Comments 717

Re: Clash Of Clans Creator Supercell Doesn't Want To Compete With Nintendo

grimbldoo

@TheRealThanos #22
Exactly! If I wrote hypothetically, why did you respond to me as if I had written factually? I don't appreciate being labeled delusional simply because I had the audacity to imagine a positive outcome. My comments reflect who I am, or was, so your response is indeed to me and not just my comment.
Side note: I do acknowledge that you meant no offense by your actions.

Re: Rumour: Smash Bros. Heading for a Spring 2014 Release

grimbldoo

@Jazzer94 #100
your*
You're right, I did try to cram too much into there and it just became a mess. I'll just stick with good ol' economics; the rate of increase decreases per additional worker until there is no longer an increase because the workers outnumber the resources.

@WiiUExposed #107
Let's revisit your original statement

WiiUExposed wrote:

It shouldn't take even the same time as Brawl's development. Namco Bandai's helping, there's no story mode, and the online won't have to be shoehorned in.

What you stated is true, but you forgot the fact that the game is now in HD. Nintendo had six year gaps when it was still working in SD. Now that it is working with HD and probably a similarly sized group, don't you think that it's reasonable for the production time to increase? Several of the first party games have already been pushed back and Nintendo itself stated that it is still getting used to working in HD. This could easily add on a year or two just by itself, take away a few months with Namco's help.
With the HD adding two years, let's move onto the balancing. The act of balancing could add on six months to a year to that total time because it is a lengthy and, according to Sakura's statements, a difficult process.
I can see why you would think that adding on a few more members would magically reduce production time, but there is more going on than you are acknowledging. The fact that Nintendo took on Namco's help should be a sign in itself that this is a huge project for Nintendo and that it will take time.

Re: Rumour: Smash Bros. Heading for a Spring 2014 Release

grimbldoo

@SomeBitTripFan #60
Let me break down my metaphor for you:
-The single chef is the whole team working together
-The soup is the game
-The ingredients are the characters, stages, backgrounds, music, etc.
-The energy is the balancing
Of course the all of the ingredients can be prepared faster with more than one team, but the balancing, which is the main part of this game, has to be done by a small, constantly communicating group (probably not including significant involvement from Namco) to make sure that it is done properly. So even if all of the ingredients are complete, the game can't be released until the balancing is correct, until the energy has pervaded throughout the entire soup.
Maybe the balancing is a quicker process than the ingredients and, in that case, the more the merrier, but Sakurai's comments make it seem otherwise.

TL;DR, more chefs sure are nice, but do not necessarily speed up the release.

Re: Rumour: Smash Bros. Heading for a Spring 2014 Release

grimbldoo

@WiiUExposed #28
Oh sure they can, and then they will just be sitting around waiting for energy to transfer, which which happens the same rate no matter how many chefs are present. Additionally, different ingredients are added into the broth at different times, so a single chef could have every ingredient ready by the time they needed to be ready and therefore cook the soup at the same time.

Re: Rumour: Smash Bros. Heading for a Spring 2014 Release

grimbldoo

@WiiUExposed
That's like saying that having five chefs work on the same pot of soup will make it cook faster, yet physics says otherwise. Then can have as many people test the characters as they want, but they can only move so fast if they want to actually balance each character.
In reality, they have to balance the characters one at a time and making even small adjustments to a character can send ripples out that cause the other characters to need to be rebalanced.
It is not nearly as cut and dry as you are making it out to be.

Re: Review: The Legend of Zelda: A Link Between Worlds (3DS)

grimbldoo

@Thats-what-she #237
Please, dear sir, for the love of education, go and look up why Link had pink hair. As advanced as the SNES was, it could only hold 15 colors per palette and they had one color too many, there was auburn for his hair and pink for the bunny. Since his hair was so minimal, they opted to use pink.

Re: Review: The Legend of Zelda: A Link Between Worlds (3DS)

grimbldoo

@Thats-what-she #234
The style of the cover art for The Legend of Zelda has remained consistent throughout the games. Just take a look at this (small) history posterUntitledIt's not like other game covers such as, say, Mega Man, so you cannot simply dismiss it as just an artist taking creative liberties. The way that Link is drawn for the promotional material, game cover, etc. is what he looks like in "real life," for lack of a better term. The reason that his hair was pink was because of a limited pallet
I told you to educate yourself, it was only a few clicks away.

Re: Review: The Legend of Zelda: A Link Between Worlds (3DS)

grimbldoo

@MF_MaxiMillion #18
Agreed, games without any story or narration cannot reach the same level as games with even minimal but properly executed story. That's not to say that games without story are bad, being able to pick them up and put them down at any time is a major plus, but you just can't get as connected to them as you could with a game that has story.

@Geonjaha #24
Fire Emblem and Zelda are incomparable, they are two completely different types of games.

@Thats-what-she #29
Sonny, it's time to educate yourself a little on LoZ's history.

@Guybrush_Threepwood #31
Well, it is a handheld after all. It's rather nice to have a game that can be picked up and put down at any moment's notice.

@startropicike #176
Do this
{url=http://www.mobygames.com/images/shots/l/178167-zelda-the-wand-of-gamelon-cd-i-screenshot-link-from-the-opening.png}except the ones that shall not be named{/url}
except change the curly brackets for regular brackets.
You get this, except the ones that shall not be named

Re: Feature: A Week of Super Smash Bros. Wii U and 3DS Screens - Issue Twelve

grimbldoo

I'm really looking forward to the balancing of characters. Especially for Ike if they bring him back. All of his smashes were high risk an low reward. Hopefully they remove that from all characters. Their smashes should either be high risk and high reward or low risk and low reward.

@Blastoise-san #5
He already hit her. Link bounces every time his in-air-down-attack connects.

Re: Disney Interactive Sees Big Financial Boost in Q4

grimbldoo

@unrandomsam

itsamii wrote:

They've been saving. They have Kingdom Hearts 3

to which you responded,

Kingdom Hearts 3 is Square Enix. This is in house

and then I responded to correct you by telling you that anything in Kingdom Hearts that is not already Square Enix exclusive belongs to Disney, so Disney actually makes a decent chunk off of Kingdom Hearts.

Re: Marth Confirmed as the Latest Challenger in Super Smash Bros. Wii U and 3DS

grimbldoo

@Einherjar
Can't even disagree with ya .
I agree, basing the games around the popularity of the characters would just drain the life out of games. They should keep Ike in and Introduce someone ranged or really fast, such as Tharja because she was pretty dang popular. It would be good, Ike is heavy, Marth is all around, and [insert character] is ranged/light.
They probably will add feet, they would have done it if they had time for Awakening.

Re: Marth Confirmed as the Latest Challenger in Super Smash Bros. Wii U and 3DS

grimbldoo

@Einherjar #132
You sir, make a very good argument. However, whenever you talk about adding Chrom, all I can think about is the Starfox gang and how they are all just clones. I have to agree with the other people here that Chrom and Lucina should just be skins for Marth since they all use the same style (or maybe just Lucina, since Chrom would move like a guy and Marth has the most feminine stances out of all of the characters)

@Einherjar and @ Murrkle
Seeing as how the US is Nintendo's second largest market, the opinion of the people matters a whole damn lot.

@ Murrkle
Since that Marth +1 setup wasn't available in the first game, that's not all there is to it.

Re: Marth Confirmed as the Latest Challenger in Super Smash Bros. Wii U and 3DS

grimbldoo

@onlyaman #3 and @FishieFish #5
Of course he does. You guys should probably get around to playing some of other fire emblems.
@Einherjar #11
With what move set? Chrom would have the same exact move set as Marth since he was trained in the same style.

@Nomad #26
Ike has such a strong loyal following in the US, I don't think that would be the best of moves.

@Giygas_95 #72
Uh, what? These are all official releases from Nintendo.

@KingofSaiyans #86
Watch this video and then this video afterwards.

@Einherjar #105
Exactly, since Awakening has so many sales, Nintendo should have replaced Marth with Lucina or Chrom. Ike already has a unique move set, why would they just remove that from the game?

@murrrkle #107
Ike is actually the face of American Fire Emblem. Most die hard fans would take Path of Radiance and Radiant Dawn over any of the newer Fire Emblems.

Re: Here Are More Gorgeous Super Mario 3D World Screens to Enjoy

grimbldoo

@TromboneGamer #2 @gatorboi352 #6 @Ryno #24 @Savino #25 @ToniK #27
You guys are scarring me, do you really not know how light interacts with objects? The only shots where Mario looked "plastic" were when he was in the rain. The rest of the shots only show a soft glow around the characters which is natural in bright sunlight and near bright florescent lights, and a stronger glow when near lava (which is a very high source of energy).

@gatorboi352 #15
Did you not realize that the only time they showed the Dry Bones, they were under the rain?

Re: Nintendo's Former President, Hiroshi Yamauchi, Has Passed Away

grimbldoo

@Zombie_Barioth #160
Oh, he is indeed a loss to his family and much more, I agree that saying that no one will miss him is disrespectful, but to the industry? No.
"what your saying is because he made mistakes during his career any good he has done is irrelevant."

grimbldoo wrote:

Not to discredit all of the great things this man did

Thanks for reading.

Re: Nintendo's Former President, Hiroshi Yamauchi, Has Passed Away

grimbldoo

MAN1AC and practically everyone else in the comments wrote:

A huge loss for Nintendo and the entire gaming community.

It is sad that he died, but that is an overstatement. He dropped out of the industry before the GameCube's cycle even ended, so it has been running without him for a while. And on top of that, he nearly ran Nintendo into the ground with his decisions. Not to discredit all of the great things this man did (such as bringing Nintendo into the gaming market), but he is not a loss.

Re: HackYourConsole.com Goes Offline and Closes Pre-Orders

grimbldoo

@Hyperstar96 #31
Does that change the fact that homebrew is mostly used by pirates? Homebrew is a cool concept, it's a nice thing to have, but it's really hard to justify it's existence and use when people don't respect its original purpose. If a dog has rabies, would you let it run around and bite your loved ones and infect other animals? Or would you put it down to keep it from harming people and other animals?

Re: HackYourConsole.com Goes Offline and Closes Pre-Orders

grimbldoo

@Hyperstar96
The thing is, if you hombrew the game, you have to own a copy of it anyway so there is almost no point in putting it on a flash drive, it only saves you five seconds of switching time on the DS anyway and a little more on the Wii. Homebrew is even more pointless on the 3DS and Wii U where you can now download the game, and switching between games is even faster than with homebrew. It annoys me how people talk about homebrew like it's mostly used by honest people and not pirates, and as if it is still relevant.