It's a nice spin on a simple game. It's fairly easy to win for beginners applying the most basic blackjack strategies, the opponent doesn't automaticly hit hard and sometimes stays on 13,14 etc and it appears to be a single deck only.. A few of the opponents are not available in the evening, which is a shame because blackjack is suited for mindless procastination. It seems to take a lot of grindig to get anything to happen, and there's not a lot in there. The soft music and japanese speech makes this a release to consider as a meditation exercise. Presentation and user interface is flawless.
Unlocked memories can be replayed from the main screen, I do wish there was a much larger story to be played through. (There probably should have been zombies in the story too )
My son who is 5 plays this quite often and I'm surprised at the variations of formees you can create after a while. I've been playing some myself as well. It's a great game.
I like the derministic cost of pay-games, but not the cost-level and the inconvenience of physical media. Game design should optimize on entertainment value and not be restricted by business model.
Nintendo knows their stuff. I feel great about paying a bit more for my 3DS I've only played Mega Microgames and Metroid Fusion before, both were truly awesome games.
I remember a co-worker got fired for playing it. Even after the second warning, he just couldn't stop. It inspired me to get my first nintendo a few months later, the GBA SP Newer got around to playing Golden Sun, but it must have been one awesome RPG.
@Ran that's an interessting debate, but IMHO if you prefer casual games where a touch screen or cell-phone keys would work, Pyramids is likely not a game you would enjoy. But there's nothing wrong with games on phones, I play games on lot's of platforms and don't see any reason for loyalty to one ... I even found my self re-playing Photopia (If adventure using KIF) on my kindle ... even tough the keyboard isn't all that for text adventures. My smartphone (N8) is the least used of my devices for games, the reason is that I got bored with angry birds and the controls in other games is crap (Like NFS Shift, Tron, Tetris, The Sims 3, Hawx, Galaxy on fire). You'll see once you get over the graphics But I do hope to see more excellent eShop releases for the 3DS, the selection is too small right now, but I really enjoyed both Golf and Pyramids.
I was thinking GBA-titles this week as well, because it's 10 weeks before the week of christmass. IMHO It would be pretty ok if they didn't drop all 10 at once.
I haven't had a chanse to spend much time with it yet, but the risk vs reward of those bells are interessting. (Visually the Xevious transition to 3D was perhaps more impressive).
I hope someone eventually crack the way to make good AR games. It's cool in concept, but even my kid's dinasour book is a way cooler in concept than in reality. I think the display needs to be on the retina ... and not retina in the corporally-confused Apple sense, but an actuall eyeball display.
A nice game, It was cheaper than full-price at release day here. Considering the 3DS screen size, I think that the arcade-cabin was brilliant, both pac-man and galaga is very playable. Pac man championship edition is a lot of fun, as is Galaga Legions. Pac-man tilt was surprisingly fun. The only game I really didn't like is Galaga 3D impact,
A really nice casual game with a slow ramp-up in difficulty (In the beginning I had a hard time figuring out where the gameplay was ... it does become better)
Almost a month until I can get this. I could have guessed that the two dimension games was a bit crapola, so the review score isn't a surprise and it is a shame about the high-score issue, getting the number two score is a nice consolation when you have a nice run.
@StarDust, hehe, I'm so looking forward to Galaga as well. (Not the tilt-version of pac man or the 3D first person galaga) ... but the other games on there.
@steviis_father The NES review has some good points, which also applies to the 3DS release. The 3DS combines the same gameplay, but with mildly enhanced visuals and perhaps better than a Mame emulation, becuse the 3D effect replicates how one might remember the game not how it actually was. It deserves a couple of more points more due to retro-awesomness, despite the fact that hundreds of shooters improved upon it in the years after.
Wow, looks like they distilled the most painfull parts of platform games. If they get the level-design and difficulty right this might be a lot of fun.
I'm looking forward to the review, but I'll get this anyway. There's several nice shmup's for the DS so this wouldn't be at the top of my list.I think the 3D depth-perception eye-candy might benefit this game ... I like it when game developers understate technical prowess and just use features like 3D to add the little touch a game needs to make it great, and they appear to have added paralax-scrolling clouds. It might be very cool to take that ship for a spin. (But we really need more mordern shmup's for the 3DS than this).
Jeez, they could have made a Like button or something. If I wanted to make games rather than playing them, I'd just do it. Fan based involvment is cool, but the expectation should be one or two people with substantial contribution and a whole bunch being noise ... not a crowd and it's not a way to cut production cost. Maybe CAPCOM went into this with too high expectations.
Maybe cancellation was a good thing, maybe there was no game of substance to begin with. You wouldn't be able to fill the huge void with ad-hoc suggestions.
One good game can make a console worthwhile...rest of the platform games a bonus. For me it's GameBoy SP - Metroid Fusion, DSi - Chinatown Wars, Wii - Wii Sports, 3DS - Ghost Recon.
A game like this could have had a proper 3DS remake in the same price range, and it deserves some colors ... it doesn't take that many days to make a game like this and would be much better using the entire 3DS screen. Addicting game though, might pick it up anyway due to lack of alternatives.
I don't think it's that easy. It took a few tries to get by the two dudes with crates, because you need to suck the crate, run like hell, fire and go up or down a level to escape then repeat. I dare you to take those two down without taking any damage. A fairly nice platformer which has aged quite well due to core playability, simple and usable graphics design so it's not a quick curiosity thing ... I actually ended up playing this for an hour yesterday.
Excellent game. Reminds me of a mix between Advance Wars with some RPG-style character buildings. (The 3D gives additional depth to the terrain and seperates makes the status messages and such float above the playfield ... not critical to play, but I like it)
@LOLOLOLOL, It's quite fun. I've played it 87 times and the Total Play Time says 6:27. IMHO it was worth the 500 points. I got a bit bored with the Easy mode because score-optimalization just isn't my favorite thing , but the manic mode on random is great and it felt like an achievement when I got to level 8 in manic/random once...unfortunately I got wiped out by the end of level boss (I'm still in the top 10 in my region last time I checked). It's short and sweet, it won't last for months.
The easy mode is a bit kind to the player. You are getting hit, but as long as you have energy left it will automaticly drop a bomb saving your ass. The energy bar is the special-weapons energy, not the ships energy. The hit box on bullets is fairly nice in both modes and you can be graced by bullets without incident. Both modes are nice, I prefer the Manic mode since it's a challenge to beat and you get serious pay-off when you use the right strategies (I'm halfway through the game). The production value is a bit on the bland side I think cartridge offerings like Nanostray 2, Bangai-O, Geometry Wars, Space Invaders Extreme etc are much better. I am happy with buying this one though
I still believe that intelligence can be improved through various forms of problem solving and creative stimuli. I guess what the report is indicating saying is that repetetive and simple gameplay doesn't help.
I've spent dozens of hours playing this allready. I pick it up late at night whenever I'm too mentally exchausted to take on any significant challenge, but need something to occupy my focus. The implementation is perfect.
@Starwolf_UK We might assume the people who purchased it in the first place because it's worth a lot more to them than 800 points. 300 just sounds like much, because it's points. But it's fair for N to give some sort of compensation, so I hope they all get it eventually
Comments 276
Re: E3 2012: Prepare to Enter the Miiverse
I hope I can transfer my wii stuff over to the new console
Re: E3 2012: Meet The Wii U GamePad
This will be an awesome console
Re: Sweet Memories Blackjack
It's a nice spin on a simple game. It's fairly easy to win for beginners applying the most basic blackjack strategies, the opponent doesn't automaticly hit hard and sometimes stays on 13,14 etc and it appears to be a single deck only.. A few of the opponents are not available in the evening, which is a shame because blackjack is suited for mindless procastination. It seems to take a lot of grindig to get anything to happen, and there's not a lot in there. The soft music and japanese speech makes this a release to consider as a meditation exercise. Presentation and user interface is flawless.
Unlocked memories can be replayed from the main screen, I do wish there was a much larger story to be played through. (There probably should have been zombies in the story too )
Re: Review: Freakyforms: Your Creations, Alive! (3DSWare)
My son who is 5 plays this quite often and I'm surprised at the variations of formees you can create after a while. I've been playing some myself as well. It's a great game.
Re: Mobile Dev: "Iwata Makes Me Fear for Nintendo's Future"
I like the derministic cost of pay-games, but not the cost-level and the inconvenience of physical media. Game design should optimize on entertainment value and not be restricted by business model.
Re: Ketzal's Corridors (3DS eShop) Trailer
Might be fun in 3D, but it somehow reminded me that I would have liked to see a game like Rez on the 3DS.
Re: Review: Metroid Fusion ( / Game Boy Advance)
Excellent game. It is also a very modern game in how the story is told.
Re: 3DS Ambassador Game Boy Advance Games Revealed
Nintendo knows their stuff. I feel great about paying a bit more for my 3DS I've only played Mega Microgames and Metroid Fusion before, both were truly awesome games.
Re: Review: Galaga '90 (Virtual Console / TurboGrafx-16)
http://www.denofgeek.com/games/1133955/why_galaga_88_is_the_finest_2d_shooter_ever_made.html
Re: Zen Pinball 3D is Pinging to Europe Next Week
@NintendoKanalDE I see a trailer and game info with release date. Looks good
Re: Zen Pinball 3D is Pinging to Europe Next Week
Yeah ! looking forward to this one
Re: Feature: Ten Years of Golden Sun
I remember a co-worker got fired for playing it. Even after the second warning, he just couldn't stop. It inspired me to get my first nintendo a few months later, the GBA SP Newer got around to playing Golden Sun, but it must have been one awesome RPG.
Re: Review: Pyramids (3DSWare)
@Ran that's an interessting debate, but IMHO if you prefer casual games where a touch screen or cell-phone keys would work, Pyramids is likely not a game you would enjoy. But there's nothing wrong with games on phones, I play games on lot's of platforms and don't see any reason for loyalty to one ... I even found my self re-playing Photopia (If adventure using KIF) on my kindle ... even tough the keyboard isn't all that for text adventures. My smartphone (N8) is the least used of my devices for games, the reason is that I got bored with angry birds and the controls in other games is crap (Like NFS Shift, Tron, Tetris, The Sims 3, Hawx, Galaxy on fire). You'll see once you get over the graphics But I do hope to see more excellent eShop releases for the 3DS, the selection is too small right now, but I really enjoyed both Golf and Pyramids.
Re: Review: Pyramids (3DSWare)
I think it's different enough from Solomon's Key ... let's call it spiritually destilled
Re: We Have an Exclusive Extra Level for Pyramids
Worked a lot better than the sound transfer used in Bangai-O Spirits
Re: Pyramids
Hopefully this is even better than Solomon's Key (the latter was designed to suck money into a machine)
Re: Nintendo Download: 13th October 2011 (Europe)
I was thinking GBA-titles this week as well, because it's 10 weeks before the week of christmass. IMHO It would be pretty ok if they didn't drop all 10 at once.
Re: Twinbee is Your Next 3D Classic on 3DS
I haven't had a chanse to spend much time with it yet, but the risk vs reward of those bells are interessting. (Visually the Xevious transition to 3D was perhaps more impressive).
Re: Nintendo Download: 1st September 2011 (Europe)
Baloon Fight is addictive fun
Re: Nintendo Download: 1st September 2011 (Europe)
@ToxieDogg, nintendo wrote that there would be updates to all these 10 games later.
Re: Fatal Frame Spin-Off Looms Over 3DS
I hope someone eventually crack the way to make good AR games. It's cool in concept, but even my kid's dinasour book is a way cooler in concept than in reality. I think the display needs to be on the retina ... and not retina in the corporally-confused Apple sense, but an actuall eyeball display.
Re: North American NES Ambassador Games Announced
I'm looking forward to having these available on my 3DS. A nice collection.
Re: Review: Pac-Man & Galaga Dimensions (3DS)
A nice game, It was cheaper than full-price at release day here. Considering the 3DS screen size, I think that the arcade-cabin was brilliant, both pac-man and galaga is very playable. Pac man championship edition is a lot of fun, as is Galaga Legions. Pac-man tilt was surprisingly fun. The only game I really didn't like is Galaga 3D impact,
Re: Review: Ridge Racer 3D (3DS)
I second that. Much fun to be had in this game ... it should have had online multiplayer.
Re: Let's Golf! 3D
A really nice casual game with a slow ramp-up in difficulty (In the beginning I had a hard time figuring out where the gameplay was ... it does become better)
Re: Review: Pac-Man & Galaga Dimensions (3DS)
Almost a month until I can get this. I could have guessed that the two dimension games was a bit crapola, so the review score isn't a surprise and it is a shame about the high-score issue, getting the number two score is a nice consolation when you have a nice run.
Re: 3D Classics: Xevious
Thumbs up from IGN (8 of 10) http://ds.ign.com/articles/118/1183224p1.html
.... My sentiment as well.
@StarDust, hehe, I'm so looking forward to Galaga as well. (Not the tilt-version of pac man or the 3D first person galaga) ... but the other games on there.
Re: 3D Classics: Xevious
@steviis_father The NES review has some good points, which also applies to the 3DS release. The 3DS combines the same gameplay, but with mildly enhanced visuals and perhaps better than a Mame emulation, becuse the 3D effect replicates how one might remember the game not how it actually was. It deserves a couple of more points more due to retro-awesomness, despite the fact that hundreds of shooters improved upon it in the years after.
Re: Boost Your 3DS Battery with Hyperkin's Powerplus
Anyone know how the grip works out with the basic d-pad ?
Re: 3D Classics: Xevious
@sam322, after 2 hrs of playtime i would say that it is worth it, provided you like old-school shooters. Much more fun than excitebike.
Re: 3D Classics: Xevious
The 3d depth is pretty cool, max it out if you can. I'll have to get into this game
Re: Nintendo UK's Metroid Hub is Open to Visitors
I need a Samus adventure on my 3DS ... or anything ... they could just put a Samus 3D model in nintendogs
Re: Kung Fu Dragon
Wow, looks like they distilled the most painfull parts of platform games. If they get the level-design and difficulty right this might be a lot of fun.
Re: 3D Classics: Xevious
I'm looking forward to the review, but I'll get this anyway. There's several nice shmup's for the DS so this wouldn't be at the top of my list.I think the 3D depth-perception eye-candy might benefit this game ... I like it when game developers understate technical prowess and just use features like 3D to add the little touch a game needs to make it great, and they appear to have added paralax-scrolling clouds. It might be very cool to take that ship for a spin. (But we really need more mordern shmup's for the 3DS than this).
Re: Capcom Blames the Fans for Mega Man Legends 3 Cancellation
Jeez, they could have made a Like button or something. If I wanted to make games rather than playing them, I'd just do it. Fan based involvment is cool, but the expectation should be one or two people with substantial contribution and a whole bunch being noise ... not a crowd and it's not a way to cut production cost. Maybe CAPCOM went into this with too high expectations.
Maybe cancellation was a good thing, maybe there was no game of substance to begin with. You wouldn't be able to fill the huge void with ad-hoc suggestions.
Re: Review: QIX (3DS Virtual Console / Game Boy)
A very usefull strategy guide here: http://www.gamefaqs.com/gameboy/585867-qix/faqs/18472
Re: Iwata: "Difficult to Launch Hardware Close to Its Announcement"
One good game can make a console worthwhile...rest of the platform games a bonus. For me it's GameBoy SP - Metroid Fusion, DSi - Chinatown Wars, Wii - Wii Sports, 3DS - Ghost Recon.
Re: QIX
I've never played the GB version before. Pretty cool tune and audio considering the platform. Setting the screen to green is good for this game.
Re: QIX
A game like this could have had a proper 3DS remake in the same price range, and it deserves some colors ... it doesn't take that many days to make a game like this and would be much better using the entire 3DS screen. Addicting game though, might pick it up anyway due to lack of alternatives.
Re: Review: Kirby's Dream Land (Game Boy)
I don't think it's that easy. It took a few tries to get by the two dudes with crates, because you need to suck the crate, run like hell, fire and go up or down a level to escape then repeat. I dare you to take those two down without taking any damage. A fairly nice platformer which has aged quite well due to core playability, simple and usable graphics design so it's not a quick curiosity thing ... I actually ended up playing this for an hour yesterday.
Re: Pac-Man & Galaga Dimensions
I hope we get a real shooter, not just a 3d roller-coaster.
Re: Tom Clancy's Ghost Recon: Shadow Wars 3D
Excellent game. Reminds me of a mix between Advance Wars with some RPG-style character buildings. (The 3D gives additional depth to the terrain and seperates makes the status messages and such float above the playfield ... not critical to play, but I like it)
Re: Review: Ferrari GT Evolution (DSiWare)
Got a lot fun out of the last one, so I'm getting this one.
Re: Metal Torrent
@LOLOLOLOL, It's quite fun. I've played it 87 times and the Total Play Time says 6:27. IMHO it was worth the 500 points. I got a bit bored with the Easy mode because score-optimalization just isn't my favorite thing , but the manic mode on random is great and it felt like an achievement when I got to level 8 in manic/random once...unfortunately I got wiped out by the end of level boss (I'm still in the top 10 in my region last time I checked). It's short and sweet, it won't last for months.
Re: First Impressions: Aa Mujō Setsuna
The easy mode is a bit kind to the player. You are getting hit, but as long as you have energy left it will automaticly drop a bomb saving your ass. The energy bar is the special-weapons energy, not the ships energy. The hit box on bullets is fairly nice in both modes and you can be graced by bullets without incident. Both modes are nice, I prefer the Manic mode since it's a challenge to beat and you get serious pay-off when you use the right strategies (I'm halfway through the game). The production value is a bit on the bland side I think cartridge offerings like Nanostray 2, Bangai-O, Geometry Wars, Space Invaders Extreme etc are much better. I am happy with buying this one though
Re: BBC Study Suggests Brain Training Games are Ineffective
Links to the report, the games etc.
http://web.me.com/adrian.owen/site/Home.html
I still believe that intelligence can be improved through various forms of problem solving and creative stimuli. I guess what the report is indicating saying is that repetetive and simple gameplay doesn't help.
Re: Review: 2-in-1 Solitaire (DSiWare)
I've spent dozens of hours playing this allready. I pick it up late at night whenever I'm too mentally exchausted to take on any significant challenge, but need something to occupy my focus. The implementation is perfect.
Re: Army Defender
Not sure about the lastability of this game, but for 200 points it's great fun !
Re: First Impressions: Classic Controller Pro
Although I use the classic controller quite a bit,first on my wish-list is an arcade stick like the Hori fighting stick.
Re: 6 in 1 Dictionary Gets a Price Drop
@Starwolf_UK We might assume the people who purchased it in the first place because it's worth a lot more to them than 800 points. 300 just sounds like much, because it's points. But it's fair for N to give some sort of compensation, so I hope they all get it eventually