This is NOT cloud. Understandable at reveal to question on but this Is such a poorly written mess of an article I have to wonder how it got past the editors.
Hello Games wouldn't have to make a blog post about their triumphs in porting to Switch is it was just a cloud version. Furthermore the released trailers have no disclaimers around cloud.
Huge drop In quality since Jon left. Holy ***** this site sucks
Ethan carter is so underrated, it's a great game that looks and performs wonderfully on Switch, yet it still takes a back seat even in listslike this one!
Instead of framing this as 'Nintendo' doing something 'to' people, this is clearly people breaking the TOS, hacking and having their stuff deleted. So tired of these clickbait headlines. You break the rules of an online enabled game and you may get away with it. But if you don't that's on you.
@carlos82 3rd parties aren't going to do that just for Switch, but we'll get both. Nintendo games like BOTW2 will certainly take full advantage of the hardware , but it's nice to get the multiplats as well.
A patch went out this morning and it's been fixed less than 12 hours. It was the 'free' patch that broke the game as I haven't bought the Frontier Pass yet and had the same error message reported earlier today. It's fixed now.
Beautiful game, great story. Possibly one of the most well ported games in the walking-sim subgenre on Switch.
Team Bloober's Legacy of Fear & Observer seems more popular, but The Vanishing of Ethan Carter is a technical marvel. The release wasn't well covered by 'influencer's and seems to have slipped under the radar when it released last summer. Technically, it seemingly runs at 900 to 720p docked, and at a very decent 30 fps locked or 40-60fps unlocked with a beautiful haunting scenery, streamed assets (no loading screens outside the initial load at bootup)
Playing the game on PC then jumping to Switch, the trade offs are obvious, but my god, this game is beautiful.
Just look at this PS4 vs. Switch comparison. https://youtu.be/fq3oRAd0C_4
Particular kudos for the fully 3D modeled animated leader screens that are nearly identical to the PC verison save for lack of AA and some obviously cuts to quality of the models. The iOS version is just a still picture due to the games being designs to rum on 2GB iPads originally.
This is a shameful review. It is clear from the review the reviewer is reviewing the game half heartedly, describing moving around the map as 'awkward' (you move around like any city builder) with the coup the grace being 'performance' issues. It is also clear had he reviewed the PC version the score would be equally low. The reviewer simply did not enjoy the game, which is a shame
It is correct Switch has fps drops, mostly when you are in free'camera mode trying to take in the sights, not actually playing. But the core game is there, and not only that, it is perfectly playable. There are people with 100k pop cities already. It doesn't stop being playable anywhere near where a normal person would experience it.
Please send this game to someone else to re-review. Absolutely shameful to skbdoanad on a great simulation game coming to Switch and cucking up a review this badly from am amateur. I noticed Nintendo Life gave Doom a 8/10 last year. Well Cities Skylines is the Doom for simulation fans. The impossible port, with obviously sacrifices that still retains the full phat PC experience on Switch.
Anyone know if they have Nokia booked beyond 2015? This year's championships and last year's Smash tourny seems like ways for the company to cheaply utilized the pre-booked theatre space since they had moved away from the press conference format to digital presentations. So if their lease is up, I worry we may not see any tournaments around E3 again. I hope that's not the case but Nintendo can be very frugal, to a fault.
I really liked Bookstore Dream and Publisher Dream, those were DSi games that released late in the cycle and tapped into a pretty big hole in terms of simulation style games on the 3DS.
I think a comedy movie with Kalinske as the protagonist could work as a film.
I wonder how Nintendo will be portrayed in that movie. Given the focus is on Sega America vs. Sega Japan rivalry, I assume it would be easier for the film to focus on that, with Nintendo as a peripheral player.
The visuals need a bump. The trailer had too much green and uninspired castle /brick textures. It's lacking a bit of ooomph.
Granted the franchise has rarely traded on visuals given it can get quick hectic with lots of enemies and the focus is to put as many enemy soldiers on screen as possible, it still needs to look presentable.
Ok honest question, what game would require 1 hour to demo?
It can only be 1 of two things
1) A major internal game that is complex and has mass appeal - This will be what I call the unknown 'NFC' game which uses the figurines (basically Nintendo Skylanders)
2) A major third party partnership around 1 game -This will be what I call the COD bomb; but if that happens I would assume there will be more than 1 game announced, but the focus will be on 1 game.
Stuff like Metroid / Advance Wars are fan favorites but I feel have limited appeal and work better as 5 minute reels than having an entire hour to itself.
Metroid will tickle the couple of hundred thousand Nintendo fans who will buy it day 0, but I don't think it's even a million seller anymore. They can launch a game like it and rebuild its brand by actually having a good game.
I am half hoping it's a major exclusive/partnership; COD on 3DS could be huge holiday seller, especially if Activision gets the VD-dev guys to do the 3DS version?
Given the sales weakness of the Wii U, it is hard to say the GamePad is a success, but certainly it's something I've come to enjoy quite it bit.
The pad is on its doc next to my PC and I can turn on my Wii U quite comfortably and glance over.
The technology is quite interesting and knowing Nintendo,i can see this kind of streaming tech be deployed in future consoles. It could also work as a wearable/non wearable tech.
Carry a 3DS sized unit around, but it will stream the video and audio into a smaller device, maybe just a glass screen, or a small watch like screen.
Why is the GC version running on the N64? Or more importantly why would Nintendo go to the trouble of putting OOT into a N64 dev cart in 2003 when presumably they were porting the content for the GameCube.
It's possible a former N64 Dev has an old 512 MB N64 development flash cartridge and managed to hack the GameCube Rom into it? It sounds fishy.
Most of the analysis here and elsewhere is wrong. Power is not the issue, they simply had no clear vision.
The unceremonious killing off of Wii services like forecast channel and check mii out channel essentially severs what little connection Wii had to the Wii U. BC is fine and good, but if you're a consumer concerned about services, you're not served at all.
Keeping in mind 1 person made it, it doesn't look great.
Low poly models, not even great looking desgins by non-Zelda standards. Seems like the assets were for Wii level platform with a sheen of UE4 shaders.
The zoom into the inner sanctum with the Master Sword is awkward and ugly and the lighting in there, including the shape of the light falling on the sword looks all wrong.
I have been enjoying Circle's 'Dream' series of games. They're relatively well made and approximates Kairosoft's 'Story' games, often with streamlining that makes then a little less irritating to play (Publisher Dream comes to mind)
1 hour in, just in the intro bits. I am painstaikingly reading the text and using my imagination to get into the game.
It's so weird because there are fairly competent graphics to go along with it. Yes, they look like those RPG tokens you move aorund, but the setting and ambience is something you can't recreate in a tabletop where invariably, you'll see the table!
I also love the gradient blue sky, reminds me of FFT. They could have easily put in a sky texture to make it seem more real, but instead we get the gradient backgrounds, which signals the visuals and the models exist in a kind of pseudo-real limbo, a kind of virtual tabletop world.
Some games have spotpass features, so I wonder if there is a WiiConnect style functionality updating miiverse postings and the link stored on memory while the system is powered down.
Unlike the Wii however, the LED goes from Blue to Red. As we know, Red for Wii means, plugged in but no Internet WiiConnect functions. There's no intermediary Orange LED indicator with the Wii U.
The background in that video looks like the Dark World/Golden Land painting with the Triforce as the sun, except in this game, it's just a golden triangle.
To be fair, lots of doomsayers have given themselves an 'out' by saying it will do fine this holiday and it's all about the long haul.
So no matter how well it performs this holiday, they will be unimpressed. Besides, there's also the bonus for them to 'doom say' the holiday sales if its softer than expected.
@Sony_70 I absolutely want to see accounts to be migratable, because I would be unwilling to do much DD otherwise.
That said, it's pretty clear Miiverse, Wii U eshop purchases attaches sales to NNID profile and not the console. So I think it's technically feasible to allow it down the road. Even if it is not as easy as steam.
Over-reactions about the current lack of profile migration aside, the NNID thing seems to be working really well.
I was half panicked when I couldn't find my CLUB NINTENDO registration for my Deluxe Wii U, only to find out it had already liked my console to ClubNintendo when I signed on-to the eshop.
Miiverse is a lot of fun too. I think, ironically, what Nintendo Network is missing now is scope. If they can get it on to 3DS within the next 12 months as well as PC, and maybe even the Wii, Nintendo Network will feel much more like a platform.
Right now, it's not really showing anything great yet!
Really addictive and a greaft riff on Kairosoft's titles without it being a straight copy with a very pleasing visual style also reminiscent of Kairosoft's work.
Given CIRCLE Ent. does like to iterate and sequelize, I wouldn't mind seeing their take on Game Dev. Story, perhaps about game developers who make games for digital platforms.
I have an issue with the selection "No, I don't mind paying top dollar for quality" While I voted No, i understand I'm not always paying for quality.
Nintendo can, if they wanted, continue to release their games at $50. I think that is infact what happened on the Wii. But having set that price themselves, 3rd parties have no choice but to follow or lose sales because they were pricing too high. (AFAIK, Nintendo does not have a hard and fast rule on pricing of games)
So $60 is I think the bare minimum Nintendo could afford to go with this time or risk alienating 3rd parties who expect the $60 to recoup their dev costs, even if it is a multiplat port of a HD game, they still expect $60 as this is how they will plan their revenue projects. X million units sold over all HD consoles at $60.
I'll be honest here, few of the launch games are my cup of tea. A few, like ZombiiU, and Rayman Legends I can rationalize as something I will play once I have the Wii U.
With with Nintendo still holding back on how their on-line/accounts system will work and carefully holding back their big guns for a 2013 announcement, presumably to blunt some of the PS4/720 hype and also not to frontload too many of their IPs too early leading to years of waiting, the only major reason I'm interested in the Wii U right NOW (like right this second) is the Game Pad and NintendoTVii
You know what, if you think about it, they didn't show that much more. Bayonetta 2 was the megaton. The renamed P-100 and confirmed MonHum for 3DS in the west. The other notable gains was MonHun U on Wii U with 3DS connectivity/save transfers and cofirmation of BLOPS2.
So what did they do right?
1) They showed fans a vision. NintendoTVii was very much an appetizer to say "we're serious" about this. I was browsing the big game forums and I could tell there was an undercurrent of concern from people who really aren't fans of Nintendo. The NTVii concept is already much more real that Microsoft's efforts and actually put them into a position to defend against other TV settop box solutions.
2) Bayonetta 2 and MonHun U gave people something to look forward to past 2012. They can't overdo this as they did with the N64 when their heavy hitters like Zelda was announced years in advance and we pretty much followed its dev process during each conference, but up until now they didn't give us anything to look forward to in 2013. I hope they drop a few more games between now and TGS and the launch in November.
Just bought this and it's exactly like Kairosoft's GameDev Story and other 'Story' games in structure.
Visually both also look similar. Surprisingly addictive. Hearing the cash register ring or having all your stock sold out is a great experience.
Inventory management is the name of the game here. You have staff but they are just units you hire, can't be trained. You need to buy shelves and racks to house your books and magazines, but placement does not affect traffic.
But if your store is reasonably popular enough, you will sell out daily, and restocking day to day won't be enough. You can buy more stock but it takes more days. In fact, 3-4 day shipments gives you the most stock, but you also run the risk of not having anything to sell for 3-4 days.
But I have to applaud the team for attempting an RTS on DSi hardware. I was a huge fan of what Bits Studios did with the Nintendo published Warlocked on the GBC.
I would really like to see that engine reused in another RTS. Given the small screen, I think a tower defense game + RTS would be really interesting where instead of roaming an entire map, you're defending fixed positions, and expanding your defensive line to outposts.
Jools from RK hinting at going Steam is somewhat concerning to me, when your #1 indie developer wants to branch out for more revenue, I can only guess they figured sales of Mutant Mudds on the 3DS have peaked.
The only way to renew interest in the game is to feature it again or bundle it with VVVVVVV , CaveStory or a future 2D platformer in a sale.
Why Nintendo won't do this is frustrating, They need to line up their app store for Wii U, but post Xmas, it seems like North American and European eshops are back to sleepwalking their way through the year again.
I played Twilight Princess on the Wii and liked the sword mechanic. If anything I wish there was an option for Twilight Princess controls for skyward sword.
I remember the Wii launch, it was something very unique indeed. Waking up at 5am in the morning, arriving at Zellers (Canadian discount dept. store) and literally see someone walk out of a car up to the door just as I arrived.
The store had 1 Wii to sell that day, I didn't get it.
Comments 45
Re: No Man's Sky Has Been Secretly In The Works For Two Years, And There's More Info To Come
This is NOT cloud. Understandable at reveal to question on but this Is such a poorly written mess of an article I have to wonder how it got past the editors.
Hello Games wouldn't have to make a blog post about their triumphs in porting to Switch is it was just a cloud version. Furthermore the released trailers have no disclaimers around cloud.
Huge drop In quality since Jon left. Holy ***** this site sucks
Re: Feature: Best Nintendo Switch 'Walking Simulators' And Narrative Games
Ethan carter is so underrated, it's a great game that looks and performs wonderfully on Switch, yet it still takes a back seat even in listslike this one!
Re: Nintendo Is Deleting Hacked Dream Island Uploads In Animal Crossing: New Horizons
Instead of framing this as 'Nintendo' doing something 'to' people, this is clearly people breaking the TOS, hacking and having their stuff deleted. So tired of these clickbait headlines. You break the rules of an online enabled game and you may get away with it. But if you don't that's on you.
Re: Witcher 3 Port Specialist Thinks Devs Can Get More Out Of The Nintendo Switch
@carlos82 3rd parties aren't going to do that just for Switch, but we'll get both. Nintendo games like BOTW2 will certainly take full advantage of the hardware , but it's nice to get the multiplats as well.
Re: Civilization VI's New Frontier Update Is Live, And Some Players Are Having Issues Again
@GrandScribe It's fixed, and it wasn't just Switch
Re: Civilization VI's New Frontier Update Is Live, And Some Players Are Having Issues Again
A patch went out this morning and it's been fixed less than 12 hours. It was the 'free' patch that broke the game as I haven't bought the Frontier Pass yet and had the same error message reported earlier today. It's fixed now.
Re: Hold The Phone, 3DS Is Getting A New Game On Boxing Day And More Are On The Way
Found the developer blog, https://www.youtube.com/channel/UCAqpjjMMSUCx8IfAcoe9k-A he has a lot of passion for sure. Hope for his success.
Re: Review: The Vanishing Of Ethan Carter - A Brief But Striking Experience That Will Stick With You
Beautiful game, great story. Possibly one of the most well ported games in the walking-sim subgenre on Switch.
Team Bloober's Legacy of Fear & Observer seems more popular, but The Vanishing of Ethan Carter is a technical marvel. The release wasn't well covered by 'influencer's and seems to have slipped under the radar when it released last summer. Technically, it seemingly runs at 900 to 720p docked, and at a very decent 30 fps locked or 40-60fps unlocked with a beautiful haunting scenery, streamed assets (no loading screens outside the initial load at bootup)
Playing the game on PC then jumping to Switch, the trade offs are obvious, but my god, this game is beautiful.
Just look at this PS4 vs. Switch comparison. https://youtu.be/fq3oRAd0C_4
Highly recommended if you like Walking Sims.
Re: Phoenix Wright's Resin Statue Will Defend You In Court For A Hefty Sum
I'll wait for the Ace Attorney Amiibo
Re: Review: Sid Meier's Civilization VI - Conquer The World On The Move In This Superb Port
Particular kudos for the fully 3D modeled animated leader screens that are nearly identical to the PC verison save for lack of AA and some obviously cuts to quality of the models. The iOS version is just a still picture due to the games being designs to rum on 2GB iPads originally.
Re: Cities: Skylines - A SimCity Successor That Struggles To Shine On Switch
This is a shameful review. It is clear from the review the reviewer is reviewing the game half heartedly, describing moving around the map as 'awkward' (you move around like any city builder) with the coup the grace being 'performance' issues. It is also clear had he reviewed the PC version the score would be equally low. The reviewer simply did not enjoy the game, which is a shame
It is correct Switch has fps drops, mostly when you are in free'camera mode trying to take in the sights, not actually playing. But the core game is there, and not only that, it is perfectly playable. There are people with 100k pop cities already. It doesn't stop being playable anywhere near where a normal person would experience it.
Please send this game to someone else to re-review. Absolutely shameful to skbdoanad on a great simulation game coming to Switch and cucking up a review this badly from am amateur. I noticed Nintendo Life gave Doom a 8/10 last year. Well Cities Skylines is the Doom for simulation fans. The impossible port, with obviously sacrifices that still retains the full phat PC experience on Switch.
Absolutely shameful this left the editor's desk.
Re: Talking Point: Looking Ahead to the Nintendo World Championships 2015
Anyone know if they have Nokia booked beyond 2015? This year's championships and last year's Smash tourny seems like ways for the company to cheaply utilized the pre-booked theatre space since they had moved away from the press conference format to digital presentations. So if their lease is up, I worry we may not see any tournaments around E3 again. I hope that's not the case but Nintendo can be very frugal, to a fault.
Re: Review: Samurai Defender (3DS eShop)
I really liked Bookstore Dream and Publisher Dream, those were DSi games that released late in the cycle and tapped into a pretty big hole in terms of simulation style games on the 3DS.
It's too bad neither got 3DS sequels.
Re: Feature: Game Boy Collector Tracks Down Original Owner Using The Power Of Social Media
Great to see a happy ending here.
Re: Here Are Plenty of Lovely Hyrule Warriors Screenshots at Which to Gawk
Looks good. Went from not interested to interested in the past couple of days.
Here's to hoping it is as good as we hope it will be.
Re: Tecmo Koei Hopeful That Hyrule Warriors Will Tap Into Zelda Fanbase and Hit One Million Sales
@retro_player_22 I think it comes down to how much you enjoyed killing stuff in Zelda.
Re: Book Review: Console Wars - Sega, Nintendo, and the Battle That Defined a Generation
I think a comedy movie with Kalinske as the protagonist could work as a film.
I wonder how Nintendo will be portrayed in that movie. Given the focus is on Sega America vs. Sega Japan rivalry, I assume it would be easier for the film to focus on that, with Nintendo as a peripheral player.
Re: Tecmo Koei Hopeful That Hyrule Warriors Will Tap Into Zelda Fanbase and Hit One Million Sales
The visuals need a bump. The trailer had too much green and uninspired castle /brick textures. It's lacking a bit of ooomph.
Granted the franchise has rarely traded on visuals given it can get quick hectic with lots of enemies and the focus is to put as many enemy soldiers on screen as possible, it still needs to look presentable.
Re: Nintendo Hosting Two Big Evening Presentations at E3
I think its advertised as 1 big game but is probably a big publishing deal, where multiple games are coming and it will all be covered.
My bet is 3DS CoD finally coming this year, plus several other games from Activision
Re: Nintendo Hosting Two Big Evening Presentations at E3
Ok honest question, what game would require 1 hour to demo?
It can only be 1 of two things
1) A major internal game that is complex and has mass appeal - This will be what I call the unknown 'NFC' game which uses the figurines (basically Nintendo Skylanders)
2) A major third party partnership around 1 game -This will be what I call the COD bomb; but if that happens I would assume there will be more than 1 game announced, but the focus will be on 1 game.
Stuff like Metroid / Advance Wars are fan favorites but I feel have limited appeal and work better as 5 minute reels than having an entire hour to itself.
Re: Nintendo Hosting Two Big Evening Presentations at E3
I am however preparing for the worst.
Skylanders spinoff exclusive to 3DS or some doggiepoodlepoopie like that. New featuring Yoshi.
Anyone remember Pacman Vs. the same year Sony revealed the PSP at E3? Nintendo doesn't give a doggiepoodlepoopie sometimes.
Let's share our opinions without profanity -Lz
Re: Nintendo Hosting Two Big Evening Presentations at E3
Metroid will tickle the couple of hundred thousand Nintendo fans who will buy it day 0, but I don't think it's even a million seller anymore. They can launch a game like it and rebuild its brand by actually having a good game.
I am half hoping it's a major exclusive/partnership; COD on 3DS could be huge holiday seller, especially if Activision gets the VD-dev guys to do the 3DS version?
Re: Nintendo Hosting Two Big Evening Presentations at E3
That VD-dev fps IRONFALL looks interesting.
Re: Nintendo Hosting Two Big Evening Presentations at E3
I still remember the 1hr separate 3DS conference hype from E32012. And the ensuing meltdowns when they just recapped stuff we already knew was coming.
Please keep your expectations in check.
Re: Talking Point: For Better Or For Worse, The Wii U GamePad Is Here To Stay
Given the sales weakness of the Wii U, it is hard to say the GamePad is a success, but certainly it's something I've come to enjoy quite it bit.
The pad is on its doc next to my PC and I can turn on my Wii U quite comfortably and glance over.
The technology is quite interesting and knowing Nintendo,i can see this kind of streaming tech be deployed in future consoles. It could also work as a wearable/non wearable tech.
Carry a 3DS sized unit around, but it will stream the video and audio into a smaller device, maybe just a glass screen, or a small watch like screen.
Re: Ultra Rare Ocarina of Time Prototype Reportedly Surfaces on eBay, Costs £100,000
Why is the GC version running on the N64? Or more importantly why would Nintendo go to the trouble of putting OOT into a N64 dev cart in 2003 when presumably they were porting the content for the GameCube.
It's possible a former N64 Dev has an old 512 MB N64 development flash cartridge and managed to hack the GameCube Rom into it? It sounds fishy.
Re: Research Firm IDC Anticipates Worldwide Wii U Price Cut in Late 2014 to 2015, Increase in Retail Downloads
Most of the analysis here and elsewhere is wrong. Power is not the issue, they simply had no clear vision.
The unceremonious killing off of Wii services like forecast channel and check mii out channel essentially severs what little connection Wii had to the Wii U. BC is fine and good, but if you're a consumer concerned about services, you're not served at all.
Re: Here's a Video of The Temple of Time Made With Unreal Engine 4
Keeping in mind 1 person made it, it doesn't look great.
Low poly models, not even great looking desgins by non-Zelda standards. Seems like the assets were for Wii level platform with a sheen of UE4 shaders.
The zoom into the inner sanctum with the Master Sword is awkward and ugly and the lighting in there, including the shape of the light falling on the sword looks all wrong.
Re: Money Talks In CIRCLE Entertainment's DSiWare Title Banking Dream
I have been enjoying Circle's 'Dream' series of games. They're relatively well made and approximates Kairosoft's 'Story' games, often with streamlining that makes then a little less irritating to play (Publisher Dream comes to mind)
Surprised people are so negative.
Re: Review: Crimson Shroud (3DS eShop)
1 hour in, just in the intro bits. I am painstaikingly reading the text and using my imagination to get into the game.
It's so weird because there are fairly competent graphics to go along with it. Yes, they look like those RPG tokens you move aorund, but the setting and ambience is something you can't recreate in a tabletop where invariably, you'll see the table!
I also love the gradient blue sky, reminds me of FFT. They could have easily put in a sky texture to make it seem more real, but instead we get the gradient backgrounds, which signals the visuals and the models exist in a kind of pseudo-real limbo, a kind of virtual tabletop world.
Fantastic. Great eshop release!
Re: Ubisoft Uplay App On The Way To Wii U
I can't find it in the Canadian eshop. it is up?
Re: Talking Point: Nintendo And The Third-Party Challenge
I think Nintendo can grow their Indie support via eshop.
As for boxed retail games, that segment seems be grow riskier outside of the franchise kings.
Ultimately, what Nintendo needs to do is position Wii U in a position such that it gets enough 3rd party support to thrive.
Re: Talking Point: The Nintendo Network ID's Next Big Step
Some games have spotpass features, so I wonder if there is a WiiConnect style functionality updating miiverse postings and the link stored on memory while the system is powered down.
Unlike the Wii however, the LED goes from Blue to Red. As we know, Red for Wii means, plugged in but no Internet WiiConnect functions. There's no intermediary Orange LED indicator with the Wii U.
Re: Review: Chasing Aurora (Wii U eShop)
The background in that video looks like the Dark World/Golden Land painting with the Triforce as the sun, except in this game, it's just a golden triangle.
I'm sold.
Re: Wii U Software Discounts Hit Ahead of Black Friday, Analysts Weigh In
To be fair, lots of doomsayers have given themselves an 'out' by saying it will do fine this holiday and it's all about the long haul.
So no matter how well it performs this holiday, they will be unimpressed. Besides, there's also the bonus for them to 'doom say' the holiday sales if its softer than expected.
Re: Talking Point: The Nintendo Network ID's Next Big Step
@Sony_70 I absolutely want to see accounts to be migratable, because I would be unwilling to do much DD otherwise.
That said, it's pretty clear Miiverse, Wii U eshop purchases attaches sales to NNID profile and not the console. So I think it's technically feasible to allow it down the road. Even if it is not as easy as steam.
Re: Talking Point: The Nintendo Network ID's Next Big Step
Over-reactions about the current lack of profile migration aside, the NNID thing seems to be working really well.
I was half panicked when I couldn't find my CLUB NINTENDO registration for my Deluxe Wii U, only to find out it had already liked my console to ClubNintendo when I signed on-to the eshop.
Miiverse is a lot of fun too. I think, ironically, what Nintendo Network is missing now is scope. If they can get it on to 3DS within the next 12 months as well as PC, and maybe even the Wii, Nintendo Network will feel much more like a platform.
Right now, it's not really showing anything great yet!
Re: Review: Bookstore Dream (DSiWare)
Really addictive and a greaft riff on Kairosoft's titles without it being a straight copy with a very pleasing visual style also reminiscent of Kairosoft's work.
Given CIRCLE Ent. does like to iterate and sequelize, I wouldn't mind seeing their take on Game Dev. Story, perhaps about game developers who make games for digital platforms.
Re: Talking Point: Are Wii U Games Going To Be Too Expensive?
I have an issue with the selection "No, I don't mind paying top dollar for quality"
While I voted No, i understand I'm not always paying for quality.
Nintendo can, if they wanted, continue to release their games at $50. I think that is infact what happened on the Wii. But having set that price themselves, 3rd parties have no choice but to follow or lose sales because they were pricing too high. (AFAIK, Nintendo does not have a hard and fast rule on pricing of games)
So $60 is I think the bare minimum Nintendo could afford to go with this time or risk alienating 3rd parties who expect the $60 to recoup their dev costs, even if it is a multiplat port of a HD game, they still expect $60 as this is how they will plan their revenue projects. X million units sold over all HD consoles at $60.
Re: Talking Point: Five Reasons to Buy a Wii U
I'll be honest here, few of the launch games are my cup of tea. A few, like ZombiiU, and Rayman Legends I can rationalize as something I will play once I have the Wii U.
With with Nintendo still holding back on how their on-line/accounts system will work and carefully holding back their big guns for a 2013 announcement, presumably to blunt some of the PS4/720 hype and also not to frontload too many of their IPs too early leading to years of waiting, the only major reason I'm interested in the Wii U right NOW (like right this second) is the Game Pad and NintendoTVii
Re: Reaction: Wii U Preview Events
You know what, if you think about it, they didn't show that much more. Bayonetta 2 was the megaton. The renamed P-100 and confirmed MonHum for 3DS in the west. The other notable gains was MonHun U on Wii U with 3DS connectivity/save transfers and cofirmation of BLOPS2.
So what did they do right?
1) They showed fans a vision. NintendoTVii was very much an appetizer to say "we're serious" about this. I was browsing the big game forums and I could tell there was an undercurrent of concern from people who really aren't fans of Nintendo. The NTVii concept is already much more real that Microsoft's efforts and actually put them into a position to defend against other TV settop box solutions.
2) Bayonetta 2 and MonHun U gave people something to look forward to past 2012. They can't overdo this as they did with the N64 when their heavy hitters like Zelda was announced years in advance and we pretty much followed its dev process during each conference, but up until now they didn't give us anything to look forward to in 2013. I hope they drop a few more games between now and TGS and the launch in November.
Re: Bookstore Dream
Just bought this and it's exactly like Kairosoft's GameDev Story and other 'Story' games in structure.
Visually both also look similar. Surprisingly addictive. Hearing the cash register ring or having all your stock sold out is a great experience.
Inventory management is the name of the game here. You have staff but they are just units you hire, can't be trained. You need to buy shelves and racks to house your books and magazines, but placement does not affect traffic.
But if your store is reasonably popular enough, you will sell out daily, and restocking day to day won't be enough. You can buy more stock but it takes more days. In fact, 3-4 day shipments gives you the most stock, but you also run the risk of not having anything to sell for 3-4 days.
Great game and great price.
Re: Review: Amoebattle (DSiWare)
The soundtrack was painful indeed.
But I have to applaud the team for attempting an RTS on DSi hardware. I was a huge fan of what Bits Studios did with the Nintendo published Warlocked on the GBC.
I would really like to see that engine reused in another RTS. Given the small screen, I think a tower defense game + RTS would be really interesting where instead of roaming an entire map, you're defending fixed positions, and expanding your defensive line to outposts.
Re: Talking Point: Nintendo Should Offer Indie Game Bundles
They need to offer sales too.
Jools from RK hinting at going Steam is somewhat concerning to me, when your #1 indie developer wants to branch out for more revenue, I can only guess they figured sales of Mutant Mudds on the 3DS have peaked.
The only way to renew interest in the game is to feature it again or bundle it with VVVVVVV , CaveStory or a future 2D platformer in a sale.
Why Nintendo won't do this is frustrating, They need to line up their app store for Wii U, but post Xmas, it seems like North American and European eshops are back to sleepwalking their way through the year again.
Re: Feature: Staff Memories of the Wii Launch
I played Twilight Princess on the Wii and liked the sword mechanic. If anything I wish there was an option for Twilight Princess controls for skyward sword.
I remember the Wii launch, it was something very unique indeed. Waking up at 5am in the morning, arriving at Zellers (Canadian discount dept. store) and literally see someone walk out of a car up to the door just as I arrived.
The store had 1 Wii to sell that day, I didn't get it.