Comments 152

Re: Expect More Conduit News Before The End of 2012

RonF

Despite the uninspired level design, I kind of liked The Conduit as there weren't many quality shooters by the time it was released. In the other hand, I hated the artistic direction and humorous tone of Conduit 2. Considering, many HD shooters will be ported to the Wii U, I guess HVS will have a hard time to sell a sequel.

Re: Slightly Mad Reveals Project CARS Wii U Features

RonF

As the controller has a camera, they could also implement some sort of head tracking to show lateral view in the TV screen. Anyway, this game seems to be a great alternative to Forza or Gran Turismo in a Nintendo console.

Re: Indie Developer Phil Fish Says Japanese Games 'Suck'

RonF

He offered no insight or crontructive criticism. He was just rude.

I know his game, Fez, is attracting some good previews but I lost my interest on it. I definitely have better things to do than giving money to people such as Mr. Fish.

Re: Talking Point: The Inevitability of Digital Retail Games

RonF

I brought a 3DS just to play Fire Emblem, among other Nintendo games. However, I am much more interested in the Vita distribution mode. The convinience of not swapping discs or cartridges is precious while I have far more games than space to storage them and I am sick of physical media becoming defective after a while.

Re: Nintendo Considered a 3D Screen on Wii U

RonF

I am glad they decided to go without 3D or HD. Because of the small screen, there is no reason to go 720p, as a lower resolution will provide enough density to satisfy most costumers. Regarding 3D, I never cared but it seems to be a fad anyway, considering it is not doing so well at the movies nowadays. They need to keep the cost down and concentrate to support two controllers per console. That will be more useful.

Re: Netflix Reaches Wii Shop Channel in UK and Ireland

RonF

It is a good service, the software works nicely but the selection is average to good only. Still, it is very worthy of the price. I have been using it for a few months in Brazil and I'll recommend it to my brother who lives in the UK.

Re: Review: Fortune Street (Wii)

RonF

I am interested. However, it is likely I will mainly play it online. Considering it is a long game, I wonder if the AI will take the place of any dropped player in an online match.

Re: Feature: Fun and Frights on Nintendo - Part 2

RonF

Many of the so called survival horror games don't strike me as real horror but rather as action games with horror themes. As such, I find difficult to regard a great game, such as Resident Evil 4 as true horror. The first chapter on the village is creepy but it soon becomes cheesy and I find difficult to take it seriously.

Still, there are some good horror games in Nintendo consoles. The panel already highlighted Gamecube's Eternal Darkness and I would add the excellent Wii's Silent Hill: Shattered Memories.

Re: Nintendo Explains Lack of Online Play in Star Fox 64

RonF

I believe Nintendo also don't have many developers with expertise in online mode, after all, they haven't released many games with it. Their team is probably spread all over 3DS and Wii U projects and thus it would take too much time to take care of StarFox 64 3D, while Nintendo knew they have to release as many titles as possible.

I hope they are hiring more help as developing games with HD graphics and online mode demands a lot of work Nintendo and usual rate of releases will not feasable without a large staff.

Re: Rumour: Nintendo Preparing Dual Analogue 3DS Revamp

RonF

I would love a redesign with dual analogs, a bigger screen without 3D, and a significantly better battery life. However, I don't believe this will happen as Nintendo would have to admit that the basic concept of the 3DS was flawed and they would loose a lot of confidence from customers and investors.

Re: Talking Point: What If Nintendo Became a Third Party?

RonF

When SEGA launched the Dreamcast already hurt by the poor performance of the Saturn. Nintendo is suffering a set back after the best years in sales ever. It is a completely different situation.

Being a platform holder is too advantagous, as it gives Nintendo the power to plan its own future and, furthermore, additional cash by taking 11% in any retail sale and 30% in any digital sale. The 3DS will probably do fine, but it will never came even close to the DS, as the casual market moved to iOS. Nintendo will probably will retain profitability even in a reduced portable gaming market. Even in this scenario, it wouldn't be smart to release its franchises in another platform as it would cheapen and reduce the appeal to its own platforms.

Re: Feature: The Future of Nintendo Gaming - 2D or Not 2D?

RonF

It is a matter of audience. I find 3D platformers more interesting than 2D ones. I have no problem playing them, in fact, I am a much better Galaxy player than a Super Mario Bros. player. That said, a lot of people have trouble playing in a 3D environment through the 2D representation of a TV set and using the kind of controllers we have. As the Wii an the DS reached a wider audience than the hardcore, it became obvious that 2D platformers were more accessible. I have a few friends that have a lot of fun dying in NSMBW (that was basically what they were doing) but couldn't even orient themselves in Galaxy. It seems that Nintendo is finally getting the idea.

Re: Talking Point: Wii U - Revolution or Evolution?

RonF

Well, did Nintendo had a choice? The casual market is moving to cheaper software and the even easier interface found in iOS's gadgets. In other to keep relevant, they introduced an unique 3D experience in the 3DS and now a novel tablet/TV experience in the Wii U. I don't think they should be worried with Microsoft and Sony regarding the casual market but rather with Apple, as it shouldn't be difficult to offer a similar gameplay with the iPad and Apple TV.

As they are loosing the casual market, they are trying to get a better hold on the hardcore. Nintendo is counting in their old fans (us) as well as some new converts recruited from the casual market during the Wii/DS era. To appeal to this market they need third party support, reason why the new controller sports the regular number and positioning of buttons of more traditional devices. It is well established that most hardcore third party developers are uncapable of thinking outside their limited view and provides adequate controllers to anything they are not used.

Will it work? I don't have faith in most of the third party developers to really use the Wii U controller in any meanifull way as I believe it is a very traditional industry with very little space to inovation, despite the fact it is considered a creative medium. As such, I don't think the Wii U will appeal to the hardcore market outside Nintendo fans. The big question is how much of the casual market captured by Wii will be retained by the new console. I don't know the answer but a compeling marketing support and meaniful software will be necessary at launch. We will have to wait and see.

Re: Pachter to Operation Rainfall: "I Agree"

RonF

@waltzElf: these games may not big sellers but that is not the point. Nintendo's image is what is at stake here. If this camapign gets a little more of publicity it may become a PR's hell. The problem is that Nintendo explicity told last E3 they were going after the core audience. By refusing to releasing these games, they are contradicting their message and thus harming their own plans.

I don't expect much of Pandora Tower but I think NOA could keep face by releasing only one of the three games.

Re: Review: Dead or Alive: Dimensions (3DS)

RonF

Why exactly DoA deserved a lesser grade than SSFIV? For what I read it seems that the button/touch scheme and frame rate are better and both games seem pretty even in terms of features.

As they were reviewed by different people, I understand the standards may not be similar. As such, to include comparative perspective would be nice.

Re: Features: Re-Examining Zelda: Twilight Princess

RonF

I don't get why this game gather so much flack. I really loved the game. I found the story to be engrossing and the waggling controls to be more confortable and natural than button pressing. I find it the best Zelda after Wind Waker.

It seems that people is stuck with Ocarina of Time, which is definitely a great game, and is unable to accept different takes on the series.

Re: Review: Conduit 2 (Wii)

RonF

Excellent review, right to the point. I liked the reviewer concerns regarding the breath of customization as it mirrors my own thoughts. It would be much better if they also offered a limited number of pre-sets.

Also, I was curious about the ending and I watched it at You Tube. It is much worse than the review led me to think.

Re: Your First Look at Pandora's Tower is Below These Words

RonF

I found more details at www.nintendoeverything.com. The describe the game as an action rpg. As such, there is some hope I may like it.

"* Main character: Ende

  • Heroine: Ceres
  • No voice actor information yet
  • Heavy on action
  • Action RPG
  • Chain is your primary weapon
  • Use this weapon to capture enemies
  • Also swing to grab items and trigger various gimmicks
  • Simple control scheme
  • Story: curse has fallen on Ceres
  • Gather beast flesh to remove the curse
  • Made by Ganbarion (Jump Super Stars, One Piece Unlimited Cruise)
  • ¥6,800"

Re: Features: Don't Touch my Samus: Metroid's Controversial Turn

RonF

Good article. Although I concede the writing and acting in MOM was mediocre at best, I still think it is a little better than average for videogames. It seems to me that people are complaining about it just because they didn't liked the characterization and thus criticizing too much the writers and actors.
Concerning the characterization, from the point of view of someone who only played Super Metroid and the Prime series, I welcomed the fact Samus was portrayed as a human being. In all other Metroid games I played she wasn't anything but a puppet under my control. As such, there weren't any characterization at all. I guess that people projected their own empowering fantasies on Samus and thus rejected her development as a deeper character with some weakness.

Re: Review: Disney Epic Mickey (Wii)

RonF

Thanks for the informative review, McIlvaine. It actually made me more interested in playing the game. Despite the camera problems, I place great value in originality and thus I think I will enjoy this game more than you did.

Re: Review: GoldenEye 007 (Wii)

RonF

The reviewer never mentions it but I had the impression that this Goldeneye also features the different objectives under different difficulty modes that gave so much replayability to the original game's single player campaign.

Re: Review: Just Dance 2 (Wii)

RonF

My first contact with Just Dance was in a party. After seeing so many people having so much fun with it, I was impressed how gaming journalist were completely lost reviewing it. Now that they improved motion sensibility and added the ability of downloading songs, they surely have an even bigger winner.

Re: This Christmas is Critical for Wii, Admits Iwata

RonF

I don't think the Christmas line up has as much selling power as New Super Mario Bros Wii last year. Still, it is a very strong one. I can understand Iwata-san concern if this doesn't translate in strong sales, but I think they will be fine if they keep the right expectative, i.e., good sales, but not as good as last year.

Re: Rumour: Cell Chip Could Power Wii Successor

RonF

The title is somewhat misleading. It is obvious that, after spending so much money developing Cell that IBM will integrate its technology in their products. As such, the commentary has some punch power but is trivial, at best.

Re: Review: Zenonia (DSiWare)

RonF

I have it in my iPad. I brought it after reading excellent reviews but the fact is, it never captured my attention for more than a few minutes. Perhaps it wasn't meant to me.

Re: Review: Eternal Darkness: Sanity's Requiem (GameCube)

RonF

Great game! The graphics are technically weak but the art direction compensate that. The sound editing is fantastic and the voice acting is very strong. The magic system is the best I've ever found in a videogame, the idea of finding and combining rules to create spell is great and well executed. However, the story is were this game really shines, especially compared to the mediocrity in the horror genre.

I've never had a problem with the controls. They are reminiscent of Resident Evil. They might not be fantastic but they are perfectly functional.