He'll bring the tools, you make the games
Shigeru Miyamoto has stated in a recent interview that he's very interested in the notion of user-generated content in Nintendo games, which has given rise to the hope that he's prepping some kind of LittleBigPlanet-style title. Speaking to Joystiq, he had this to say about the concept: This is an area that...
Don't think you've seen the last of them...
Rare used to be Nintendo's behemoth, their go-to guys when it came to crafting first-party masterpieces. They really made their name on the N64, but afterwards their relationship with the Big N got a little more complicated and they now reside under the Microsoft umbrella. However, last year they released...
Thoughts also passed on motion control
Square Enix president Yoichi Wada has opened his mouth and allowed various predictions to spew forth, some of which were collected and bottled during an interview with The Financial Times. Wada has foretold that Nintendo's successor to the Wii will be available in 2011, and is likely to be closer to the PS3/360...
Nintendo reveals the games that didn't get past the drawing board
Wii Sports Resort is pretty packed when it comes to events. However, Nintendo has gone on the record stating that before the final twelve games were picked, the development team had plenty more ideas that very nearly made it onto the disc. According to producer Katsuya Eguchi: We considered fishing and a water slide activity before..
New DSiWare app on tap for a release later this year.
Nnooo have just announced that development on their new DSiWare application myNotebook is almost completed and that the app is set for a release on the DSiWare service later this year. You can check out the official press release below for a bit more information about this unique DSiWare...
VP of Epic has admits that a more powerful Wii would interest him
Do you like Epic Games? Sure you do. Do you want them to make games for the Wii? Well tough. At the moment the Wii just isn't powerful enough to handle the Epic's Unreal Engine, according to Mark Rein, VP of the company. Rein recently spoke about the difficulties of porting the engine to Nintendo's machine: You'd just be stretching..
Five guys spent six months doing nothing but reading.
Those vaunted 10,000 conjurable in-game items in Scribblenauts had to come from somewhere, but we had always assumed they came from the fevered minds of the development team, bouncing ideas off each other and being all "creative". As it turns out, the truth is far less interesting. Developers 5th Cell - the talented minds and artists..
Work is continuing, according to Gearbox's Randy Pitchford
A short while ago, we reported that a trailer for what appeared to be an DS-based Aliens game had been leaked onto the net, and that developer WayForward was involved. The video was posted on YouTube with text suggesting that the game itself had been canned due to financial difficulties. The...
Nintendo Life catches up with the man behind one of the most creative DS games to find out if there is life after EA.
If you've read our review then you'll know that Henry Hatsworth in the Puzzling Adventure is one of the most creative and fun games you can play on the DS right now; the blissful combination of gorgeous 2D visuals, top-quality platforming action and brain-bending puzzle gaming..
Hollenshead isn't sure the Wii is a viable platform
Following on from last week’s worrying report that third party development on the Wii is a risky business, id Software head man Todd Hollenshead has added his own two cents to the debate. Speaking to Gamespot, Hollenshead had this to say: If you look at the data, the Wii is Nintendo—and then...
Warning for third parties looking to make a quick buck
The Nintendo Wii recently became the fastest selling console of all time and is generally perceived to be doing pretty well right now. However, analyst Doug Creutz from Cowen & Company has commented that third parties looking to make easy money by sinking cash into Wii development may be...
For those of you out there who are curious as to just what it takes to create a video game from scratch, Ron Carmel, co-creator of World of Goo, recently sat down at the Game Developers Conference and gave some specifics as to what it cost to create their hit WiiWare title.
Below are a few dollar amounts Ron gave out regarding the development of World of Goo. $4000 on hardware $1000 on..
We've already seen some outstanding indie games for the WiiWare service, and with the prospect of the DSiWare service coming soon, there seems to be no end in sight for the new level of creativity we're seeing from these small game developers.
With far less overhead when compared to developing a retail release, we're seeing more developers take chances and try something new without being afraid of..
The Official Cave Story Blog has revealed that soon WiiWare developers will be able to code games using Flash, which opens up a world of exciting (and possibly not so exciting) gaming experiences for Wii owners.
Games like Defend Your Castle originally started life as free PC-based Flash titles, and recent Xbox Live Arcade hits such as Castle...
2D Boy is currently working on a seven-part series on their blog that will chronicle the development of their hugely popular WiiWare hit World of Goo.
Part one of the series recently went up and includes a nice little bonus for those who would like to see World of Goo in its infancy. In fact fans can even download a prototype version of the game that was only a mere week old. Now keep in mind the..
High Voltage Software have released some new videos showcasing some of the features from the game.
The two videos detail different parts of the game and walk through a lot of the more technical features of the game, the first video guides you through these: The second video compares the current build of the game to a very very early one: Some huge differences there, the early build looks terrible..
Julian Eggebrecht spills the beans, but still no name as yet
They won’t reveal the name of the top secret project they’re working on, but those fine chaps at Factor 5 have still given us a few juicy pieces of information to chew on for the time being. Speaking to IGN, Factor 5 president Julian Eggebrecht shed a little light on this mysterious Wii title. We want to push the hardware. I think..
After waiting over a decade it seems that Sega are willing to milk the franchise for all it's worth
It may not have lived up to the expectations of many fans, but Sega’s NiGHTS: Journey into Dreams has obviously performed well enough at retail for its developers to be considering future titles and it would appear that the Wii is the favoured platform to receive them. In a recent interview Takashi..
Highly respected American developer spills the beans
American developer Retro Studios has broken its silence about working with Nintendo on the critically acclaimed Metroid Prime franchise. The Texas-based company worked closely with the Japanese giant to craft what many gamers regard as being one of the finest FPS adventure series in existence. In a recent interview with Next Gen, company..
Nintendo have released a list of upcoming games this year and beyond, dates included.
Here are both Wii and DS games with release dates, although subject to change (such as SSB:B). There are a fair amount of games here so I'm sure there will be a few that interest. We included all of October in case you have missed any this month. Major publishers worldwide are making games for Wii and Nintendo..
A lot more units are being manufactured but will there be enough?
At the Wii launch we all had problems obtaining the motion-sensing console which left desperate parents paying over the odds trying to get their loved ones a shiny new Wii. Unfortunately, it looks like to be more of the same towards the end of this year. In an interview with Mercury News Reggie Fils-Aime answered questions about the..
Nintendo's leader talks shop with one of his friends.
Satoru Iwata, President and CEO of Nintendo, recently had an informal chat come-interview with Japanese site 1101.com. The discussion reveals many aspects of game development from Iwata himself and from stories of how Miyamoto has influenced him. At times throughout the talk such wise discussion takes place that it's hard to believe that is was..
Nintendo's Perrin Kaplan seems to think so according to one of her responses to a Game Daily interview.
When asked if the Wii would see a relaunch similar to the DS or GBA he said: Sure, absolutely. You'll see the ways in which we do that. The response is overwhelmingly definitive yet it is not yet clear in what context the console will be relaunched. There has been talk of DVD compatible Wii's and..
The American accessory-developer Thrustmaster, whose name most of you probably recognize from the firm's long participation in the racing-game accessories market, has just revealed a list of all the unique accessories they are developing for Nintendo's popular gaming console.
With the Wii Nintendo opened up gaming to a whole new audience and expanded the demographics of our beloved form of digital..
Slowly developers are providing us with full games that centre on the sports featured in Wii Sports.
We all love Wii Sports, maybe some of the five sub-games are liked more than the other; but no one can deny it is a lot of fun on the whole and has perfectly shown off the Wii’s abilities. In its simple state each of the games show off the respective sports well, but not to a full extent..
Activision extend their support for the Wii with at least four new games.
TheGameFeed have reported that Guitar Hero II will be coming to the Wii in Activisions next "fiscal year". This effectively means April 2007 to March 2008. The launch window is quite large but heres hoping it will be nearer to the earlier date, even if a late 2007 release is more likely. As well as keeping us guessing to the..
Revolution Software MD Charles Cecil suggests that game development budgets are getting too big.
GamesIndustry.biz conducted an interview with Cecil who suggests companies such as EA are "sacrificing creativity for the sake of efficiency." "The bigger developers talk about games costing tens of millions of dollars; it seems patently obvious to me that they don't need to cost that much, unless,..