Of all the sequels to suddenly burst onto the 3DS eShop, Witch & Hero 2 is undoubtedly one of the least-expected. Arriving three years after the underwhelming original, this has surely provided ample time and a great opportunity to improve on the limited gameplay, dull visuals and annoying repetition that so plagued the duo's first adventure. Magic! Turns out that might just have been us feeling optimistic, however, and what we're presented with instead is the exact same game as before with one or two little tweaks to justify calling it a sequel at all.
Picking up a year after the original, the Hero and Witch are challenged to a battle by an evil Demon King. Surprisingly, the supposed dream team are immediately defeated, which prompts a completely different Hero and Witch to go and rescue them. Our new Hero is also immediately killed by the very first monster he sees, forcing the Witch to use forbidden magic in order to resurrect him. She offers up half of her own life in order to do so, meaning that before they've even started, their fates are now linked forever as one...or something. The total incompetence of the entire cast thus far is kind of hilarious, though we're not entirely sure that's intentional. In the grand scheme of things the story is really just standard set dressing to move things along anyway, and that's just fine. 'There's an evil King, defeat him'.
Playing as the new Hero and Witch, things will seem very familiar to anyone who has experience with the first game. Each level takes place on a single, static screen viewed from a top-down perspective, and to advance you'll need to defeat several waves of enemies which culminate in a larger boss monster. Along the way you'll pick up gold and monster blood to upgrade your stats and unleash magic powers respectively, until you've beaten all 30 stages and unlock a couple of extra modes to test your skills further. It's been described as an RPG-lite, but its far more basic and arcade-y than that label implies.
All pretty similar stuff then, and we could count the gameplay changes on one hand with fingers to spare, but the main difference is that you'll now be controlling both characters simultaneously. The Hero is controlled using the D-Pad, and the Witch uses the A,B,X,Y buttons. This alters the tower defence dynamic of the original, as the Witch can now move around freely instead of being trapped in one spot for the entire level. We did eventually get used to controlling two separate characters at once, and must admit that it made for an interesting and unique challenge during the first half of the game, especially as they'll often need to be moved in opposite directions. You'll need to multi-task to survive! Depending on which system model you use, constantly pressing all four 3DS face buttons as well as the D-Pad does result in some annoying hand cramps, so be careful.
The Witch is slower and far more vulnerable than the Hero, meaning that enemies will still target her as a priority. With that in mind the immortal knight is nobly charged with defending her by clumsily bumping against enemies in a miniature war of attrition. He can die over and over, but if the Witch loses all her health even once, then you're forced to restart the level and try again. Most of your time will therefore be spent clearing a path to safety using the Hero, and maneuvering his ally out of harm's way.
Having said that, the Witch comes with quite a few tricks up her own sleeve, not least of which her magic abilities, which can now be charged up from the very first level by collecting monster blood. With a full meter she can unleash an attack to help clear the area, opting for a stronger fire attack or a wind attack with better range. After unlocking a Holy Sword upgrade her magic is powered up even further, and fireballs can utterly destroy massive groups of enemies while completely tanking the frame rate. On top of that she's also able to open treasure chests with one tap (the Hero takes far longer to do so), and can heal a fallen Hero much faster by standing near him. The Witch is so powerful in fact that grinding for EXP is barely necessary any more - a definite positive - but we still never felt as though we were really in control of anything. Winning or losing is a bit of a coin toss, based upon how many items you happen to come across and how many spells you manage to unleash.
When it comes to presentation, sprite work is as clean, colourful and downright twee as ever, which would almost be appealing were it not for the fact that most of it has been blatantly carried over and reused from the original. Identical enemy designs, familiar menus and bland environments mean that nothing feels fresh or new. It would have been fantastic to see at least some semblance of creativity shine through with the level design, such as causing the characters to visibly slow down in water, or leave footprints in the mud, but the Hero still won't go so far as to bother swinging his sword. Even the map screen, complete with meaningless multiple paths, bounces you around without any sense of overall cohesion or adventure. At the very least, we suppose the retro music is pretty decent.
We completed the main game in just under 2 hours, with the aforementioned bonus modes unlocking thereafter. Advanced Mode makes things more difficult, a Wave mode gives you endless enemies to take care of, and a Time Attack lets you set a high score against a time limit. Depending on your taste and patience, there may be some simple enjoyment to be found across all these modes, but after three or four levels you've seen close to everything the game has to offer, with no substantial changes to the formula as you continue on. No new obstacles are introduced, save for a few projectile-lobbing enemies, and each flat stage plays the exact same as the last. Our highlight was actually the final boss fight, which genuinely feels different and fun, but it's a frustrating case of too little, too late. It might be alright for a quick play session while waiting on a bus, but it's too unrefined and haphazard for us to feel like there's any brilliance to its simplicity. There are titles available for free out there with far more worth.
Conclusion
A grim example of a sequel that doesn't do enough to improve on the flaws of the original, Witch & Hero 2 mirrors far more than it should without bringing anything truly exciting to the table. Controlling two characters at once is an interesting challenge at first, but the game feels so creatively bankrupt that it becomes difficult to remain focused in anything other than small doses. If it really seems like something you'd enjoy then we could perhaps recommend it as a very simple time waster at a low price, but even in that category there are better options to be found on the eShop.
Comments 29
I really liked the first game so I'm willing to give this a try.
Same, I liked the 1st game for its simple mindless fun and numbers lol. All ready DLed this, just haven't had time to play it yet due to bravely second
I really liked the first game too and this one is more of the first, so I enjoyed it a lot, the value of the game looks alright for me.
I loved the first game. I can't wait to try this one out too.
Wow,is this actually good? ,the reviewer destroyed it...
@MGray
If I remember correctly, the first game got a bad score here as well. I still enjoyed it though. As Zemus-DJ said, "...it's mindless fun..."
edit: I just checked, the first game got a 2/10.
The first game is a way underrated gem. I will certainly buy this sequel at some point.
A game can be terrible and still be fun.
I loved the original. It reminded me of a stripped down single screen version of y's
Are those brown hand enemies... Making a rude sign?
I love that the first game and I passed on it initially because of the review. Wasn't until the demo was released that I gave it a second shot. Spent over 25 hours in the game on the demo. Spent another 25 on the game itself. Only reason I haven't gotten this yet as I was hoping that My Nintendo would wise up and reduce its prices for gold coins. Still will be getting this soon.
Ah this sucks - I actually really liked the first one and really enjoyed the challenge (I don't recall if I ever actually beat the end boss). It sucks this "sequel" brings nothing new. ....despite that, I'm not going to lie; I'll probably pick this up if it's cheap enough or when it goes on sale. I really like the idea of these games though...
Here's to watching the weekly sales!
EDIT: Wow I posted my comment and went back and read some of yours. It's really cool to as that others have enjoyed the first one as much as I did.
Also I definitely don't think NL is biased toward first-party games. I don't have the time or patience took search all the past reviews but I don't recall ever getting the feeling they didn't give a game a fair chance (I suppose until now anyway).
But NL is my go-to for Nintendo news and that's because of trust and the awesome community. I'd like to hang out with all of you awesome people.
EDIT 2: I wonder if Jon Wahlgren had reviewed this instead of Conor McMahon. He may have said, "There isn't a whole lot of diversity in gameplay here, and in many ways what you see is what you get. What we see is a terrifying game wrapped in a charming coating with lots to do if you're so inclined" just like he did for Star Fox Guard.
Sounds a lot like Witch and Hero doesn't it?!
Loved the first one, I'll still get this.
I played the demo of the first one and it was a bit simplistic, but I thought it was charming. I guess when you compare it with other offerings out there... it seems a bit lacking. But the price tag isn't very steep either, so NL reviewers may want to keep in mind these aren't marquis triple-A titles. You can have a great time with 8 bit Zelda as much as Twilight Princess.
I might grab it at some point, I rather enjoyed the first game.
I am surprised at how many people say they liked the first game. I didn't mind it, either. I can agree with the low score though as there's not much to it.
I might even get this game, if it ever goes on sale for £1 or less.
I loved the original too. I initially passed on that game because of the review here but decided to try when someone said it's a hidden gem, and I ended up loving it. That was when I realized that all the things that were criticized in that review actually were the exact things that made it really good and addicting.
At one point the game became too hard for me to finish it but in my opinion games aren't meant to be beaten by everyone. "Too hard" isn't a negative thing at all. Games are first and foremost supposed to beat the gamer, not the other way around.
Anyways, as I loved the original game I bought this sequel as soon as it was released. Haven't had time to try it yet. I'm sure it'll be great too.
I'm also surprised that so many people enjoyed the first one. I thought I was in the minority, glad I was wrong.
I remember the 1st game having low scores as well but there was a demo so I gave it a spin. Liked it for what is is and I guess I'll be grabbing this when it's on sale.
"limited gameplay, dull visuals and annoying repetition that so plagued the duo's first adventure"
"The total incompetence of the entire cast thus far is kind of hilarious, though we're not entirely sure that's intentional."
The game never presented itself as something grand and serious so I don't even know where this is coming from. It's a small, mindless and at time frustrating game but it's still a nice timewaster.
Are you sure we played the same game? Because I loved Witch & Hero. It's not trying to do anything fancy, but the game is fun and addictive and up there as a great casual game along with Angry Birds and Flappy Bird. (o_O )
I'm definitely buying Witch & Hero 2. Love love love the first one.
(^_^ )
Just beat this game today and like the first one it's awesome. It's a bit easier with less grinding, especially the final boss, but it does have a couple arcade modes to play after beating it.
What blows my mind is that this game is a really quality little experience. It's cheap because it's simple, but simple doesn't mean bad just look at Whoa Dave for an example of that. According to this site's scoring policy the first game is "miserable specimen of a game" with "game breaking faults", and that's just ridiculous especially considering how many people really like it. Now this game is apparently "Broken gameplay, bugs, bad control schemes, inflexible options, and repetitiveness", the only thing on that list it's guilty of is repetitiveness but considering the game is frantic paced and progressively harder i don't get the issue. Again Woah Dave is repetitive, a twin stick shooter is repetitive, but the mechanics in these games like Witch and Hero are fun and the games are intentionally simple. It's not boring when you need to be strategic and have legit skill to get through levels without dying.
I've seen far far worse games get far better scores, like numerous RCMADIAX garbage titles and i can't understand what the reviewers on this site have against these titles. The comments section in here is entirely made up of people disagreeing with the review, and the same disagreement eventually happened with the review of the first game.
I'm all for subjectivity and the value of different opinions but this is the 3rd review i've seen on this site that has me shaking my head in recent days. Chronicles of Teddy getting a 6, for reasons other than the bugs (which i would have accepted leading to a low score, but not the actual gameplay). Olympia Rising, which to be fair i haven't played due to a lack of NA release, looks like a really solid game for it's price point from what i've seen and heard and yet it also gets a mediocre review while something terrible like Blok Drop Twisted Fusion gets a 7. Like c'mon that's ridiculous. These reviewers need to consider sometimes that perhaps these kind of games aren't for them and they really shouldn't be reviewing them. As much as a review is a subjective piece of work it should also try and represent what the likely sentiments the game is going to garner from those who play it. These Witch and Hero reviews, along with the others mentioned, really need to be revised or attempted by somebody else, it's clear they fly in the face of the common sentiment.
I disagree with the review too. Its a fun simple little game. Nothing more or less. Its not something I will want to play for hours at a time but has been the game I have been going to for when I want a five minute play of something without having to put to much effort into playing or thinking about. The gameplay and controls are fine. There is nothing broken about them. The graphics are minimal but functional but still look okay and have some variety. The only criticism is that its repetitive, however that's something we should expect from low cost games. But given the short term goal of gaining enough money or experience to reach the next upgrade or level, it keeps players coming back for more. And it can become quite frantic in the later stages.
There are titles available for free out there with far more worth.
Not on the 3DS there isn't. The free demos in general have been mostly poor. But you know whats really poor? As Kevlar44 says; when NintendoLife reviewers don't even follow their own scoring policy.
A game with a four may well have some redeeming features, but we're clearly issuing caution to stay away from this game. Broken gameplay, bugs, bad control schemes, inflexible options, and repetitiveness - all these are factors which may contribute to a score of four.
A score isn't a random number assigned to a game. It should really just be shorthand for NintendoLife's scoring policy. And Witch & Hero 2 is nothing like what the NintendoLife scoring policy says a 4 should be given to a game for, even if the reviewer doesn't particularly enjoy the game. Going by the review text, the game should have scored a 5.
A five is where you really need to start wondering if this game is for you. We are saying this game is average in our own subjective opinion. You have to judge for yourself if you are so attracted to this game's concept that you are going to take a chance on it anyway. We'll always give our reasons to show why the game failed to impress.
I'm with the people who enjoyed the 1st 1 and its not very often I don't agree with the reviews
Funny how everyone seems to like the first game. I too got the demo, immediately bought the full game on sale, and was caught by surprise at the release of a sequel. When on sale, I'll pick it up for sure.
Yes really loved the first game! Clearly the reviewer is not intouch
@Meowpheel It certainly looks like it.
After looking at the comments I'm actually going to give the first game a try. Have seen videos of the game in action and think I'll enjoy it in short bursts.
@Drac_Mazoku To be frank when it comes to JRPG's in general that aren't released by Nintendo you should ignore the reviews here on Nintendo Life. Most of those games get unjustifiably poor scores due to the fact that the reviewers that typically review these games don't even like the genre which is a conflict of interest as far as I'm concerned...
@Drac_Mazoku I just started the demo and I'm enjoying it...since I enjoyed the first Witch & Hero. I agree that NL is pretty critical of indie games. I wish they would just say if they liked it or not like GameXplain because a low number hurts the game more as you said.
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