Comments 152

Re: Silent Hill: Shattered Memories Nets a Best Audio Award

RonF

Pretty well deserved. The music is good as well as the sound effects, especially those delivered by the Wii remote. The game itself is fantastic. It is the best horror game I ever played. I rented it and, after finishing it, I brought it because I really wanted it in my collection.

Re: Rejected! No Online Play for NBA Jam

RonF

Considering that Grand Slam Tennis, FIFA, and Madden have an online mode, NBA JAM will be the only EA Sports game in the Wii without it. Great job, EA. I can see how much effort you're making to bring this game!

Re: Review: Prince of Persia: The Forgotten Sands (Wii)

RonF

I am playing this game right now and I cannot agree with the reviewer. I would place this game behind only Sands of Time, more or less in the same level of the 2008's HD game. Perhaps the problem lies in the fact the reviewer kind of enjoys the grinding of precise jumps, whereas I enjoy the fluidity of jumping around while solving a 3D puzzle to get the right path. Still, PoP:FS Wii is one of the best games I've played recently and it is far better than the mediocre HD version.

Re: Review: Pearl Harbor Trilogy - 1941: Red Sun Rising (WiiWare)

RonF

I've just downloaded it and I have enjoyed a lot so far. I am using the nunchuck control option. It might be harder but definitely feels a better fit to control an airplane. Unlike the reviewer, I never played the PC version and thus I can only compare this game to other WiiWare releases and I can say it looks pretty good.

Re: Vote for a Conduit Map to Return in Conduit 2

RonF

I liked The Conduit and the online mode works pretty well. That said, the maps weren't good. I found them to look too much as an arena and I never got the illusion I was on a real environment. At least CoD:W@W had bigger asymmetrical maps which I found more engaging.

Re: Sales Charts, Meet Your Future King: Wii Party

RonF

This will obviously sells millions of copies. I noticed they might be using Earth as a map to the mini-games. If that's true, it will be nice to see games to be somewhat related to the countries were they are located -- I am looking at the football ball over Brazil.

Re: Sony: 3D Handheld Gaming Might Not Work

RonF

So, as I understand, his argument is that only kids will be interested in the 3DS. Considering that adults will have the iPhone/iPad/IPod Touch, I guess Sony should scrap the PSP as there is no audience for that product.

Re: Review: Paper Mario: The Thousand-Year Door (GameCube)

RonF

I love this game but I agree it is too similar to its predecessor which, by the way, I thought it had a better story. On the other hand, Super Paper Mario really showed some new ideas. Unfortunately, the new platform mechanics was much inferior to the turn based combat of the two first games.

Re: Review: Zaxxon (Virtual Console / Virtual Console Arcade)

RonF

I spend quite a lot of coins with this game, but I agree with the reviewer. At the time it was released, it really impressed me because of the excellent graphics but the game itself was never that good. Even so, I may download it just for nostalgic reasons.

Re: Nintendo Chief Doesn't Care for the iPad

RonF

I am kind of excited about the iPad but not for playing games, as it is too big to be a portable and too small to replace my console. In the other hand, I am not interested at all at 3D gaming. After all, I have to leave Avatar after 20 minutes because I was getting really sick.

Re: Ulala and Crazy Taxi Joining Sonic & Sega All-Star Racing

RonF

I'm not sure why I would buy this game considering I still have fun playing Mario Kart. Perhaps I am not much in SEGA characters, although I like the idea of playing with Crazy Taxi. BTW, it is a great game and they should invest in a new version.
@Stuffgamer1: I hated SEGA Superstars Tennis and I think the press was too gentle with it. I hope you're right about the Racing game, despite I suspect you and I have very different tastes.

Re: Reggie: No New Console Successor Anytime Soon

RonF

@Sean Aaron: I agree that an incremental upgrade is a strong possibility. I believe the DS successor will be announced and released first. I wouldn't be surprised if Nintendo releases a new version of the Wii at the same time. If feasible (I'm no engineer), I would like to see an update of the GPU to allow upscaling to 1080p and more memory to downloadable games. I am online advocating the upscaling not a really replacement of the graphical engine. This change would allow higher resolution images but the same polygon count and texture detail of the current Wii. As such, all Wii's versions would be compatible with all software, although the newer ones would display better in HD TVs.

Re: Reggie: No New Console Successor Anytime Soon

RonF

I don't spend a single second evaluating Reggie's comment. Even if a new console announcement is eminent, he still would say it is not going to happen to not compromise the current hardware sales. As such, statements such as this from him or Iwata has no meaning at all.

Re: Sega to Abandon Mature Wii Audience?

RonF

Someone at VGChartz compared the sales data for all Mature rated SEGA games and found out that, in average, the Wii versions have a better track (Wii: 647K, 360: 292K, PS3: 174K). Even if you don't thrust VGChartz absolute numbers, it is likely they carry same bias in all platforms, which make them comparable.

It seems someone at SEGA should check their own numbers twice.

source: http://vgchartz.com/forum/thread.php?id=96908&page=2#35

Re: Zelda Producer Could Use More Crossbow Training Action

RonF

I would buy LCT2, especially if he added some online component in it. In contrast to many posters, I do like the Zapper. It is true that it makes more difficult to shot, as it adds more bulkiness to the controls. However, it does seems I am actually holding a weapon of some sort, unlike the feeling I have with the Wii remote + nunchuck. That said, I would rather have a new game in the main series.

Re: Intel in Talks with Nintendo

RonF

If Nintendo is really discussing with Intel -- and AMD according to other rumors -- they still have to settle around the basic concept around the next platform. From there, they still have to project, prototype, perfect, and finally deliver a consumer project, not counting with delivering a developer kit one year earlier. This would easily take two years.
I don't doubt thought that, in the best tradition of their portables, they release an updated version of the Wii, featuring a new interaction of the GPU that would automatically upscale all graphics to HD and, perhaps, would allow some anti-aliasing. Still, it is probable that very few games would be exclusive for this version.

Re: Nintendo Blocking Third Party Releases On Virtual Console?

RonF

I wouldn't be surprised if the story is only partially true, as the money wouldn't compensate the bad press. I would find much more reasonable if Nintendo rejected the game for the time to avoid competition but would be open to release it six months from now.

Re: Flight Control

RonF

This game is a curse. I downloaded it in my iPhone and I barely have time to do anything else.

Re: Review: Grand Slam Tennis (Wii)

RonF

The review states you need to use buttons for doing a lob. I played for less than 15 minutes and I had the impression I didn't need to press any button at all to do any kind of shot I wanted.

Re: Splinter Cell: Double Agent

RonF

I love all Splinter Cell games so far, except this one. They introduced an alignment system, in which the main character have to chose to follow orders from the NSA or the terrorists and try to create a balance in between keeping his cover and catching the criminals. It is a nice idea but poorly implemented. Any action will change your status, disregarding the fact it wouldn't be noticed by one of the two parties, which is pretty much stupid. Add to the poor visuals, much inferior to the previous game in the series, make this a pass.

Re: Round Table: Are Nintendo Neglecting the 'Hardcore Gamer'?

RonF

"What so many of us fondly remember as great games that were so much harder and longer were often hours of memorizing where hidden heart shapes are, trying to find the actual edge of a jumping point, trying to work through challenges that had to be memorized so meticulously as to be done the 6 times it took to come back without any saved game, even learning to find just the right camera angle to help a character run straight as a 3D engine tried to compensate while you move forward and had you veering off an edge."

Fortunately, these nightmare designs are a thing of the past. Level memorization, long phases without saving, and inefficient camera angle are all poor design problems. I appreciate challenging games. Indeed, Fire Emblem is one of my favourite games but those examples are just flawed designs.

Re: Review: Red Steel (Wii)

RonF

I really like this game. Unlike the reviewer I believe the bad voice is proposital -- in fact, he is wrong in one point: there is no convincing voice acting in this game. This is a B-movie acted like a B-movie. Moreover, although I agree the sword duels are disappointing, I don't believe Ubisoft could do much better, considering it is a 2006 release and how unreliable are motion controls in the Wii. Finally, I have to answer the first question posed. If you're willing to refuse the duel and shot the sword wilder guy, then Red Steel is definitely not for you, as the game is based in the premisse your character is honourable. Honour is probably the only reason why anyone would entertain put aside the guns and accept a sword duel.

That said, the game have a lot of problems. The graphics are a mixed bag although the most important areas are pretty well modeled. Also, they included a lot of interactive objects. You can turn a table down and use it for cover. Although I excuse Ubisoft for not doing properly motion controlled sword fighting, they aren't excused for not making duels more interesting.

I would definitely grade this game as a seven. The lower grade given by many sites is based in the fact it was not up to the hype created, not a fault of the game itself.

Re: Art Style: ORBIENT

RonF

I am curious, I am looking for more information before deciding about this one. Considering I have now Bomberman to play, I have no problem in waiting a little more.