Tag: Development - Page 8
News Psychoz Interactive Becomes Wii U Developer, Announces Forgotten Memories
Indie dev brings survival horror to the eShop
George Paz of Psychoz Interactive took to Twitter to announce that the indie developer is now an authorized Wii U developer and will be bringing its upcoming survival horror title, Forgotten Memories, to the eShop. Paz expressed interest in becoming a Wii U developer back in March. The game, which is...
News Slick Entertainment Keen To Work On Nintendo Platforms
Nintendo's indie appeal is growing
Nintendo is clearly doing something right when it comes to convincing indie developers to support its machines, as Slick Entertainment founder Nick Waanders has taken to Twitter to state that he's super keen to develop for the company's hardware. The tweet was made following this year's Full Indie Summit, which...
News Pandora’s Tower Developer Thinks The Wii U Is "Unique" And "Exciting"
Ganbarion is already thinking of how to exploit the console's features
Japanese developer Ganbarion scored a critical success with Pandora's Tower on the Wii, and the company is now shifting its attention to Nintendo's latest console, the Wii U. Speaking to Siliconera, Pandora’s Tower director Toru Haga was full of praise for the console: The...
News Criterion Has No Immediate Plans For More Need For Speed
Burnt out?
Criterion Games' Creative Director Alex Ward has taken to Twitter to debunk recent rumors about a Need For Speed reboot. In a series of tweets, Ward explained that Criterion wanted to take a break from the Need For Speed series, and racing games in general. [tweet 323861676720005121] Ward did, however, leave the door open for future...
News First-Person Puzzler QUBE Is Coming To The Wii U eShop
Colour us excited
Toxic Games has revealed that its unique first-person puzzle title QUBE is coming to the Wii U eShop. QUBE — which stands for Quick Understanding of Block Extrusion, in case you were wondering — is currently available on PC and Mac. The objective of the game is to move around levels by manipulating coloured blocks. Toxic...
News Developers: No Nostalgia Allowed in Creating Core of Dark Moon
Mario minus Mario
When making a game in a universe with such massive, long-standing presence as the Mario series, it would seem a no-brainer to start mixing that familiar essence in right from square one. But not so with Luigi's Mansion: Dark Moon; the brother was granted a cleaner slate. In an interview with Gamasutra, developer Bryce Holliday...
News Shigeru Miyamoto Admits He Could Keep Working for "A Long Time"
Retirement isn't on the agenda
Following his recent press tour of the US, Shigeru Miyamoto has been prominent in spreading the word about the Wii U, the "Year of Luigi" and more. His presence has also been a reminder of how significant a figure he is within Nintendo, as he's still the key representative of the company's ideals and approach to game...
News Nnooo: Australian Ratings System Prevents Indies From Releasing Games Down Under
The studio calls for a self-rated, no-fee model
Australian Wii U owners are often frustrated when they do not receive games other Western nations do. Despite being a PAL region, games don't always make it Down Under as we've seen very recently with the news that Fast & Furious: Showdown will be not be made available. That game is published by...
Rumour Nintendo Handing Out Free Dev Kits To Generate Interest In Wii U
Last gasp or forward-thinking?
Wii U dev kits usually cost around $5,000, but it would appear that Nintendo is forgoing that fee in order to kick-start interest in the system amongst the development community. The rumour has been triggered by Destructoid's Jonathan Holmes, who tweeted the following: [tweet 320243046916706304] More support from...
News Criterion Working On "Amazing" Unannounced Racer For 2013
Could Burnout be getting a revival?
It would appear that UK studio Criterion — famous for the Burnout series and the recent Wii U classic Need For Speed: Most Wanted U — is hard at work on its next magnum opus. Some LinkedIn snooping has revealed that the company is due to release another racer this year. Could it be Burnout? Or possib
Developer Interview Neko Entertainment on Kung Fu Rabbit's Wii U Debut
Bunny basher
Last week we were able to exclusively reveal Neko Entertainment's second Wii U eShop title, 2D platformer Kung Fu Rabbit. It's a big-screen conversion of an iOS / Android game that was released in 2012, and features the martial arts-trained bunny battling against Universal Evil in an attempt to rescue his colony of kidnapped disciples...
News Inafune: Japanese Developers Are "Too Proud" And "Don't Know What To Do"
Recovery is happening too slowly for former Capcom man
Former Capcom developer Keiji Inafune has had some choice things to say about the state of games development in his homeland — it was his famous "Japan is over" speech at the 2009 Tokyo Game Show that triggered a protracted period of self-assessment on the part of many game designers in the...
News LucasArts Shut Down By Disney
Star Wars titles will be licensed out to third parties
It has been confirmed that Disney has shut down LucasArts. The company's publishing and internal development businesses will now close for good. Disney picked up the company as part of its deal to acquire LucasFilm but has since decided to disband it. Star Wars games will still be made, they'll...
News XSEED Details Game Localisation Costs
Just wait until you see the snack budget!
XSEED Games, known for its excellent translations of games like Little King's Story and Unchained Blades, recently spoke with localisation advocate Operation Rainfall about their development process. During the interview it went into detail - sort of - about the various costs that go into localising a...
Talking Point Playing it Safe in Big-Budget Console Games is Stifling Creativity
Developers cannot afford to take risks
The video game industry is going through a transformational period at the moment. It used to be all about console gaming — whether that be on a system hooked up to a TV in your living room or on the go in the form of a handheld such as the 3DS — but now the market is broader, with the likes of...
News Epic Games: Developers Can Use Unreal Engine 4 For Wii U Titles
Mark Rein clarifies his previous comments
Unreal Engine 4 is Epic Games' impressive next-generation engine, which can help developers deliver more impressive visuals when making their latest titles. It's being geared towards the upcoming PlayStation 4 and the next Xbox, both of which are expected to have plenty of power under the hood. Recently...
News Grant Kirkhope Wishes He Could Make Banjo-Kazooie 3 For Nintendo
Explains why Rare chose to make Nuts & Bolts
Banjo-Kazooie is revered by many as one of the best games to ever grace the N64. The platformer, which starred a docile bear and a wise-cracking bird, could have ended up being something completely different as it was originally set to be a highly ambitious venture known as Project Dream. Speaking as a...
News Ubisoft: Players Will Let Us Know When They've Had Enough Assassin's Creed
As long as people are buying it, Ubisoft will keep on making it
Every year brings with it an Easter Sunday, a Christmas Day and a new Assassin's Creed title. The series is just over five years old now and there are five home console games already in existence as well as several portable iterations on the DS, PSP and Vita. It's reached the point now...
News Epic Games Rules Out Unreal Engine 4 For Wii U
"If you want to make a Wii U game, we have Unreal Engine 3"
Epic Games' Mark Rein has been speaking recently about his company's impressive Unreal Engine 4, and has delivered some rather disappointing — but predictable — news for Nintendo fans. Speaking to Kotaku, Rein admitted that the cutting-edge game development engine won't be making its...
News Metroid Prime Developer Working On 2D Platformer For Mobile Formats
Wii U eShop edition could be on the horizon
Sunbreak Games is a studio founded by former Retro staffer Jason Behr, who worked as lead level designer on the Metroid Prime series during his time with the company and can also list Halo 4 on his résumé. Behr has gotten in touch to let us know about his studio's next project, a 2D platform adventure by...
News Forgotten Memories: Sixth Sense Developer Hopes To Bring Game To Wii U
Can you sense it?
Psychoz Interactive is hoping to bring survival horror Forgotton Memories: Sixth Sense to the Wii U eShop. The game — which has been made using Unity — has been in development for a couple of years, with the studio now wanting to make plans to bring its work to the Nintendo console. Lead Programmer for Psychoz Interactive...
News Nintendo To Reveal Its Web Framework For Wii U At GDC
Big N looking to reduce development time for games and applications
The Nintendo Web Framework is due to be unveiled in a panel today entitled "Nintendo Wii U Application Development with HTML and JavaScript" at this week's Game Developer's Conference (GDC). The panel focuses on developing games and applications for Wii U using HTML 5, Javascript...
News Star Fox Developer: I Wanted To Say "Screw That" To Shigeru Miyamoto
Dylan Cuthbert reveals the magic of working with Nintendo
Star Fox is one of the Super Nintendo's most enduring classics, thanks largely to its ground-breaking use of 3D and tight, immserise gameplay. However, had Dylan Cuthbert — one of the game's key developers — had his way, it might have turned out very differently; something he now admits...
News No Battlefield 4 For Wii U Because DICE Wants To "Play It Safe"
Not ruling it out in the future, however
DICE creative director Lars Gustavsson has explained why the next entry in its best-selling Battlefield series won't be coming to the Wii U at launch. Speaking at GDC after the reveal of Battlefield 4's launch trailer, Gustavsson told Videogamer: I think overall for me as creative director, number one is...
News Tecmo Koei Slices Team Ninja in Two
The company is reorganising after big profits
Tecmo Koei has been doing pretty well for itself recently. Last year it recorded a net profit of $27.9 million (£17.7 million) between the beginning of October and the end of December, which was a staggering 291.7% increase on the previous quarter. Now the company has announced it is reorganising its...
News Next Level Games Has A "Top Secret" Title In Development
Luigi's Mansion: Dark Moon developer is hard at work
Next Level Games is the Canadian studio behind the upcoming Luigi's Mansion: Dark Moon and it appears it hasn't been taking any time off after the long development process. According to the LinkedIn profile of Devon Blanchet, a lead designer at the company, there's a "top secret" game that's been...
Developer Interview Scientifically Proven Is Bringing "Brutal, White Knuckle" Platforming To Wii U
Former Call of Duty dev announces Blood of the Werewolf for the Wii U eShop
Scientifically Proven Entertainment is a studio which has its fingers in many pies. It produces award-winning apps, content for TV and — possibly most importantly — video games. Speaking of which, it gives us great pleasure to exclusively confirm that the company's next...
News Wii U GamePad "Screams Innovation", Says Project Cars Developer
More positive comments
The developer behind Project CARS seems pretty pleased with the Wii U GamePad, saying that it "screams innovation" and that it intends to take full advantage of the controller's features. Speaking with NowGamer, Slightly Mad Studios creative director Andy Tudor said: The gamepad just screams new innovations for gameplay and...
Talking Point The Problem With 'Old' Wii U Ports
The classic catch-22
So, it looks like Deus Ex: Human Revolution Director's Cut is coming to Wii U, with a ratings board classification and the common knowledge that Australia-based studio Straight Right has been working on a high profile Square Enix franchise for Nintendo's new system. Although still in rumour territory until announced at PAX East...
News Dead Island: Riptide Developer Says The Engine "Runs On Wii U Without Any Problems"
Dev contests publisher Deep Silver's previous stance
At the weekend we reported that Dead Island: Riptide would be skipping the Wii U because a port would require a complete re-write of the game's code. That was the official stance of publisher Deep Silver, but developer Techland has countered the claim by stating that the engine runs perfectly on...
News Project CARS Will "Look And Feel Amazing" On Wii U, Says Developer
"Likely" to run at 720p and 30fps
Project CARS developer Slightly Mad Studios has revealed that the Wii U version of the game will run at 720p and 30fps, but will still "look and feel amazing". Creative Director Andy Tudor has been speaking to NowGamer about the forthcoming racer, and had this to say: We always prefer to aim for 30fps generally...
News Next Level Games on Working With Nintendo to Create Luigi's Mansion: Dark Moon
Miyamoto demanded a multiplayer experience to rival Mario Kart
Luigi's Mansion: Dark Moon is being released on the 3DS at the end of this month. It's been developed by the Canadian studio Next Level Games, the team behind a host of Nintendo games such as Punch-Out!!, Mario Smash Football and Mario Strikers Charged. There's no doubt that landing the...
News Minecraft is Just As Likely To Appear on Wii U as Any Other Platform
Hope for it yet... Maybe...
The massively popular indie title Minecraft has built itself quite a fanbase since its emergence in 2011. It all started on mobile devices and PC, but moved over to the console market when it appeared on the Xbox Live Arcade. Due to Microsoft's exclusivity deal with Mojang, the game's developer, it hasn't been made...
News Team Meat: We'd Work With Nintendo If Meat Boy Made It Into Smash Bros.
"Nintendo are you listening? Smash Bros! Just f***ing use the character"
Super Meat Boy creators Edmund McMillen and Tommy Refenes have been speaking to Eurogamer about their future projects, and have revealed that they would be prepared to work with Nintendo again — with one small caveat. McMillen: "I want Meat Boy to be in Smash Bros. That...
News Nintendo Outsourcing Development Of Donkey Kong Country Returns 3D
Monster Games responsible for porting the Wii title to 3DS
A while back, there was a rumour that Monster Games was working on a new game for Nintendo. Speculation suggested it might be another Donkey Kong title, but a lack of solid evidence made many — Nintendo Life included — dismiss the chatter as unfounded gossip. Turns out the rumour had a...
News Former WayForward Team Goes Solo With New Studio, Yacht Club Games
Nintendo systems on the agenda
WayForward Technologies is a studio that, in the opinion of quite a few, has produced some top-notch titles on Nintendo platforms and earned a place as a trusted developer. It's interesting news, in that case, that a team of six from the developer has split off and launched its own studio — Yacht Club Games. The...
News Pikmin 3 Aims to "Simply Go Deeper" Than Previous Experiences
Miyamoto believes players need to play Wii U before grasping "how fun it is"
As part of an extensive interview that's been published by GameSpot, we've already been given an idea of Shigeru Miyamoto's perspective on Luigi's Mansion: Dark Moon's role as "lighter fare" on 3DS. Naturally a big topic raised with the executive producer was an upcoming...
News Doesn't Look Like Minecraft Will Be Coming To Wii U Anytime Soon
Love can't build a bridge?
The Wii U eShop is becoming a haven for indie developers, but it seems that not everyone is keen to join the party. According to Edge Online, Mojang’s Jens Bergensten has said that his company is unlikely to port its indie smash hit Minecraft to the Wii U. Bergensten said: Microsoft has an exclusivity deal for...
Interview Vblank Entertainment On Bringing a Retro Rampage to WiiWare
"It’s a twenty layer dip with something for everyone"
After a lengthy wait and a lingering suspicion that it would never come, Retro City Rampage has arrived on WiiWare, bringing its own blend of old-school game mechanics with a chaotic storytelling style. There are enough parodies and in-jokes to fill a dozen games, and it arrives on the service...
News Pwnee Studios: Nintendo Has Been Great To Work With
Cloudberry Kingdom studio is "pumped" about working with The Big N
The general feeling from Wii U eShop developers seems to be that Nintendo is a pretty decent company to work with. Cloudberry Kingdom developer Pwnee Studios has reinforced this viewpoint in an interview with Aussie Gamer, where company co-founder TJ Lutz said: Nintendo has been...
News Masahiro Sakurai's Arm Injury Impacts His Work On Smash Bros.
"Now I realize how important it is to have your health"
Kirby and Smash Bros. creator Masahiro Sakurai has revealed in the latest issue of Famitsu magazine that he's picked up a painful injury which is hindering his work — although it's worth pointing out that he stopped short of saying his situation will result in any kind of delay for the latest...
News Nintendo - "Innovation is Important" for the 2D Mario Series
"We need innovation that retains 2D Mario's play sensation"
At E3 2012 Nintendo of America's Reggie Fils-Aime stated that Nintendo gamers want Mario at a system's launch, and that's what was given with New Super Mario Bros. U, the latest in the re-born 2D series. After a notably mixed reaction among Nintendo gamers to New Super Mario Bros. 2 on 3DS,...
News You Can Now Control Your PC With Your Wii U GamePad
UPDATE: Actually, it's the Pro Controller, not the GamePad
Update: As several helpful readers have pointed out, this hack is actually for the Wii U Pro Controller and not the GamePad — although someone is working on it. Apologies for any misunderstanding or disappointment caused. Those bedroom coders. Is there anything they can't do? Take the Wii...
Rumour Aliens: Colonial Marines Tester Says Wii U Version Is "The Worst"
"It is a bit of a joke"
One of the worst things about the internet is that people can post things with very little proof and others will gleefully report it as fact. So please, as you read and digest the following item of news, be aware that we're treating it as a rumour for the time being. A Reddit poster by the name of “soetester” (Sega of...
News Masahiro Sakurai: Stories in Video Games Can be "Irksome"
"I just want the game to let me play"
With the rise of technology over the years video games have established themselves as one of the biggest storytelling mediums out there. Stories used to be as basic as climbing a tower to save a damsel in distress, but as time has worn on they've become full cinematic experiences - even if we are still rescuing...
News Castlevania Producer Would Love To Work With Nintendo On Zelda
Dave Cox wants a link to the future
Nintendo's stance on collaborating with other developers is resulting in some interesting new titles, and rightly so — given the highly-esteemed nature of the company's portfolio, it's no surprise that other devs are falling over themselves to join forces with the Kyoto-based veteran. Speaking to Dutch site...
News Journey Developer's Next Game Could Be Coming To The Wii U
A match made in heaven?
Thatgamecompany's Journey has received a lot of love since its release on PS3 last March. The game's own epic journey saw it grow from humble PSN sleeper to assailing many "Game Of The Year" lists, not to mention the eight BAFTA nominations (for Artistic Achievement, Audio Achievement, Best Game, Game Design, Game...
News Wii U Should Do As Well As The Wii, Says Developer
"There’s a lot of potential that’s not tapped yet"
We've had a lot of negative news regarding the Wii U lately, so it's nice to have something positive to report. Giants Software's Marc Schwegler has stated that he feels the console could be even more popular than its predecessor, the Wii — which at the time of writing, has sold over 98...
Developer Interview Why The 90's Arcade Racer Is The Ultimate Love Letter To Sega's Daytona USA
Antonis Pelekanos talks exclusively about the hottest racer on the Wii U eShop
The news that The 90's Arcade Racer is coming to the Wii U eShop courtesy of Nicalis has pretty much made our week — this colourful love letter to Sega's arcade racers is shaping up to be one of our most eagerly-awaited download releases of 2013. We spoke to the game's...
Talking Point The Emergence of "Niche" Japanese Titles Into The Nintendo Mainstream
If in doubt, go with what you know
As the weeks pass of Wii U's early days, and the 3DS campaigns to prove that gaming handhelds still have a major role to play, there are some signs that Nintendo's being forced to adjust its strategies when preparing new games. With the previous week's debates about third party content — both multi-platform and...