Comments 8

Re: Talking Point: Six Months Since Launch, How Would You Rate Switch 2?

SpecG081

Don't know about that tbh.

Probably just the pain of being an early adopter, although I do question some of Nintendo's business practices and their decision to limit SW2 devkits.

I've owned every Nintendo console since the SNES and have been generally happy with most of them.

I am a highly technical person so I understand the hardware limitations but there have been some incredibly confusing decisions made by Nintendo with the Switch 2.

Re: Talking Point: Six Months Since Launch, How Would You Rate Switch 2?

SpecG081

I'm pretty disappointed in Switch 2 so far tbh.

DK Bananza is alright but nothing particularly amazing or innovative, same for Metroid Prime 4.

Mario Kart World I have barely played for more than a couple of hours with my missus, I've tried on my own but quickly grow bored.

I can't stand 30fps titles so Split Fiction or CP2077 in handheld, let alone a 2160p/60 display isn't a great experience so I end up buying or playing it on PC (I already own CP2077).

Same for Yookla-Replaylee - bought on Switch 2 but am incredibly disappointed by its visual quality and it running at 30fps, which is extremely irritating for someone who always games at 60-240Hz on 1440p or 2160p displays.

Also, what's up with all the weird Hentai and Waifu "games" and mountains of slop, shovelware and blatant rip-offs of AAA titles that are designed to dupe customers on the eShop?

I really don't understand Japanese sexualised character art, especially in genres like shmups so I find this pretty baffling but I guess sex sells no matter how odd I find it.

I am also really not interested in JRPGs or odd titles like No More Heroes or Deadly Premonition which seem to be popular Switch 2 genres.

Nintendo customer service just told me to check product information before purchase when I asked for a refund for Yookla-Replaylee despite them never listing resolution and framerate for any of their titles, which I think is extremely poor business practice - should've just bought it on PC for slightly less money but for now I'm stuck with the substandard Switch 2 port.

The number of Switch 1 titles that look terrible on Switch 2 because they don't use DLSS to upscale the original resolution is beyond a joke.

Devs doesn't have access to a Switch 2 devkit to create a native version of their games like Turbo Overkill or Prodeus, which I love on PC but look pretty terrible on Switch 2, yet Nintendo just expect you to be happy with that?

Come on Nintendo, you can do better than this - I spent over £500 on this console and most of the titles I've purchased are Switch 1 titles of varying and generally substandard graphical fidelity thanks to your confusing business practices.

Doom 2016 and Eternal for example are rough as hell on Switch 2 as they target Switch 1 hardware and look like someone smeared Vaseline all over my display, even if we just got a framerate unlock it would be better than nothing even if less than ideal but I paid £8.99 each for the privilege of being massively disappointed coming from a PC that can run it at 1440p/>120 or 2160p/60 easily in at least ultra detail.

Same with titles like Journey To The Savage Planet, it looks horrendous on Switch 1 and therefore looks far worse on Switch 2, which I again paid £10 for but is visually intolerable to the point I can't play it and revert to the PC version, which I can currently buy for less than £5.

I understand the device TDP is a limiting factor but come on guys, you're wasting my time, patience and money.