
Super Monkey Ball Banana Rumble rolled onto the Switch in June, and it seems Sega has plenty of content lined up for it going forward.
As for this week, Tails, Knuckle and Amy are now available in the game, and this will be followed September and "late 2024" with even more extra content. Here's the rundown:
Super Monkey Ball Banana Rumble - Roadmap 2024
July 2024
- New multiplayer stage (free)
- Tails, Knuckles & Amy (out this week)
September 2024
- New multiplayer mode (free)
- Axel & Beat
- Sega costume pack
Late 2024
- New multiplayer stages (free)
- New multiplayer modes (free)
- Additional characters

This follows a few updates for the game, improving the overall experience and adding the new race stage (Sky Highway). You can learn more in our previous coverage here on Nintendo Life:
Have you tried out this game on the Switch yet? Let us know in the comments.
[source segabits.com]
Comments 20
I miss the days when the "roadmap" ended at the point of sale.
didnt cross my mind this game would even get a roadmap, the game felt complete enough as is. but battle mode could use all the help it needs given i dont think its that popular
ill look forward to it. ive actually been playing more battles lately since those are less stressful. but ill never be convinced to buy those characters at those prices
Hm...interesting, to say the least. On the SEGA costumes, I'd almost mistaken the 2nd costume for Link's Tunic but I did a double-take & realized it was actually Gilius Thunderhead's costume.
I'll probably get this game when the road map DLC is finished. Maybe...or maybe not.
Really enjoy the game, but I was pretty miffed when I realized the DLC I paid for wasn't already included from day one. Like, wasn't Tails already in the last Monkey Ball game do the work should already be DONE? I guess it's a slightly different art style so maybe they needed a new model, but they could've kept the animations. It's not like the characters have their own unique moves or anything, just slightly different stats.
Costumes not being there at launch is frankly kinda inexcusable. This isn't something like Smash where they're actually developing entire movesets, negotiating licensing rights, composing new music, designing a dynamic stage, etc.
SEGA has honestly been delivering bangers every year since 2021, imo, but their pricing strategy just keeps getting worse. None of the games launch without a "Deluxe digital edition" that costs an extra 10 bucks when the base game, in many cases, really probably shouldn't even be 60 to begin with. It's always just cosmetics and things like that, but they're just cool enough that you don't want to miss out so you feel like you have to buy it to get the most out of the game. But to withhold that content that was probably already done for no reason? I'm really not a fan.
I'll be completely done and moved on from this game by the time they add the stuff I already paid for.
Removed - flaming/arguing
So many reviews said the game is great, but the multiplayer was lacking.
So I did not purchase.
Now finding out that more multiplayer stages and multiplayer modes will be added dripfeed style?
I might end up picking this up eventually then...
So, they're adding the multiplayer classics, like Monkey Bowling ,Golf, Pool and Target? Because that would make me purchase this game instantly.
@Ace-Lucario
By gradually releasing content post-launch they can continue to market and promote the game, bolstering sales.
Can't make as much money off of simply including characters as secret unlockables.
@Not_Soos It's a way to keep the game in the spotlight. Patches/updates are just part of marketing nowadays. And the strategy is working, because here we are, talking about the game again.
EDIT: and the marketing is working on me, because I just ordered the physical. In it mainly for the single player, so with the physics tick rate fix, there's no reason to delay. Monkey Ball is the perfect "Summer" game.
since they have fixed DF 's problem i will end up buying it, probably in a sale since i have monkey ball's enoguh i guess... even the gc version is nearby on my wiu
Super Microtransaction Ball
Sooo no new single player/adventure stages? I know theres a good amount already but I don't think Ill be racing back to the game next year for a new character and one new multiplayer stage.
I'd be much more interested in course packs.
I mean, more Monkey Ball is great in my book, however, don't think the abhorent nature of GAAS and microtransactions has gone unnoticed...
Happy if this means more people come to the game and support the franchise, but I'm not a fan of paid DLC in principle and don't expect to indulge on the optional characters.
Monkey target perhaps ?
@Ace-Lucario You're correct
Nice to see the multiplayer stages and modes for free other than the DLC (personally don't mind the latter, especially considering it's just cosmetics and there are several ways to buy them)!
And yes, as others mentioned roadmaps are a way to keep your game in the spotlight for longer and personally as long as the base game is perfectly fine on its own (like it overall is for this game) I'll take it as a necessary evil - I'd rather take that over microtransactions in general and even more so in paid games etc. and also games not selling well putting at risk companies and especially their employees unfortunately!
I'm okay with optional dlc characters and free updates, the game felt complete enough on day 1 to justify it
I picked this up but haven't touched it yet (I blame Xenoblade 3). If Kiryu isn't already in the game, then hopefully he's one of the additional characters to be added in late 2024!
Need to sort out an option to play multiplayer hotseat-style. That was great on the Gamecube titles. It was probably due to hardware limitations at the time, but it went nicely with a few drinks. You really felt the pressure when it was your turn. Having multiple monkeys on screen, via splitscreen just doesn't have the same charm.
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