Comments 1,096

Re: Iwata: "We Must Continue to Combat Negative 3D Rumours"

Kid_A

The first week I had my 3DS I had some little issues, like occasional light headaches, but to me it's just like when the Wii first launched and my arms got sore from playing Twilight Princess and Wii Boxing. It's new technology, and our bodies are going to need a bit of time to catch up.

Re: Talking Point: The Growing Storm of Operation Rainfall

Kid_A

First of all, this article is just fantastically well done. Even handed, yet still pressing and compellingly written. Great read.

Ultimately I'd absolutely love to play all three of these games (Pandora's Tower in particular--that game is right up my ally) but it's hard to look at this whole thing and say its economically sound for Nintendo to localize them. As mentioned in the article, even if these games sell well, it's a bit of a special circumstance. No other unlocalized games have ever seen this much vehement support, so whose to say that the next 3rd party original IP will sell?

Re: Review: Snail Mail (WiiWare)

Kid_A

Man, the color choices in this game are just awful, and the art style seems like a compromise of several much more interesting ideas. Great review as always, Phil

Re: First Impressions: Nintendo Wii U

Kid_A

The PS Vita blew people's BRAINS OUT OF THEIR SKULLS.

The Wii U made people go, "Oh! Well that'll be pretty cool...I think. Yeah, no, it'll be uh...yeah that should be pretty cool."

Re: First Impressions: Nintendo Wii U

Kid_A

@Corbs
I'm with ya. I think the reason they went with circle pads is because it keeps the design a bit slicker--after all, they're just...well, little circles And they barely rise above the surface of the controller. I can see how they wouldn't offer the fidelity and nuance of movement necessary for say, a shooter, so it'll be interesting to see how Nintendo responds, because it seems like most people aren't too happy with the circle pad decision.

Re: First Impressions: Nintendo Wii U

Kid_A

@Corbs
Is it the idea of circle pads that you don't like or do they just not play well on the controller? I've been playing my 3DS a lot lately and I'm actually starting to really like the pads.

Re: First Impressions: Nintendo Wii U

Kid_A

Nice write-up Corbs. That'll show those people that say we shamelessly suck up to Nintendo

Personally, I'm with you. I think the potential here is incredible, but I need to see some actual games before I'm completely sold on it. As Michael Abbot wrote on his Brainy Gamer blog, Nintendo went from industry leader to tanking sales overnight (almost literally, it seems) and they obviously ended up wheeling this thing out sooner than they expected.

But this is the way the Wii's unveiling went, too. Not a whole lot of actual games on display, just quirky tech demos that vaguely hinted at what the machine could do. I think that sort of thing is important, but it also had a little something to do with the fact that their stock declined after its showing, I think.

Re: Review: The Legend of Zelda: Ocarina of Time 3D (3DS)

Kid_A

Quite honestly I'm wondering how it's going to stack up to Link's Awakening, which I just finished playing for the first time last week. I walked away from it thinking it's the best game in the series. Then again, I've played Ocarina like 50 times so the surprise factor is gone for me.

Re: Nintendo Taking "Massive Leap" with Wii U's Online Set-Up

Kid_A

@warioswoods
I agree. I think the 3DS shop is a good example of this; it's just as functional as the App store, but it has a more quirky, Nintendo feel to it. Online gaming still feels very strange and impersonal to me. Nintendo needs to find a way to make it more fun, personal and...well, Nintendo-y.

Re: Following Wii U Unveiling, Nintendo Shares Drop 10%

Kid_A

Two disclaimers:
A) I know nothing about the stock market
B) I'm a teenager, so I really don't know anything

That being said, here's what I think.
The console simply didn't have a good showing. That was the problem. The 3DS unveiling BLEW PEOPLES MINDS. The Wii U? Not so much. I don't think it's the tech that's the problem; they simply needed 1) More games, and 2) a few live, onstage demos to show how this thing works.

One of the things that made the Vita so successful at its unveiling was the great onstage demonstrations Sony showed--and these demos not only showcased what the system could do, but they showed actual games, not just one-off tech demos..

I think the Wii U is a great idea, the kind only Nintendo can get away with. I also think they need to do a better job of showing us just what exactly this system is. Also, make the controller look sexier. I'm sure it plays great in reality, but it's an ugly thing to look at.

Re: First Impressions: Cave Story (3DS)

Kid_A

@Skotski
Exactly. I love Nicalis and Studio Pixel, so if they put out a quality project, I'm going to support it. I realize Cave Story has been through a port overload recently, but I think this is one of those rare cases where it's a good thing. Cave Story deserved to be massive--it's one of the best games ever, in my opinion, and I think it's great that they're trying to reach as wide an audience as possible.

Re: First Impressions: Cave Story (3DS)

Kid_A

For anyone that's seen the various screenshots of Cave Story 3D, you need to toss those out of your mind because you can't truly appreciate the game's amazing visual presentation until you've seen it for yourself. Once you witness the game in motion and with the full 3D depth in place, then you'll begin to appreciate just how beautiful the game truly is.

**sigh of relief** thanks for the write-up, Corbie. I was really worried about this one, but you've swayed me

Re: Review: Excitebike (3DSWare)

Kid_A

I never really "got" this game when I played it as a kid (which is to say I sucked at it) but for some reason when I downloaded it last night, it just clicked. Now I keep coming back to it because I'm having so much fun with it! If you take the time to figure out the timing of everything, it actually pays off.

Re: Games Do More Damage Than Passive Smoking, says Doctor

Kid_A

I got so mad after reading this article that I drove a flaming motorcycle into a fast food restaurant and watched as the fiery mayhem ensued.

...oh...

EDIT: wait, this article is from 2003, and the most current citation on the bibliography is from 2002. I'm confused.

Re: Hideo Kojima Busy Getting Snake Eater 3D Ready for E3

Kid_A

@Rathe
And with MGS3, the really annoying this was that any time you crawled into tall grass the camera would automatically shift into first person, with no way of changing it. It's little things like these that, if fixed, will make this a really worthwhile remake. 3 is definitely my least-favorite of the series but with a touch more polish I can see it sneaking past at least the first in terms of quality.

Re: Talking Point: Should Nintendo Try to Recapture 'Hardcore' Gamers?

Kid_A

@Slapshot
Thanks, I think that actually cleared up a lot of my confusion. Although, by your definition, it seems to me that the Wii has probably the most hard-core first party games since the SNES, at least as far as challenge is concerned.

I think I speak for the majority in saying that this is a great article, Thom I also realized that I never really responded to the question at hand. What I think is this: when it comes to the Wii 2, Nintendo needs to do what it's been doing with the Wii and DS--they just need to do it better.

Because really, that's the point of a new console, anyway--ideally, a new console is a system that does everything better than the system before it. For Nintendo, this means continuing to create diverse experiences that cater to a wide variety of audiences, while improving basic functionality. More horsepower, more robust online capabilities, etc. They also need to get better at promoting their online stores and 3rd party software. Nintendo knows this, though, and they've said as much recently, so I have no doubt that the Wii 2 will be an impressive system