It is absolutely ridiculous that they won't allow the adapter to work as a pro/classic controller. The concept of data piping has been around almost since the dawn of operating systems, and yet Nintendo can't even be bothered to do it? You can do almost anything with software, and something as easy as input mapping is just the tiniest of patches. I bet a single employee could sit down and write it in a day.
Keep in mind that the operating system doesn't just disappear when a game is started. It is more than capable of transforming USB input data into whatever it wants, including making it look like pro/classic controller input. Heck, you could hook up a microphone and sing the inputs into your game if they wanted to write the code for it. They wouldn't need to patch every single game ever in order to do it; they would just need to patch the OS.
I can only assume this apparent laziness is a marketing ploy in order to sell more Wii U peripherals and keep this one just for the die-hard fans.
There is one other possibility: maybe they don't want the gamecube controller to permanently look like a pro/classic controller, and future games may be able to recognize it as a special peripheral.
I hope they produce lots of themes. It would be great to have themes for games like Mario Kart, Mario Galaxy, Smash, etc. I'd personally like a koopaling theme, but they probably won't do that (unless they really are going to make a ton of themes lol).
If anyone's having trouble with the red target challenge for Target Blast, if you aim your bomb at the platform with the higher-up bomb box, it usually takes out all of the targets except one or two of the highest ones. Then you can use the second bomb to just hit the high ones.
@FubumblR Nah, I was never in first in that race (unfortunately).
@Bulbousaur Thank you! You did great; I'm pretty sure you beat me a few times. I have the same problem with Tank_OG; I always try to beat him, and it makes me lose sometimes because I get too crazy with items lol.
@Deviant_Mugen I'm sorry! It was late and I didn't think about uploading the second half.
@ThomasBW84 Thanks for putting this all together; it was a lot of fun! It's too bad I didn't get to race you or the guy who came in second overall. Second place (Alejandro) came really close to beating my score... I got scared.
So... do I get a medal? Haha, just kidding! Here's a picture of the final standings in case anybody doesn't feel like checking their Wii U (top 10): https://db.tt/h6ukxzQX
So... I'm in second. The guy in first is far from the finish line (like a whole 100 yards). The blue shell goes for me instead of the guy in first. Ugh, oh well.
@FubumblR Thank you very much! You had a lot of unlucky breaks; I'm sorry about that. And yeah, people go out of their way just to see you fly into orbit don't they? I go with upper medium weight just so that I don't have to suffer the same fate O.o
@Deviant_Mugen I find that I lose far more often to triple red shells than blue shells when I'm in first place. I wouldn't mind getting hit with a blue shell in every race if it meant that 2nd and 3rd place couldn't get triple red shells.
@FubumblR Haha, that's exactly what I do. As soon as I get in first, I start frantically checking the gamepad to see how close the person behind me is and what items they have. It usually makes me mess up lol.
@JusticeColde Yeah, purposeful aggression is just ridiculous. If you're already going to get in front of someone because you have a good item, why destroy their hopes and dreams by making them go even further back? And when you've been hit, you're likely to get hit again, because you're a sitting duck. The worst is when you're at the last corner before the finish line on the third lap and the person in front of you shoots a shell backwards, and of course because it's a corner it's hard to react in time. I mean, I can understand that it's a habit from playing against computers, but it still gets me fired up sometimes lol.
@Squashy Thank you! I play this game way too much, so for that I'm sorry. I'm using the Comet bike and Slim tires, but I've raced against many people in the 9000 "VR" range and everyone uses something different. Some people use max speed configurations (like Bowser + race car + slick wheels), while others opt for a well rounded configuration (like Rosalina + inner drifting bike + whatever wheels), and still others go for mostly acceleration and handling (like Toadette + a fast kart configuration). As a side note, all inner drifting bikes (The Comet, Jet Bike, Sports Bike and Yoshi Bike) have the same stats, so if you're looking to go for inner drifting, just pick whichever one you like the best. What's really important is to just use what feels the best for you.
@Jenraux Ugh, your post just reminds me of how much of a tryhard I've been lately on Mario Kart 8. I'm just too obsessed with this game! I should take it easy for a while lol, all this "tryhard stress" isn't good for my health.
I think this "Melee Brawl Competitive Whatever" problem has less to do with the "skill cap" and more to do with how enjoyable the game is to play at high levels. High level Brawl players will still destroy almost everyone they face (excluding other high level players); but the way to achieve this is through defensive play, which isn't nearly as fun as offensive play. You can train up your "mind games" and work on your ability to read players and bust right through anyone's perceived skill cap, but at the end of the day, you still want to have an enjoyable experience. It is so much more fun and rewarding to be throwing out attacks in a fast paced manner than to sit around dodging and camping until you trick your opponent into leaving themselves open. This isn't an issue about how skilled you can possibly become at the game, but which skills you have to utilize the most in order to be successful. The skills required to master Brawl are not quite as fun as the skills required to master Melee, so Melee wins in the competitive scene because it's more enjoyable to master.
I think this is why people are concerned about some of Smash 4's design choices. They appear to be leaning towards defensive play rather than offensive, which is leaving people worried that the game won't have a lasting appeal because it's not as fun or rewarding to master.
As much as everyone would like compiled and/or object oriented languages like C++ to be used, I can understand why they chose neither. As for a compiled language, you have to worry about security/safety issues. If they compiled directly to 3DS machine instructions, the Petit Computer application would have to either give up its execution to your program and insert a jump back into their code from yours, or create a separate thread for your program to run on. Either way, Petit Computer has just placed user-generated code that is running on it's own, free and clear on the 3DS. No matter how many precautions they take while compiling (like inserting pre-generated code for safety checks), there is always a chance that the user code can exploit the system, because Petit Computer can't act as the middle-man in either the "give up execution" or thread situation. I don't think Nintendo would ever approve a game which runs user code directly on the system, as that's basically an exploit waiting to happen.
OK, so if compiled languages aren't going to work, what about an interpreted object-oriented language? The problem in this instance is speed. An object-oriented language takes much longer to interpret because it has more keywords, more code structures, and a more complicated syntax (among other things). All user-defined classes would have to be looked up every time you use them to determine the methods and member data, not to mention checks for access restriction (like public/private/protected). Basic has like 20 keywords and an extremely simple (and limited) syntax, which makes interpreting a breeze.
@ThomasBW84 Your articles are always insightful and a good read, but they're quite hard to get through. It's not because you're a poor writer or you're speaking at a level that's "too high" to understand, it's because your whole article is filled with breaks. Have you noticed how many times you stop to add a remark in an article with "—"? You use one in every segment except the second to last, and most of the time you use two. There are 17 breaks in this article when accounting for only those which use "—". Many of your breaks are so long, by the time I get to the other side, I have to backtrack to remember why you broke off in the first place.
It's not like you're using them incorrectly, and I don't think you're a poor writer. I know I'm not in any place to criticize you, seeing that I'm just some user you don't know. Heck, I could be some angry teenager who thinks he's always right just as easily as I could be an old curmudgeon with a PhD in English or Literature (I'm neither of those, but you don't have to believe me). I also understand that my opinion doesn't mean anything unless you choose to place meaning on it, and I certainly don't think it's the "general opinion". I'm just a concerned reader who's having trouble stumbling through all these breaks.
@Moorpheel Why, thank you! It's unfortunate, but Microsoft probably has a claim on that animation screen, so real games couldn't use it even if they wanted to.
@Moorpheel Yeah, at least mine has a nostalgic win sequence lol. I was really surprised you mentioned me here; I wasn't expecting that!
Goodness, I can't believe they messed up something as easy as Solitaire. It's like the developers only played their own game for a few minutes... how could poor controls be overlooked?
How dare those Nintendo jerks try to make something nice for little kids; how DARE they! How come Nintendo didn't make a cool new 3DS for the rest of us?! WAAAHHHHH, SOB, COMPLAIN!!!! /sarcasm
Honestly, I don't understand complaining about things that aren't meant for you. That's like complaining about Nintendo releasing consoles in languages you can't read... or complaining about the colors dog toys come in. There are plenty of other things to comment on if you have an insatiable urge... like the recent price drop of the Wii U! Or the new Windwaker HD Wii U bundle. You could go complain that you just bought a Wii U right before they announced the price drop or something.
OK, now that I've gone and complained myself, I'll get back to what I was doing. Thanks for reading.
Comments 37
Re: Super Smash Bros. for Nintendo 3DS Update 1.0.4 Now Live
Ugh, seriously? Down-throw with Bowser Jr. is already stupidly weak, why did they have to reduce the damage even further?
Re: Super Smash Bros. for Nintendo 3DS Update Includes Adjustments to "Balance the Game"
@SylveonLover You can hit the side-B thrown item and it'll go back towards Dedede, who'll take damage from it.
Re: Super Smash Bros. for Nintendo 3DS Update Includes Adjustments to "Balance the Game"
@IceClimbers Holy cow, that's pretty sweet.
Re: Super Smash Bros. for Nintendo 3DS Update Includes Adjustments to "Balance the Game"
@ThomasBW84 Is it 1.3, or 1.0.3?
Re: Turns Out The GameCube Controller Adapter Won't Be Compatible With Other Wii U Software
It is absolutely ridiculous that they won't allow the adapter to work as a pro/classic controller. The concept of data piping has been around almost since the dawn of operating systems, and yet Nintendo can't even be bothered to do it? You can do almost anything with software, and something as easy as input mapping is just the tiniest of patches. I bet a single employee could sit down and write it in a day.
Keep in mind that the operating system doesn't just disappear when a game is started. It is more than capable of transforming USB input data into whatever it wants, including making it look like pro/classic controller input. Heck, you could hook up a microphone and sing the inputs into your game if they wanted to write the code for it. They wouldn't need to patch every single game ever in order to do it; they would just need to patch the OS.
I can only assume this apparent laziness is a marketing ploy in order to sell more Wii U peripherals and keep this one just for the die-hard fans.
There is one other possibility: maybe they don't want the gamecube controller to permanently look like a pro/classic controller, and future games may be able to recognize it as a special peripheral.
Re: 3DS System Update 9.0.0-20 Is Now Live with Home Menu Themes
I hope they produce lots of themes. It would be great to have themes for games like Mario Kart, Mario Galaxy, Smash, etc. I'd personally like a koopaling theme, but they probably won't do that (unless they really are going to make a ton of themes lol).
Edit: Got the "Hanafuda" theme, and it's really nice. The song is cool: https://www.youtube.com/watch?v=1GbKt7h9G7s (not my channel)
Re: Guide: How to Unlock the Full Roster in Super Smash Bros. for Nintendo 3DS
If anyone's having trouble with the red target challenge for Target Blast, if you aim your bomb at the platform with the higher-up bomb box, it usually takes out all of the targets except one or two of the highest ones. Then you can use the second bomb to just hit the high ones.
https://www.youtube.com/watch?v=rnjz_2vToQE
Re: Impending Japanese Launch Of Super Smash Bros. For Nintendo 3DS Brings New Character Reveals
YEEESSS! I get to play as Iggy!
I'm so happy right now...#sniff#
Re: Mario Kart 8 Update, Mercedes Karts and DLC Pre-Orders Now Live
Dang, I really wanted to get my online points up to 9999, but now it's not an accomplishment, because it's only 1/10th of the way there.
Other than that, this is awesome DLC.
Re: Play: It's The Second Nintendo Life Community GP in Mario Kart 8 - Live!
Here's the top 20 players (Sorry @Deviant_Mugen for not doing this in the first place lol)
I know everyone's probably already seen the results, but I figured I'd do it anyway since I left out 11-20 before.
Re: Feast Your Eyes On The Official Super Smash Bros. Screens for Robin, Lucina and Captain Falcon
@Nimious Yeah, that was exactly what I was thinking. Fast Marth... jeez. Does anybody know if "tippers" are still in this game?
Re: Feast Your Eyes On The Official Super Smash Bros. Screens for Robin, Lucina and Captain Falcon
I have this feeling that Lucina is going to be high tier...
Re: Watch: Super Smash Bros. Melee Evo 2014 Finals - Live!
Dang, Axe is just so good at tech skill. If Pikachu had more options in certain situations, I feel like Axe would win tournaments frequently.
Re: Play: It's The Second Nintendo Life Community GP in Mario Kart 8 - Live!
@FubumblR Nah, I was never in first in that race (unfortunately).
@Bulbousaur Thank you! You did great; I'm pretty sure you beat me a few times. I have the same problem with Tank_OG; I always try to beat him, and it makes me lose sometimes because I get too crazy with items lol.
@Deviant_Mugen I'm sorry! It was late and I didn't think about uploading the second half.
Re: Play: It's The Second Nintendo Life Community GP in Mario Kart 8 - Live!
@ThomasBW84 Thanks for putting this all together; it was a lot of fun! It's too bad I didn't get to race you or the guy who came in second overall. Second place (Alejandro) came really close to beating my score... I got scared.
So... do I get a medal? Haha, just kidding! Here's a picture of the final standings in case anybody doesn't feel like checking their Wii U (top 10): https://db.tt/h6ukxzQX
Re: Play: It's The Second Nintendo Life Community GP in Mario Kart 8 - Live!
So... I'm in second. The guy in first is far from the finish line (like a whole 100 yards). The blue shell goes for me instead of the guy in first. Ugh, oh well.
https://www.youtube.com/watch?v=cF3SlgSLosM
Re: Play: It's The Second Nintendo Life Community GP in Mario Kart 8 - Live!
@FubumblR Thank you very much! You had a lot of unlucky breaks; I'm sorry about that. And yeah, people go out of their way just to see you fly into orbit don't they? I go with upper medium weight just so that I don't have to suffer the same fate O.o
Re: Play: It's The Second Nintendo Life Community GP in Mario Kart 8 - Live!
Haha, I wonder if anybody actually does that?
Re: Play: It's The Second Nintendo Life Community GP in Mario Kart 8 - Live!
@FubumblR If anything, you'll want to maintain that 9999 while still enjoying the racing. That's what I'll probably be doing.
Re: Play: It's The Second Nintendo Life Community GP in Mario Kart 8 - Live!
@FubumblR So that people will stop playing after a while and relieve some stress from the Nintendo servers lol.
Re: Play: It's The Second Nintendo Life Community GP in Mario Kart 8 - Live!
@Bulbousaur, I think I just saw you online! Were you racing in a room with someone named "Tank_OG" (not me)?
@FubumblR Looks like I need to race more; I need to catch up to your score! BTW, I didn't quit the room, I keep getting disconnected for some reason.
Re: Play: It's The Second Nintendo Life Community GP in Mario Kart 8 - Live!
@Deviant_Mugen I find that I lose far more often to triple red shells than blue shells when I'm in first place. I wouldn't mind getting hit with a blue shell in every race if it meant that 2nd and 3rd place couldn't get triple red shells.
Re: Play: It's The Second Nintendo Life Community GP in Mario Kart 8 - Live!
@Contrite Thanks! Congratulations on over 400 points!
Re: Play: It's The Second Nintendo Life Community GP in Mario Kart 8 - Live!
@FubumblR Haha, that's exactly what I do. As soon as I get in first, I start frantically checking the gamepad to see how close the person behind me is and what items they have. It usually makes me mess up lol.
@JusticeColde Yeah, purposeful aggression is just ridiculous. If you're already going to get in front of someone because you have a good item, why destroy their hopes and dreams by making them go even further back? And when you've been hit, you're likely to get hit again, because you're a sitting duck. The worst is when you're at the last corner before the finish line on the third lap and the person in front of you shoots a shell backwards, and of course because it's a corner it's hard to react in time. I mean, I can understand that it's a habit from playing against computers, but it still gets me fired up sometimes lol.
@Squashy Thank you! I play this game way too much, so for that I'm sorry. I'm using the Comet bike and Slim tires, but I've raced against many people in the 9000 "VR" range and everyone uses something different. Some people use max speed configurations (like Bowser + race car + slick wheels), while others opt for a well rounded configuration (like Rosalina + inner drifting bike + whatever wheels), and still others go for mostly acceleration and handling (like Toadette + a fast kart configuration). As a side note, all inner drifting bikes (The Comet, Jet Bike, Sports Bike and Yoshi Bike) have the same stats, so if you're looking to go for inner drifting, just pick whichever one you like the best. What's really important is to just use what feels the best for you.
Re: Play: It's The Second Nintendo Life Community GP in Mario Kart 8 - Live!
@FubumblR Nah, I'd probably get nervous and do poorly lol.
Re: Play: It's The Second Nintendo Life Community GP in Mario Kart 8 - Live!
@FubumblR Cool, you're 2B-Rad,Or? It would have been awesome to race each other!
Re: Play: It's The Second Nintendo Life Community GP in Mario Kart 8 - Live!
I'm happy with my performance. But how long can I hold first with 454 points? Only time will tell...
Thanks for the races everybody! To the racer named "Squashy", you were awesome! Good luck!
Re: Play: Time for Another Nintendo Life Community GP - 12th July
@Jenraux Ugh, your post just reminds me of how much of a tryhard I've been lately on Mario Kart 8. I'm just too obsessed with this game! I should take it easy for a while lol, all this "tryhard stress" isn't good for my health.
Re: First impressions: HD Brawling with Super Smash Bros. for Wii U
I think this "Melee Brawl Competitive Whatever" problem has less to do with the "skill cap" and more to do with how enjoyable the game is to play at high levels. High level Brawl players will still destroy almost everyone they face (excluding other high level players); but the way to achieve this is through defensive play, which isn't nearly as fun as offensive play. You can train up your "mind games" and work on your ability to read players and bust right through anyone's perceived skill cap, but at the end of the day, you still want to have an enjoyable experience. It is so much more fun and rewarding to be throwing out attacks in a fast paced manner than to sit around dodging and camping until you trick your opponent into leaving themselves open. This isn't an issue about how skilled you can possibly become at the game, but which skills you have to utilize the most in order to be successful. The skills required to master Brawl are not quite as fun as the skills required to master Melee, so Melee wins in the competitive scene because it's more enjoyable to master.
I think this is why people are concerned about some of Smash 4's design choices. They appear to be leaning towards defensive play rather than offensive, which is leaving people worried that the game won't have a lasting appeal because it's not as fun or rewarding to master.
Re: Developer Hints At How Minecraft Could Shape Up On 3DS
@mystman12 Oh, I guess I misread his comment. Sorry @DanteSolablood.
Re: Developer Hints At How Minecraft Could Shape Up On 3DS
@DanteSolablood Hmmm, so which developer are you?
Jens Bergensten?
Aron Nieminen?
Johan Bernhardsson?
Daniel Kaplan?
or Tommaso Checchi?
It's odd... your twitter account doesn't seem to match any of these people.
Re: New Version Of Petit Computer Will Allow For SNES Or PlayStation Standard Games On 3DS
As much as everyone would like compiled and/or object oriented languages like C++ to be used, I can understand why they chose neither. As for a compiled language, you have to worry about security/safety issues. If they compiled directly to 3DS machine instructions, the Petit Computer application would have to either give up its execution to your program and insert a jump back into their code from yours, or create a separate thread for your program to run on. Either way, Petit Computer has just placed user-generated code that is running on it's own, free and clear on the 3DS. No matter how many precautions they take while compiling (like inserting pre-generated code for safety checks), there is always a chance that the user code can exploit the system, because Petit Computer can't act as the middle-man in either the "give up execution" or thread situation. I don't think Nintendo would ever approve a game which runs user code directly on the system, as that's basically an exploit waiting to happen.
OK, so if compiled languages aren't going to work, what about an interpreted object-oriented language? The problem in this instance is speed. An object-oriented language takes much longer to interpret because it has more keywords, more code structures, and a more complicated syntax (among other things). All user-defined classes would have to be looked up every time you use them to determine the methods and member data, not to mention checks for access restriction (like public/private/protected). Basic has like 20 keywords and an extremely simple (and limited) syntax, which makes interpreting a breeze.
Re: Pokémon Black and White Soundtrack Now Available on iTunes
Who else really wants a real instrumental release of some of these songs?
Re: Talking Point: The Watch_Dogs Wii U Delay Demonstrates That Major Third-Parties Are Walking Away
@ThomasBW84 Your articles are always insightful and a good read, but they're quite hard to get through. It's not because you're a poor writer or you're speaking at a level that's "too high" to understand, it's because your whole article is filled with breaks. Have you noticed how many times you stop to add a remark in an article with "—"? You use one in every segment except the second to last, and most of the time you use two. There are 17 breaks in this article when accounting for only those which use "—". Many of your breaks are so long, by the time I get to the other side, I have to backtrack to remember why you broke off in the first place.
It's not like you're using them incorrectly, and I don't think you're a poor writer. I know I'm not in any place to criticize you, seeing that I'm just some user you don't know. Heck, I could be some angry teenager who thinks he's always right just as easily as I could be an old curmudgeon with a PhD in English or Literature (I'm neither of those, but you don't have to believe me). I also understand that my opinion doesn't mean anything unless you choose to place meaning on it, and I certainly don't think it's the "general opinion". I'm just a concerned reader who's having trouble stumbling through all these breaks.
Re: Review: ARC STYLE: Solitaire (3DS eShop)
@Moorpheel Why, thank you! It's unfortunate, but Microsoft probably has a claim on that animation screen, so real games couldn't use it even if they wanted to.
Re: Review: ARC STYLE: Solitaire (3DS eShop)
@Moorpheel Yeah, at least mine has a nostalgic win sequence lol. I was really surprised you mentioned me here; I wasn't expecting that!
Goodness, I can't believe they messed up something as easy as Solitaire. It's like the developers only played their own game for a few minutes... how could poor controls be overlooked?
Re: Say Hello To The Nintendo 2DS - A 3DS without 3D
How dare those Nintendo jerks try to make something nice for little kids; how DARE they! How come Nintendo didn't make a cool new 3DS for the rest of us?! WAAAHHHHH, SOB, COMPLAIN!!!! /sarcasm
Honestly, I don't understand complaining about things that aren't meant for you. That's like complaining about Nintendo releasing consoles in languages you can't read... or complaining about the colors dog toys come in. There are plenty of other things to comment on if you have an insatiable urge... like the recent price drop of the Wii U! Or the new Windwaker HD Wii U bundle. You could go complain that you just bought a Wii U right before they announced the price drop or something.
OK, now that I've gone and complained myself, I'll get back to what I was doing. Thanks for reading.