I started with Primrose the Dancer last time and would probably choose Agnea this time. The ability to boost another character's skills was really useful. Since I cycled through the stories, completing one chapter per character, I was unable to swap her out until the end. She never felt limiting; I imagine other characters could be in some situations.
@Sam_TSM I'd like that too. I've blurred them out using some CSS and [StopTheMadness] (https://underpassapp.com/StopTheMadness/support-safari.html#custom-elements), but I don't think it'd work in every browser atm (li:has(a.title[href*="zelda"]), etc.) and isn't exactly an accessible solution
The graphics are obviously greatly improved, but tbh looking at the original is persuading me that I may not need to buy it again (again). It's remarkable how well it's held up. I think I'd be perfectly happy plugging my GameCube back in.
Zelda is probably my favourite series, so I answered yes, but reluctantly. If other games increase in price, I'll end up buying fewer “AAA” games at launch and buy more indies whilst waiting for a price drop or to buy them second-hand.
I assume developers can charge less than in the 90s, inflation adjusted, despite games costing more to make because the market size and number of sales has increased faster.
I don't really understand the desire for TotK news; I want to go into it with as little spoiled as possible. Encountering Farosh over Lake Hylia in BotW, for example, was magical and I want that feeling again. From a hype / marketing perspective I understand including it in the Direct, but not as a player.
Hoping as usual for F-Zero, Silksong, Pikmin 4 and Prime 4. (Although at this point I think Metroid Prime Trilogy on Switch and 4 on the Switch 2 might make sense.) Dates for Advance Wars, Sea of Stars, The Plucky Squire, Nine Sols and Little Devil Inside would be nice.
Ideally, I'd like a moment akin to realising what was being introduced when the Prime 4 teaser occurred at E3 2017.
No love for Majora's Mask? I haven't played it since 2002-ish so maybe they don't hold up (or it being my first Zelda affects things), but I remember them being pretty inventive. And who can forget Majora's Incarnation?
Every time I see this and every new bit of information about it makes me consider purchasing it and then I remember how uncomfortable I find the GBC... I with they'd based the design on the GBA instead
Text size adjustment is definitely my most needed accessibility feature. I sadly haven't managed to play Fire Emblem: Awakening due to contrast/text size. Octopath Traveller was a struggle. I'm debating whether or not playing Triangle Strategy will be worth the struggle.
I'd also like:
to be able to remove transparency (e.g. from text boxes)
to be able to disable auto-advancing text
to be able to remove timing in button press events
for button press events to show the button to be pressed spatially rather than by letter (i.e. show A/B/X/Y laid out as they are on the controller with the button to press highlighted)
to be able to remove effects that reduce contrast such as fog and lens flare. The push for more realism often makes newer games harder for me to play
Various other thoughts:
I don't have issues with hearing, but I remember reading something about someone's tinnitus being triggered by, I think, Horizon Forbidden West, which made me more aware of other accessibility issues.
I think Celeste is a good example when it comes to difficulty. Those who could play it without any assistance weren't affected by the developer providing a range of difficulty features up to making the character immortal for those who needed it.
Apple's done an amazing job of providing dynamic text, contrast controls, colour filters, voiceover, etc. I know games are more difficult, but game engine developers and platform vendors could do more. Accessibility should be considered at the foundations, not added at the end when it's hard to impossible to make changes without huge and expensive changes.
It's unfortunate that accessibility is considered too expensive given a it isn't needed by almost everyone since everyone will need accessibility features eventually: the people who can currently play games will eventually be older and have worse eyes, ears, or reactions; or might injure a hand playing sport; or might have a friend or child they want to experience a game with.
There are so many things that aren't considered and reviews rarely cover these issues (which is fair enough given how diverse issues can be).
Perhaps there should be a certification for games that do well on accessibility.
Have there been polls covering what people chose for every generation? I think, but can't be sure, that I chose Bulbasaur, Chikorita, Torchic, Piplup, Tepig, Fennekin, -, and Scorbunny
@FailSecure89 In the picture with all three starters I thought it was wearing a pirate hat. (My eyes aren't the best.) Disappointing scrolling down to find otherwise. I hope you're right
I typically choose the one I find cutest (Sprigatito in this case), but for some reason I rather love Quaxly and it'll be my choice unless it has terrible evolutions. Fuecoco looks like it could have evolution potential though 🤔
Comments 114
Re: Poll: Octopath Traveler II Is Out Now, Which Character Will You Start With?
I started with Primrose the Dancer last time and would probably choose Agnea this time. The ability to boost another character's skills was really useful. Since I cycled through the stories, completing one chapter per character, I was unable to swap her out until the end. She never felt limiting; I imagine other characters could be in some situations.
Re: Zelda: Tears Of The Kingdom Nintendo Ad Teases New Master Sword Details
@Sam_TSM I'd like that too. I've blurred them out using some CSS and [StopTheMadness] (https://underpassapp.com/StopTheMadness/support-safari.html#custom-elements), but I don't think it'd work in every browser atm (li:has(a.title[href*="zelda"]), etc.) and isn't exactly an accessible solution
Re: Video: Metroid Prime Remastered - Switch Vs. GameCube Comparison
The graphics are obviously greatly improved, but tbh looking at the original is persuading me that I may not need to buy it again (again). It's remarkable how well it's held up. I think I'd be perfectly happy plugging my GameCube back in.
Re: Poll: Would You Pay $70 For The Legend Of Zelda: Tears Of The Kingdom?
Zelda is probably my favourite series, so I answered yes, but reluctantly. If other games increase in price, I'll end up buying fewer “AAA” games at launch and buy more indies whilst waiting for a price drop or to buy them second-hand.
I assume developers can charge less than in the 90s, inflation adjusted, despite games costing more to make because the market size and number of sales has increased faster.
Re: Nintendo Direct Confirmed For Tomorrow
I don't really understand the desire for TotK news; I want to go into it with as little spoiled as possible. Encountering Farosh over Lake Hylia in BotW, for example, was magical and I want that feeling again. From a hype / marketing perspective I understand including it in the Direct, but not as a player.
Hoping as usual for F-Zero, Silksong, Pikmin 4 and Prime 4. (Although at this point I think Metroid Prime Trilogy on Switch and 4 on the Switch 2 might make sense.) Dates for Advance Wars, Sea of Stars, The Plucky Squire, Nine Sols and Little Devil Inside would be nice.
Ideally, I'd like a moment akin to realising what was being introduced when the Prime 4 teaser occurred at E3 2017.
Re: Feature: The 15 Best Zelda Bosses, Ranked
No love for Majora's Mask? I haven't played it since 2002-ish so maybe they don't hold up (or it being my first Zelda affects things), but I remember them being pretty inventive. And who can forget Majora's Incarnation?
Re: Hogwarts Legacy Showcase Highlights Open-World Broom And Hippogriff Flight
@MarioBrickLayer https://en.wikipedia.org/wiki/Political_views_of_J._K._Rowling#Transgender_rights
Re: You Can Now Play NES Games On The Analogue Pocket
Every time I see this and every new bit of information about it makes me consider purchasing it and then I remember how uncomfortable I find the GBC... I with they'd based the design on the GBA instead
Re: Feature: 5 Accessibility Features That Every Game Should Have
@Deady Ah, thanks for the correction. Perhaps I read someone complaining about another game and praising Horizon. Good to know.
Re: Feature: 5 Accessibility Features That Every Game Should Have
Text size adjustment is definitely my most needed accessibility feature. I sadly haven't managed to play Fire Emblem: Awakening due to contrast/text size. Octopath Traveller was a struggle. I'm debating whether or not playing Triangle Strategy will be worth the struggle.
I'd also like:
Various other thoughts:
I don't have issues with hearing, but I remember reading something about someone's tinnitus being triggered by, I think, Horizon Forbidden West, which made me more aware of other accessibility issues.
I think Celeste is a good example when it comes to difficulty. Those who could play it without any assistance weren't affected by the developer providing a range of difficulty features up to making the character immortal for those who needed it.
Apple's done an amazing job of providing dynamic text, contrast controls, colour filters, voiceover, etc. I know games are more difficult, but game engine developers and platform vendors could do more. Accessibility should be considered at the foundations, not added at the end when it's hard to impossible to make changes without huge and expensive changes.
It's unfortunate that accessibility is considered too expensive given a it isn't needed by almost everyone since everyone will need accessibility features eventually: the people who can currently play games will eventually be older and have worse eyes, ears, or reactions; or might injure a hand playing sport; or might have a friend or child they want to experience a game with.
There are so many things that aren't considered and reviews rarely cover these issues (which is fair enough given how diverse issues can be).
Perhaps there should be a certification for games that do well on accessibility.
Re: Review: Triangle Strategy - Square Enix Plots A Total Tactical Triumph
@PJOReilly A few questions about accessibility:
Thanks
Re: Introducing Pokémon Scarlet And Violet's New Starters - Which One Will You Choose?
Have there been polls covering what people chose for every generation? I think, but can't be sure, that I chose Bulbasaur, Chikorita, Torchic, Piplup, Tepig, Fennekin, -, and Scorbunny
Re: Introducing Pokémon Scarlet And Violet's New Starters - Which One Will You Choose?
@FailSecure89 In the picture with all three starters I thought it was wearing a pirate hat. (My eyes aren't the best.) Disappointing scrolling down to find otherwise. I hope you're right
Re: Introducing Pokémon Scarlet And Violet's New Starters - Which One Will You Choose?
I typically choose the one I find cutest (Sprigatito in this case), but for some reason I rather love Quaxly and it'll be my choice unless it has terrible evolutions. Fuecoco looks like it could have evolution potential though 🤔