Comments 35

Re: Sonic Lost World Gets Patched Up On Wii U

alrighthearthis

@GreatPlayer I don't suck at the game, Sonic Team sucks at designing levels. You would have understood this if you had properly read what I wrote instead of using me to try to put everyone you're trolling about being bad at games in their place. Have fun defending bad games and being generally unpleasant.

Re: Sonic Lost World Gets Patched Up On Wii U

alrighthearthis

Patches can't fix the complete nosedive in level quality the game takes around world 4. I was so excited for this game after how close Sonic Generations was to being a great game and now I'm back to the post Sonic 2006 and Shadow the Hedgehog level of cynicism for any Sonic Team game.

Re: Talking Point: Nintendo's Resilience Against Wii U Criticism Emphasizes Its Longevity

alrighthearthis

I honestly don't care what lifetime sales of the Wii U are as long as the system gets to a place where sales are profitable and we get a steady stream of first party Nintendo games. I play most third party games on PC so I want my Wii U for Nintendo games. Next year is looking great already with Donkey Kong Country: Tropical Freeze, Mario Kart 8, and Super Smash Bros. There is also the Monolith Soft game, Shin Megami Tensei X Fire Emblem, and a new Legend of Zelda at some point in the future along with the surprise games Nintendo always have up their sleeves.

Re: Rumour: Cryptic Messages In Pokémon X & Y Hint At Forthcoming Ruby & Sapphire Remake

alrighthearthis

This is non-news either way. We know Game Freak would get around to remaking these games at some point as they have with the others. If things go by their usual pattern we'll get Pokemon W or Z (possibly X2 and Y2) in a year to a year and a half. After that we'll likely get the Ruby and Sapphire remakes as it's easier for Game Freak to remake a world instead of coming up with a whole new one. If the 3DS generation lasts as long as the DS (which it likely will), then we'll get the next generation near the end of the handheld's life cycle.

Re: First Impressions: Shantae and the Pirate's Curse

alrighthearthis

I hope with the enemies showing damage they are going RPG style leveling up like Castlevania: Symphony of the Night. It would help alleviate some of the tedium of fighting enemies that Risky's Revenge suffered from. I liked that game but eventually gave up due to hating battles with regular enemies.

Re: Nintendo Treehouse Staff Reveal The Process Behind Choosing Which Games To Localise

alrighthearthis

I admire what the Treehouse employees do but wish there were a better process of deciding what makes it out West, especially when it comes to older games that can easily and cheaply be released in the E-shop like Sin & Punishment was on the Wii. You can't tell me there wouldn't be an audience for the NES Earthbound, Mother 3, the various NES and SNES Fire Emblem titles, and other various Nintendo games that haven't been released outside of Japan. The translations don't have to be Treehouse perfect for those games as Western gamers would just be happy to legitimately play them and a company like XSeed would likely be cheap to contract for such a task.

Re: Talking Point: The Wii U May Be Playing Catch-Up With Some Developers, But Money Always Talks

alrighthearthis

I don't really care what Bethesda and EA do with their money. Both are playing a high stakes game where most of their products have massive budgets and they need access to the hardware to get the most bang for their buck. They need millions of sales for their games to keep going. Nintendo is focusing on devices that don't require the largest budgets and pushing tech forward, making them a safer investment for people developing for them.

Re: Phoenix Wright: Ace Attorney - Dual Destinies Will Not Be Getting A Boxed Copy in The West

alrighthearthis

I don't mind it being digital only if it is cheaper than the current 3DS games that are also released in retail. They're supposedly doing this because selling the game physically would be too cost prohibitive (which considering how often I saw the first Phoenix Wright in bargain bins is probably true) but publishing digital only is substantially cheaper so they should pass on some of the savings to the consumer. Since the game is the same quality as a retail experience a $30 price tag seems perfectly fair.

Re: Shadow of the Eternals Fails To Meet Funding Goal

alrighthearthis

Dennis Dyack had a great relationship with Nintendo and threw it away to create increasingly mediocre HD games while destroying a once great publisher and putting a lot of people out of work. As much as I love Eternal Darkness, I was never going to put money into a project that he is involved with. If Precursor drops him and launches a Kickstarter with the exact same benefits as this most recent failure, I'll gladly kick in $20 to play a spiritual sequel to Eternal Darkness on the Wii U.