I remember looking for sales information for this game on Steamspy and as I really loved this game it was sad to see the sales figures were somewhere in between 7,000 and 10,000 for a really long time. Steamspy can't track the sales anymore the way it did so we can't see what it has sold lately.
I'm really glad it has sold at least better on Switch than it initially sold on Steam. It's a fantastic game and deserves lots of sales.
I loved this game. I have it on Steam.
Played it about 8 hours and then I got stuck on a boss (I think it's the second to the last). Haven't played it since, but it doesn't matter, it's still an amazing game. My philosophy is that games should be allowed to beat the player and whenever that happens I accept it. Doesn't take anything from the game's greatness if I can't beat it.
I don't have a Switch so I'm not going to buy it there either, but thought to comment it a bit. I found it to be an underappreciated gem on Steam.
RTO 2 seems to be an unofficial remake of Aliens on the Commodore 64. I haven't watched any videos, but saw a few pictures and it's almost exactly like that game. There are two different Aliens games on C64 and it's the UK one, not the US one.
The original game was hard as hell but I enjoyed it quite a bit so I'm a bit interested to try this too.
I hope Nintendo Life or some other site writes a piece with extensive lists of both VC and WiiWare games with recommendations of which games to buy and covers at least the more important games that will probably be lost for good now (a good list of all Rebirth games and other remakes/sequels that aren't available in any other platform would be good to see).
I'd actually love to see an easy to browse list of ALL games that are available on Wii Shop Channel, but that might be too much work.
Huh, this sounds exactly what it should be like. I have never have issues with the platforming sections in DD2 and DD3. Sure they can be hard but so what. I think I need to check it out on Steam. For some reason I had forgotten this was released. Looks like it hasn't sold well at all on Steam. Anyway, for me this review makes it sound like it's pretty much what I would hope it to be like.
@nab1 Yeah, I did something like that too with Mega Man 3. By examining several different pass codes I noticed that placing a certain dot on A6(?) gave you maximum(?) amount of E-tanks. You could use that with any code.
I wrote that tip to a computer magazine's game hint section and they published it
"The next biggest complaint is the comlete lack of a save feature, even if you have your games on an SD Card."
"...any game that featured a battery back-up needs to be finished in one sitting (namely RPGs, like Phantasy Star 2)"
"And even if you put in the real physical cartridge to a game that has a working battery back-up — the save feature STILL WONT WORK"
This kinda breaks the whole thing for me. I once played NHL 95 with a dead battery and was disappointed when I noticed my custom teams weren't save. At least with that I can change the battery, but this machine doesn't seem to be able to save even with a brand new battery in it.
I do, however, love that these machines exist. They don't need to be perfect. I have one "plug-and-play" Sega machine already (I guess there are six or eight games in it). But let's not make them be better than what they actually are.
So, the negative things in this review sound like it will be a very authentic SkyRoads experience. I wonder if reviewers back in the day were dissing SkyRoads because it's super difficult. For me, it's a timeless classic.
Well, I guess this might have worse level design than the original game and game freezing bugs are always bad, of course, so in the end it might actually really be a 2/10 game. But everything else in this review just makes me want to buy the game.
It could be that, like with Witch & Hero which got a bombing review like this, the reasons for the low review might actually be exactly the reasons why I will love the game.
@lemonjellydude If you've got a My Nintendo account, this is a great opportunity to get lots of Gold Coins. The normal price for the 1€/£ games is over 10€/£ so you'll get 20 Gold Coins for each purchase.
That is if Nintendo hasn't stopped giving Gold Coins based on the normal price even if you buy them on sale. Last week it still worked, so it probably works now too.
@Mahe Yeah, I can see why some would think "Zeldabreath" is boring. For me, the 3D Zeldas in general are something I find hard to get interested in. When Ocarina of Time was launched, I didn't enjoy it at all. Maybe 8 years later I grew up enjoying it. I've never found Twilight Princess to be interesting enough to try it. I bought Skyward Sword, but never played it. I got Wind Waker HD and stopped playing it after a few hours.
2D Zeldas are my thing, and even from those I can't get myself to enjoy the DS Zeldas. A Link Between Worlds was good. And I've now played Oracle of Seasons which is good too.
But damn, this new Zelda has got me quite hyped now. These two facts made it for me: -You can finish the game without getting into the story. The story is there, but it's not forced. It makes both the game and following the story much more rewarding. -You can try to find and beat the final boss very soon after starting the game if you're skilled enough
That's something I've wished to see in games for a couple of decades now. Zelda is the first 3D Zelda I'm very interested in.
@LilC The Wii had a good attach rate. Sure, maybe the games people bought and played weren't games you enjoyed, but that doesn't make it true that most just had Wii Sports. That's a myth.
And even if some had just Wii Sports, do you know how many people are buying their new consoles just for the new NHL or FIFA game? And some buy only the new COD and that's enough for them.
I was surprised how much I liked the Beta. I had absolutely zero expectations. Or to tell the truth, I expected it to be horrible. However, the more I played the more I ended up liking it. When I had gotten up to level 15 the game started throwing in some bosses and minibosses (and also different and harded variations of the levels). The game suddenly turned into something very intense and exciting.
It's clearly a rough game, and it feels like it's constantly about to crash. But apart from the technical issues I found it surprisingly entertaining.
I haven't played this since the beta though, as I heard I would have to do the tutorial and level up all over again from scratch. If I could start from level 15 or 17 or wherever I got in the beta, I would try the full version.
I'm probably one of the biggest RCMADIAX defenders and apologists out there, defending his right to make these games. I even like some of them quite a bit. Blok Drop U was good, and I like Poker Dice Solitaire Future - I especially love that name The dice throwing game is oddly entertaining for short bursts and I kinda found the paint splashing game somewhat addictive.
I've bought all of his games that have been released in Europe (I've bought over 100 eShop games - I try to give a fair chance to the indie games, good and bad). Sometimes I buy these games to enjoy them, sometimes I buy the bad games to giggle a little.
That said, this game was a disappointment even for me. It feels unfinished, mainly because there is an absolute lack of IMPACT whenever the player makes a mistake. Sometimes it feels like the mouse doesn't even touch the enemies when you suddenly start from the beginning again. In collision there's not a sound to show something happened. The mouse doesn't "die" in any way. There is no animation to show something has happened. The mouse just instantly teleports back to the beginning and sometimes you weren't even able to notice the collision to happen.
In a game like this it is absolutely crucial to let the player know when a life is lost and how it happened. Just show the mouse to break, go upside down or have an electric shock or anything else.
Oh well, even if this was a disappointment, I just bought his Tap Tap Arcade Haven't tried it yet.
I loved the original too. I initially passed on that game because of the review here but decided to try when someone said it's a hidden gem, and I ended up loving it. That was when I realized that all the things that were criticized in that review actually were the exact things that made it really good and addicting.
At one point the game became too hard for me to finish it but in my opinion games aren't meant to be beaten by everyone. "Too hard" isn't a negative thing at all. Games are first and foremost supposed to beat the gamer, not the other way around.
Anyways, as I loved the original game I bought this sequel as soon as it was released. Haven't had time to try it yet. I'm sure it'll be great too.
I bet they are pursuing this because of their future plans with My Nintendo, NX, Mobile, QOL, Theme Parks and all.
I have a feeling they are going to do something where this sound will appear on smart phones and in their theme parks and wherever Nintendo has something people can interact with.
Like for example, if there is a "Nintendo Gym" somewhere and people use its services, they might earn some "Nintendo coins" with it and the sound will appear. Or in the Theme Park when people access the attractions and use their smart phones connected to My Nintendo, the coin sound will appear both in the phone and in whatever system is "scanning" the phone.
Or while doing stuff with the QOL system, if it ever actually becomes a thing, the coin sound happens whenever the QOL has detected something positive and the user has earned a coin.
I bet they are trying to have this sound to be a universal sound for "well-being" and fun. That it would appear somewhat frequently in both people's personal lives and out there in stores and theme parks and wherever else.
I kinda get it if it's all about this kind of future plans but if it's just for the heck of it, then I don't understand this decision at all.
I wonder if this type of poll legitimacy questioning would've happened if the result would've been that more US men own consoles than women
Would be fun to make a research based on these comments of how many males get defensive when being told that their hobby isn't more popular in their gender
"...but the courses stay the same throughout, with different vehicles and starting points being the only distinguishing factors."
Well, the courses are also sometimes rotated, the driving path is different and the bumps in the terrain are different in each cup. But yeah, that's not much.
I was thinking I could get past the controls, as the driving felt a bit better after learning to anticipate the awkward momentum, but it really was a disappointment to see that after beating the first cup, the second cup was almost exactly the same. And later I noticed that the tracks on the yet to be unlocked third cup don't make any exception. They are just a bit rotated and the terrain looks a bit different.
@DiscoGentleman Well, I've given tons of games and developers a chance. I currently own over 60 eShop games. Different kinds of games in quality and content. From Nano Assault Neo to Midtown Crazy Race. From Ducktales Remastered to Turtle Tale.
Off the top of my head I can think of three developers I'm looking forward to seeing more of their games: Shin'en, Two Tribes and RCMADIAX. And of course Nintendo themselves too, obviously.
Nano Assault Neo, Art of Balance, Toki Tori 1 & 2, Blok Drop U... All very enjoyable games.
@spizzamarozzi A vision is a vision, even if it's a vision of something that's already been done. A vision is a vision, even if that vision includes a quick money-grabbing motive.
I for one don't care if a game has been made in one day or in ten years. If it's interesting, it's interesting. In your view, I am part of that stupid audience because of what I like and what I want to pay for. My intelligence is inferior because of what I like and what I want to use my money on.
What comes to "loving their craft" I say that if people really love and value their craft, they should put a price on it instead of giving it for free.
I have no problems with people giving one star ratings to games and telling they are pooooooooooooooooooooooooop games, but I have a problem with people insulting the developers and those who are willing to play those games. Money is just money. If you don't want to use it on something, don't. If you want to try to sell something to get more money, try.
I would actually wish the eShop to have more of these exploitative clone games than stuff like Thomas Was Alone which, although looking ok and controlling very well, annoyed me a ton with its storytelling and I had to quit playing it because of that. However, I would never ever want people to stop doing that type of stuff if that's what they want to do (and by the way, this "artsy" story stuff in games can also be seen as exploitative as it's something that is nowadays very popular with critics and players and some developers want to cash in on that).
Also, I absolutely love the fact that nowadays people who in the past would've made free flash games can now try their feet in a legit video game business.
I love the fact that we now have things like Bandcamp where people can put their music for everyone to listen, AND also have the opportunity to get some money from doing that. I love the fact that I can easily now give a legit payment to both the professionals and the amateurs. I love the fact that this is possible for virtually everyone, no matter how skilled they are.
I'd like the eShop to have at least one game of each of the genres and playing styles. I'd like the eShop to have at least one version of every type of a game, and that includes games such as Flappy Bird, because for every single type of a game there is at least one person who enjoys playing it. I don't really want the SAME game to be in every platform (I don't really like the idea of multiplatform games if the game is exactly the same with only a difference in resolution - back in the day it was great that Jurassic Park was a different game on Sega than it was on Nintendo), but to have a variation of every type of game would be great.
@spizzamarozzi But RCMADIAX (and Nintendo too, to be exact) is actually doing something quite new and breaking the rules - or at least when I read all these negative comments it seems that there is some kind of a rule for inexperienced people to make games for a console and ask money for it. RCMADIAX and NinjaPig Studios (or whatever it was) and other devs like that are bodly breaking this rule made by the critics on the web.
These developers have a meaning behind them. They, and Nintendo, are showing that you certainly can try to have a business in gaming industry, and you only need is a vision - no matter how small that vision is - and the will to actually complete that vision. These beginners in the indie gaming scene are the punk artists of video game entertainment. They might not be showing the middle finger to political authorities, but they are showing the middle finger to the "gaming elite" who think their opinion on who can sell and what is correct.
I would actually LOVE to see someone actually have the balls to ask money from people to watch him kick the ball against the garage door (by the way, the more correct analogy would be that someone would pay to kick the ball himself against the garage door, not just watching someone else kick the ball, as games are interactive entertainment rather than just passive watching)
Back in the day, people used to pay to play these quick speed and memory test games in malls and arcades and carnivals. Average play time was probably under 5 seconds, yet people were willing to put more money on them. And they were just some little machines with a few buttons and a point counter.
The point is that there is interest for short and simple games. Some people get really addicted to these, even if they are just simple reaction tests. People get entertainment out of them. If an amateur game developer is able to create entertainment based on those simple mechanics, and some people like to play them and even pay for them, I think there is nothing wrong with that.
I think RCMADIAX is one of the most interesting developers on eShop. His games have ZERO "pretentiousness." They are either shameless exploitation or simple clear little things that do what they say they do. Perhaps they are a little of both. Either way, they are honest little games having a simple idea with a simple execution with simple rules. They are not trying to impress art-lovers. They are just games. And for that, I definitely support RCMADIAX.
Still waiting for the rest of his games to Europe. Still very much interested in POKER DICE SOLITAIRE FUTURE (man, I love that name )
@spizzamarozzi You mentioned something about "buying a record of someone who has just learned to play two chords on guitar." Well, that's PUNK at its finest! There's a place for that kind of stuff too, and I'm sure there are lots of bands who have sold their demos and albums for real money, but who have been very poor and inexperienced with music. Like for example Sodom's first efforts were extremely lacking in skill, but in my opinion, that stuff was absolutely great! I guess the same can be said about Venom too.
It's sad for Dahku and I kinda feel sorry for them, but then again I really can't understand the way they put the blame on others.
I'm quite sure they were talking about RCMADIAX. Anyone who names his game POKER DICE SOLITAIRE FUTURE is very much ok in my book (too bad his other games aren't yet in Europe)
In my opinion one of the differences between Dahku and rcmadiax is that Dahku's games look like they tried to make their games not look cheap but failed, and rcmadiax's games don't try to be anything more than what they are. There isn't any "false pretence" found in his games. They are like some old PC Windows95 games on some shareware CD that are fun to try out for short bursts.
Today there are "too many" games that try to be aesthetically cute and "nintendo-like" but the cuteness just ends up being more tasteless than anything else. They try to create some sort of a mix between Nintendo-cute, Ubisoft's Rabbids and Angry Birds, and the end result is just very unappealing.
Well, Dahku is far away from being the worst offender in that style, and had the Dahku's games come to Europe I probably would've bought them too, as I've bought tons of other games I initially feel are very unappealing. I'm quite sure though that the initial feeling people get from looking at the pictures of Dahku's games is that they are cheap flash / iOS games, and as not everyone read reviews at all, they make their buying decision purely based on those initial feelings.
Now, rcmadiax's games might look cheap too, but they look cheap in a "non-pretentious" way, which I think helps keeping the appeal, if not positive, at least neutral instead of negative.
@River3636
It's challenging enough to keep the players on their toes. It might even be really hard at first, but when the player learns to play it, it becomes kinda easy, but not too easy. I've beaten this game many times and even though I can quite probably beat the game if I start playing it, I still feel constant challenge near the end of the game, so each play.through feels like an accomplishment.
I can't understand what's wrong with the graphics. They do their job very well. It's easy to look at. You see everything you need to see.
Like I wrote earlier, the controls are fine. The characters follow your commands flawlessly as long as you press the buttons the way they were meant to be pressed. Jumping might keep the player on the edge and nervous at some points but it's always a matter of the player giving the jumping commands right.
Music is good at worst, amazing at best. The music at the second part of the final boss is one of the best NES tunes ever.
As for the replay value I can only say that this is one of those NES games I love to play again from time to time. The level design is great. It offers much diversity and isn't boring in any of the levels.
One of the best two-player beat-em-ups ever made. Worked as well the last time I played some years ago as it worked back in the early 90's. The controls work great and it's really fun to play.
@sleepinglion Yeah, people keep paying for them because they are entertained by them in a way or another.
I've also paid for countless of truly abysmal trash movies from the no budget 70's sleaze to the modern low budget mockbusters by Asylum Entertainment. I can't understand why Michael Bay is thrown into discussions of bad entertainment. Their artistic merit can be discussed, but his movies are at the very least really well crafted.
I see The Letter as an experiment of sort. It's really interesting to see how the game evolves as the developer has said to update it from time to time, and he tries to add things people are asking for and he's trying to change some things the game is criticized for. Sure, there are gazillions of free games on the internet that are as amateurish as this is and they are updating those games regularly, but those games are hardly downloaded and played by anyone. This is perhaps the first time a game like that breaks into the knowledge of big amount of video game players, and which breaks the gaming news threshold. It's really rare in any entertainment medium to have a product that can show the evolution of a "z-grade" amateur game/movie/music/painting/etc to so many people. And the fact that it's for sale and the creator gets money out of it just gives the whole thing a bizarre twist, a sense of rumble, a shake to the gaming culture.
Oh, I love so much that The Letter happened!
(too bad it's not on the European eShop though)
I'd buy this in a heartbeat if it was available in Europe and as cheap as that!
Sometimes bad amateur games have much more charm than bad professional games. Professionals know what they are doing so there's no room for randomness and abstractions. Games like The Letter, however, are more like stepping into a virtual world that feels unstable and insane; in other words, much more interesting!
Plus, that guy has some serious balls to venture into the world of angry video gamers!
@Einherjar Yeah, it's true that the collective mind of game enthusiasts is a thing on its own level. One bad wording on the internet can cause tons of trouble for people in the gaming business.
I've personally never understood that, so perhaps that's why I can't understand the problem here either.
On the other hand, it's also true that being a developer with no stains on their past makes the same people to be even more supportive, like you said.
Personally when things like this happen and the developers do things that the gaming enthusiasts loathe, I usually just shrug at it as I have no idea what it takes to keep a game business afloat. I have no idea how much stress and trouble little things like adding a level editor can cause. I'm sure it's much more work to get it work on the Wii U and Miiverse than it is on PC though.
Perhaps there really wasn't that much of demand back then. To be the biggest seller on eShop when compared to other platforms doesn't yet mean a thing. If the revenue on the other platforms is abysmal, being "ok" on other platform might not be enough. Maybe there really just wasn't enough demand to be able to continue that and keep the studio alive.
Well, I guess they could've used some other words than "no demand", but it didn't bother me back then and it doesn't bother me now. At least they offered the Steam version with the level editor for free to those who had bought the Wii U version. I got it and I STILL haven't even touched the level editor, which kinda embarrasses me
@unrandomsam Well, Toki Tori was on WiiWare first, but EDGE and RUSH were on other platforms. And as Collin said, back then the revenue from Steam and other digital platforms was way better than on WiiWare, which is not a surprise as Steam and Mobile were huge for many developers.
Things have changed only just recently. Nowadays Mobile and Steam are filling up with games at a faster pace and it's much more difficult to sell their old catalog and their newer games on those platforms.
@Einherjar The way I understood it: 1. It was before the release of the Two Tribes Classics series, so at that point nearly all of the income came from Toki Tori 2. 2. They had Toki Tori 2 on the Wii U and Steam. The Wii U version sold more, but not enough to meet their expectations, and as the Steam version didn't sell much they obviously needed even better sales from the Wii U version than expected. 3. The Wii U version was delayed by nearly 4 months. That's 4 months worth of payments to the employees and paying the bills without any extra income. 4. The Toki Tori 2+ update also took a lot of time from the team. It was supposed to lure more people into buying the game. Sadly, it still didn't do much on Steam so they needed more people to buy it on the Wii U. 5. So, in the end they needed much more sales from the Wii U version than anticipated because of the bad sales of the Steam version and the delays they had to go through. Even though the game sold perhaps "ok" in normal circumstances, it simply wasn't enough to keep the studio alive. 6. Now as they've released the classic series and they have Toki Tori 2+ with sales from time to time (and they have EDGE and Toki Tori VC game on the 3DS eShop), it's no wonder that they can say they are getting more sales from the eShop than from Steam.
So, I'm not surprised at all by any of this. It was understandable that given the situation back then there it wasn't financially feasible to work with the level editor on the Wii U version. And it's understandable that now, much later, things are going much better.
We have to remember that to get to where they are now, they had to end their studio and let many paid developers go, so we can't say that they just should've endure it longer. Had they done that, there might not be even this two-man publishing company anymore.
Cool, I'll probably buy at least Zelda. I already have it on the 3DS and thought I won't be buying it for the WiiU but with cheaper price I just might...
The first Zelda is my favorite. No other Zelda game has been able to present such a great sense of mystery and dread.
I love The Adventure of Link too.
I feel that A Link to the Past wasn't really a refined version of the first Zelda, but a whole new type of a Zelda game. And after that and Ocarina of Time, all Zeldas have been different versions of each other. In my opinion, the first two Zeldas are their own entities and should not be compared to the others. They are their own "genres" of Zelda-games that haven't been done ever again since they were released.
@CaviarMeths I believe every time he seems to slow down or do something that looks like he could do it better, he is actually doing it the most optimal way. Like sometimes you have to do something a few frames slower so that you will be able to be a few frames faster later.
The most obvious part is the trick in 8-2 where he stops for a few seconds in the last stairs, but by doing that he is able to lure the bullet bill near the flagpole and use it to make a glitch happen that will help him go through the game a tiny bit faster.
@brandonbwii Yeah, I remember weeks where there were something like one or two games TOTAL on both machines and not a single VC game. I understand that not every game is everyone's cup of tea, but I can't see how this week could be weak, no matter what the tastes are. To me, this week in US is OK at least. Not that it matters to me as I'm from EU, but still.
Wii Fit U was delayed to Winter 2013. It was then released first in November as a digital eShop version (both EU and NA) and as a retail version in December (EU).
Winter 2014 does NOT mean it has to be released only after the 22th of December.
Also, there were rumours and fears that both of these versions were going to be delayed to 2015. Now it's not happening, and even better, one of the versions is going to be released in Summer! Yet people find all kinds of things to complain about.
We don't even know yet the full details of the games. I'm sure they'll tell more at the next E3. They will tell us about the ways both versions are connected to each other, and I assume they will announce some Wii U exclusive modes too.
@JohnRedcorn I think that the point is that the sales of PS4 have been declining much much much much faster than the Wii U did. All signs point out to the possibility of the total PS4 sales ending up being even less than Wii U. That's is a situation that no-one though would happen.
There are people who rejoiced when the Wii U started to sell badly. There are people now who are bitter about that and are rejoicing when the mega-seller in other parts of the world is selling badly in Japan.
Personally I'd hope all consoles would sell as much as possible, and I'm glad they sell even something. I try to see even the 360 sales as "well, that's 304 more happy 360 players in the world"
However, the fact is that PS4 is selling very poorly in Japan. Sure, Wii U is selling even worse, but PS4 has been declining waster to poor sales than Wii U did, and that is worrying. Of course, that doesn't take away the fact that PS4 sells wonderfully in the rest of the world. It has broken all the records, but the Japan situation is really bad.
Let's hope both PS4 and Wii U end up selling better. Heck, the rise of Vita is a miracle in itself, so perhaps that's possible for other consoles too. I personally have no interest getting Vita ever, but I'm glad to see it slowly rising up.
@sillygostly Well, at least they offered the Steam version for free for those who had bought the Wii U version. The Steam version has the level editor. I'm kinda embarassed by the fact that I took that offered Steam version but haven't even tried the level editor yet, though...
I kinda understand the frustration of the customers. Even though it was disappointing that they didn't put the level editor on the Wii U version (and that those tweets have a bit of a bitter tone to them) Two Tribes is still one of the better companies that has made games for the Wii U and it's kinda sad to see them get this much negative response though. It's kinda understandable but sad at the same time.
@DefHalan I guess it being on a Humble Bundle was basically part of the proble. I recall them saying that it sold very well at the launch on Wii U. After that people mostly only bought it when it was on sale.
What comes to the Steam version, I guess its launch wasn't too good. Worse than on Wii U. And people seemed to buy that one also mostly when it was on sale. And with Humble Bundle where people mostly pay one or two dollars for several games, the money they got from the bundles was not nearly enough.
They also said that the game machanics of Toki Tori 2 just isn't for today's gamers. While there are people who really loved that approach, there were way more people who didn't like it at all. I'm one of those who really appreciates what they did with the game. I haven't even finished the game because I got into a too hard puzzle for me, but I'm one of those (rare?) people who don't care if they finish the game or not, as I think that there should be more games where only the best players are able to get to the end. I'm happy to admit defeat in a game, and that's what I did with Toki Tori 2. And I love that game.
So, basically there were two things that led Two Tribes to this situation: 1. They made a game that was different from what the majority of people nowadays want from a game. 2. Most of the money came through sales that didn't pay enough for a company like Two Tribes. I guess these Humble Bundles are only good for one or two man game companies, and for the companies that create these sales.
It's a fan-made game available for free on PC. It's quite like what you described, but not exactly (there's not much variety on items, for example). Surely it has a bit of an amateurish feel to it, but it's actually quite good. I enjoyed it enough to finish the whole game.
I guess the best way to do these "DLC at launch" things would be to offer the game as two types of purchase. You could get the whole package at, say, 9.99. If you don't want to pay that much, you could purchase a cheaper version with less content but with the possibility to purchase the rest of the content in small chunks with a price that would add up to being a bit more than the full package.
That way it would be tempting for many to buy the full package because it would be a bit cheaper, and there wouldn't be this DLC issue people seem to have here. And at the same time if someone isn't interested in paying 10 euros for the game, would be tempted to get the game for less money and decide later if he would want to buy the additional content.
I personally see no fault in how it's now done, but I think this could be a good thing to try (assuming that Nintendo even accepts systems like that).
It wouldn't be essentially much different from how it is now, but I think there could be a psychological effect for those who have deep issues with paying models like this.
Obviously I was talking about the string sounds, not the piano. The melody on that certain theme is amazing on its own though, no matter what instrument plays it, but as a whole, that song NEEDS the synths.
I don't quite understand why the Majora's Mask songs need any remixes or reimaginations.
I don't understand why people feel the need to hear digital compositions as live orchestra renditions with choirs and "real" instruments. It just isn't the same without that synthesizer strings sound. It's like trying to play Twin Peaks music with live orchestra; it's ok, but live instruments just don't have the same ethereal quality to its sound than synthesizer is capable of.
Well, I think I shouldn't be putting down other people's efforts and downplay what people seem to enjoy, but I just feel a need to "defend" these certain sounds people often seem to think are just imperfect versions of real instruments even though in my opinion the synthesizer string sound is an instrument on its own and absolutely perfect for many situations.
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Re: Alwa’s Awakening First Week Switch eShop Sales Outperform Launch Month On Steam
I remember looking for sales information for this game on Steamspy and as I really loved this game it was sad to see the sales figures were somewhere in between 7,000 and 10,000 for a really long time. Steamspy can't track the sales anymore the way it did so we can't see what it has sold lately.
I'm really glad it has sold at least better on Switch than it initially sold on Steam. It's a fantastic game and deserves lots of sales.
Re: Alwa’s Awakening Will Magic Its Way Onto Nintendo Switch This Summer
I loved this game. I have it on Steam.
Played it about 8 hours and then I got stuck on a boss (I think it's the second to the last). Haven't played it since, but it doesn't matter, it's still an amazing game. My philosophy is that games should be allowed to beat the player and whenever that happens I accept it. Doesn't take anything from the game's greatness if I can't beat it.
I don't have a Switch so I'm not going to buy it there either, but thought to comment it a bit. I found it to be an underappreciated gem on Steam.
Re: Nintendo Download: 1st March (Europe)
@SLIGEACH_EIRE
RTO 2 seems to be an unofficial remake of Aliens on the Commodore 64. I haven't watched any videos, but saw a few pictures and it's almost exactly like that game. There are two different Aliens games on C64 and it's the UK one, not the US one.
The original game was hard as hell but I enjoyed it quite a bit so I'm a bit interested to try this too.
Re: Reminder: Time To Purchase Wii Shop Points Is Running Out
I hope Nintendo Life or some other site writes a piece with extensive lists of both VC and WiiWare games with recommendations of which games to buy and covers at least the more important games that will probably be lost for good now (a good list of all Rebirth games and other remakes/sequels that aren't available in any other platform would be good to see).
I'd actually love to see an easy to browse list of ALL games that are available on Wii Shop Channel, but that might be too much work.
Re: Review: Double Dragon 4 (Switch eShop)
Huh, this sounds exactly what it should be like. I have never have issues with the platforming sections in DD2 and DD3. Sure they can be hard but so what.
I think I need to check it out on Steam. For some reason I had forgotten this was released. Looks like it hasn't sold well at all on Steam.
Anyway, for me this review makes it sound like it's pretty much what I would hope it to be like.
Re: Ninterview: Learning Retro Secrets With A Former Nintendo Game Play Counselor
@nab1
Yeah, I did something like that too with Mega Man 3.
By examining several different pass codes I noticed that placing a certain dot on A6(?) gave you maximum(?) amount of E-tanks. You could use that with any code.
I wrote that tip to a computer magazine's game hint section and they published it
That felt really good
Re: Mini Mega Drive / Genesis Systems On the Way to Cash In on Sonic's 25th Anniversary
@Kirk Here's one review: http://www.amazon.com/gp/customer-reviews/R1BF2KWYOODFS4
"The next biggest complaint is the comlete lack of a save feature, even if you have your games on an SD Card."
"...any game that featured a battery back-up needs to be finished in one sitting (namely RPGs, like Phantasy Star 2)"
"And even if you put in the real physical cartridge to a game that has a working battery back-up — the save feature STILL WONT WORK"
This kinda breaks the whole thing for me. I once played NHL 95 with a dead battery and was disappointed when I noticed my custom teams weren't save. At least with that I can change the battery, but this machine doesn't seem to be able to save even with a brand new battery in it.
I do, however, love that these machines exist. They don't need to be perfect. I have one "plug-and-play" Sega machine already (I guess there are six or eight games in it). But let's not make them be better than what they actually are.
Re: Review: SpaceRoads (Wii U eShop)
So, the negative things in this review sound like it will be a very authentic SkyRoads experience. I wonder if reviewers back in the day were dissing SkyRoads because it's super difficult. For me, it's a timeless classic.
Well, I guess this might have worse level design than the original game and game freezing bugs are always bad, of course, so in the end it might actually really be a 2/10 game. But everything else in this review just makes me want to buy the game.
It could be that, like with Witch & Hero which got a bombing review like this, the reasons for the low review might actually be exactly the reasons why I will love the game.
Re: Nintendo Download: 28th July (Europe)
@lemonjellydude If you've got a My Nintendo account, this is a great opportunity to get lots of Gold Coins. The normal price for the 1€/£ games is over 10€/£ so you'll get 20 Gold Coins for each purchase.
That is if Nintendo hasn't stopped giving Gold Coins based on the normal price even if you buy them on sale. Last week it still worked, so it probably works now too.
Re: Review: INVANOID (Wii U eShop)
@SKTTR Wait, Wii U has a game limit?
Currently I have 239 downloaded games and apps. Not counting demos and I don't know if pre-installed software counts.
I guess I'm able to install less than 50 games now
Re: Nintendo Outlines Key Goals to Ensure NX Success
@Mahe Yeah, I can see why some would think "Zeldabreath" is boring. For me, the 3D Zeldas in general are something I find hard to get interested in. When Ocarina of Time was launched, I didn't enjoy it at all. Maybe 8 years later I grew up enjoying it. I've never found Twilight Princess to be interesting enough to try it. I bought Skyward Sword, but never played it. I got Wind Waker HD and stopped playing it after a few hours.
2D Zeldas are my thing, and even from those I can't get myself to enjoy the DS Zeldas. A Link Between Worlds was good. And I've now played Oracle of Seasons which is good too.
But damn, this new Zelda has got me quite hyped now. These two facts made it for me:
-You can finish the game without getting into the story. The story is there, but it's not forced. It makes both the game and following the story much more rewarding.
-You can try to find and beat the final boss very soon after starting the game if you're skilled enough
That's something I've wished to see in games for a couple of decades now. Zelda is the first 3D Zelda I'm very interested in.
Re: Nintendo Outlines Key Goals to Ensure NX Success
@LilC The Wii had a good attach rate. Sure, maybe the games people bought and played weren't games you enjoyed, but that doesn't make it true that most just had Wii Sports. That's a myth.
And even if some had just Wii Sports, do you know how many people are buying their new consoles just for the new NHL or FIFA game? And some buy only the new COD and that's enough for them.
Re: Review: Lost Reavers (Wii U eShop)
I was surprised how much I liked the Beta. I had absolutely zero expectations. Or to tell the truth, I expected it to be horrible. However, the more I played the more I ended up liking it. When I had gotten up to level 15 the game started throwing in some bosses and minibosses (and also different and harded variations of the levels). The game suddenly turned into something very intense and exciting.
It's clearly a rough game, and it feels like it's constantly about to crash. But apart from the technical issues I found it surprisingly entertaining.
I haven't played this since the beta though, as I heard I would have to do the tutorial and level up all over again from scratch. If I could start from level 15 or 17 or wherever I got in the beta, I would try the full version.
Re: Review: SUPER ROBO MOUSE (Wii U eShop)
I'm probably one of the biggest RCMADIAX defenders and apologists out there, defending his right to make these games. I even like some of them quite a bit. Blok Drop U was good, and I like Poker Dice Solitaire Future - I especially love that name The dice throwing game is oddly entertaining for short bursts and I kinda found the paint splashing game somewhat addictive.
I've bought all of his games that have been released in Europe (I've bought over 100 eShop games - I try to give a fair chance to the indie games, good and bad). Sometimes I buy these games to enjoy them, sometimes I buy the bad games to giggle a little.
That said, this game was a disappointment even for me. It feels unfinished, mainly because there is an absolute lack of IMPACT whenever the player makes a mistake. Sometimes it feels like the mouse doesn't even touch the enemies when you suddenly start from the beginning again. In collision there's not a sound to show something happened. The mouse doesn't "die" in any way. There is no animation to show something has happened. The mouse just instantly teleports back to the beginning and sometimes you weren't even able to notice the collision to happen.
In a game like this it is absolutely crucial to let the player know when a life is lost and how it happened. Just show the mouse to break, go upside down or have an electric shock or anything else.
Oh well, even if this was a disappointment, I just bought his Tap Tap Arcade Haven't tried it yet.
Re: Review: Witch & Hero 2 (3DS eShop)
I loved the original too. I initially passed on that game because of the review here but decided to try when someone said it's a hidden gem, and I ended up loving it. That was when I realized that all the things that were criticized in that review actually were the exact things that made it really good and addicting.
At one point the game became too hard for me to finish it but in my opinion games aren't meant to be beaten by everyone. "Too hard" isn't a negative thing at all. Games are first and foremost supposed to beat the gamer, not the other way around.
Anyways, as I loved the original game I bought this sequel as soon as it was released. Haven't had time to try it yet. I'm sure it'll be great too.
Re: Nintendo Seeks a Trademark for Mario Coin Sound
I bet they are pursuing this because of their future plans with My Nintendo, NX, Mobile, QOL, Theme Parks and all.
I have a feeling they are going to do something where this sound will appear on smart phones and in their theme parks and wherever Nintendo has something people can interact with.
Like for example, if there is a "Nintendo Gym" somewhere and people use its services, they might earn some "Nintendo coins" with it and the sound will appear. Or in the Theme Park when people access the attractions and use their smart phones connected to My Nintendo, the coin sound will appear both in the phone and in whatever system is "scanning" the phone.
Or while doing stuff with the QOL system, if it ever actually becomes a thing, the coin sound happens whenever the QOL has detected something positive and the user has earned a coin.
I bet they are trying to have this sound to be a universal sound for "well-being" and fun. That it would appear somewhat frequently in both people's personal lives and out there in stores and theme parks and wherever else.
I kinda get it if it's all about this kind of future plans but if it's just for the heck of it, then I don't understand this decision at all.
Re: More North American Women Own A Games Console Than Men
Wow, these comments
I wonder if this type of poll legitimacy questioning would've happened if the result would've been that more US men own consoles than women
Would be fun to make a research based on these comments of how many males get defensive when being told that their hobby isn't more popular in their gender
Is this subject REALLY this controversial?
Re: Review: Rock 'N Racing Off Road (Wii U eShop)
"...but the courses stay the same throughout, with different vehicles and starting points being the only distinguishing factors."
Well, the courses are also sometimes rotated, the driving path is different and the bumps in the terrain are different in each cup. But yeah, that's not much.
I was thinking I could get past the controls, as the driving felt a bit better after learning to anticipate the awkward momentum, but it really was a disappointment to see that after beating the first cup, the second cup was almost exactly the same. And later I noticed that the tracks on the yet to be unlocked third cup don't make any exception. They are just a bit rotated and the terrain looks a bit different.
Re: Feature: A Year in Development - RCMADIAX
@DiscoGentleman Well, I've given tons of games and developers a chance. I currently own over 60 eShop games. Different kinds of games in quality and content. From Nano Assault Neo to Midtown Crazy Race. From Ducktales Remastered to Turtle Tale.
Off the top of my head I can think of three developers I'm looking forward to seeing more of their games: Shin'en, Two Tribes and RCMADIAX. And of course Nintendo themselves too, obviously.
Nano Assault Neo, Art of Balance, Toki Tori 1 & 2, Blok Drop U... All very enjoyable games.
Re: Feature: A Year in Development - RCMADIAX
@spizzamarozzi A vision is a vision, even if it's a vision of something that's already been done. A vision is a vision, even if that vision includes a quick money-grabbing motive.
I for one don't care if a game has been made in one day or in ten years. If it's interesting, it's interesting. In your view, I am part of that stupid audience because of what I like and what I want to pay for. My intelligence is inferior because of what I like and what I want to use my money on.
What comes to "loving their craft" I say that if people really love and value their craft, they should put a price on it instead of giving it for free.
I have no problems with people giving one star ratings to games and telling they are pooooooooooooooooooooooooop games, but I have a problem with people insulting the developers and those who are willing to play those games. Money is just money. If you don't want to use it on something, don't. If you want to try to sell something to get more money, try.
I would actually wish the eShop to have more of these exploitative clone games than stuff like Thomas Was Alone which, although looking ok and controlling very well, annoyed me a ton with its storytelling and I had to quit playing it because of that. However, I would never ever want people to stop doing that type of stuff if that's what they want to do (and by the way, this "artsy" story stuff in games can also be seen as exploitative as it's something that is nowadays very popular with critics and players and some developers want to cash in on that).
Also, I absolutely love the fact that nowadays people who in the past would've made free flash games can now try their feet in a legit video game business.
I love the fact that we now have things like Bandcamp where people can put their music for everyone to listen, AND also have the opportunity to get some money from doing that. I love the fact that I can easily now give a legit payment to both the professionals and the amateurs. I love the fact that this is possible for virtually everyone, no matter how skilled they are.
I'd like the eShop to have at least one game of each of the genres and playing styles. I'd like the eShop to have at least one version of every type of a game, and that includes games such as Flappy Bird, because for every single type of a game there is at least one person who enjoys playing it. I don't really want the SAME game to be in every platform (I don't really like the idea of multiplatform games if the game is exactly the same with only a difference in resolution - back in the day it was great that Jurassic Park was a different game on Sega than it was on Nintendo), but to have a variation of every type of game would be great.
Re: Feature: A Year in Development - RCMADIAX
@spizzamarozzi But RCMADIAX (and Nintendo too, to be exact) is actually doing something quite new and breaking the rules - or at least when I read all these negative comments it seems that there is some kind of a rule for inexperienced people to make games for a console and ask money for it. RCMADIAX and NinjaPig Studios (or whatever it was) and other devs like that are bodly breaking this rule made by the critics on the web.
These developers have a meaning behind them. They, and Nintendo, are showing that you certainly can try to have a business in gaming industry, and you only need is a vision - no matter how small that vision is - and the will to actually complete that vision. These beginners in the indie gaming scene are the punk artists of video game entertainment. They might not be showing the middle finger to political authorities, but they are showing the middle finger to the "gaming elite" who think their opinion on who can sell and what is correct.
I would actually LOVE to see someone actually have the balls to ask money from people to watch him kick the ball against the garage door
(by the way, the more correct analogy would be that someone would pay to kick the ball himself against the garage door, not just watching someone else kick the ball, as games are interactive entertainment rather than just passive watching)
Back in the day, people used to pay to play these quick speed and memory test games in malls and arcades and carnivals. Average play time was probably under 5 seconds, yet people were willing to put more money on them. And they were just some little machines with a few buttons and a point counter.
The point is that there is interest for short and simple games. Some people get really addicted to these, even if they are just simple reaction tests. People get entertainment out of them. If an amateur game developer is able to create entertainment based on those simple mechanics, and some people like to play them and even pay for them, I think there is nothing wrong with that.
Re: Feature: A Year in Development - RCMADIAX
I think RCMADIAX is one of the most interesting developers on eShop. His games have ZERO "pretentiousness." They are either shameless exploitation or simple clear little things that do what they say they do. Perhaps they are a little of both. Either way, they are honest little games having a simple idea with a simple execution with simple rules. They are not trying to impress art-lovers. They are just games. And for that, I definitely support RCMADIAX.
Still waiting for the rest of his games to Europe. Still very much interested in POKER DICE SOLITAIRE FUTURE (man, I love that name )
@spizzamarozzi You mentioned something about "buying a record of someone who has just learned to play two chords on guitar." Well, that's PUNK at its finest! There's a place for that kind of stuff too, and I'm sure there are lots of bands who have sold their demos and albums for real money, but who have been very poor and inexperienced with music. Like for example Sodom's first efforts were extremely lacking in skill, but in my opinion, that stuff was absolutely great! I guess the same can be said about Venom too.
Re: Review: Fairune (3DS eShop)
Definitely interested. Will buy it at some point.
Re: Review: Meme Run (Wii U eShop)
"This goes on for far too long — we scrambled to turn down the volume; the wombo combo yell returns far too often throughout Meme Run."
"If there's anything to laugh at or appreciate in Meme Run, it will go unnoticed since the screen shakes so much."
Sounds great! Obnoxious to the max! If this ever comes to Europe, I will buy it
Re: Nintendo of Europe Distributes Free Halloween 3DS HOME Theme to Club Nintendo Members
You don't have to be a Club Nintendo member. You just have to be on their Nintendo Newsletter list, I think.
We don't have this Club Nintendo thing in Finland. I just get their newsletters and I just got the e-mail with the code.
Re: Review: Pyramids 2 (3DS eShop)
Loved the first game, I'm definitely going to buy this as soon as it comes to Europe.
Re: Nintendo Download: 16th October (North America)
Wait, PYRAMIDS 2 !!??
I had no idea this was being made. I really loved the original and will definitely buy this when it comes to Europe.
Re: Dahku Creations Announces Departure From Game Development
It's sad for Dahku and I kinda feel sorry for them, but then again I really can't understand the way they put the blame on others.
I'm quite sure they were talking about RCMADIAX. Anyone who names his game POKER DICE SOLITAIRE FUTURE is very much ok in my book
(too bad his other games aren't yet in Europe)
In my opinion one of the differences between Dahku and rcmadiax is that Dahku's games look like they tried to make their games not look cheap but failed, and rcmadiax's games don't try to be anything more than what they are. There isn't any "false pretence" found in his games. They are like some old PC Windows95 games on some shareware CD that are fun to try out for short bursts.
Today there are "too many" games that try to be aesthetically cute and "nintendo-like" but the cuteness just ends up being more tasteless than anything else. They try to create some sort of a mix between Nintendo-cute, Ubisoft's Rabbids and Angry Birds, and the end result is just very unappealing.
Well, Dahku is far away from being the worst offender in that style, and had the Dahku's games come to Europe I probably would've bought them too, as I've bought tons of other games I initially feel are very unappealing. I'm quite sure though that the initial feeling people get from looking at the pictures of Dahku's games is that they are cheap flash / iOS games, and as not everyone read reviews at all, they make their buying decision purely based on those initial feelings.
Now, rcmadiax's games might look cheap too, but they look cheap in a "non-pretentious" way, which I think helps keeping the appeal, if not positive, at least neutral instead of negative.
Re: Review: Double Dragon II: The Revenge (Wii U eShop / NES)
@River3636 Has someone said you would have fun with it?
Obviously if you don't like it you don't like it. Of course that doesn't mean that those who like it are delusional though.
Re: Review: Double Dragon II: The Revenge (Wii U eShop / NES)
@River3636
It's challenging enough to keep the players on their toes. It might even be really hard at first, but when the player learns to play it, it becomes kinda easy, but not too easy. I've beaten this game many times and even though I can quite probably beat the game if I start playing it, I still feel constant challenge near the end of the game, so each play.through feels like an accomplishment.
I can't understand what's wrong with the graphics. They do their job very well. It's easy to look at. You see everything you need to see.
Like I wrote earlier, the controls are fine. The characters follow your commands flawlessly as long as you press the buttons the way they were meant to be pressed. Jumping might keep the player on the edge and nervous at some points but it's always a matter of the player giving the jumping commands right.
Music is good at worst, amazing at best. The music at the second part of the final boss is one of the best NES tunes ever.
As for the replay value I can only say that this is one of those NES games I love to play again from time to time. The level design is great. It offers much diversity and isn't boring in any of the levels.
Re: Review: Double Dragon II: The Revenge (Wii U eShop / NES)
Yeah, we did.
I think Double Dragon 2 is the best of the NES-trilogy, and one of the best NES-games ever made.
DD3 comes as a close second.
DD1 is average at best.
Re: Review: Double Dragon II: The Revenge (Wii U eShop / NES)
This game is a solid 9/10 in my book.
One of the best two-player beat-em-ups ever made. Worked as well the last time I played some years ago as it worked back in the early 90's. The controls work great and it's really fun to play.
Re: The Letter Plummets to a New Low With eShop Discount
@sleepinglion Yeah, people keep paying for them because they are entertained by them in a way or another.
I've also paid for countless of truly abysmal trash movies from the no budget 70's sleaze to the modern low budget mockbusters by Asylum Entertainment. I can't understand why Michael Bay is thrown into discussions of bad entertainment. Their artistic merit can be discussed, but his movies are at the very least really well crafted.
I see The Letter as an experiment of sort. It's really interesting to see how the game evolves as the developer has said to update it from time to time, and he tries to add things people are asking for and he's trying to change some things the game is criticized for. Sure, there are gazillions of free games on the internet that are as amateurish as this is and they are updating those games regularly, but those games are hardly downloaded and played by anyone. This is perhaps the first time a game like that breaks into the knowledge of big amount of video game players, and which breaks the gaming news threshold. It's really rare in any entertainment medium to have a product that can show the evolution of a "z-grade" amateur game/movie/music/painting/etc to so many people. And the fact that it's for sale and the creator gets money out of it just gives the whole thing a bizarre twist, a sense of rumble, a shake to the gaming culture.
Oh, I love so much that The Letter happened!
(too bad it's not on the European eShop though)
Re: The Letter Plummets to a New Low With eShop Discount
I'd buy this in a heartbeat if it was available in Europe and as cheap as that!
Sometimes bad amateur games have much more charm than bad professional games. Professionals know what they are doing so there's no room for randomness and abstractions. Games like The Letter, however, are more like stepping into a virtual world that feels unstable and insane; in other words, much more interesting!
Plus, that guy has some serious balls to venture into the world of angry video gamers!
Re: Interview: Two Tribes Discusses RIVE, Starting Again and eShop Support
@Einherjar Yeah, it's true that the collective mind of game enthusiasts is a thing on its own level. One bad wording on the internet can cause tons of trouble for people in the gaming business.
I've personally never understood that, so perhaps that's why I can't understand the problem here either.
On the other hand, it's also true that being a developer with no stains on their past makes the same people to be even more supportive, like you said.
Personally when things like this happen and the developers do things that the gaming enthusiasts loathe, I usually just shrug at it as I have no idea what it takes to keep a game business afloat. I have no idea how much stress and trouble little things like adding a level editor can cause. I'm sure it's much more work to get it work on the Wii U and Miiverse than it is on PC though.
Perhaps there really wasn't that much of demand back then. To be the biggest seller on eShop when compared to other platforms doesn't yet mean a thing. If the revenue on the other platforms is abysmal, being "ok" on other platform might not be enough. Maybe there really just wasn't enough demand to be able to continue that and keep the studio alive.
Well, I guess they could've used some other words than "no demand", but it didn't bother me back then and it doesn't bother me now. At least they offered the Steam version with the level editor for free to those who had bought the Wii U version. I got it and I STILL haven't even touched the level editor, which kinda embarrasses me
Re: Interview: Two Tribes Discusses RIVE, Starting Again and eShop Support
@unrandomsam Well, Toki Tori was on WiiWare first, but EDGE and RUSH were on other platforms. And as Collin said, back then the revenue from Steam and other digital platforms was way better than on WiiWare, which is not a surprise as Steam and Mobile were huge for many developers.
Things have changed only just recently. Nowadays Mobile and Steam are filling up with games at a faster pace and it's much more difficult to sell their old catalog and their newer games on those platforms.
Re: Interview: Two Tribes Discusses RIVE, Starting Again and eShop Support
@Einherjar The way I understood it:
1. It was before the release of the Two Tribes Classics series, so at that point nearly all of the income came from Toki Tori 2.
2. They had Toki Tori 2 on the Wii U and Steam. The Wii U version sold more, but not enough to meet their expectations, and as the Steam version didn't sell much they obviously needed even better sales from the Wii U version than expected.
3. The Wii U version was delayed by nearly 4 months. That's 4 months worth of payments to the employees and paying the bills without any extra income.
4. The Toki Tori 2+ update also took a lot of time from the team. It was supposed to lure more people into buying the game. Sadly, it still didn't do much on Steam so they needed more people to buy it on the Wii U.
5. So, in the end they needed much more sales from the Wii U version than anticipated because of the bad sales of the Steam version and the delays they had to go through. Even though the game sold perhaps "ok" in normal circumstances, it simply wasn't enough to keep the studio alive.
6. Now as they've released the classic series and they have Toki Tori 2+ with sales from time to time (and they have EDGE and Toki Tori VC game on the 3DS eShop), it's no wonder that they can say they are getting more sales from the eShop than from Steam.
So, I'm not surprised at all by any of this. It was understandable that given the situation back then there it wasn't financially feasible to work with the level editor on the Wii U version. And it's understandable that now, much later, things are going much better.
We have to remember that to get to where they are now, they had to end their studio and let many paid developers go, so we can't say that they just should've endure it longer. Had they done that, there might not be even this two-man publishing company anymore.
Re: Review: SHUT THE BOX (Wii U eShop)
I liked BLOK DROP U and I would buy the rest of RCMADIAX games if he'd just release them in Europe too.
Re: Nintendo of Europe Launching Wii U Virtual Console NES Remix Promotion
Cool, I'll probably buy at least Zelda. I already have it on the 3DS and thought I won't be buying it for the WiiU but with cheaper price I just might...
Perhaps Ice Hockey too.
Re: Poll: Which Is The Best Legend Of Zelda Game?
The first Zelda is my favorite. No other Zelda game has been able to present such a great sense of mystery and dread.
I love The Adventure of Link too.
I feel that A Link to the Past wasn't really a refined version of the first Zelda, but a whole new type of a Zelda game. And after that and Ocarina of Time, all Zeldas have been different versions of each other. In my opinion, the first two Zeldas are their own entities and should not be compared to the others. They are their own "genres" of Zelda-games that haven't been done ever again since they were released.
Re: Someone Has Beaten The Super Mario Bros. Speedrun World Record
@CaviarMeths I believe every time he seems to slow down or do something that looks like he could do it better, he is actually doing it the most optimal way. Like sometimes you have to do something a few frames slower so that you will be able to be a few frames faster later.
The most obvious part is the trick in 8-2 where he stops for a few seconds in the last stairs, but by doing that he is able to lure the bullet bill near the flagpole and use it to make a glitch happen that will help him go through the game a tiny bit faster.
Re: Nintendo Download: 22nd May (North America)
@brandonbwii Yeah, I remember weeks where there were something like one or two games TOTAL on both machines and not a single VC game. I understand that not every game is everyone's cup of tea, but I can't see how this week could be weak, no matter what the tastes are. To me, this week in US is OK at least. Not that it matters to me as I'm from EU, but still.
Re: Super Smash Bros. Hitting 3DS This Summer, Wii U Launch To Take Place In The Winter
Wii Fit U was delayed to Winter 2013.
It was then released first in November as a digital eShop version (both EU and NA) and as a retail version in December (EU).
Winter 2014 does NOT mean it has to be released only after the 22th of December.
Also, there were rumours and fears that both of these versions were going to be delayed to 2015. Now it's not happening, and even better, one of the versions is going to be released in Summer! Yet people find all kinds of things to complain about.
We don't even know yet the full details of the games. I'm sure they'll tell more at the next E3. They will tell us about the ways both versions are connected to each other, and I assume they will announce some Wii U exclusive modes too.
Re: 3DS Enjoys a Major Hardware Boost in Japan as Wii U Sales Also Increase
@JohnRedcorn I think that the point is that the sales of PS4 have been declining much much much much faster than the Wii U did. All signs point out to the possibility of the total PS4 sales ending up being even less than Wii U. That's is a situation that no-one though would happen.
There are people who rejoiced when the Wii U started to sell badly. There are people now who are bitter about that and are rejoicing when the mega-seller in other parts of the world is selling badly in Japan.
Personally I'd hope all consoles would sell as much as possible, and I'm glad they sell even something. I try to see even the 360 sales as "well, that's 304 more happy 360 players in the world"
However, the fact is that PS4 is selling very poorly in Japan. Sure, Wii U is selling even worse, but PS4 has been declining waster to poor sales than Wii U did, and that is worrying. Of course, that doesn't take away the fact that PS4 sells wonderfully in the rest of the world. It has broken all the records, but the Japan situation is really bad.
Let's hope both PS4 and Wii U end up selling better. Heck, the rise of Vita is a miracle in itself, so perhaps that's possible for other consoles too. I personally have no interest getting Vita ever, but I'm glad to see it slowly rising up.
Re: Two Tribes Shoots Down the Possibility of Toki Tori 3
@sillygostly Well, at least they offered the Steam version for free for those who had bought the Wii U version. The Steam version has the level editor. I'm kinda embarassed by the fact that I took that offered Steam version but haven't even tried the level editor yet, though...
I kinda understand the frustration of the customers. Even though it was disappointing that they didn't put the level editor on the Wii U version (and that those tweets have a bit of a bitter tone to them) Two Tribes is still one of the better companies that has made games for the Wii U and it's kinda sad to see them get this much negative response though. It's kinda understandable but sad at the same time.
Re: Two Tribes Shoots Down the Possibility of Toki Tori 3
@DefHalan I guess it being on a Humble Bundle was basically part of the proble. I recall them saying that it sold very well at the launch on Wii U. After that people mostly only bought it when it was on sale.
What comes to the Steam version, I guess its launch wasn't too good. Worse than on Wii U. And people seemed to buy that one also mostly when it was on sale. And with Humble Bundle where people mostly pay one or two dollars for several games, the money they got from the bundles was not nearly enough.
They also said that the game machanics of Toki Tori 2 just isn't for today's gamers. While there are people who really loved that approach, there were way more people who didn't like it at all. I'm one of those who really appreciates what they did with the game. I haven't even finished the game because I got into a too hard puzzle for me, but I'm one of those (rare?) people who don't care if they finish the game or not, as I think that there should be more games where only the best players are able to get to the end. I'm happy to admit defeat in a game, and that's what I did with Toki Tori 2. And I love that game.
So, basically there were two things that led Two Tribes to this situation:
1. They made a game that was different from what the majority of people nowadays want from a game.
2. Most of the money came through sales that didn't pay enough for a company like Two Tribes. I guess these Humble Bundles are only good for one or two man game companies, and for the companies that create these sales.
Re: Two Tribes Shoots Down the Possibility of Toki Tori 3
@ThreadShadow Have you tried Zelda Forever?
It's a fan-made game available for free on PC. It's quite like what you described, but not exactly (there's not much variety on items, for example). Surely it has a bit of an amateurish feel to it, but it's actually quite good. I enjoyed it enough to finish the whole game.
Re: Pure Chess DLC Will Be Available Day One, And Won't Cost As Much As You Think
I guess the best way to do these "DLC at launch" things would be to offer the game as two types of purchase. You could get the whole package at, say, 9.99. If you don't want to pay that much, you could purchase a cheaper version with less content but with the possibility to purchase the rest of the content in small chunks with a price that would add up to being a bit more than the full package.
That way it would be tempting for many to buy the full package because it would be a bit cheaper, and there wouldn't be this DLC issue people seem to have here. And at the same time if someone isn't interested in paying 10 euros for the game, would be tempted to get the game for less money and decide later if he would want to buy the additional content.
I personally see no fault in how it's now done, but I think this could be a good thing to try (assuming that Nintendo even accepts systems like that).
It wouldn't be essentially much different from how it is now, but I think there could be a psychological effect for those who have deep issues with paying models like this.
Re: Majora's Mask "Time's End" Music Beautifully Reimagined by Rozen
@tom_q Yes. http://www.youtube.com/watch?v=khMlcTE7lw8
Take that synthesizer away and you lose tons of atmosphere.
Obviously I was talking about the string sounds, not the piano. The melody on that certain theme is amazing on its own though, no matter what instrument plays it, but as a whole, that song NEEDS the synths.
Re: Majora's Mask "Time's End" Music Beautifully Reimagined by Rozen
I don't quite understand why the Majora's Mask songs need any remixes or reimaginations.
I don't understand why people feel the need to hear digital compositions as live orchestra renditions with choirs and "real" instruments. It just isn't the same without that synthesizer strings sound. It's like trying to play Twin Peaks music with live orchestra; it's ok, but live instruments just don't have the same ethereal quality to its sound than synthesizer is capable of.
Well, I think I shouldn't be putting down other people's efforts and downplay what people seem to enjoy, but I just feel a need to "defend" these certain sounds people often seem to think are just imperfect versions of real instruments even though in my opinion the synthesizer string sound is an instrument on its own and absolutely perfect for many situations.