Development News - Page 4

News: AE Games Reveals Mad Men Football, High Impact Gridiron With "An Historical Twist"

AE Games Reveals Mad Men Football, High Impact Gridiron With "An Historical Twist"

Would George Washington have made a tasty quarterback?

AE Games — the indie studio which caused a few ripples when it announced its support of the Wii U earlier this week — has now confirmed its first title: Mad Men Football. Described as American Football with "an historical twist", the game will take notable figures from world history and...

News: Zero Escape Series Director Struggling to Find Funding for Third Title

Zero Escape Series Director Struggling to Find Funding for Third Title

Takes to Twitter for help

The Zero Escape series, which features the puzzle-based visual novels 999: Nine Hours, Nine Persons, Nine Doors on the DS and Virtue's Last Reward on the 3DS and Vita, has always included the carrying of hope in desperate times as a theme. Series director Kotaro Uchikoshi is now finding himself trying to maintain a similar...

Talking Point: The Watch_Dogs Wii U Delay Demonstrates That Major Third-Parties Are Walking Away

The Watch_Dogs Wii U Delay Demonstrates That Major Third-Parties Are Walking Away

How important that is for the system is up for debate

Before the Wii U was launched Nintendo made the right noises about third-party support — here was a powerful system with backing from major players like EA, Activision and Ubisoft, we were told, and the innovative new controller would encourage unique, multi-screen experiences. Of course,...

News: Big Red Button's Bob Rafei Spills More Details On Sonic Boom For Wii U And 3DS

Big Red Button's Bob Rafei Spills More Details On Sonic Boom For Wii U And 3DS

Reveals Sonic Team is involved and explains THOSE new character designs

Yesterday's news that Sega's next Sonic title would be a cross-media extravaganza complete with re-imagined characters, CGI cartoon series and Nintendo-exclusive video game outings sent the web into overdrive, with the reaction from fans ranging from delighted to highly...

News: ZaciSa's Last Stand Developer Provides an Update on Progress

ZaciSa's Last Stand Developer Provides an Update on Progress

Possible release date and new game mode announced

In a recent update ZeNfA developer Greg Wiggleton has stated that his upcoming tower defence game ZaciSa's Last Stand is slated for a North American Wii U eShop release in late February for $2.99. The game was originally set for release in December or January 2014, but there were some issues with the...

News: Nintendo Still Seeking a Product to Define the GamePad, With Hopes of Sales Driving Third-Party Support

Nintendo Still Seeking a Product to Define the GamePad, With Hopes of Sales Driving Third-Party Support

"We first need to create a strong foundation in areas Nintendo excels at"

With the Wii U currently enduring a tough run in the marketplace, finding answers to the conundrum of enticing consumers is becoming increasingly challenging. The system is struggling for third-party support, yet that becomes less likely with each poor set of sales results,...

News: Iwata Looking To Emulate iOS And Android With A Common Platform For Future Nintendo Hardware

Iwata Looking To Emulate iOS And Android With A Common Platform For Future Nintendo Hardware

Handheld and Home Console Divisions to "Become Like Brothers"

Last week's Corporate Management Policy and Third Quarter Financial Results Briefing Q&A session has just been translated into English, which allows us non-Japanese speakers to find out the inner workings of Satoru Iwata's brain. One topic which cropped up is the way in which Nintendo...

News: Early Mighty No. 9 Screenshots Blast Into View

Early Mighty No. 9 Screenshots Blast Into View

Looking mighty fine

In September 2013, Mega Man mastermind and creator, Keiji Inafune, teased fans all over the world with the idea of a spiritual successor to the Blue Bomber. He showed off concept art and ambitious plans for his project, but the one thing he lacked was money, and so he turned to Kickstarter to ask fans to provide the necessary...

News: Scirra's Construct 2 Engine to Support Wii U Nintendo Web Framework Development

Scirra's Construct 2 Engine to Support Wii U Nintendo Web Framework Development

Another route to the eShop

While various small developers are bringing their games to the Wii U eShop using custom-developed engines or licensed options such as Unity, Nintendo's also established the Nintendo Web Framework to allow games using web-based codes such as HTML5, CSS3 and Javascript to be published on the store. One upcoming HTML5 game...

News: Team Kakumei Joins The Wii U Developer Family

Team Kakumei Joins The Wii U Developer Family

They came in like a Wrecking Ball

For fresh, straight-out-of-college game devs, catching a break can be tough. It’s no different from any other job; employers want their new recruits to have experience in the field they’re applying for, so getting the job you want straight out of school can be hard. This was no different for Team Kakumei – a...

News: Shadow Of The Eternals Isn't Dead, But Don't Expect Big News Any Time Soon

Shadow Of The Eternals Isn't Dead, But Don't Expect Big News Any Time Soon

Precursor "taking a look" at potential options

It's fair to say that Shadow Of The Eternals has had a particularly eventful development period. The game's status as a spiritual sequel to the GameCube classic Eternal Darkness ensured that it received plenty of attention when it was initially announced, but after more than one failed crowd-funding...

News: FuzzyWuzzyGames Talks About Its Development Experience With The Wii U

FuzzyWuzzyGames Talks About Its Development Experience With The Wii U

In early stages of planning for a fresh Wii U project, after Armillo

From an outsiders’ point of view, being a game developer seems like a fantastic way to express creativity. Whether you’re working as a team or whether you’re on your own, you are making something from scratch and turning it into something people can enjoy. There are many in...

News: Bravely Default Producer - No Need for More Improvements

Bravely Default Producer - No Need for More Improvements

The improvements will not be improved upon

Not many games are given the chance to receive an improved update. Bravely Default was granted that opportunity after its initial Japanese release, and our review implies this reworking was of great benefit to the European and North American players who are receiving the updated version. After taking the...

Talking Point: Claims of Wii U Third-Party Development Troubles Shouldn't Be Dismissed Lightly

Claims of Wii U Third-Party Development Troubles Shouldn't Be Dismissed Lightly

Problems may have been resolved since, but are nevertheless still relevant

Over the weekend there was an interesting article published by Eurogamer's Digital Foundry, in which a "secret developer" shared their Wii U development experience. It made tough reading for anyone loyal and committed to the Nintendo and Wii U cause, but did provide some...

News: Retro Could Work On Miyamoto-Led Project In The Future, Says Nintendo Producer Kensuke Tanabe

Retro Could Work On Miyamoto-Led Project In The Future, Says Nintendo Producer Kensuke Tanabe

"We consider Retro as part of the Nintendo family"

Retro Studios has become one of Nintendo's most important associated teams, having produced the likes of Metroid Prime and Donkey Kong Country Returns — both of which gained critical and commercial acclaim. Retro Studios president Michael Kelbaugh and Nintendo producer Kensuke Tanabe have been...

News: Capcom Claims Its New Panta Rhei Game Engine Can Be Adapted To Any System

Capcom Claims Its New Panta Rhei Game Engine Can Be Adapted To Any System

And that means Wii U and 3DS

Capcom's MT Framework game engine was pretty adaptable — it powered Resident Evil: The Mercenaries 3D on the 3DS as well as providing the horsepower for the company's home console titles — and the Japanese studio has gone on record to confirm that its successor will be just as versatile. Panta Rhei is Capcom's...

News: A Third-Party "Secret Developer" Gives an Inside Story of Working on Wii U

A Third-Party "Secret Developer" Gives an Inside Story of Working on Wii U

"We would be lucky to make back all the money that we had invested"

One regular topic that can worry or frustrate Wii U owners is the issue of third-party support, particularly with retail content. While the Wii struggled to maintain third-party parity with its rivals — albeit with some excellent exclusives over its years — there was some hope...