Comments 1,829

Re: Retro Gamer Looks Back at the Virtual Boy

Ricardo91

I haven't bought a single issue of RG since the one with the VC-R interview (though I've been meaning to order the history of star wars and Konami ones on back issue), so it looks like it's about time to head over to Barnes & Noble and get a new one.

Re: Japanese Virtual Console list - August 2009

Ricardo91

They get Pengo!? Curses!!

I hope Namco picks up the pace with NA VCA soon. They have practically their entire Arcade history on the Japanese VC already, and we don't even have their best games! Just Druaga, Mappy, and Gaplus. Bleccch!

Re: Top 20 WiiWare Games in USA (29th July)

Ricardo91

@Tony. Don't forget to put Pokemon in it!

I think Dark Lord should be #1, and 5 spots shouldn't be on the list at all, but other than that I'm OK with this list. It's a relief not to see the "big 3"... Not be the big 3 anymore.

Re: Worms Coming to WiiWare and Possibly DSiWare

Ricardo91

Finally! I've wanted to try a 2D Worms game ever since I played that trainwreck Forts: Open Seige. Looks like I won't need to track down the PSP games after all!

I just hope it has online Multiplayer. Can't have a Worms game without online.

Re: Review: Super Mario World 2: Yoshi's Island (Super Nintendo)

Ricardo91

Digiki, from your comment it sounds like you only got 20 stars. You wouldn't think Galaxy was so easy if you tried any of the prankster comets! >=)

And Missingno, I've beaten the game with 150 lives (GBA version lol), and I still felt satisfied cuz I played a well-designed, creative game. Plus, I'm the kind of guy that prefers not to have excessive challenge in his games. And if you're looking for a challenge, try the secret/extra levels. They offer plenty of challenge.

Re: Review: Super Mario World 2: Yoshi's Island (Super Nintendo)

Ricardo91

@Missingno. Well duh, of course Super Mario Galaxy is better. It's on far better technology, so the developers were able to tweak the level design and soundtrack much further than anything on a SNES. And besides a few levels (Luigi purple coin challenge comes to mind), Galaxy is just about as easy as YI was.

Your argument about how a game sucks because it's too easy is ridiculous. You're telling me that you can't appreciate a well-designed, creative game just because it's low in difficulty?