The Harvest Moon series has had a bit of a confusing production history, but the good news is that we're here to help you out with the basics. Originally created and developed by the now defunct Victor Entertainment Software until its acquisition in 2003, the Harvest Moon series has since been produced by Marvelous AQL. Though developed by Marvelous, the series has more often been associated with two primary publishers: Natsume in the NA territories and Rising Star Games in the EU and PAL regions. Due to some very confusing intellectual property ownership issues, Natsume now owns the rights to the Harvest Moon name and has taken it upon itself to develop Harvest Moon: The Lost Valley, a new game in the classic series, completely separately of the team at Marvelous. To that end, The Lost Valley is a Harvest Moon game by name and premise only, leaving the core mechanics that have defined the series up until this point aside and aiming to start from scratch.
On the surface, The Lost Valley is a Harvest Moon game through and through. It follows the usual premise of cultivating a successful farm to help lift the surrounding village and its inhabitants back on their feet, but it aims to reinvent the series by straying off in new directions. Rather than taking over a decrepit farm and rejuvenating it for monetary reasons, the plot here takes on a more magical element. Trapped in an eternal winter, it is your job to return the Harvest Goddesses' powers and bring seasons back to the land. It's a more interesting plot than we're used to seeing in Harvest Moon games, and it serves well to drive the action further, but it also feels cumbersome at times. Rather than being about living your own life on the farm and progressing at your own pace, the focus is instead shifted to fulfilling the needs of those around you. The previously released Harvest Moon: A New Beginning also set out to rejuvenate the series, but it did so effectively by not stepping too far outside of the usual realm. The Lost Valley's boldness to try new things is also what ends up dragging it down.
The inclusion of a legitimate plot means that there are certain goals you have to reach in order to advance the story. As time passes and your efforts expand, more characters from the nearby village – which, by the way, is never seen – come to visit on certain days. Rather than having a town to visit in order to purchase the necessary supplies, different characters representing specific shops will populate the area outside of your house to sell you their wares. Visiting characters stick to specific routines and most are not present every day of the week, leading to much frustration when you need a specific item.
Not only do the characters act as shops, but they will often have requests that you are tasked with fulfilling. Completing requests such as growing a certain amount of vegetables or accumulating milk will in turn grant you access to more items and advance the plot. It's a nice change of pace to have specific things to work towards, but it does diminish the free-form gameplay that this series is known for. Players used to taking in life on the virtual farm at their own pace will be disappointed to find that this is no longer the case.
A big element of the Harvest Moon games that helps contribute to their immense amount of charm is the marriage aspect. Like previous games you have the option to marry one of three partners and have a child with them. When playing as a boy character you have your choice of women, and vice versa if you selected to play as a girl. Talking to characters as well as fulfilling their requests will help grow their affections towards you, but the system feels stunted compared to previous games. Rather than showering your potential mate with gifts and niceties, you are now restricted to only participating in the requests specifically asked of them. The lack of a town or village also contributes to how inorganic this process feels; you are only allowed to pursue a romantic interest when the game dictates. The whole process feels much less fulfilling than it did in previous games, and the lack of variety in potential partners means that choosing a mate is more restricted.
The controls in Harvest Moon games have always been a little difficult to tackle because they vary so much from one release to the next, on different consoles with a variety of controller layouts. The key to well-functioning controls in this series is the ability to quickly and easily switch between your tools, not unlike Animal Crossing: New Leaf, and The Lost Valley has found the most effective way to streamline this. Rather than having to shift between tools when cultivating crops, this game automatically places the correct tool in your hand depending on your next action. Accidentally driving your hoe through a freshly planted seedling is no longer a concern as the game instinctively brings up your watering can instead, allowing you to continuously tap A in order to complete your tasks. The controls present here are highly efficient, but the simplification also means that the bulk gameplay is performed by repeatedly pressing the same button. It's refreshing to see that thought was put into making this a more efficient control scheme, but it also removes a large chunk of player interaction and does entirely too much hand-holding. Newcomers to the series might appreciate the extra help, but veterans are sure to grow bored with the repetitive motion and lack of skill required.
Easily the biggest new feature in The Lost Valley is the ability to alter the terrain on your property. Pressing Y will open Cultivating Mode, effectively changing your control options to allow you to use your shovel and hoe. In this mode you can remove snow and till the land, but you can also raise and lower the earth, forming mountain paths and flattening out spaces for crops and buildings. Using a grid based system, this almost works like a very basic version of Minecraft, allowing you to shape your territory how you see fit.
In theory, this is a mechanic that opens up customization options that have not been present in previous Harvest Moon games, but it's not implemented in the most ideal way. Rather than allowing a full range of motion to access different parts of your land, everything is instead limited to your character's movement. Flattening a portion of the earth should be a simple process, but instead it is time consuming and repetitive, resulting in easily the most tedious aspect of a game that is already based on repetition. This new mechanic had the potential to genuinely enhance the gameplay, but instead it feels like a tacked on extra that grows tiresome in almost no time at all.
As is common with the Harvest Moon series, The Lost Valley implements an adorable and colourful art style that helps to enhance the lighthearted nature of the game. There is definitely a cartoony aspect to the visuals, exaggerating the size of crops and characters' heads, but it works well in keeping things cute. Though the style may have been a good choice, however, the overall visual presentation leaves much to be desired; because the land is based on a grid, everything is very square and accompanied by jagged edges. Keeping in mind that your goal is to return seasons to The Lost Valley, the vast majority of gameplay takes place in the snow-covered winter, so your environment doesn't change at all until you've managed to progress the plot. It's also worth mentioning that, despite being a 3DS exclusive game, the console's 3D effect is not implemented except for during very specific occurrences that are few and far between. The soundtrack works well with the art style in creating the adorable imagery, but even that is lacking - the amount of tracks is limited, meaning you'll be listening to the same songs over and over again. Overall, the aesthetic decisions are spot-on, but the implementation is lackluster and doesn't do enough to really bring The Lost Valley to life.
Conclusion
If the intention of Harvest Moon: A New Beginning was to reboot the series and reintroduce it to aging fans, The Lost Valley aims to do the same but with its sights set on a younger generation. Changing up the premise by incorporating new elements such as fulfilling villagers' requests and the ability to alter the terrain, The Lost Valley has its aim set high but completely misses the mark. Most of the new features, while good on paper, are implemented poorly and add to the detriment of what could have been such a great game. It's a bold move for Natsume to develop a game that strays away from the series' conventions and tries new things, but the overall experience is lacking the polish and charm that the Harvest Moon name has come to represent.
Comments 36
Disappointed but not surprised. Serves Natsume right for getting greedy with the IP.
Not really surprised. It looked god awful with all the footage and screens they've released.
@lividd3ad If I were Natsume, I wouldn't want to give up the Harvest Moon trademark either. 15+ years of localization for the same series just to have Marvelous buy up the original developers and shift work to their own folks. Can you honestly name any other series that Natsume has to fall back on either?
Like the rest of you, not surprised either. Anyway, i pre-ordered the real harvest moon game, story of Seasons.
@umegames same here
Story of Seasons comes out March 31st in the US. You can play the "REAL" Harvest Moon then! I'm done with Natsume and their garbage!
Despite all the negative reviews (which I wholly agree with), I still think Natsume should build upon this series. Address the issues for the second installment as well as expand upon their initial ideas, and I'm sure it could become an enjoyable experience. In any case, I'd like for both (new) Harvest Moon and Story of Seasons to stick around. More variety in this genre is always appreciated.
@Taedirk And yet, all this game represents is a nail in their coffin. Why bother to hang on to an IP if you can't do it justice? Bare minimum, I would have been on the phone with Nintendo to pitch a joint venture/mashup. Nintendo has so much to offer, and the IP still carried some weight with fans… before this game, that is. Animal Crossing/Harvest Moon crossover?
Strange year for Harvest Moon. I think 2015 will be better.
It sucks.
This score is about what I expected. . .looking forward to Story of Seasons!
Finally! and yes, most of us were right.
Rune Factory appears to have taken over the Harvest Moon mission.
Looks like I'm sticking to GBA Harvest Moon for the rest of my life...
Oh yikes! I didn't see that one coming
@Taedirk It seems to me that Natsume and Marvelous have made this series together for years...yet Natsume wanted to yank it away for some reason.
I own every Harvest Moon game ... except for this one. And I won't buy it. Natsume owns the name but not the game, and it shouldn't be derailing the franchise this way. Having twice as many HM games available is only going to dilute demand and ensure that neither publisher profits. Plus, I don't like Minecraft.
wow... i really was looking forward to playing this one sadly the score not much to confessed me of buying it, this would been the first harvest moon that i have played, but i have faith in Story Of Season so maybe that will be good.
I shall just keep playing the old HM games, and by this I mean the 1996-2003ish era. It really is a shame that HM64 can't be put on the virtual console since I love that game dearly. Still have my N64 cartridge though and go back to it often.
I'm so glad I didn't buy this garbage. The last truly good Harvest Moon game was Grand Bazaar. Why can't they make one like that again?!
I disagree. I love the game. Yes it has issues but what game doesn't? It is my first Harvest Moon game. I liked bringing back the seasons and having different kinds of animals and growing things. I like the style of the characters better than Story of Seasons style. I just enjoyed it for what it was, a fun time sinker. And am not going to let any of you fellow NLers tell me different. You guys have your opinions and I have mine.
I have it, started it once, and haven't been back. It felt way too much like work. And I love Animal Crossing. This doesn't have a tenth of the charm for me.
Recently embarked into the Harvest Moon franchise but I thought it would be best to try the HM VC titles on GBC and SNES, it was about £10 for both and while they are good games, they aren't for me.
At least I only spent £10 to find out.
@Pokefanmum82
Whilst you are, of course, welcome to your opinion, if this was your first HM game you really have nothing to compare it to within the series.
For myself, after reading many, many reviews and haunting Fogu for months, I passed on TLV. I don't care at all for the bobble head design of the characters nor the struggle of how much terra forming is needed to get mutations for items necessary to progress in the game. Some players have wasted whole seasons trying to get the terra forming right.
I am, however, eagerly waiting for my copy of SoS.
Welp, guess I'm not missing out on anything by skipping this then. Being able to choose what you want to do each day without any specific tasks to worry about and the dating system based on conversation/gifts is what I loved about Harvest Moon DS (the only one in the series I've played). So this game doesn't sound like it's for me at all.
Looking forward to Story of Seasons next week.
Man the more I see the Harvest Moon series progress the more it look like a flash game. Natsume should fired whoever is working on these games and start giving us the Harvest Moon we know and love. HM needs to get away from the kiddy look and start looking more like an RPG, the kiddy look kills it.
I played this on my American 3DS and I have to agree with the score for this one. I really did not enjoy it much at all. Too much work and there is not even a town. I just found it tedious and boring.
I am looking forward to Story of Seasons though!
@DarthNocturnal I used to buy every Harvest Moon as soon as it came out, but I stopped awhile back. The GBA and GC ones really were the best. I also loved Back to Nature. I realized that in one game, I never did get married due to a broken heart event I think, and in another, I've never had a kid. Even though I stopped playing them years ago, I recently went back and decided to 100% complete every old one before I even glance at the new ones.
Natsume finally gets the chance to make their own Harvest Moon- its garbage.
Final Fantasy creators get their chance to make their own Bravely Default- the last 10 hours are dreadful and make me unwilling to ever buy another digital game.
The Harvest Moon creator goes out on his own to make Hometown story- a terrible game I've never been able to play a full hour of.
STOP IT PEOPLE.
I still think that this Minecraft-esque apprach is technically a great idea for the series.
I also dont mind the lack of "dating-sim" aspects, as this is by far the thing i like the least about Harvest Moon games.
Should it come to europe, im pretty sure i take a dive regardles of peoples opinions about the game.
Maybe not for full price, but im still interested.
Wow, Harvest Doom..er I mean Moon has been on a real downward spiral.
Haha this review took months!
Good review, I love the game (and would score it higher), but it is rather flawed. It's still miles better than A New Beginning, though, which is why I'm positive about things.
@tinglZ: it's not at all like that. Natsume worked with Victor Interactive to create the series and they paid for the rights to sell the games under their own franchise, marvelous then bought victor.
Marvelous is now no longer interested in using Natsume as the middle man, since they can now localize the games themselves.
Meanwhile Natsume apparently got new teams, and decided that they could try making some games for their series themselves.
As Natsume explains it: Harvest Moon, the series, was always owned by Natsume. It just happened to be made up of games they bought off another developer.
bought this played for 30 mins then never played again
Thanks for the review! Surprised it took this long though, but I am glad we finally got a review. Honestly, I was expecting a lower rating since this was drastically different from the other games, and even if the goal was to do something different, it really detracted from the experience. I did not enjoy this game at all. The marriage candidates and the lack of a town were beyond depressing.
So glad we are getting Story of Seasons this month!! THAT is the REAL Harvest Moon series with interesting marriage candidates, an addiction to farming and raising livestock and a relaxing, fun time.
I liked the game and spent a lot of time on it but after I got all the seasons back there was nothing enticing me to continue playing.
Jus bought this sure dose not look the best but eh its Harvest moon so why not.
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...