Comments 15

Re: Nintendo's 330M+ User Accounts Will Be Foundation Of "Lasting Relationship With Consumers"

Odined

One account used also for future systems does not automatically involve BC. It is easier that way but not guaranteed. For company it means more precise data from play -> more data about what kind of games should be developed. E.g. for development of DLC is really important to know also playtime and type of walkthrough. This data are part of saves and that is why cloud saves are so important for companies.

Re: Best Fire Emblem Games Of All Time

Odined

@Vyacheslav333 with every translation comes also decision how much you want to include not only the words but also the context. Problem is that context comes also with deep understanding of culture. And for this culture I don't mean only history, but also traditions, puns, honorifics, customs, etc. It is almost impossible to translate all these layers. Yes, it may happen that something is lost in translation and not according to your expectations, but for most of people does not have knowledge of entire culture of source material. So I am okay with it and to be honest I have not feeling of something missing in FE: 3 houses/hopes or XC 1/3. I had it definitely in TMS #FE Encore, but overall it was only an itch, not something that struck me to the head. So I wouldn't call it disease. It is just decision of translators how to make source material the most accessible to target auditorium. I only presume that you never translated something for larger group of people because if you did, you would know that every translation is only a compromise between authors' meaning of source, translators' understanding of source and your understanding of both. I know only a few translators that were on par with originals or better.

Re: Xenoblade Chronicles Dev Monolith Soft Provides Employee Headcount Update

Odined

Interesting to see for various reasons.

A) so many artists. Wasn't expecting that but it makes sense after a thinking because most of graphics is done by artists. Programmers work on interactions of models.

B) testing. I suppose that testing is listed as 'other development' so it means that it is only automated. I am still interested in more details although I will never get them .

3) planning. Not sure about correct translation but for me it is quite good description for most of management work.

Thanks for this info. It is nice to know something like this about whole development of games.

Re: Review: Blade Runner: Enhanced Edition - A Cyberpunk Classic, Compromised On Switch

Odined

@NintendoWife sad to hear about state of TV. And TV programs are easier to archive, because you need only one label per medium. With source code of software it is much more complicated because older programming languages didn't even made possible to separate assets from code itself. So you have one big mess of assets and code of describing how they interact. And with no or missing documentation there is also high probability that you don't know how to separate them. And fast evolution of programming languages also doesn't help.

Re: Review: Blade Runner: Enhanced Edition - A Cyberpunk Classic, Compromised On Switch

Odined

@NintendoWife losing of original assets is more common than you think. In this case we are talking about times when original assets were not stored somewhere in cloud (1997) simply because of hardware limitations. Few years later was Westwood bought by EA and moved also physically. This also did not help. Similar problem with missing assets had e.g. Diablo 2 (which was released later).

Re: Review: Shadowrun Trilogy - A Fantastic Trio Utterly Let Down By Shoddy Ports

Odined

@HeadPirate Interesting point of view. As a QA I agree with you because it simply is not possible to verify everything and every found issue prolongs the development.

As a customer I hate this state. In PC world fixes and updates are quite common. In console world it is not like that and especially in older ports. KotOR 2 is another good sample. Currently it is not possible to finish. As I know Aspyr I really don't think that they will be able to fix the issue.

Indie games is another topic for debate. Look at smaller indie game Football, Tactics and Glory on NSW and on PC. On PC it has 2 DLC and actively communicating dev team. Creoteam as publisher? First release is the last one and there won't be any work done further. From business perspective I understand it. From customer perspective I hate it.

My solution? Nintendo should improve refund policies (I know, not gonna happen) and make it easier for devs to create new versions.

Re: Review: STAR WARS: Knights Of The Old Republic II: The Sith Lords - Always Two, There Are

Odined

@relinqued Obsidian has less talent than Bioware? Only if you mean from technical side. Their QA has always sucked. In this case it seems more like issue from porting because patches (with only technical fixes not adding story) came in years after releasing the game. There was only 1 game I ever encountered and played which had so many fixes: Vampire - Bloodlines. I only hope that with fan-made mod will come also technical fan-fixes.

If we are speaking about story-telling and characters Obsidian is in top 3 companies who can make cRPGs with entertaining story and believable characters with understandable motivations. Other studios who could do that are old BioWare, Larian and CD Projekt Red.

Re: Nintendo's eShop Experienced Outages Over Christmas (Again)

Odined

@Tourtus it is actually quite common to host services and also for big players. AWS is not only provider for servers (which you need for storage and computing itself), but provides also know-how for other parts (load balancing, back-up, etc.).

About Win XP: doubt it, because servers like that usually uses custom OSes, probably Unix based because of easier control over system resources.