP

    After conquering the iOS, DSiWare and even PlayStation Move platforms, Firemint's addictive air traffic control-based Flight Control is landing today on WiiWare in Europe and North America. We sat down with Writer and Media Liaison Logan Booker to talk about the...

  • Talking Point What If Nintendo Became a Third Party?

    And would it prove a wise move to embrace the smartphone?

    It's no secret that the 3DS sold far below expectations, even after Nintendo wowed us at E3 and promised to clean up its online act. Many are going as far as to suggest that the Ambassador programme and slashed pricing is as good as a death knell, while investors argue that Ninty should do...

  • Talking Point How Much Fan Influence Should Game Studios Allow?

    What's the magic formula?

    There was a time not too long ago when the origins of the games we play were somewhat mysterious. We knew the company names and could view credit sequences until the cows came home and magazine readers could gain some extra insight, but by and large the thought processes, discarded ideas and development stages that went...

  • Talking Point The Great Nintendo 3DS Price Drop Debate

    What's the impact?

    The Nintendo 3DS dropped in price recently — you might have noticed — and with the Flame Red 3DS hitting North America on 9th September and both Super Mario 3D Land and Mario Kart 7 due for Christmas, many are predicting a resurgence in fortunes for the console. But is the price drop and the promise of these two much-needed...

  • Feature What Happened to Metroid 64?

    Samus got lost

    As a week of Metroid Anniversary celebrations draws to a close, we thought we’d look back at a Metroid game that never was. We’re not talking about Metroid Dread, which could still happen, but Metroid 64, which will obviously never see the light of day. We’ve made the title up, but in light of the trend of adding ‘64’ after...

  • Feature 3DS Games Worth Buying Before Mario

    It's not all plumbing, you know

    Nintendo's decision to drop the price of 3DS has reignited interest in the console, but many owners blame the machine's fortunes on a lack of quality software available. These gamers won't have been fully reassured by Nintendo's championing of Super Mario 3D Land and Mario Kart 7: while set to be among the best games...

  • Feature Samus Aran, Gaming's Leading Lady

    We take a look at the famous female bounty hunter

    Historically, just about every form of media has seen itself dominated by men, and gaming is as guilty as the rest. You could chalk it up to the playing population remaining largely scant of females for reasons too complex and debatable to delve into here, but that's only half the story. The...

  • Talking Point The Future of Metroid

    Where next, Samus?

    It’s a big anniversary for Metroid, joining Mario and Zelda in the 25 year club. It’s interesting to note that there hasn’t been much fanfare from Nintendo, with the upcoming 3DS ‘Ambassador’ release of GBA classic Metroid Fusion being the only sign of Samus this year. It seems that as a franchise, Metroid is very much...

  • Feature Staff Roundtable - Metroid's Past, Present and Future

    Primed and ready

    25 years ago, Nintendo released the original Metroid on the world, kicking off a franchise that has hit incredible highs and suffered the odd low point too. Here news editor James Newton is joined by reviewers Jacob Crites and Thomas Whitehead to discuss the series, its heritage and where it might go in the future. James Newton:...

  • Talking Point Your 25 Years of Metroid Memories

    Charge your beaming smiles

    Today is the 25th anniversary of Metroid and we want to know your favourite Metroid moments. Do you remember the first time you faced off against Ridley? Touching down on Tallon IV for the first time in Metroid Prime? Whatever your favourite moments and memories of Metroid, we want to know. Leave them in a comment below...

  • Feature The Making of TOTAL! Magazine

    Steve Jarratt and Andy Dyer spill the beans on the production of one of the UK's most endearing Nintendo publications

    It’s hard to believe it now, but back in the early ‘90s Nintendo was not the dominant force on UK shores. That accolade went to Sega, whose 8-bit Master System and 16-bit Mega Drive were the driving force behind the console...

  • Feature The Future of Nintendo Gaming - 2D or Not 2D?

    That is the question

    It’s been a busy year for Nintendo as it seeks to move onto a new generation of consoles. The 3DS is already here and, despite a sluggish start, has some big releases ahead. Then of course there is the Wii U, boasting a unique touch screen controller and the promise of much greater processing power than the Wii. Both devices...

  • FAQ Nintendo Ambassador Program and Free eShop Games

    We have answers

    The announcement of global 3DS price drops and free eShop games might have you confused, which is why we've put together this FAQ to help you make sense of the issues. This FAQ is a work in progress and we'll update it when new information comes in. If you have questions, post them in the comments below and we'll do our best to...

  • Talking Point The NES Games You Want on 3DS Virtual Console

    By popular demand

    We've already heard about the GBA games you want on 3DS Virtual Console, but that's only half the equation: Nintendo will also be giving away 10 free NES games to 3DS users too. The NES games announced so far are: Super Mario Bros.Donkey Kong Jr.Balloon FightIce Climber

  • Interview Intrinsic Games - Amoebattle for DSiWare

    Your questions, answered

    A while ago we invited you to submit your questions for Amoebattle developer Intrinsic Games. We pitched the best ones to the indie developer and now we have a whole stack of answers. @Squiggle55 - What sets Amoebattle apart from other games in the genre? Traditionally, most games in the Real Time Strategy genre are for the...

  • Talking Point The GBA Games You Want on 3DS Virtual Console

    Go on, push our buttons

    By now you've probably had chance to digest our Nintendo Ambassador program and free eShop games FAQ which explains the 20 free games current 3DS owners are entitled to, starting 1st September. All 20 games will be Virtual Console downloads — 10 from NES, 10 from Game Boy Advance — but so far only half the games have been...

  • Preview Super Mario (3DS)

    Piping hot

    Nintendo could have gone in any number of directions with its first Mario outing on 3DS: an enhanced remake of a previous game a la Legend of Zelda: Ocarina of Time 3D, an extension of the Super Mario Galaxy series or a sequel to the mega-selling New Super Mario Bros.. It's done none of these, or possibly all of them at once. For a start,...

  • Feature The State of WiiWare

    Where can Wii go from here?

    Let's not beat around the bush here: WiiWare hasn't been a runaway success. Many Wii owners are unaware the service exists, what it offers and why they would want to use it, and those console owners who are familiar with the Wii Shop Channel are just as conscious of its myriad problems: poor content, dull presentation and...

  • First Impressions Kirby: Mass Attack

    Kirby rides again!

    The DS is nearing the end of its life now; there are very few big games planned as everybody's making the move to the 3DS. Still, Nintendo's got another title coming out in the form of Kirby: Mass Attack, which takes the traditional Kirby platforming and gives it another unique twist. We had a chance to sit down with a still...

  • First Impressions Rayman Origins (Wii)

    Back to his best?

    Rayman Origins is the long awaited return to 2D platforming for Ubisoft's chopper-haired hero. While the version we played at a recent preview event was running on Xbox 360, we were told the team is aiming to make the Wii version as similar as possible. Running on Ubisoft's new UbiArt framework, the game is extremely beautiful —...

  • Preview The Legend of Zelda: Skyward Sword

    Hands-on once more with the Hero of Time

    In all the Wii U commotion at E3 this year, Link's next and final outing on Wii was rather lost, but we were able to reconnect with the Hero of Time at a recent preview event in the UK. Three levels in total were playable: an aerial bird race, a dungeon and a face-off against Lord Ghirahim. With Wii Remote...

  • Preview Kid Icarus: Uprising

    Has Pit found his wings yet?

    Masuhiro Sakurai's game of two halves continues to delight and frustrate in almost equal measures. When we played the game back in January we came away thoroughly impressed with the aerial sections but less enamoured with the ground fighting elements, and this hasn't changed based on our latest hands-on time with the...

  • First Impressions Sonic Generations

    Making us blue

    June was Sonic's 20th anniversary, and later this year Sega celebrates with Sonic Generations, a project that aims to combine the hedgehog's best and, admittedly, worst moments. 3DS owners get a very different version to PS3 and 360 fans, both for better and worse. Sonic Generations on 3DS joins traditional 16-bit style platforming...

  • First Impressions Heroes of Ruin

    To arms!

    There haven't been many new franchises so far in 3DS's short life so far, but RPG masters Square Enix and handheld specialists n-Space are busy preparing a very promising new IP for release in 2012: Heroes of Ruin. We recently went hands-on with the game, and from our early impressions it's one that should hit your radar. From the off it's...

  • First Impressions Metal Gear Solid: Snake Eater 3D

    Snake returns to Nintendo

    It's odd that, despite Hideo Kojima requesting Solid Snake to be put in Super Smash Bros. Brawl, there haven't exactly been many games from the Metal Gear series on Nintendo systems, and none since that crossover happened. Thankfully, Metal Gear Solid: Snake Eater 3D is due to change that later this year. An enhanced port...

  • First Impressions Rhythm Heaven (Wii)

    Tapping never felt so good

    At last week's Nintendo press event in the Netherlands, we played several games, but one which has oddly not seen much coverage around the web yet is the latest entry in the Rhythm Heaven series. Scheduled for release in Japan next week, the demo Nintendo had on offer was completely untouched by translators, and was thus...

  • Hands On Netflix for 3DS

    We go one-on-one with popcorn in one hand and a stylus in the other

    In many cities across North America you can still find them: all-but-deserted video rental stores trying every special deal and coupon in their cap to reclaim business from the rampantly successful postal-based Netflix service. But for many, getting movies in the mail isn't its best...

  • Talking Point Wii U - Revolution or Evolution?

    Is the Wii U innovative enough, or just a big DS?

    When looked at logically, perhaps there is a valid point to be made about the Wii U. Admittedly, launch is a while away, and further details on the console and its capabilities will no doubt flow in the coming months, but the focus of this article is simple: will Wii U ‘disrupt’ the industry and...

  • Features 10 Life Lessons Learned From Mega Man

    It's not just blasting, you know

    Playing the Mega Man series is cathartic in many ways. You get to listen to great music, appreciate the impressively cartoony visuals Capcom wrung out of the NES hardware, and experiment with many unique and varied abilities. But overall, we tend to like it because it's mindless. It's a platformer with clear rules...

  • Talking Point The Growing Storm of Operation Rainfall

    Is gaming's biggest consumer advocacy movement a noble cause, or does NoA know best?

    What you see to the right of this text is a poster for Operation Rainfall. It features screen shots and information on Xenoblade Chronicles, The Last Story and Pandora's Tower, all of which Nintendo has published in Japan to positive reviews and sales, and none of...

  • Features Bizarre Emails Sent to Nintendo Life - Volume 3

    In which the world continues not to make sense

    Bizarre Emails Sent to Nintendo Life and its world-beating sequel Bizarre Emails Sent to Nintendo Life — Volume 2 exposed some of the provocative, embarrassing and downright idiotic emails we receive on a daily basis here. From readers confusing us with the real, actual Nintendo to banned users...

  • Talking Point The Resident Evil: Mercenaries 3D Save File Debate

    Is a single, permanent save file ever enough?

    Capcom's decision to limited Resident Evil: The Mercenaries 3D to a single immortal save file has drawn plenty of discussion recently. It's a big issue, and one that deserves another look. At face value, only having one save file for life is baffling, and there's no precedent we can think of: certainly...

  • Features The Game Modes of MotoHeroz

    Wrapping it up

    Over the past months we've brought you exclusive articles from Finnish developer RedLynx, detailing the world, characters, power-ups and vehicles on offer in the WiiWare game. Now we have the most important and final part in the series, explaining ex