(NES)

Mega Man 5 (NES)

Game Review

Mega Man 5 Review

Europe PAL Version

Posted by Marcel van Duyn

Proto Man problems

Over a year ago, the first four Mega Man games were released on Wii U Virtual Console in quick succession. We don't know exactly what took so long for the remainder, but the fifth entry is finally here. As you might expect, Mega Man 5 is quite similar to the four games before it; eight new Robot Masters have appeared, and it's up to Mega Man to stop them and their leader, who appears to be Proto Man.

As before, you have to go to each of the eight Robot Master stages in order to beat them, before you can access the last stages and fight the final boss; naturally the game has the usual stage select screen, which allows you to tackle them in any order you want.

After beating one of the bosses, you'll receive their weapon to use yourself, which just so happens to be another one's weakness - if you can figure out the right order, they become a whole lot easier to beat. Some of the weapons can also be quite handy during the levels themselves, such as Star Man's Star Crash, the signature shield weapon that will protect you from small enemies and projectiles.

While the last few games introduced new basic features like Rush, a slide, and a charge shot, which are still available here, there are no new moves introduced this time. Thankfully this means that the game controls just as smoothly as ever — just watch out for that knockback when getting hit!

As in Mega Man 4, however, there is also a special "tool" to be found — each stage has a Letter Plate hidden in it, which is basically just a big circle with a letter on it, and collecting all of them (spelling out MEGAMANV) will reward you with a secret helper that can be quite handy in certain stages.

Of course, the new stages have some cool new features, such as gravity switching in Gravity Man's stage, and a vehicle section in Wave Man's stage. The levels are also quite nicely detailed, and as usual, come with their own catchy theme songs. A case of more Mega Man goodness, ultimately.

As with every other NES title released on the Wii U Virtual Console, Mega Man 5 benefits from the introduction of save states — which make some of the more punishing sections of the game a little more manageable — and it also looks great when played on the GamePad screen as opposed to the television.

Conclusion

When people ask about the best Mega Man game on the NES, Mega Man 2 and Mega Man 3 tend to be the most common answers. Mega Man 5 should not be disregarded, however — it doesn't quite reach the highs of those two, but manages to come quite close and offers another solid Blue Bomber experience.

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User Comments (28)

outburst

#1

outburst said:

I've already bought this and MM 6. I'm still waiting for that MM Battle Network review. :)

Jim_Purcell

#2

Jim_Purcell said:

MMV is one of my earliest MM experiences. Its a bit easy, but its not as bland as IV was, as all of the new Robot Masters are at least interesting.

Something I didn't pick up on until I replayed the game as an adult. Protoman's castle bosses? They're all unfinished Robot Masters. Proto Masters if you will. I thought that was very clever.

KeeperBvK

#3

KeeperBvK said:

Regarding the comments here: Just to make this clear, this game isn't called MM V, it's MM 5.
The Roman numbers are reserved for the Gameboy entries, thus making it easy to distinguish between them and the NES entries. ;)

Luffymcduck

#5

Luffymcduck said:

This is actually one of my favourite Mega Man titles. I always thought that MM3 was overrated (apart from the title screen music).

Link506

#6

Link506 said:

Doesn't matter. If 3 is the best megaman, then megaman must be a sad franchise.

bizcuthammer

#7

bizcuthammer said:

This was my first Mega Man game back in the day. I've played 1-5 now, as well as some of the X and Battle Network games, but this is the one that gets my nostalgia flowing. It may not be the best in the series, but it holds the most special place in my heart.

Zeldalover

#9

Zeldalover said:

@Link506 Quite the opposite! 3 is the best of the whole series because of it's striking complexity, the slide move, rush jet (with the ability to manipulate the altitude levels), addition of Proto Man (though he jumps around like an idiot) which makes up for a better storyline. There are the Mega Man 2 bosses through the Doc Robot incarnations (which you must face with the now current MM3 weapons) and the music (if not better) is on par with MM2's. There are way too many reasons on why Mega Man 3 is truly the most outstanding MM game that you can experience on the NES. Initially, it can be very tough and the visuals aren't as good, but once you give it a chance and start seeing all the details.. it just doesn't get any better than that. To each it's own, but you simply can't deny the power that MM3 has.

JumpnShootMan

#10

JumpnShootMan said:

This was my first MegaMan game too--or at least the first one I remember playing for hours on end. I had a game genie cheat that made all the enemies turn into 1-ups after you paused it. It was perfect for 5-year old me!

Zeldalover

#11

Zeldalover said:

Mega Man 5 is a bit more accessible than some other games, but for some reason I found it to be harder than MM4. The crystals with no pattern in Crystal Man's stage had made me wonder if I had to wait a little, so they would stop for a while, thus enabling me to cross safely. Then I read somewhere that you could always make the jump after one of them drops (still you had to be quick).

skjia

#12

skjia said:

I always liked the Gravity Man stage. That was a long time before Mario Galaxy.

Link506

#13

Link506 said:

@Zeldalover Sorry, but after 2 hours if trying to beat the first level, Or any level matter if fact, I kind of got sick if the game real fast. I think anytime else would hate the game to if you had a problem beating the first level. If there was only an easy mode. :-(

Zeldalover

#14

Zeldalover said:

@Link506 I had the same problems at first. It was just a matter of time that I would improve. If you try hard enough to master it by studying the individual level designs, it will start to feel very satisfying once you're able to beat a level with some respectable degree of effort.

Dr_Corndog

#16

Dr_Corndog said:

NES Mega Man games, from best to worst: MM3, MM2, MM6, MM1, MM4, MM5. 5's still a fun game, though.

SparkOfSpirit

#17

SparkOfSpirit said:

It's way ahead of Mega Man 4, 6, 8 and 10, but I far prefer 2, 3, 7, and 9. The game is a bit easy outside of the terrible crystals in Crystal Man's stage. IMO, Mega Man IV (Game Boy) outdoes this game with the Mega Man 5 bosses and levels.

dahkuToby

#18

dahkuToby said:

MM5 was my first Mega Man and is still my personal favorite of the Classic series; nice to see it snag an 8/10 and be getting a bit of love in the comments as it always seems to be incredibly under-appreciated. I love its music, graphics, designs, overall atmosphere, levels, story, etc... it may not have introduced anything new and exciting and its weapon selection wasn't the greatest, but I've always felt it to be a very rock-solid Mega Man experience.

Pichuka97

#19

Pichuka97 said:

MM5 is probably my favorite in the original series. I love it more than the others for some reason. MM2 was my first MM game so it's not a biased opinion.

sketchturner

#20

sketchturner said:

For some reason, I find this one the most fun NES MegaMan to pick up and play multiple times.

Gridatttack

#21

Gridatttack said:

Eh, the game is good and I love the music, but idk, I feel this one is the most forgettable of the first 6. Not that its a bad game, but again, idk, there's something that I cant specifically point out why I feel this one is forgettable.

soma

#22

soma said:

@Gridatttack
I think it was too easy and that's what made it forgettable. You could beat the robot masters in your first try and even without the correct weapon. Also I noticed that enemies dropped tons of lives and energy.

MegaStoneSmash91

#23

MegaStoneSmash91 said:

I never considered this one to be among the best in the series, but it's still a good game. The Special Weapons are mostly terrible, there is little enemy variety, Rush Coil was unnecessarily changed, 1-ups are extremely common, and I feel the music isn't quite as good as other entries in the series. There are a few good songs, but mostly it's not too memorable. Some nice stage features are present, like the gravity changes in Gravity Man's stage, and the stages have a good overall feel to them. There's plenty I don't like about this one, but again, it is still a good game and worth playing if you enjoy the series.

3MonthBeef

#24

3MonthBeef said:

@Link506 Most people consider their favorite Mega man title per its sub-series. MM2 and MM3 are considered the best of the original NES Mega Man titles. You would do the same for the X series, Battle Network and so on and so forth. They're all just too different to deem one reigning title across all sub-series.

ICHIkatakuri

#25

ICHIkatakuri said:

Mega man 2 is certainly my favorite but 3 and 4 have never really "done it" for me, I might give 5 a go as I have never played it due to the previous reason.

3MonthBeef

#26

3MonthBeef said:

@Zeldalover MM3 and MM2 are a tie to me. I look at this way: MM3 was more serious in tone and difficulty. There was real sense of threat to MM having to fight the previous MM2 robot Masters again which added tension and you had to figure out which of your weapons would actually work since it wasn't as clear cut than from MM2.

MM2 was just the template which all followed. From the music, the art direction, pacing and the enemies. It was the one that really started it all.

If there's one complaint I had about MM3 it would be that it was too long.

Zeldalover

#27

Zeldalover said:

I agree with Mega Man 2 being the most important title in the whole franchise. My main complaint would be the Robot Master stages for being way too easy and the Wily Stages for being pretty much the opposite in almost every single way (from the muddy visuals to the one-hit spikes and deadly pits). Boobeam is also one fine example for a major difficulty spike.

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