Comments 207

Re: Nintendo Download: 28th June 2012 (Europe)

PixelatedPixie

Nintendo have alot to learn when it comes to sales promotions. 0.50P off for Freakforms? How's that supposed to be an incentive? I was actually interested in picking this up at a reduced price point, but a 0.50p discount is laughable.

EDIT - My bad, it's actually a larger discount that I thought. Perhaps I will buy it after all.

Re: Reggie Fils-Aime: Fanbase Demands Are 'Insatiable'

PixelatedPixie

Reggie talks about the appetite of Nintendo fans being insatiable, but what isn't mentioned is their incredible pateince. Sure, we finally got a look at what was a very vanilla-looking demo of Pikmin 3, but we've also been waiting for that game for way too long. He talks of fans desire to see a Mario game at launch, what isn't mentioned is that another NSMB game might not have been exactly what was wanted. I personally don't think it was unreasonable for Nitnendo fans to expect more from Nintendo this E3, especially given the absolute lack of Wii software and the abysmal launch of the 3DS. We needed Nitnendo to show us why we would want to buy Wii U. It's not a question of wanting more, it's a question of fulfilling what has already been promised, and in that regard Nintendo failed entirely

Re: Feature: The Future of GameCube on Wii U

PixelatedPixie

Am I the only one who thought that Viewtiful Joe was pretty, stylish & funny, but not necessarilly fun to play? I mean it was OK, but wasn't it...you know...just a beat-em-up (ocassionally a shoot-em-up) with a bullet-time mechanic? I don't know, maybe it's just me? But I've owned that game for years now and still haven't found the will to finish it.

Re: First Impressions: New Super Mario Bros. U

PixelatedPixie

@FluttershyGuy

I don't know about that. NSMB U is certainly a love letter to Nintendo's investors (these games sell like gangbusters) and I'm sure casual gamers, who would shy away from a Mario Galaxy-type game, will eat it up. For long suffering Nintendo fans though I would have thought that something more exciting and novel would have been desired. If any announced Wii U game is a love letter to core Nintendo fans I would argue that it's probably Pikmin 3, which holds a place in fans hearts but in terms of sales has greatly underperformed.

Re: First Impressions: New Super Mario Bros. U

PixelatedPixie

I thought NSMB Wii was a decent game, but it was pretty forgettable. I'm dissappointed that they've stuck to the exact formula with this release. I'd love a 2D Mario game which actually felt novel and interesting rather than a rehash of concepts from previous Mario games.

Re: Nintendo Download: 21st June 2012 (Europe)

PixelatedPixie

@Chicken_Brutus

In my earlier comment I said exactly that. I said,

"Nintendo need to look at the market and set their prices accordingly."

The sentence you quoted was in response to L4DYK0M1C's claim that the price increase might be attributed to localisation costs. I could be wrong, but as I understood it developers suggest what price their game should be sold at but that it is Nintendo who ultimately take the decision. I would be very surprised if developers had no say in the price of their game.

Re: Nintendo Download: 21st June 2012 (Europe)

PixelatedPixie

@L4DYK0M1C

There's some logic to that, but to be honest just how much localisation do you think was required for Mutant Mudds? Is there much in the way of story or dialogue? I'm sure there's the cost of getting it certified to be released in Europe, but that's a cost that should be factored into the games development costs and not one which should be borne by the consumer.

Re: Nintendo Download: 21st June 2012 (Europe)

PixelatedPixie

@Jese_1

I have to agree with Geonjaha and McHaggis. There is a huge difference between whinging and discussion. From the comments I've read here today it does not seem to me to be whinging, but rather a healthy debate about Nintendo's pricing structure for digital releases in Europe.

Re: Nintendo Download: 21st June 2012 (Europe)

PixelatedPixie

The price of games on eshop are becoming increasingly difficult to justify. Nintendo need to look at the market and set their prices accordingly. People can purchase games similar to Mutant Mudds on Steam or on their mobile device for a lot less. Hell, I just bought a brand new copy of Epic Mickey for £7.95. By all accounts Mutant Mudds is a great game, and I'll probably buy it, but for every person like myself there's probably several who would have purchased it at £5 - £6 but who wont at £8.10. I worry that the eshop pricing structure in Europe is undercutting sales.

The pricing structure in Europe also angers me because it takes away from the game itself. When people should be getting excited about playing a long awaited game, instead we're talking about the price. It's pretty dissappointing.

Re: Nintendo Continues Software Dominance in Japan

PixelatedPixie

I was considering buying Heroes of Ruin but, and this is going to sound pretty shallow, the game is really ugly. The character models don't look all that great, the game is littered with ugly textures and the frame rate was pretty bad in spots. I might consider it at a lower price point, but nothing about the demo really grabbed me.

Re: Miyamoto Talks Down Idea of 3DS Redesign

PixelatedPixie

Although conceptually the 3DS design is fine, I have serious problems with my launch day 3DS in terms of it's construction and it's battery life. The D-pad on mine really sucks, as does the right shoulder button, and of course the battery is terrible. My sister has a new 3DS and already the D-pad seems to be slightly improved and the shoulder buttons feel more clicky. I'd kind of hoped they'd announce an upgrade this year though so I had an excuse to buy a new one.

Re: Feature: Our Top Ten eShop Games

PixelatedPixie

I never purchased Dillon's Rolling Western because a) it was £9.00 and b) the combat looked repetitive. I've read NL's review but still wasn't convinved. Can anyone tell me if it's worth £9.00 and whether or not the rolling combat is repetitive?

Re: Feature: Our Top Ten eShop Games

PixelatedPixie

@ouroborous - I have to be honest, I don't think it was as difficult as everyone said. There were certainly sections like 'Doing things the hard way' which were a little cheap, but I didn't find overly hard.

Some of the user-created levels on the other hand were brutal, and not necessarily in a good way.

Re: Feature: Our Top Ten eShop Games

PixelatedPixie

VVVVVV is great, but better than Pullblox?

Mine would be

1 - Pullblox
2 - Mighty Switch Force
3 - VVVVVV
4 - The Legend of Zelda: Link's Awakening DX
5 - Donkey Kong ('94)
6 - Zen Pinball 3D
7 - Wario Land: Super Mario Land 3
8 - Gargoyle's Quest
9 - Art of Balance: Touch
10 - Kid Icarus: 3D Classics

Re: Review: Mega Man X2 (Wii Virtual Console / Super Nintendo)

PixelatedPixie

As GeminiSaint says, there are actually rooms in each stage in which you could potentially battle a Hunter. I personally thought the game did really poor job of giving the player information on how the Hunter fights worked. On at least two occasions I accidentally locked myself out of being able to fight all three.

Re: Poll: Which Colour Wii U Would You Prefer?

PixelatedPixie

I too would really like a nice scarlet red. Or maybe a dark green. Just how expensive is it to colour plastic anyway? Nintendo had shown so many beautiful colours for the Wii but hardly any of them were actually sold. I don't get it. People clearly dig having several different options. White and Black just seem a little dull.

Re: Nintendo to Offer Triple Layer of Miiverse Moderation

PixelatedPixie

I have to agree with James. There really needs to an option to opt out of moderation. I, like quite alot of people, am disgusted by the casual racism and general idiotic language used by many on Xbox Live. However, being an Irishman, I also like to relax with friends and drop a few F-bombs. I assume you only see messages from people on your friends list anyway, so what's the problem?

Re: Nintendo Download: 7th June 2012 (Europe)

PixelatedPixie

@Tate24

Too be fair, I don't think anyone has moaned. Being critical of a certain aspect of a game, in this case the visuals, is not moaning. Similarly, you're positive impressions of the game could not be said to be superlative. They're just opinions.

Re: Nintendo Download: 7th June 2012 (Europe)

PixelatedPixie

Just played the HoR demo. It was pretty fun and the loot and skills seemed neat (I played as the Gunslinger). I have to say though, that games looks absolutely terrible. The textures in spots are akin to those you might see on an N64 and even the character models and particle effects look pretty rough. Definitely not a looker this one.

Re: E3 2012: Transfer Wii Save Data and Shop Purchases to Wii U

PixelatedPixie

This was quite important for me for the following reasons.

18 x NES = £63
27 X SNES = £132.30
10 x N64 = £70.00
8 X Turbo Grafx = £33.60
9 X Mega Drive = £44.10
29 X WiiWare = £203.00
Total = £546.00 (roughly $845.60)

Having spent all this money on digital games I really didn't want to have them languish on my Wii (which I intend on boxing up once I've played Rhythm Heaven Fever, which is released soon in Europe under the name Beat the Beat). I still haven't decided that the Wii U is for me, but if i do, it's reassuring to know that these games will be coming with me.

Re: E3 2012: Watch the Nintendo Press Conference Live Here

PixelatedPixie

If it was there intention to sell core gamers on the Wii U, I can only say they failed. The decision to spend so much time on Arkham (a game which has been available for months on other platforms), Just Dance 4, and a Luigi's Mansion minigame (which is basically Pac-man VS) seems flawed to me.

I thought Pikmin 3 looked cool, ZombiU looked ok, and NSMBU looked...well...like a NSMB game. The console comes out in a few months time though, and if this is the best they've got for launch then I think will be taking a wait and see approach.

Re: E3 2012: Wii U Pro Controller Offers More Options

PixelatedPixie

This controller seems to have the two same percieved issues as the Wii U controller. Which are the symetrical placement of the analogue sticks, and the distance between where your left hand would naturally rest around the controller and where the D-Pad has been placed. I will of course wait until I've read further reports, or better yet tried it myself, before passing judgement, but at first glance it doesn't look anywhere near as confortable as the Gamecube controller.

Re: Game of the Month: May 2012 - Monster World IV

PixelatedPixie

@KoiTenchi

Yeah, MetalMario pretty much covers it.

The gameplay would be similar to Shantae in the sense that there is quite a lot of combat, the majority of which involves getting in close and dispatching enemies before you proceed. As Metal says, the power-ups are permanent so long as you don't purchase a replacement (which automatically supplants your previous equipment)l.

In terms of comparison, it would certainly be closer to Shantae than it would be to games like Mario or other left-to-right sidescrolling platformers. I don't want to get too niche here, but I would say that it's lineage goes back to 2D sidescrolling RPGs like Zelda II, Faxanadu and of course Wonderboy.

Re: Game of the Month: May 2012 - Monster World IV

PixelatedPixie

@KoiTenchi

I completed the game a few weeks ago. I wouldn't say that it's similar to Shantae. Now bare in mind, I've only played Risky's Revenge, but the most defining feature of that game for me was the Metroid-style temples/dungeons and the transformations (again, not unlike Metroid's power-ups). For me Monster World IV would be much more comparable to games like Wonderboy and to a lesser extent Adventure Island (which makes sense given that all three series have a family history). There are power-ups in the game but they're more along the lines of armor and sword upgrades which simply provide more defense or provide more attack damage.

Re: Game of the Month: May 2012 - Monster World IV

PixelatedPixie

I have to agree. Monster World IV is fantastic. My only gripes with the game were that the save points were too few and far between (which sometimes resulted in up to 20 minutes of progress being lost) and the later levels were a little too much like labyrinths for my tastes. That's me being nitpicky though, because overall the game was really enjoyable. The music in particular has really stuck with me.

Re: Feature: Games We'd Love to See at E3

PixelatedPixie

I'm probably going to get torn to pieces for both these statements, but here goes.

Sonic games are generally terrible and I think Yoshi's Island is vastly overrated. There. I said it.

If I was to pick games I'd love to see at E3 I'd pick Eternal Darkness 2 (Wii U), a new 2D Metroid (3DS), A sequel to Punch Out!!! (Wii U - perhaps implementing mechanics similar to those shown in the 'Shield Pose' demo) and a new 1080° or Wave Race would be pretty cool.

Re: Reaction: The Big Wii U Rumour Round-Up

PixelatedPixie

I can actually see the Gamer Card being a definite possibility. In UK & Ireland recently Barclaycard introduced their new payment option which incorporates a magnetic strip that has an adhesive on one side, allowing it to be stuck to the back of mobile phones. The strip can then be used to make payments via NFC. If Nintendo were to use a similar technology on a card, the card could then be carried in a wallet or purse and then placed on the Wii U tablet to update the system with streetpass data etc. I'm not sure if the range of NFC is sufficient for this to work though.

Re: Review: Art of Balance TOUCH! (3DS eShop)

PixelatedPixie

@James - yeah, the quirks are pretty minor in the grand scheme of things and hopefully most people won't experience these issues. Just thought it was worth me mentioning it.

@chewytapeworm - True, it can sometimes be funny to see the physics wig out. On a few challenges though it became pretty irritating, especially when you know that the way you're approaching a puzzle is valid, your execution is perfect, but the physics and rules established by the game just don't act as they should. All in all though it's still a great game.

Re: Review: Art of Balance TOUCH! (3DS eShop)

PixelatedPixie

I was a big fan of the Wiiware version and am enjoying this 3DS release as well. Still, I'm surprised the review does not mention the game's physics which can often be a little dodgy. There are certain blocks for instance which dont behave as they should. One block, which is a circle with four legs poking off diagonally, for instance has the uncanny ability to balance on one of it's legs even when it really shouldn't. There are also cases throughout where the rules of gravity established in the game don't quite know what to do, and as a result blocks will shake or vibrate until they fall, despite being perfectly balanced. There are numerous other examples of this type of thing. I still really enjoyed the game, but the physics engine could definitely use a little work.