Comments 60

Re: Video: What Would A 'Master Mode' In Zelda: Tears Of The Kingdom Be Like?

Lxlxrxzx

@Beaucine I did play OOT Master Mode and it was awful. It just felt unnecessarily complicated to the point where the game did not flow. There would be things like shootable eyes or switches hidden in very weird places and even bizarre things like cow switches (like a cow literally stuck through a wall that worked like a shootable switch).

Botw master mode was cool, I did enjoy the difficulty ramp except for the trials of the master sword which just became too geeky for me (they required very specific weapon and action combinations in order to beat).

Other master modes like TP, skyward sword and Link between worlds felt like good master modes (harder enemies and no spawning hearts).

With TOTK, I really enjoyed the game, but I've put so many hours into it that idk if I would do it again.

Re: Soapbox: Modern Zelda Bosses Are Getting Harder, But They're Nothing Compared To The Oldies

Lxlxrxzx

I want to point out that controls and tech limitations are also part of what made older games harder.

I really liked the balance this time. I did die several times with most of bosses, but the difficulty didn't feel extremely frustrating, which is a very good thing.

I want to point out also that since Skyward Sword, difficulty has been modulated to he just challenging enough (contrary to how easy twilight princess was, for example). I think making the fight satisfying is what is important.

I guess if they open a new game + or something it should absolutely make it very noticeably hard. I am happy with the level achieved.

Re: Soapbox: Modern Zelda Dungeons Are, In Fact, Divine

Lxlxrxzx

I particularly love the fact that even getting to the dungeons feel like a dungeon itself.

SPOILERS
The wind temple's entrance in particular was very memorable. Loved the ship dynamic and narrative. I do get that feel that temple's don't seem as extensive as they used to, but I do really like them this time around. Bosses in particular are much better and fun, plus the sages substitute items in a very clever way.

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