Development News - Page 10

News: Nintendo's Charlie Scibetta Explains the Benefits of Developers Running the Company

Nintendo's Charlie Scibetta Explains the Benefits of Developers Running the Company

"'Is it fun?' Most executives don't ask that question first"

During E3, Nintendo of America sent its marketing and product executives into the wilds of the expo floor to be quizzed by various games writers. In some respects that's given us confirmation of things we already knew, such as the continued resistance to any thoughts of going mobile, and...

News: Rivalry Between Bayonetta 2 And Wonderful 101 Teams Helping Drive Development

Rivalry Between Bayonetta 2 And Wonderful 101 Teams Helping Drive Development

Hideki Kamiya reveals the playful one-upmanship within Platinum

Platinum Games is responsible for two of the Wii U's most eagerly-awaited third-party exclusives: Bayonetta 2 and The Wonderful 101. These two games look set to make good use of the console's unique GamePad controller, and will surely contain the kind of over-the-top action that...

News: Former Rare Staffer Chris Seavor Hints At Wii U Development

Former Rare Staffer Chris Seavor Hints At Wii U Development

Is the Conker creator working on Nintendo's console?

Chris Seavor — otherwise known as the man who created Conker's Bad Fur Day — has already stated that Wii U development interests him a great deal. However, he's now given his most convincing indication yet that he has something in the works for Nintendo's system. When asked on Twitter if he...

News: Over 1,000 Parties Interested In Developing For Wii U Since Nintendo Web Framework Announcement

Over 1,000 Parties Interested In Developing For Wii U Since Nintendo Web Framework Announcement

Lots of indie developers want to get on board

Nintendo announced the Nintendo Web Framework during the Games Developers Conference in San Francisco in March. Essentially, it provides a method of developing software for Wii U by using open web technologies like HTML5 and JavaScript. Since then it appears to have been a hit with small developers as...

News: Capybara: Nintendo Is Making A "Big Move" For Indie Developers

Capybara: Nintendo Is Making A "Big Move" For Indie Developers

“They have a really great team there"

There once was a time when Nintendo was seen to be somewhat ignorant of indie developers, but that certainly isn't the case these days, as is evidenced by comments made by Capybara's Nathan Vella. Vella — who was speaking at recent independent gaming showcase — had nothing but praise for Nintendo's recent...

Talking Point: Nintendo Should Aim to Produce Mature, Genre-Defining Storytelling Experiences

Nintendo Should Aim to Produce Mature, Genre-Defining Storytelling Experiences

The Last of Us sets a standard

Nintendo, when on peak form and producing its landmark titles, is capable of producing some of the greatest video games in the industry. It's the master of universal genres such as 3D and 2D platformers, adventure exploration games, and can make kart racing look easy — as mediocre copycats often demonstrate. What...

News: Armature Studios Gains Another Ex-Retro Staff Member

Armature Studios Gains Another Ex-Retro Staff Member

Donkey Kong Country Returns designer Tom Ivey moves on

As we all know, Armature is a company founded by former Retro Studios staff members — and it would appear that they've added another to their ranks. According to his CV on LinkedIn, Tom Ivey — who was one of the designers on Donkey Kong Country Returns, which was recently ported to the 3DS...

News: Precursor CEO - Shadow of the Eternals Supporters Bringing “New Possibilities” to Development

Precursor CEO - Shadow of the Eternals Supporters Bringing “New Possibilities” to Development

But will it bring more funding?

While Precursor Games gears up for a second attempt at crowdfunding Shadow of the Eternals after shutting down its initial effort, CEO Paul Caporicci continues to push the message that the suspension is to implement “new, exciting opportunities.” In an interview with Polygon, Caporicci added that said...

News: Project CARS Will "Fill A Space" On Wii U

Project CARS Will "Fill A Space" On Wii U

Catering for a need for speed

The Wii U is short on racing simulations. In fact, aside from Need For Speed: Most Wanted and Fast And Furious: Showdown — neither of which could ever be described as hardcore racers — there's nothing to scratch that Gran Turismo / Forza itch on Nintendo's console. Which is precisely why Project CARS developer...

News: Shin'en: Wii U Has Enough Power For Years To Come, GPU Is "Several Generations" Ahead of Current Consoles

Shin'en: Wii U Has Enough Power For Years To Come, GPU Is "Several Generations" Ahead of Current Consoles

German developer heaps more praise on Nintendo's system

Recently, we reported that Martin Sauter of Shin'en Multimedia — the studio responsible for the Nano Assault and Jett Rocket series — had made very positive comments regarding the Wii U. Now it's the turn of Shin'en's Manfred Linzner to make encouraging noises about the platform. Speaking...

News: Denis Dyack: X-Men Destiny Accusations Affecting Shadow Of The Eternals Development

Denis Dyack: X-Men Destiny Accusations Affecting Shadow Of The Eternals Development

"I've got to do something about this"

Last last year, Kotaku reported that Silicon Knights was on its last legs, crippled by mismanagement. The blame was laid squarely at the door of founder Denis Dyack, who has since left the company and joined Precursor Games — which is hard at work at the Wii U title Shadow of the Eternals. Dyack was accused...

News: Animal Crossing: New Leaf Localizers Talk Shop

Animal Crossing: New Leaf Localizers Talk Shop

Input began on the ground floor

Localization is often seen as a post-production task, but a new diary video for Animal Crossing: New Leaf shows that its cultural nuances were being considered well in the early stages of development. According to Reiko Ninomiya of Nintendo of America’s Treehouse division, she and other localizers began...

News: Wii U GamePad Teardown Reveals Upgradeable Firmware, Dual GamePad Support As Standard

Wii U GamePad Teardown Reveals Upgradeable Firmware, Dual GamePad Support As Standard

Hackers successfully emulate the controller on a PC

The developers responsible for the Dolphin emulator have successfully reverse-engineered the Wii U GamePad, shedding light on exactly how the piece of tech works. The hackers found that Nintendo is using custom protocols to beam information from the pad to the console (and back), which discounts...

News: EA Developing Frostbite Engine For Mobile, But Not Wii U

EA Developing Frostbite Engine For Mobile, But Not Wii U

Sign of the times?

As we're all painfully aware, DICE's Frostbite engine isn't coming to the Wii U — which means that owners of the console will be missing out on titles in the Battlefield and Star Wars series. The reason given is lack of power, which makes the move to develop Frostbite for "all major mobile platforms" all the more surprising...