So I got 13 out of 15 correct, yet funnily enough I knew the Scarecrow's Song was liable to be a trick question but decided against marking it as an actual song because it's technically NOT a song Link learns, nor does it appear on the status quest screen log for songs listed. Also the question regarding which enemy debuted in OoT should feature both the Lizalfos and Floormaster, given that technically Lizalfos did mark their initial appearance in OoT.
The question itself is misconceiving the Lizalfos enemy with the Geru enemy from AoL and the Zazak enemy from ALttP, for which yeah they sport similar characteristics to the Lizalfos, but aren't the same. This is like equating, for example, Chu-Chus from the cell-shaded Zelda games with Buzz Blobs from ALttP, LA, etc, or Bubbles with Wisps; they're similar but not the same.
So is there a reason why A Link Between Worlds is omitted from this list? The Master Sword makes an appearance in that game as well. Oracle of Seasons/Ages and Four Swords Anniversary Edition are understandable.
That last question is infamously wrong and is clearly projecting a confirmation bias on account of the author. The developers have stated multiple times that Breath of the Wild's placement on the timeline merely takes place at the end and that its up to interpretation. Also fun fact, the Japanese text of Breath of the Wild actually does not state that Rito lays eggs.
Seems like the context of this article implying him "hating" Navi as a character is being misconstrued for his "distaste" in the objectivity of spoon-feeding players with repetitive messages on how to overcome obstacles. From what I'm interpreting it comes off as being incessantly insistent that the player "gets the memo" on how to progress in the game, which doesn't have so much to do with Navi, as it is more so that it was an objective necessity for the player's convenience of understanding how to make progress in the game to the point where it comes off as being stupidly intrusive. He even states that people who didn't understand how to overcome certain barriers varied from individuals and so they needed a system to leverage advice painstakingly clear. Navi functionally was just simply the mouthpiece of the system Miyamoto hated, not that he hated the character Navi herself.
@gingerbeardman For clarity's sake I meant before publicly shared knowledge of an existing translation. Probably should have noted that in my previous post. The article initially came off to me as a hidden revelation of insight concerning A Link to the Past's development that no one was aware of because a full translation didn't surface until now, when translations of that interview had been done before this publication was ever known to the internet.
This interview has actually been translated before, albeit, with more lingual proficiency and less translation errors: http://shmuplations.com/zeldalttp/
You can also find this on Glitterberri's homepage.
I dunno, a Zelda mod over Link is impressive and all for the sole purpose of it being a Zelda mod, but I'd be lying to myself if I said I don't have mixed feelings about tweaking the core story elements to accompany this Zelda mod over Link.
I understand that Zelda having a spotlight of her own is much needed, but altering the whole story layout and framework for Zelda in BoTW seems a little overzealous and unnecessary for just a mod. I mean if its not broke why fix it?
@XenoShaun It is a severely underrated entry to the series, and an incredibly hard one at that too, but I agree that its quirky gameplay has some nice features and pretty intuitive combat here and there, even though I'm not really into RPG based gameplay.
Due to how insanely difficult it was though, I've never pushed through to finish the game, though I definitely would love to somewhere down the line.
I think people who are spoiled by the patented Zelda formula will turn a blind eye to this one; a major reason as to why its so underrated.
I've been aware of the original japanese text for this part of the game for several months now due to the hefty discussion topics over at the Zelda Universe forums. To put it all in a nutshell, the nuances between this and the official translation outline scenarios that are already relatively 'part of the norm' from what the series has shown "Ganon's" return (and/or emergence from Ganondorf) patterns to be.
The 'reincarnation' tidbit is referring to a form that doesn't assume Ganon's bestial form, because the classification of a "transformed" Ganon is resultant from pure hatred and Ganon is intrinsically born from Ganondorf who is the "reincarnation." Take Twilight Princess for example, in the execution cutscene the Triforce of Power resonates within Ganondorf and we witness what appears to be somewhat of a diminutive transformation into Ganon. The sages described this as "his abiding hatred and lust for power turned to purest malice" which is a phenomenon that goes hand-in-hand with "He’s an embodiment of hatred and grudge that arose in distant antiquity and revives again and again no matter how many times he’s destroyed."
The "revival" concurs with this to the extent that a.) Ganon is spawned from a DEFEATED Ganondorf (or in the case of Calamity Ganon a monstrosity that can extend its existence into "Ganon" after being defeated) and b.) that Ganon invariably resurrects/return throughout the course of history.
Comments 14
Re: Zelda: Tears Of The Kingdom Wins Best Action/Adventure Game At TGA 2023
I fully expected ToTK to take this award, so not much of a surprise. I think I was more so shocked aw2 snagged best direction from ToTK & bg3.
Re: How Well Do You Know Zelda: Ocarina Of Time?
So I got 13 out of 15 correct, yet funnily enough I knew the Scarecrow's Song was liable to be a trick question but decided against marking it as an actual song because it's technically NOT a song Link learns, nor does it appear on the status quest screen log for songs listed. Also the question regarding which enemy debuted in OoT should feature both the Lizalfos and Floormaster, given that technically Lizalfos did mark their initial appearance in OoT.
The question itself is misconceiving the Lizalfos enemy with the Geru enemy from AoL and the Zazak enemy from ALttP, for which yeah they sport similar characteristics to the Lizalfos, but aren't the same. This is like equating, for example, Chu-Chus from the cell-shaded Zelda games with Buzz Blobs from ALttP, LA, etc, or Bubbles with Wisps; they're similar but not the same.
Re: Zelda: Tears Of The Kingdom Gameplay Trailer Drops Tomorrow, 28th March 2023
Yes finally!! The time is upon us.
Re: Zelda: Tears Of The Kingdom Nintendo Ad Teases New Master Sword Details
So is there a reason why A Link Between Worlds is omitted from this list? The Master Sword makes an appearance in that game as well. Oracle of Seasons/Ages and Four Swords Anniversary Edition are understandable.
Re: Quiz: Are You Ready For Zelda: Tears Of The Kingdom? Find Out With Our Fiendishly Hard BOTW Quiz
That last question is infamously wrong and is clearly projecting a confirmation bias on account of the author. The developers have stated multiple times that Breath of the Wild's placement on the timeline merely takes place at the end and that its up to interpretation. Also fun fact, the Japanese text of Breath of the Wild actually does not state that Rito lays eggs.
Re: Random: This Might Be The Best Zelda: Breath Of The Wild Model We've Ever Seen
Wow that's actually really impressive! She must have a background in engineering or something.
Re: Zelda: Ocarina Of Time Could Be Inducted Into The Video Game Hall Of Fame
You'd think with how venerated Ocarina of Time is, that this would have been a no-brainer years ago.
Re: Even Miyamoto Doesn't Like "Stupid" Navi In Zelda: Ocarina Of Time
Seems like the context of this article implying him "hating" Navi as a character is being misconstrued for his "distaste" in the objectivity of spoon-feeding players with repetitive messages on how to overcome obstacles. From what I'm interpreting it comes off as being incessantly insistent that the player "gets the memo" on how to progress in the game, which doesn't have so much to do with Navi, as it is more so that it was an objective necessity for the player's convenience of understanding how to make progress in the game to the point where it comes off as being stupidly intrusive. He even states that people who didn't understand how to overcome certain barriers varied from individuals and so they needed a system to leverage advice painstakingly clear. Navi functionally was just simply the mouthpiece of the system Miyamoto hated, not that he hated the character Navi herself.
Re: Forgotten Interview With Miyamoto Sheds Light On A Classic Zelda Production
@gingerbeardman For clarity's sake I meant before publicly shared knowledge of an existing translation. Probably should have noted that in my previous post. The article initially came off to me as a hidden revelation of insight concerning A Link to the Past's development that no one was aware of because a full translation didn't surface until now, when translations of that interview had been done before this publication was ever known to the internet.
Re: Forgotten Interview With Miyamoto Sheds Light On A Classic Zelda Production
This interview has actually been translated before, albeit, with more lingual proficiency and less translation errors: http://shmuplations.com/zeldalttp/
You can also find this on Glitterberri's homepage.
Re: Breath Of The Wild Mod Finally Lets Zelda Forge Her Own Legend
I dunno, a Zelda mod over Link is impressive and all for the sole purpose of it being a Zelda mod, but I'd be lying to myself if I said I don't have mixed feelings about tweaking the core story elements to accompany this Zelda mod over Link.
I understand that Zelda having a spotlight of her own is much needed, but altering the whole story layout and framework for Zelda in BoTW seems a little overzealous and unnecessary for just a mod. I mean if its not broke why fix it?
Re: The Man Behind The Wonder Boy: Dragon's Trap Remake Would Love To Tackle Zelda II
@XenoShaun It is a severely underrated entry to the series, and an incredibly hard one at that too, but I agree that its quirky gameplay has some nice features and pretty intuitive combat here and there, even though I'm not really into RPG based gameplay.
Due to how insanely difficult it was though, I've never pushed through to finish the game, though I definitely would love to somewhere down the line.
I think people who are spoiled by the patented Zelda formula will turn a blind eye to this one; a major reason as to why its so underrated.
Re: Funimation Really Wants Goku To Join The Roster In Super Smash Bros
Keep goku away from smash.
Re: Translation of Zelda: Breath of the Wild's Japanese Ending Prompts Interesting Debate
I've been aware of the original japanese text for this part of the game for several months now due to the hefty discussion topics over at the Zelda Universe forums. To put it all in a nutshell, the nuances between this and the official translation outline scenarios that are already relatively 'part of the norm' from what the series has shown "Ganon's" return (and/or emergence from Ganondorf) patterns to be.
The 'reincarnation' tidbit is referring to a form that doesn't assume Ganon's bestial form, because the classification of a "transformed" Ganon is resultant from pure hatred and Ganon is intrinsically born from Ganondorf who is the "reincarnation." Take Twilight Princess for example, in the execution cutscene the Triforce of Power resonates within Ganondorf and we witness what appears to be somewhat of a diminutive transformation into Ganon. The sages described this as "his abiding hatred and lust for power turned to purest malice" which is a phenomenon that goes hand-in-hand with "He’s an embodiment of hatred and grudge that arose in distant antiquity and revives again and again no matter how many times he’s destroyed."
The "revival" concurs with this to the extent that a.) Ganon is spawned from a DEFEATED Ganondorf (or in the case of Calamity Ganon a monstrosity that can extend its existence into "Ganon" after being defeated) and b.) that Ganon invariably resurrects/return throughout the course of history.