
Harebrained Schemes' superlative Shadowrun Trilogy first released back in 2013 after a successful Kickstarter campaign that saw its intriguing cyberpunk-meets-fantasy world drop onto PC and mobile devices. Set in the same universe as the long-running Shadowrun tabletop RPG series, this is a trio of games that take place in a delightfully atmospheric near-future world where elves, orcs, dwarves and humans live side by side in a complex and troubled society.
The first entry in the series, Shadowrun Returns, wastes no time in blasting you through its simple character creation suite before plonking you down onto the rain-soaked streets of 2054 Seattle where you'll indulge in lots of well-written conversations with a cast of interesting NPCs whilst engaging in delightfully breezy XCOM-lite style battles. Yes, that's right, breezy. One of the main draws of Shadowrun Returns, and one of its biggest surprises given the genre, is this quick and easy breeziness that filters through every aspect of how it conducts itself. It gets to the point quickly, funnels you through its linear story and world without wasting a second of your time, makes upgrading and purchasing gear a doddle, and the whole thing is done and dusted in around about ten hours.

Basically, if you've ever fancied getting stuck into the likes of Divinity: Original Sin 2, Pillars of Eternity, or a similar style of tactical RPG, but felt they were far too complex or time-consuming, well, Shadowrun Returns could be right up your street. It may be a rather abrupt experience in some respects — and a fairly easy one as far as this genre goes — but it's also been made with a careful eye for detail and an innate knowledge of what makes these sorts of games tick.
The same goes for both Shadowrun: Dragonfall and the final entry in the trilogy, Shadowrun: Hong Kong. Although both of these later entries almost double the running time and bolster the core of what's found in Shadowrun: Returns by giving you more freedom to explore their delightful hub worlds and take on side missions as you see fit, they are essentially more of the same. They're games that don't outstay their welcome, get you fired right into their combat and narratives as quickly as possible and, as a result, they're perfect for newcomers to the genre that also possess the ability to keep RPG veterans absolutely transfixed.

All three games feature essentially identical combat, with Dragonfall and Hong Kong making a few changes here and there, most notably in that you take control of a team of shadowrunners for their duration rather than hiring random nobodies, which helps in adding a little more tension to proceedings. There are also a few new mechanics such as ley lines dotted around arenas that give magical attacks a boost, and Hong Kong introduces the ability to surprise attack groups of unaware foes. But besides this, it's pretty much a standardized experience across the board.
In terms of narrative, where Shadowrun Returns tells a short tale very well, its sequels introduce more meat, giving you further opportunities to flex your conversational muscle and reap the rewards of pumping your karma points — which you'll earn for completing missions — into skills that give you access to more dialogue options and let you avoid combat scenarios entirely on a few occasions. If we had to choose a favourite from the trilogy, we'd have to go with Dragonfall, as its depiction of a near-future Berlin and the story that follows as you attempt to avenge a fallen comrade and get to grips with the resurrection of a legendary dragon, is the most well-rounded and best-paced of the bunch.

Shadowrun: Hong Kong isn't far off the pace, mind, and it's only in a mid-section that gives you a little too much freedom to wander off for the sake of padding things out, alongside some unnecessarily long-winded conversations, that it holds itself back from reaching the same heights as its predecessor. Taken as a trio, though, the Shadowrun Trilogy is, quite simply, superb. This really is one of our favourite RPG franchises and a series we have many fond memories of playing through when it originally released.
It's not all perfect, mind, the combat here is fairly simplistic in how it goes about handling its cover system, you can't control the in-game camera during fights, which makes for the odd, awkward angle, and all three games feature Matrix hacking sequences we'd sooner do without. However, for the most part, these are highly enjoyable adventures whose mechanical failings are more than smoothed over by stellar writing and world-building.
Of course, being fairly old games that we originally played on our mobile phones, we weren't in the slightest bit concerned about the quality of the ports here and were simply looking forward to diving back in all over again on Nintendo Switch, which turned out to be a big mistake. Yes, for reasons that we can't for the life of us begin to understand, what we've been served up here is a shambolic trio of ports that seem to struggle to run at all on hardware that's more powerful than that on which it successfully launched almost a decade ago.

Shadowrun: Hong Kong fares the best of the three games here, not suffering from the constant frame rate and stuttering issues of the other two entries, although it does retain the overly long loading times and frustratingly slow and sticky menus/button interactions. However, both this final entry and Shadowrun: Dragonfall have shipped with a rather serious bug that sees both games completely freeze during sections that use the Switch's internal keyboard to enter passwords and other information. These bugged sections, some of which are critical to your campaign progress, resulted in us having to repeatedly reboot our games and, in some cases, lose an entire mission's worth of progress in the process. Furthermore, we found no resolution to the issue other than just reloading repeatedly, desperately switching between docked and handheld inputs until we finally, randomly, got by.
It's not ideal, and it makes recommending this compilation — a trilogy of games that we adore — very difficult. If you've got the patience of a saint, you may be able to put up with the constant performance issues, frame rate problems and that bug that sees your game freeze up entirely, but otherwise this is a case of an experience best avoided until a patch drops to remedy the most egregious issues.
Conclusion
The Shadowrun Trilogy is a superb trio of RPG classics that we were psyched to get stuck into all over again on Nintendo Switch. However, constant performance issues, including stuttering frame rates, long loading times, unresponsive and sticky controls, and a serious bug that freezes your game entirely at points, means that this is a series of ports we find it very difficult to recommend picking up as things currently stand at launch. Let's hope there's a significant patch on the way ASAP as these are games that deserve to be played by as many people as possible.
Comments 51
If a developer is going to take on the job of remastering classic titles such as these, you would think it's because they have a love for the games. But then releasing said games in a state such as this, gives the impression they only care about the profits.
In what other industry is it acceptable to release broken products? In my view, there should be laws against publishers releasing games in this state.
I was plotting on getting these for Switch just to have them even though I already have them both on Steam and GOG through Humble Bundles and what not...but the shoddy performance means I'm just going to play them on my Steam Deck.
Please update us if a patch drops!
I am running out of patience with broken games. If I buy a broken product at Walmart, I can return it to the store - Walmart takes responsibility.
If I buy a broken product from Nintendo, screw me I guess? Kotor 2 is literally unable to be finished due to several bugs. Either Nintendo must play test releases to see if they are of decent quality, or they must take responsibility and allow unlimited returns.
This isn't surprising at this point. The Switch just seems to have a real issue with using unity to make infinity-like games, while the infinity engine itself runs like gold.
@OorWullie
Your "love of the game" has exactly nothing to do with how much time and money you'll have for the project, and how compatible the engine is going to be with current hardware.
You really have no idea what 99% of the problems you are going to encounter are until you're about halfway into the port. What isn't obvious if you've never worked on a game is that often problem are subtle, only showing up in a fraction of usage cases, and often they are simply unresolvable. Unity, for example, has problems deallocating memory on the switch, so years into the project you might reach a level of complexity where your game is slowing down and crashing because you've run out of memory. You can not fix that. Period. Unless you build the game from the ground up with tight control of allocation, something that's basically impossible in a port, you simply can't change the Switch memory architecture or the fundaments of the engine.
So at that point, what do you do? Fire 100s of people, cost your investors millions and tank the company? You can't just create more money out of thin air, and no one is going to invest in your game that has an unfixable bug. You release the game in it's "best" possible state ... that's really you only choice. So read the review and don't buy it, and don't pre-order games ... but beyond that, assuming this has something to do with a dev team who just doesn't care about releasing a crap game is silly. That team isn't a thing, outside of people making games that are clearly scams from start to finish.
There is a great series on Ars Technica called "War Stories" if you want some insight into what can happen. It's about developers encountering problems and either overcoming them or having to accept there is no fix. An excellent example is the one on "Elemental: War of Magic", where late in development they discover a game-breaking bug which they assumed would have an easy fix, but after shipping the game discovered that no fix was possible.
https://arstechnica.com/video/watch/war-stories-elemental-war-of-magic?c=series
Not just Switch with technical issues, just watched ACGs review and he says tech issues and bug plague other console versions also.
So not just a bad Switch port but all around poor console ports.
Well that’s disappointing to read. I had intended to get this physically and still may if they patch this in time. I’ve never played all of these but loved the first game.
@moodycat I love me the hell out of SwitchUp. Mark and Glen are fantastic. The one thing that bugs me about their reviews is I feel they are too soft on criticizing games. They routinely score games 15-20 points over the consensus. In fact I don’t know if they have ever scored games below the consensus. At the same token, I’ve run into my disagreements with NintendoLife’s reviews as well (MLB The Show scoring below any console version on PlayStation despite being on par with PlayStation 3/PlayStation 4).
EDIT: I’m watching the SwitchUp review, it seems to be running fine. I wonder if some of the technical issues are resolved with a day one patch.
see the price and like wtf your kidding. Then see the port is a ffffffffff up your like your kidding there was error in the price its 3.99
Ah nooo… really wanted go get these games portable….
A shame the devs. didn't optimize the console ports better. No reason these games can't run fine on Switch. Hopefully patches are in the works.
@BeautyandtheBeer The Series X version is much, much better than this, but it does still have bugs, freezing issues and so on. A shame.
I WAS gonna say that today’s another great day for games...and then this had to ruin everything.
Meh hopefully the superior Super NES and Sega Genesis versions arrive on NSO someday.
@HeadPirate Interesting point of view. As a QA I agree with you because it simply is not possible to verify everything and every found issue prolongs the development.
As a customer I hate this state. In PC world fixes and updates are quite common. In console world it is not like that and especially in older ports. KotOR 2 is another good sample. Currently it is not possible to finish. As I know Aspyr I really don't think that they will be able to fix the issue.
Indie games is another topic for debate. Look at smaller indie game Football, Tactics and Glory on NSW and on PC. On PC it has 2 DLC and actively communicating dev team. Creoteam as publisher? First release is the last one and there won't be any work done further. From business perspective I understand it. From customer perspective I hate it.
My solution? Nintendo should improve refund policies (I know, not gonna happen) and make it easier for devs to create new versions.
I think this'll remain on my wishlist until the devs extensively patch it. Kind of the GTA "remaster" level shoddyness here. What a shame, what it could have been. Cheers for the review
@OorWullie Sometimes you gotta push a product out early, hope it sells, then use the profits to fix stuff like this. Games are mainly a service now, after all.
@Serpenterror Yes because renting them would be so cool!
@OorWullie They may love the games, doesn't mean they love the platforms they are asked to support. It would be a lie to say the Switch is universally loved especially when asked to backport to a machine they may not have been planning a release for with the original product. Not that this was the case here. Additionally the Switch audience has been far more receptable with the shipping of broken products thanks to their demands through out the life of the system to have lower quality ports of higher end games brought to the system. If its too broken devs will fix it, but leave it just broken enough that they don't have to expend to many resources and just take the extra cash off the table.
Long story short, don't expect consistency for support even for beloved titles. Either an executive who doesn't care or an engineer or producer who just can't be bothered to be kept from their family any longer than they already have will usually shurk the platform unless they themselves plan on using it. Given the rise of steamdeck those same devs will likely put more time into the PC version as a result if they absolutely must have portability.
@Odined I feel you man, and in a prefect world ...
But you just have to accept the reality of it. What's "Nintendo improved refund policy" look like? If you buy this game online, Nintendo gets $10 and Harebrained Schemes gets $20 (The physical copy is even more complex, with the retailer, distributer, logistic partner, publisher and developer all getting a cut). That happens instantly. So ... I guess Nintendo COULD give you that $10 back, but that's hardly going to discourage poor releases given that's had zero impact on the developer or publisher. It just punishes Nintendo for having a customer friendly policy. It would also SUCK for anyone buying physical games, as such a policy would simply be impossible, given all Nintendo makes off a physical sale is the licensing fee.
Should Nintendo force anyone on their platform to agree to a refund policy so they can get the other $20? That's MS and Sony's dream come true, as all major players stop developing for Switch immediately.
Steam has a interesting "fix" where for small developers the funds are in escrow for 24 hours, so %100 can be refunded if the request comes in quickly ... but that's NOT true for major studios (who would never, ever, agree to it). Instead, when Steam refunds you a game like Cyberpunk, they just eat the cost and CDProjectRed still makes full profit. So again ... in no way a deterrent.
And I mean ... that's just the initial point again. Sometimes systems are just broken and you can't fix them. The ONLY way to mitigate this is to not pre-order games, find an impartial technical review site you like (like Digital Foundry) so you know before buying if the game is a technical failure, and don't buy bad games.
Damn. I was so excited for this. I even wrote harebrained to hear more about how the controls work on console.
What a shame I was hoping to play these on Switch but I guess I'll have to make do with Steam Deck now and like I mentioned before I'm really not that impressed with it.
@moodycat I like Switchup too but I don't see how he's any better than the guys and girls here. He's just speaking about his own personal experience with games like everybody here does.
@OorWullie Great point about how it should be unacceptable to release broken products. This suggests that there is something very wrong with the whole obsession with “release dates.” I know from friends who work in the games industry that predetermined release dates are a major source of problems including crunch and shoddy quality control.
Ouch. I will wait on a patch.
Yeah screw this developer. I remembered I bought it on android a while back and went to check it out again. Yeah well apparently it got pulled from the play store a few years ago, the dev said they would work on a fix and never did. Just abandoned it and took your money.
@SteamEngenius Hopefully digital purchase/download of NSO games will happen on Switch someday.
I wonder if this bundle is on the new Steam sale....
I'd love to get this on Switch, but the ports are always crap.
Damn, I was really looking forward to this. Massive disappointment. I guess I can get them on Steam, but this seemed like a perfect game for the Switch.
"Poor ports"
This is going to be par for the course for most Switch releases moving forward until we get updated hardware.
It's part of the reason I picked up an Xbox Series S. I don't trust anymore the Switch running most modern titles.
Heck, it struggles to run freakin' Fall Guys, for chrissakes.
@kingbk Hardware is irrelevant to the quality of ports. It's only ever down to optimization... the companies that can't be bothered to optimize Switch ports are unlikely to put any more effort into Switch Pro or Switch 2 ports.
Anyway, this really isn't surprising. HBS is terrible at optimization and even worse at support. The mobile port of the Shadowrun games mentioned in the review? Yeah: it doesn't exist any more. A minor iOS update broke the game and HBS just abandoned it.
@RubyCarbuncle Are you saying you're not that impressed with your SteamDeck? Happy to buy it off you 😆
@HeadPirate Agreed, but returning should be an obligate police, not optional. Yes, should have some control to avoid people buy, play until the end and return. But a product without minimal pratical quality (it's not tight to the efford or capacity of the professionals, but the product itself) should not be allowed buy the store or the store accept returnings
And here I thought the trilogy was going to be the safest preorder bet around. How silly of me. I should've just waited and played it on Xbox Game Pass but the portability of it sounded appealing now that the mobile games are no longer available. Fool me once, shame on me. Fool me twice, well crap, I guess I'm just a fool.
I'll just play on Xbox with the gamepass instead of BUYING them on Swtich. Their loss.
I didn’t preorder this because I had a feeling it would be one of those games that (to a layman) inexplicably can’t run on switch. Oh well. I’ll keep checking for patches and updates, I have the option of getting it on PS5. I enjoy tacticals and I’ve always loved Shadowrun for Genesis.
Man these games just look bad to me. Just get xcom. Simples. Ignore these
Always curious on how people think bad ports such as these is the fault of the hardware and not the developer. There are games on Switch that run fine that are objectively bigger in scope with better graphics. There are games that run poorly or have bugs/crashes on Playstation, Xbox and PC and no one blames the hardware then. And in this specific case no should either.
@Mando44646 that’s why I only bought a game after reading some reviews, thanks people who making reviews.
@Doctor-Moo sadly, I've heard developers say that without release dates, games would be in development in perpetuity. I'm not sure how true that is, but i can understand how there needs to be a happy medium, where games aren't released until in playable, finish-able state, at minimum.
@KryptoniteKrunch i think games made with unity engine are the problem. Those games u are thinking about that are ported well, aren't made using unity engine.
@tuanis I mean it's ok but for the Price I was expecting more,. It's only 800P and 60Hz refresh rate for a start and considering the fact I game with the NVIDIA RTX 3090 I just prefer that.
@twztid13
"Release dates" are not a thing in game development, this is a huge misconception. No one sits around coming up with an arbitrary date to tell people to get the game done by. Instead, all the team leads get together and come up with the day they will have to stop paying people, based on either the companies total assets or the project budget. You hand that day over to logistics and marketing, and they come up with your "release date" based on historical data and production realities.
If you work for Nintendo on a flagship project, then you can probably go ask them for more money, but for the most part an extension just isn't an option. In fact, when a small project pushes it's release date back it's generally because production is going great and your first deliverables are impressive enough to attract additional investors, not because the game needs more work.
As for "no due date no game" ... really comes down to management. If your team has a good PMP who is keeping you to scope and constantly demanding deliverables you don't need a hard, set completion date to be productive. If it's more free-for-all ... yeah, you tend to try and re-invent the wheel and rewrite the engine when giving an open date, leading to a whole lot of nothing getting done.
I was 100% about to buy these. I'm disappointed to hear about the performance. I guess I'll keep my eyes peeled for patch info.
@Dualmask If it is handheld you're after then I guarantee these will play much better with the Steam Deck's track pad mouse than they would on Switch anyway, regardless of performance issues. I was really pleasantly surprised at just how well Grim Dawn controlled on Steam Deck with the right track pad controlling the pointer.
Removed - unconstructive feedback
So i preordered this based on switchup's review and i gotta say im never watching another one of their reviews again. im playing shadowrun returns and encountered a bug about 3 hours into the game that just makes it impossible to progress. the system doesn't freeze, game doesn't crash, it just asks me to press + to continue and it doesn't respond to any input aside from home and screenshot. i thought this might be a random bug so i reloaded my save played through the battle 5 more times, each time it locks up in the same place. so i tried playing through the game again up to that point as 2 other characters (about an hour if you just mash A through all the dialogue), each time same result as well. hell playing as a decker is impossible for me as the game won't let me exit the matrix after completing it, either it wont let me click the interact icon or it won't load the battle if it does let me click. tl;dr awful lazy port, just go buy it on gog, the trilogy is on sale atm for like $15
I love these games but that price with bad performance... Hard pass.
I'm playing through Returns now on series x. No bugs but the combat is too basic and the linearity is completely against a pen and paper rpg adaption. It's still very compelling, I'm tossing up quitting Returns so I can move on to Dragonfall. A 10 hour crpg isn't worth the effort imo
I Played and really enjoyed all 3 of these games ages ago, so I hope the bugs get fixed and the review gets updated with better scores. That way everyone wins .
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