Comments 1,096

Re: Talking Point: Should Nintendo Try to Recapture 'Hardcore' Gamers?

Kid_A

What confuses me is when people say, "Nintendo doesn't make the kind of games I want to play anymore."

What exactly is Nintendo doing that differently this generation they they did with the Gamecube, 64, SNES and NES? As Thomas pointed out in his article, Nintendo has put out some incredible first party games this generation, even bringing great new entries to dead franchises like Punch-Out!! and Donkey Kong Country. They just happen to make games like Wii Party on top of all their typical first party stuff, now.

Re: Talking Point: Should Nintendo Try to Recapture 'Hardcore' Gamers?

Kid_A

@CowLaunch
I wasn't having a go at Kirby; I was having a go at people that have a go at Kirby, simply because he's pink and cuddly. I love Kirby games

@warioswoods
Well once again, you've hit the nail on the head. I do hope that the next console will contain many of the features that the PS3 and 360 have, simply because I think Nintendo could do some really interesting, innovative things with them. SpotPass/StreetPass are ingenious forms of wireless communications, so I'd love to see the sort of crazy, Nintendo-y things they could bring to the online gaming front.

Re: Talking Point: Should Nintendo Try to Recapture 'Hardcore' Gamers?

Kid_A

Remember in like fifth grade when everything was either "cool" or "gay?" That's what this "casual" and "hardcore" nonsense is about; it's allowing full grown adults to get away with acting like 12 year-olds.

"Dude you play Kirby? What a loser--that game is so gay!"
has been replaced with
"Dude, you play Kirby? What a loser--that game is so casual!"
Obviously they don't have to mean that (I'm certainly guilty of using "casual" and "hardcore" in reviews, but only as a means of conveying that a game is intended either for people who are familiar with gaming or people who aren't), but most sites use them just as I mentioned above--as a mark of "quality." That, to me, is shameful.

Re: Here's a Video of Zelda: Ocarina of Time 3D's New Features

Kid_A

Without reading the comments, let me predict what the discussion has covered:

-Some people are incredibly excited.
-Some people don't get what all the fuss is about. Zelda is boring.
-Some people are excited about the touch screen controls.
-Some people hated the touch screen controls in Phantom Hourglass and Spirit Tracks, and therefore are dreading the touch screen controls.
-Some people think that Nintendo is lazy for doing so many ports.
-Some people think that the ports are a good idea, as they're actually improving the original titles and letting them find a new audience.
-Some people think A Link to the Past is still better.
-Some people think that all REAL Zelda fans know that Majora's Mask is the best title.
-A lone Link's Awakening fan cries in a corner.
-Some people are feeling better about the Water Temple now that the iron boots are an item.
-Some people don't feel that the Water Temple was ever that hard to begin with.

EDIT: Pretty close
Also, the jump button...I have mixed feelings about that. It really would completely change the experience. I don't really have any reasons for hating on it, but I don't really have any reasons for supporting it either. Interesting.

Re: Sonic Generations 3DS Mixes 16-bit and Rush Gameplay

Kid_A

Now this is a good idea. Rush is easily my favorite Sonic game (Rush Adventure? Not so much) and obviously the 16-bit games are wonderful. I'm glad Sega isn't giving up on 2D Sonic on handhelds; with the 3DS' impressive graphical capabilities it would be easy for them to start making the handheld games more similar to the console outings.

Re: Wii Just Couldn't Handle Sonic Generations

Kid_A

That seems a little ridiculous, considering the best games of Sonic's 3D career have been on Wii. Secret Rings, Colors, and the Wii version of Unleashed ended up being the best of the multi-platform versions.

I'll still pick it up on the PS3, but I'm disappointed in this decision.

Re: Ocarina of Time 3D is a Smoother Experience than Before

Kid_A

Gah! I've been avoiding that marketplace picture because I wanted to be surprised the first time I entered it. But there's Trevor for you. Always ruining the happiness of others.

On a slightly more serious note, that's great news about the increased framerate. I thought I noticed it running smoother in a few of the preview vids I've seen, but it's nice to get a confirmation.

Re: Are We Nearing the End of Consoles? Nintendo Thinks Not

Kid_A

[insert fox news joke]
I think Nintendo hit the nail on the head with the "No other type of gaming brings people together in the same way" comment. Downloading games off of Steam or an App store is certainly more convenient, but I think Fox is under-estimating the importance and appeal of local multiplayer. Just look at the Wii--it didn't become the biggest-selling console of all time because of its online capabilities. It captured the living room experience, and I think, despite all the advancements that have been made with online gaming, it's the local multiplayer that's going to keep consoles separate themselves from the competition.

Re: Features: Re-Examining Zelda: Twilight Princess

Kid_A

@GuardianAcorn
See, after fighting room after room of Blue Darknuts I felt pretty prepared for the sort of tricky maneuvering Gleelock required. That's just me though. I have much more trouble getting to those stupid bosses than the bosses themselves

Re: Features: Re-Examining Zelda: Twilight Princess

Kid_A

@n0body and @PhPhil
I looked up "boar" in a dream dictionary (which is sometimes useful for finding symbolism in literature, art, whatever). Here's what it said:
"To see a boar in your dream, indicates that you need to look inside to find the answers and secrets about yourself and the people around you."

That would fit well with our earlier analysis, no? The symbolism dictionary had some other interesting things to say:
"The boar figures heavily in tales of the Otherworld, often in the guise of a trickster figure, full of cunning and mischief. In mythological tales, the boar is often directly or indirectly involved in the death of the hero."

And...

"The boar is an emblem of fertility, fearlessness, and strength, but also stubbornness, war, and chaos."

It all mostly confirms what we already know about Ganon, but it certainly is interesting

Re: Features: Re-Examining Zelda: Twilight Princess

Kid_A

I'm going to wait until I play the 3DS version to rank Ocarina of Time. It's a great game, but certain aspects of its design haven't aged well. I'm glad theblackdragon mentioned that final Ganon fight in OoT, though--that's definitely a challenging one. I had to re-fight that guy almost five times when I first played it. That's the only super-difficult boss I can think of right now from the Zelda games (I'm sure there are more, but that's all I can think of at the moment). I hope in Skyward Sword they go back to the Link to the Past-type bosses where you can use a variety of strategies to defeat them. They've just become so predictable over the years.

Re: Features: Re-Examining Zelda: Twilight Princess

Kid_A

@tbd I did want to hear it! I do apologize, because I didn't mean to come across as dismissive of your opinions, and I agree with you that over all the game was too easy; I just thought instead of saying "oh, well I don't agree," I'd at least tell you why. That's what a discussion is all about. What's the point of writing an article on a game if the conversation it inspires just boils down to "this sucks" or "this doesn't suck." I very much appreciate your clarification, because I don't want people who didn't like the game to feel uncomfortable here. I think there are a lot of very good reasons to not like Twilight Princess.

Re: Features: Re-Examining Zelda: Twilight Princess

Kid_A

@PSICOffee
I would encourage you to keep playing a little longer. As I mentioned in the article, the game really opens up in the second half, and it becomes far less linear. If you're looking for a super-challenging, action and swordplay-heavy game, though, this probably isn't for you.

Re: Features: Re-Examining Zelda: Twilight Princess

Kid_A

@bonesy91
Only the most narrow-minded of fanboys hated Wind Waker when it finally released. It's actually more critically acclaimed than Twilight Princess.

@theblackdragon
To each his/her own. I'll fully agree that the bosses were too easy (although now that I'm thinking about it, I can't think of any Zelda bosses in any of the games--2D or 3D--that were genuinely challenging to me personally), but I found the dungeons to mentally-draining in their design. The Water Temple in TP gave me much more trouble than the one in Ocarina of Time, so even though I never saw a Game Over screen, beating a dungeon still felt like an accomplishment. I didn't find them tedious, either; each one brought a really cool new concept or gimmick to the table, like maneuvering the flow of water to different doors to rotate giant water mills, using metallic boots to walk on magnetic surfaces, or claw-shot-ing across falling platforms like Spider-Man.

As I've said before, I really didn't like Twilight Princess the first time I played it, for pretty much all of the reasons people have stated. I made myself try it again, though, because my friend told me I was being too hard on it, and I walked away feeling much better about it. Now I've played through it probably seven or eight times, and it's my second favorite game in the series

That's kind of the point of the article anyway. To give the game another shot (at least mentally, because playing through a 20 hour game again is a pretty big time-investment), looking at it from a different lens.

@n0body
Glad you've returned to the discussion
I agree that it's fun to try to speculate the significance of certain recurring themes, even if they're ultimately just wild goose chases. This article here, for example, is an absolutely fascinating analysis of Wind Waker's themes of islands and the fear of leaving home. Am I sure Miyamoto actually intended any of this? No, and chances are he didn't. But it's fun to talk about games we like from different perspectives, as long as it's not done to defend or justify a game that's otherwise terrible. Twilight Princess is already a huge commercial and critical success, as is Wind Waker, but such articles, I feel, can help us find new life in games we've played a thousand times.

Re: Features: Re-Examining Zelda: Twilight Princess

Kid_A

Out of genuine curiosity, I have a question for those saying that Twilight Princess is boring: What makes it boring, and what Zelda games would you consider to be exciting?

I think what's great about this series is that everyone has their own opinion of what Zelda should be. For me, I love exploring, and doing sidequests. Dungeons are fun, but I get much more pleasure out of running/riding/sailing/train-driving around, looking for secret paths, caves or islands to explore. For some people though, the dungeons and swordplay are the main draw. I'm just curious to see what sort of Zelda fans we have here

Re: Features: Re-Examining Zelda: Twilight Princess

Kid_A

@n0body
Thanks for your well-thought-out comment; it's exactly the sort of discussion that I hoped this article would start, as opposed to just "this game sucks" or "this game is awesome."

I think there is a depth to this game's narrative, but it's more of an emotional depth. There's a stunning aura of hopelessness throughout the game. Even Zelda, usually resilient and powerful, comes across as passive, resigned and defeated when we first meet her in the Twilight-covered Hyrule Castle. Link, who was used to constant praise and wide-eyed admiration by his fellow townsfolk in Ordon Village is turned into a frightening beast that's either ignored or rejected; the people cursed by Twilight can't even see him, and when he does finally save them from that dark shroud, they scream and run when they see him in his beast form.

And I already talked about Midna in the article, so I won't go there again. My first playthrough of Twilight Princess left me bitterly disappointed. Now I play through it at least once every year; it's an atmospheric and incredibly well-told fairy tale that I just want to experience again and again. There are moments in this game that are just classic, and I've started playthroughs just to experience certain parts of the game again, which I haven't done since Ocarina of Time came out. There's only so much depth you can give a fairy tale, but I think the depth that's here is good; any more and it would have been pretentious and overbearing.

@warioswoods
I have to thank you for your post as well. I think it's good that you were able to go into the game with more level-headed expectations. The hype and praise for this game upon its release was unlike any before it. It was hailed by a good many as the greatest game of all time, won just about every year-end award a game could win, and that sort of thing is only going to lead to disappointment (even though at this point, my love for the game has grown to a point where I wouldn't disagree if someone tried to argue that it completely deserved all that praise) Your thoughts on the game pretty much sum up my own, and I also have to agree that, objectively speaking, it's even better than Ocarina of Time.

Re: Features: Re-Examining Zelda: Twilight Princess

Kid_A

@skywake
Great post! I had never really given that scene much thought, but I think you make a really interesting point there.

@expa0
If you had read the article, you'd be able to see that this isn't really an article about whether or not Twilight Princess sucks

Re: Miyamoto Explains the Chubby Appearance of Mario

Kid_A

@warioswoods
Your admiration for Steel Diver is causing me to seriously consider a purchase. It's always struck me as an interesting-looking game, but the lukewarm reviews turned me off to it. But imagine if I had done the same with Wii Music?

I think I'll take your advice on it

Re: Review: Mighty Milky Way (DSiWare)

Kid_A

When we get the 3DS update in a few weeks, this will be a day-one download for me. WayForward is one of my favorite developers right now, and this game looks like it lives up to the standard they've come to create for themselves.

Re: Online Play Not Showing Up on the Radar of Star Fox 64 3D

Kid_A

For whatever reason, I just haven't been been swept in the online multiplayer craze. I don't have a problem with it, but I have a hard time getting excited about something so distant and impersonal. I'm not trying to justify Nintendo's decision here--it's definitely a baffling one--I'm just saying I don't personally care that much.

Re: Rumour: Famitsu Details 3DS eShop Launch Line-Up

Kid_A

Wait wait wait wait wait wait wait wait wait wait wait wait wait wait wait wait wait wait wait wait wait wait wait wait wait wait wait wait wait wait wait wait wait wait wait wait wait wait wait wait wait wait wait...wait...

Legend of Zelda in 3D? Holy crap, yes!

Re: Rumour: Metal Gear Solid to Sneak Onto 3DS in November

Kid_A

@ShadowSniper7
Metal Gear Solid 3 is technically the first in the Metal Gear timeline, but you'd be much better off by playing them all in order. 3 has a lot of nods to the other games, and its twist ending won't have much effect on you if you're new to the series. It's an enjoyable game in its own right, but if you want to really "get" the story, just start with MGS1 (or the Gamecube remake, Twin Snakes) and work your way up. They're short games and it's totally worth it