PS-this is still pretty early in development , so most of the assets seen in the footage here is previz/stuff. hopefully we'll have something playable for gdc!
we're also still working on a patch for wttw switch to fix some frame drops and visual issues, plus finishing up the wii u port.
once we finish a game, we usually put tech folks on porting duties and art/game designers on concept work for a while, so this is mostly implemented by the art staff so far
it's not canceled, i'm the art director. we just want to release a stable version rather than a slightly shabby version. (wii u retail is definitely dead though, even if we tried our hardest to make it happen!)
@XenoShaun we wanted to make a retail edition for wii u too, but stores have basically stopped giving shelf space to wii u at this point. Even back in 2015 when we released teslagrad physically in europe, US retailers backed out before release due to shelf space reduction for wii u games (this is one of many reasons the wii u got poor third party support from retail-focused companies imo)
@XenoShaun switch carts are far more expensive to produce than discs and most stores still want the same share of the profits as in other units, so most of the costs aren't "fake switch taxes", just narrow margins that can't be cut much further.
this is gonna sound weird, but developers actually already earn less on physical releases than digital units despite the price being higher, due to the costs of transport, manifacturing and sharing the profits between more parties!
@MrGamerClock64 i wouldn't rule out a switch version at all, but the wii u version will definitely not be cancelled-it's basically 98% done. it's just some changes to how we're rendering the lighting, level shading and sfx into a single pass rather than separate render passes, which gets rid of framerate issues in a few of the busier areas. by our estimates fixes will take about 2 weeks(give or take, you can never be 100% sure with these things) followed by nintendo's internal approval process, which can take 2-4 weeks depending on a few factors.
In my experience, retailers will often use a random placeholder price and made up release date if they don't have the info available when they're setting up a page, so wouldn't put too much stock in this being accurate
Seems like a very smart marketing decision for the xmas season, given that nintendo targets a family audience- I think a lot of 20-30 year olds will buy this as a nostalgia piece for their parents who haven't owned a console since the 80s.
It's a good way to get a slice of virtual console to folks who wouldn't buy a modern console to emulate classics,but wouldn't mind having a tiny dedicated device
Btw, from what i understand gold coins are awarded based on the original price of the games, not the discounted price- so you get 20 coins even though the game is under $10.
as part of a smallish indie team (not the source in the article), i'd like to pitch in and say that console marketplaces accepting IARC would be awesome news indeed-we probably wouldn't have had to wait for years to see games (1001 spikes, i'm looking at you) on 3ds in europe if IARC ratings were enough to launch a game here.
For us it's not even that much about the cost of rating -though that certainly stings a bit- but that every ratings process can take a lot of time and manpower, often taking away weeks that could be better spent making games.
so far there's been a few delays with the us physical release as our publisher/distributor is trying to get it into as many us stores as possible (well, possible for a limited release, anyway:)
There were a small batch of copies released in europe last week, but there's still a lot of places it hasn't launched. physical distribution is a strange beast when you're a small indie!
Btw, the disc release comes pre-patched, which is another reason it's not out yet in the us. The patch approval process took a bit longer than expected!
@Samuel-Flutter yeah,the wii u disc version is produced and ready to go, we're working with our partner soedesco on getting into enough retail locations to get a date cleared. Things get complex when you're a microstudio doing physical releases:)
@ULTRA-64 there's no major features that differ from the eshop version, but it comes with some changes (that will be patched into the eshop version) preinstalled though- improved map system, support for more controller types, minor bug fixes etc
It's a pretty small print run, so it's mainly meant as a collector's item/a nod to die hard physical media fans. Re the price difference between physical and digital editions, making and distributing discs is fairly expensive- we actually make less money per copy sold on disc than on the eshop!
btw, we got a surprise email from ESRB this morning, they've reconsidered the Teen rating in the US. It'll take some time to get it updated across the board, but the new rating is E! (the game can get thematically dark at points, but it's never gratuitous, so i think that's more fair)
@DarkCoolEdge
we have a really small one room office, so most of the time there's been 4 people working full time, with 4 more people working part time and a few others helping out from time to time. we started planning the game in 2010. we've spent about 27 thousand hours making it so far.
@AJWolfTill awesome, thanks a lot! it's taken a lot longer than we anticipated to get it ready for release, so it's quite a relief to finally be able to!
@Bluegreen we've been rated for australia, so i think it's releasing the same time there as well. i'll have to double check though, i try to avoid being the guy filling out the forms whenever i can
@Frapp
that's a perfectly valid stance, we wound up using the rates recommended to us and though i think it's worth the asking price i agree that uneven pricing across european markets isn't really ideal.
We'll probably do discount campaigns on the wii u version as well down the line, so i hope we'll reach a price point you'll find more agreeable then!
hi! the price conversions in the various regions are calculated using a standardized recommended conversion rates sheet.
the price difference between pc and consoles is mainly to pay for six months of porting and bug fixes (unity simplifies the process but it's by no means a one button process), not to mention age ratings for every region, which is obligatory for console releases and can get pretty costly. nintendo recommends healthy pricing practices. Not going to elaborate too much on this, but the race to the bottom and "not buying till it's 75% off" trend in pc game pricing is pretty bad for indies.
i think a lot of it has to do with the major geographical distances between populations in most of scandinavia. Most 3ds owners are pretty isolated up here and so there is less interest in social games and multiplayer to begin with- i live in one of largest norwegian cities and i'm lucky if i get four streetpass hits per week. i have a small circle of friends who own a 3ds, but so far none of them have shown any interest in TL because they can't see it gaining traction.
i'm aware tomodachi life is a single player experience, but a lot of its appeal has to do with the interactions with other peoples' miis. those have to be primarily people you know IRL for you to find their antics entertaining, and unless you make them from scratch, i'm guessing that requires meeting people you know who have a 3ds (and preferably plays tomodachi life) so i think it's a case of the entry barrier being too high.
simply put, i think tomodachi life needs to have some early influencers/missionaries for it to spread and it simply didn't get that kind of word of mouth up here because there's less local interaction between gamers, and if there is they are probably less open to non-traditional games like TL.
Comments 42
Re: Teslagrad Receiving A Physical Makeover On Nintendo Switch
The art director for rain games/teslagrad here-
It's not a Limited Run release, we're working with Soedesco!
the release will cover both US and Europe regions.
Both of these art variants are works in progress, still painting stuff, so who knows how the box art will end up in the end:)
Re: Rain Games Announces Its Next Game, Mesmer
PS-this is still pretty early in development , so most of the assets seen in the footage here is previz/stuff. hopefully we'll have something playable for gdc!
we're also still working on a patch for wttw switch to fix some frame drops and visual issues, plus finishing up the wii u port.
once we finish a game, we usually put tech folks on porting duties and art/game designers on concept work for a while, so this is mostly implemented by the art staff so far
Re: Review: World To The West (Switch eShop)
@JayJ i think it looks a lot better in motion than it does in stills, myself (and i'm the art director of the game)
Re: Telsagrad Will Bring a Spark to the Switch eShop in December
@Pod thanks:D
Re: Telsagrad Will Bring a Spark to the Switch eShop in December
@Bunkerneath
good news, it's actually priced $14.99!
there was a mixup with the pricing during submission, but we're fixing it before release.
Re: Trio Of SNES Classics Get MSU1 Digital Audio Soundtracks
Heh, i was sure the "intergalactic racing" one would be rock n roll racing
Re: World To The West Delayed On Wii U, No Solid Release Date Forthcoming
it's not canceled, i'm the art director. we just want to release a stable version rather than a slightly shabby version.
(wii u retail is definitely dead though, even if we tried our hardest to make it happen!)
Re: World To The West Delayed On Wii U, No Solid Release Date Forthcoming
switch will probably happen down the line;)
Re: World To The West Delayed On Wii U, No Solid Release Date Forthcoming
@XenoShaun
we wanted to make a retail edition for wii u too, but stores have basically stopped giving shelf space to wii u at this point. Even back in 2015 when we released teslagrad physically in europe, US retailers backed out before release due to shelf space reduction for wii u games (this is one of many reasons the wii u got poor third party support from retail-focused companies imo)
Re: World To The West Delayed On Wii U, No Solid Release Date Forthcoming
@XenoShaun switch carts are far more expensive to produce than discs and most stores still want the same share of the profits as in other units, so most of the costs aren't "fake switch taxes", just narrow margins that can't be cut much further.
this is gonna sound weird, but developers actually already earn less on physical releases than digital units despite the price being higher, due to the costs of transport, manifacturing and sharing the profits between more parties!
Re: World To The West Delayed On Wii U, No Solid Release Date Forthcoming
@MrGamerClock64 i wouldn't rule out a switch version at all, but the wii u version will definitely not be cancelled-it's basically 98% done. it's just some changes to how we're rendering the lighting, level shading and sfx into a single pass rather than separate render passes, which gets rid of framerate issues in a few of the busier areas. by our estimates fixes will take about 2 weeks(give or take, you can never be 100% sure with these things) followed by nintendo's internal approval process, which can take 2-4 weeks depending on a few factors.
Re: Teslagrad Developer Rain Games Hints At NX Release For World To The West
I refuse to confirm these virtual boy rumors
Re: Random: Mario Is Younger Than His Mighty Moustache Suggests
Miyamoto has called him a "weird old guy" and "ossan"(middle-aged man) in interviews at various points though, so he's clearly a bit flexible here:)
Re: UK Retailer Tesco Adds Nintendo NX Order Page With £349.99 Price
In my experience, retailers will often use a random placeholder price and made up release date if they don't have the info available when they're setting up a page, so wouldn't put too much stock in this being accurate
Re: Feature: Pay A Visit To Rare's Local Indie Video Game Store
Loved this article, the rare angle really made it stand out. Good job, McFerran!
Re: Nintendo Entertainment System: NES Classic Edition Coming This November, Ships With 30 Games
Seems like a very smart marketing decision for the xmas season, given that nintendo targets a family audience- I think a lot of 20-30 year olds will buy this as a nostalgia piece for their parents who haven't owned a console since the 80s.
It's a good way to get a slice of virtual console to folks who wouldn't buy a modern console to emulate classics,but wouldn't mind having a tiny dedicated device
Re: Nintendo of America Launches eShop 'Super Spring Sale' Discounts on 40 Games
Give Teslagrad a shot!
Btw, from what i understand gold coins are awarded based on the original price of the games, not the discounted price- so you get 20 coins even though the game is under $10.
Re: Another 17 Games Get North American eShop Discounts in the Winter Warm-Up Sale
Glad you think so!
Feel free to check it out, folks! It's been a while since the last time it was discounted on Wii U
Re: Exclusive: eShop Publishers Are Dropping Releases In Germany Due To Low Sales And Cost Of USK Rating
as part of a smallish indie team (not the source in the article), i'd like to pitch in and say that console marketplaces accepting IARC would be awesome news indeed-we probably wouldn't have had to wait for years to see games (1001 spikes, i'm looking at you) on 3ds in europe if IARC ratings were enough to launch a game here.
For us it's not even that much about the cost of rating -though that certainly stings a bit- but that every ratings process can take a lot of time and manpower, often taking away weeks that could be better spent making games.
Re: The New Update For Teslagrad is Now Live in North America
so far there's been a few delays with the us physical release as our publisher/distributor is trying to get it into as many us stores as possible (well, possible for a limited release, anyway:)
There were a small batch of copies released in europe last week, but there's still a lot of places it hasn't launched. physical distribution is a strange beast when you're a small indie!
Btw, the disc release comes pre-patched, which is another reason it's not out yet in the us. The patch approval process took a bit longer than expected!
Re: Mighty No. 9 Confirmed for September Release, Along With Physical Retail Version
@TreonsRealm @Samuel-Flutter sorry for the wait!
Re: Mighty No. 9 Confirmed for September Release, Along With Physical Retail Version
@Samuel-Flutter yeah,the wii u disc version is produced and ready to go, we're working with our partner soedesco on getting into enough retail locations to get a date cleared. Things get complex when you're a microstudio doing physical releases:)
Re: Video: What If Super Metroid Was A 3D Classic?
cool effort! it seems weird that the sprites float in front of the level tiles though, it looks like they're suspended in mid air
Re: Weirdness: Legendary Composer Koji Kondo Drew Inspiration From '70s Rock Bands
There's this other funk track that predates the smb underground music with a very similar riff but i can't remember its name right now
Re: Weirdness: Legendary Composer Koji Kondo Drew Inspiration From '70s Rock Bands
also, this may have inspired the smb1 underground music
https://m.youtube.com/watch?v=TOFlsEBkPxs
Re: Weirdness: Legendary Composer Koji Kondo Drew Inspiration From '70s Rock Bands
Been saying that for a long time, just listen to this track: https://m.youtube.com/watch?v=toonXjN2wTM
Pretty sure that's the main inspiration for both the main theme and dungeon music from zelda 1!
Re: Teslagrad to Arrive at Retail on Wii U in Early 2015
@ULTRA-64 there's no major features that differ from the eshop version, but it comes with some changes (that will be patched into the eshop version) preinstalled though- improved map system, support for more controller types, minor bug fixes etc
Re: Teslagrad to Arrive at Retail on Wii U in Early 2015
It's a pretty small print run, so it's mainly meant as a collector's item/a nod to die hard physical media fans. Re the price difference between physical and digital editions, making and distributing discs is fairly expensive- we actually make less money per copy sold on disc than on the eshop!
Re: Review: Teslagrad (Wii U eShop)
btw, we got a surprise email from ESRB this morning, they've reconsidered the Teen rating in the US. It'll take some time to get it updated across the board, but the new rating is E!
(the game can get thematically dark at points, but it's never gratuitous, so i think that's more fair)
Re: Review: Fantasy Life (3DS)
definitely picking this up, brownie brown knows their stuff
Re: Review: Teslagrad (Wii U eShop)
@Kirk it gets a lot less puzzly once you start using the blink boots!
Re: Review: Teslagrad (Wii U eShop)
@jariw yeah, it's 1080p!
Re: Teslagrad Artist Makes a Cheeky Addition to Nintendo's Wii U Line-Up Infographic
@Frapp cheers, i hope so too. Would be nice to be able to make more games!
Re: Nintendo UK Outlines September's Dazzling Zelda eShop Discounts
i'm so picking up oot, havent had the time to play the 3ds version yet!
Re: Teslagrad Artist Makes a Cheeky Addition to Nintendo's Wii U Line-Up Infographic
@MajinSoul If you're playing on the tv, we show the ingame map on the gamepad screen, but we support offscreen play as well.
Re: Teslagrad Artist Makes a Cheeky Addition to Nintendo's Wii U Line-Up Infographic
@DarkCoolEdge
we have a really small one room office, so most of the time there's been 4 people working full time, with 4 more people working part time and a few others helping out from time to time. we started planning the game in 2010. we've spent about 27 thousand hours making it so far.
Re: Teslagrad Artist Makes a Cheeky Addition to Nintendo's Wii U Line-Up Infographic
@AJWolfTill awesome, thanks a lot! it's taken a lot longer than we anticipated to get it ready for release, so it's quite a relief to finally be able to!
@Bluegreen we've been rated for australia, so i think it's releasing the same time there as well. i'll have to double check though, i try to avoid being the guy filling out the forms whenever i can
Re: Teslagrad Artist Makes a Cheeky Addition to Nintendo's Wii U Line-Up Infographic
@Frapp
that's a perfectly valid stance, we wound up using the rates recommended to us and though i think it's worth the asking price i agree that uneven pricing across european markets isn't really ideal.
We'll probably do discount campaigns on the wii u version as well down the line, so i hope we'll reach a price point you'll find more agreeable then!
Re: Teslagrad Artist Makes a Cheeky Addition to Nintendo's Wii U Line-Up Infographic
@luke88
hi! the price conversions in the various regions are calculated using a standardized recommended conversion rates sheet.
the price difference between pc and consoles is mainly to pay for six months of porting and bug fixes (unity simplifies the process but it's by no means a one button process), not to mention age ratings for every region, which is obligatory for console releases and can get pretty costly. nintendo recommends healthy pricing practices. Not going to elaborate too much on this, but the race to the bottom and "not buying till it's 75% off" trend in pc game pricing is pretty bad for indies.
Re: Teslagrad Artist Makes a Cheeky Addition to Nintendo's Wii U Line-Up Infographic
@DarkCoolEdge thanks for that! really looking forward to seeing people outside of the office playing it with the gamepad:)
Re: Mario Kart 8 Still Competing in Nordic Region Charts, Tomodachi Life Never Has
i think a lot of it has to do with the major geographical distances between populations in most of scandinavia. Most 3ds owners are pretty isolated up here and so there is less interest in social games and multiplayer to begin with- i live in one of largest norwegian cities and i'm lucky if i get four streetpass hits per week. i have a small circle of friends who own a 3ds, but so far none of them have shown any interest in TL because they can't see it gaining traction.
i'm aware tomodachi life is a single player experience, but a lot of its appeal has to do with the interactions with other peoples' miis. those have to be primarily people you know IRL for you to find their antics entertaining, and unless you make them from scratch, i'm guessing that requires meeting people you know who have a 3ds (and preferably plays tomodachi life) so i think it's a case of the entry barrier being too high.
simply put, i think tomodachi life needs to have some early influencers/missionaries for it to spread and it simply didn't get that kind of word of mouth up here because there's less local interaction between gamers, and if there is they are probably less open to non-traditional games like TL.
Re: Review: Mega Man V (3DS eShop / Game Boy)
Super awesome game, this. It's well worth $70 but luckily it's bound to be cheaper on the vc:)