Development News - Page 5

News: Shovel Knight Digs Up a Few Surprise Features

Shovel Knight Digs Up a Few Surprise Features

Miiverse and Streetpass integration announced

The crew over at Yacht Clubs Games are still putting their backs into the development of Shovel Knight, according to a recent Kickstarter update. The team has offered a list of some of the current features it's working on, with a couple that'll be exclusive to the Nintendo versions of the game. In...

News: FAST Racing NEO To Feature 'Hyper Real Graphics'

FAST Racing NEO To Feature 'Hyper Real Graphics'

Shin’en to use 4K - 8K textures within the game

Shin’en’s recently announced Wii U eShop title FAST Racing NEO will feature “hyper real graphics” according to a tweet made by the developer earlier today. The follow up to 2011’s FAST Racing - League for WiiWare, will use between 4K and 8K textures to impress from a technical standpoint...

News: Aonuma Keeps Returning To Zelda In The Hope Of Making A Perfect Game

Aonuma Keeps Returning To Zelda In The Hope Of Making A Perfect Game

Perfection is only a Triforce away

Legend of Zelda producer Eiji Aonuma exhibits all the traits of a true artist, from a willingness to buck the confines of tradition to the overwhelming desire to branch out into different territory. Now, he has admitted that with every new Zelda adventure, he has been striving to make the perfect video game. In an...

News: Paradise Lost: First Contact Leaves Wii U Stretch Goal Till Last

Paradise Lost: First Contact Leaves Wii U Stretch Goal Till Last

Wii U target is more than three times the initial $70,000 goal

By now we've come to understand that Nintendo's innovations have many developers excited by the possibilities, and many more simply scratching their heads. The Kickstarter project for acclaimed indie game Paradise Lost: First Contact by developer Ashtree Works has left its Wii U port...

News: Take A Look At The Red Steel 2 We Never Got To Play

Take A Look At The Red Steel 2 We Never Got To Play

Leaked production screens show a different style

Red Steel was Ubisoft's big Wii launch title many years ago, and despite its cool visuals, it didn't quite get the gameplay right. Ubisoft atoned for its sins to a certain extent with Red Steel 2, but the game was almost unrecognisable thanks to a totally different "Samurai Western" setting...

News: Wii Sports Club Is The Handiwork Of Namco Bandai, With Nintendo Assisting

Wii Sports Club Is The Handiwork Of Namco Bandai, With Nintendo Assisting

External studio was instrumental in getting online Tennis working

It has been revealed during the latest Iwata Asks that Namco Bandai is handling development duties on the forthcoming Wii Sports Club. The selection of sporting titles — upscaled and improved from the Wii originals — joins the ever-increasing list of Nintendo franchises to be...

News: David Jaffe Is A Massive Fan Of Nintendo, But Thinks The Company Should Sell Out To Disney

David Jaffe Is A Massive Fan Of Nintendo, But Thinks The Company Should Sell Out To Disney

"I just think it’s time to bring in some new blood"

Outspoken game developer David Jaffe — famous for his work on the Twisted Metal and God of War series — has suggested that Nintendo should sell itself to Disney if it wants to move forward as a company. Speaking to Hip Hop Gamer in an interview which contains some profanity — this is...

News: Bewitching Adventure Knite & The Ghost Lights Is Confirmed For Wii U eShop Release

Bewitching Adventure Knite & The Ghost Lights Is Confirmed For Wii U eShop Release

"We're really excited about this and have been waiting to announce it"

Knite & The Ghost Lights is one of the most unique looking titles we've seen on Kickstarter yet, and its creators are aiming to release a Wii U port "close to launch". Developed by Mobot Studios — which is also behind Paper Monsters — the game offers a mixture of...

News: VD-Dev Aiming For 60 Frames Per Second For Gears Of War-Style 3DS Shooter IronFall

VD-Dev Aiming For 60 Frames Per Second For Gears Of War-Style 3DS Shooter IronFall

Third person action title uses a custom game engine

VD-Dev may not have revealed a great deal about its forthcoming 3DS shooter IronFall but the game is already causing quite a stir with Nintendo fans. The indie studio — which was responsible for the technically impressive DS title C.O.P. The Recruit — has been speaking to Nintendo Everything...

News: Wii U Isn't Getting Need For Speed: Rivals Thanks To Low Sales Of Most Wanted

Wii U Isn't Getting Need For Speed: Rivals Thanks To Low Sales Of Most Wanted

"I’d love for it to be way bigger than it was"

The Wii U version of Need for Speed: Most Wanted is arguably the definitive version, adding in new features which are exclusive to Nintendo's console. However, it didn't sell as well as expected — which seems to be a key reason why we're not getting Need for Speed: Rivals. The Six

News: Michel Ancel: The Biggest Surprises Seem To Come From Nintendo

Michel Ancel: The Biggest Surprises Seem To Come From Nintendo

"Nintendo’s greatest strength, and its greatest weakness, is innovation"

Rayman Legends creator Michel Ancel has been speaking to Official Nintendo Magazine about Nintendo's position in the industry, and has pointed out that the company's greatest strength — and weakness — is its willingness to take risks and come up with fresh ideas:...

Video: Check Out WaterMelon's New SNES Title ProjectN

Check Out WaterMelon's New SNES Title ProjectN

Going underground with the developers in Germany

Indie developer WaterMelon is perhaps most famous for its Mega Drive title Pier Solar, which is coming to the Wii U eShop next year. However, the small studio is also working on a brand-new SNES title, currently referred to as ProjectN. WaterMelon has been uploading some rather amusing — not to...

News: A Decade After Being Bought By Microsoft, Rare Still Wants To Channel The Spirit Of Nintendo

A Decade After Being Bought By Microsoft, Rare Still Wants To Channel The Spirit Of Nintendo

UK studio wants Kinect Sports Rivals to emulate Nintendo classics

As we all know, Rare used to be one of Nintendo's most valuable development studios, but was acquired by Microsoft in 2002 to work on its Xbox console. As the years have passed the company has seen staff come and go, and few remain who can remember the days of the SNES, N64 and...

Feature: The Short Life And Untimely Death Of Robotech: Crystal Dreams

The Short Life And Untimely Death Of Robotech: Crystal Dreams

Designer and developer Doug Lanford talks about the unreleased N64 title

Some game developers are drawn towards projects because they represent a challenge, or the chance to work on fresh hardware. Others may feel attracted to contributing to the development of a particular game because of its subject matter or the concept upon which it is based...

News: Working With Western Developers Is All About Trust, Says Miyamoto

Working With Western Developers Is All About Trust, Says Miyamoto

"We know we can rely on them"

It's no secret that the world of games development has shifted slightly in the past few years. Japan was once the centre of the gaming universe, with companies such as Square, Konami, Capcom, Sega and of course Nintendo offering the best titles the world had to offer. While those companies are still doing sterling work,...

News: Nintendo Acquires 27% of Panasonic’s PUX Technology, Which Includes Voice Recognition

Nintendo Acquires 27% of Panasonic’s PUX Technology, Which Includes Voice Recognition

As well as tools for detecting handwriting, faces, objects, and gestures

Nintendo has, in the past, utilised technologies for its games and then purchased shares in the related companies, either in part of through a full acquisition. One example is from February 2012 when Nintendo purchased MobiClip, and in a similar move the company has now...

News: Shigeru Miyamoto Explains That Internal Development Teams "Gravitate" Towards Big Franchises

Shigeru Miyamoto Explains That Internal Development Teams "Gravitate" Towards Big Franchises

Less about names and more about desired game styles

We suspect a common complaint for some with Nintendo's current and confirmed lineup of titles is the absence of particular cherished and relatively under-served franchises. Examples such as Star Fox, F-Zero and 1080° are notable examples, as they enjoyed various entries on previous systems yet...