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Male, 29, United States

Tue 25th June, 2013

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JumpnShootMan commented on Talking Point: Nintendo's Plans for DLC and Mi...:

While I would never complain about the DLC being cheaper, I think Nintendo's OK with what they're offering on SSB. For me the key is, is the DLC something that was originally planned or could have been implemented within a reasonable time frame? With the extra courses in MK8, obviously the game could not have gotten here close to when it did if all the DLC were included. With SSB, I have a feeling the costumes were an after-thought not planned for the original game. For Mewtwo, obviously them holding out was a marketing tool to get people to buy both WiiU and 3DS. So I'm OK with these. Not sure to make with the others though.



JumpnShootMan commented on Nintendo Download: 2nd April (North America):

Actually just picked up a copy of the original Mario 64 cart for $35 last weekend since I lost mine years ago... so the timing wasn't the best, but it's not going to stop me from spending the $2 to upgrade from the Wii VC



JumpnShootMan commented on Weirdness: Someone's Made a Super Mario 64 HD ...:

I don't mean this negatively towards the guy at all, because I think this is pretty sweet--but it definitely makes me appreciate all the work that Nintendo has done in their HD games to texture the environments and give them some more life.



JumpnShootMan commented on Guide: Everything We Know So Far About Nintend...:

@mustbepbs You're from the US, right? Because it bothers me too. But you should realize that there are differences in the way American English and British English handle subject-verb agreement for collective nouns. As stated in the article you posted: "There is no firm rule about the number of a verb governed by a singular collective noun." The two dialects just differ in where they draw the line (and it varies by person too). It bothered me throughout the World Cup coverage too with the European and Australian announcers saying "Germany are marching down the field!" but that's just the way it works.



JumpnShootMan commented on Former Sega of America CEO Talks Out on the Co...:

On the topic of mobile games, I still think Nintendo is missing an opportunity by not having some sort of cross-buy. I think that if you buy a VC title on WiiU or 3DS, why not give that title to iOS and Android users for free? Maybe make it built into a Nintendo hub-app so the experience is very Nintendo-centric and promotes console ownership.



JumpnShootMan commented on Satoru Iwata States That Around 5.7 Million am...:

It may be a pipe-dream, but I would like to see Nintendo make smart device versions of NES and SNES games. They could tie it to sale of the title on the Virtual Console. So, I buy Mario on the WiiU or 3DS VC, and I get it for free on Android or iOS. That way I get a smart-device version of the game I bought legally, and Nintendo doesn't have to feel like it's cheapening the experience or diminishing the brand.



JumpnShootMan commented on Talking Point: The Time Is Right For A Nintend...:

LIke @Ryu_Niiyama said, it would be great if, instead of making a phone--which is potentially problematic for all sorts of reasons--they make a broad app that runs on top of Android. In addition to MiiVerse, they could make it interface with eShop so that you can do mobile buys. They could include an embulator and let you have the mobile version of a VC game for free if you buy on WiiU or 3ds. They could enable Street-Pass functionality that would transfer from your phone to your WiiU/3DS via NFC or your Nintendo ID. And they could integrate their QoL platform too. What about NFC Amiibo support for the app? The possibilities are really endless. And, once they prove success there, they can think about releasing bluetooth controllers or phones. But only AFTER they have proven success in the non-dedicated mobile arena



JumpnShootMan commented on Review: Mega Man 5 (Wii U eShop / NES):

This was my first MegaMan game too--or at least the first one I remember playing for hours on end. I had a game genie cheat that made all the enemies turn into 1-ups after you paused it. It was perfect for 5-year old me!



JumpnShootMan commented on Nintendo Executive Suggests Wii U is at a "Tip...:

I really feel like it's on the tipping point too. It's kind of hard to ignore the great games already out AND the great games on the horizon. Plus, you won't find another system out there cheaper. Until Sony and MS (and 3rd parties) pull support for PS3 and XB360 and go full-on next-gen, I think (hope) more and more people will decide to put their console money into a WiiU.



JumpnShootMan commented on Nintendo Needs To Cut Wii U Cost To Capitalise...:

As a consumer, I like the bundles. But I know that there are people out there that just look at the price tag. So why not reintroduce a base model without any bundling? The MK8 bundle was 330. Take out the game, the WiiMote, and the steering wheel, and it's probably around $225. Could it hurt to introduce this SKU and let people create their own bundles with the savings?



JumpnShootMan commented on Wii Owners Are Upgrading To PlayStation 4, Cla...:

Sony thinks this is a good thing. Couldn't this also suggest that PS3 owners aren't upgrading? I mean, if 1/3 of your people didn't have your last system, and another 17% didn't have any console, that means that only half of your users are upgrading. And that means only 10% of PS3s 80 million users have upgraded. Maybe it's too early, but that doesn't sound like a win to me.



JumpnShootMan commented on Talking Point: Nintendo's Innovative E3 Approa...:

I thought the presentation was great, and the Treehouse demos gave such a better in-depth look at the titles instead of leaving us with teasers. If anybody felt like the decision to go without a press conference was a mistake last year, I think Nintendo proved this year that their approach was right in concept (if not in execution). They nailed it this year from content to presentation.



JumpnShootMan commented on Castlevania: Dracula X And Mega Man 5 Hitting ...:

Megan Man 5 is the one NES game that I can remember playing for HOURS on end, over and over and over again, so it's a definite buy for me (when it reaches North America)... now only if the VC allowed you to use Game Genie too--as a kid I remember having some pretty awesome codes for MM5.



JumpnShootMan commented on Talking Point: Nintendo's Major Wii U Retail T...:

I think Nintendo figures that with the well-known franchises, the number of people that will/ won't buy the game because of the demo evens out (i.e. the SM3DW demo confirmed to me it would be great; the Sonic Lost Worlds demo made me lose all interest in the game). So why waste the time and effort? But I think with new IPs in particular, this is a great tool because need to win over many more people, and it shouldn't be limited to just first-party titles. I have W101 and Rayman because I loved the demos for them. Plain and simple. That was the deciding factor.



JumpnShootMan commented on Nintendo Has "Lost Its Way" But Should Never B...:

I think there's something to what he says here. But it's shouldn't be seen as a negative. With the WiiU Nintendo clearly prioritized interesting and new gameplay experiences over "sexy" features like video sharing, skype integration, or even high-end next gen graphics--all of which are nice, but not particularly necessary for great gameplay. On another post today someone said that the only people who "get" or "love" (can't remember the exact phrase) WiiU are the people who own one. I'll add that I don't know anyone who has one that doesn't like it. Cuz we're the ones that love it for the games and realize what gameplay experiences it offers. Everyone else just sees it as "just another box to play Nintendo games on". It might not be the sexiest thing--but once you take it home, it knows what it's doing...



JumpnShootMan commented on Former Criterion Boss Alex Ward Laments Issues...:

@Einherjar OK. So NoA needs to step up their game. I see PS and Xbox advertisements all over the place, but hardly any for WiiU. (And incidentally, I'll be in Mannheim for the next 6 weeks, so I'll keep a lookout for the marketing here).

I think a lot of this can be boiled down to the fact that Nintendo doesn't have good business relationships with their 3rd party partners, and yeah, EA is the worst--that probably had a lot to do with the NFS issues here. In general though, if Nintendo had a better business relationships with the 3rd parties up front, there might be fewer problems with crippled games. I think a fair share of the blame does lie outside Nintendo; but I hope they're working hard behind closed doors to fix the problem. And I do think that marketing is an easy place to strike partnerships and create a common goal. The more the companies work together the better their relationship should be.



JumpnShootMan commented on Former Criterion Boss Alex Ward Laments Issues...:

@Einherjar I don't think we're talking about the same thing anymore, really. I don't care about NFS, and none of what I'm saying pertains to it specifically. I really just care about things going forward. I love my WiiU, and I want it to succeed, and I try to convince everyone I know to get one. As someone without a PS4 or Xbox1 (and with no plans to get one) I really want the install base to take off so that 3rd parties have no choice but to support WiiU.

So I'll try to say again what I've been saying all along. Nintendo shouldn't be running the marketing campaign for 3rd party games. But they should be marketing the WiiU to multiple audiences and trying to change perceptions that it's a system for families and kids only. Like it or not, that means running ads with the games. Or at least having a partnership so that the publisher will put your system's name in the ad. Something like this: For my tastes, this example isn't system-specfic enough, but they could easily put a part in there about WiiU gamepad features and hype it up that way. UbiSoft (or whoever) pays for most of the ad, Nintendo kicks in some for the WiiU shout out. Win-win. Nintendo would have to pick the right games to do it with (again, good ports that arrive on time), but they could make it work.



JumpnShootMan commented on Former Criterion Boss Alex Ward Laments Issues...:

@Einherjar I agree with your points on NFS. Most of the failure for that game should fall on EA because of everything you say. I don't think anything that Nintendo could have done would have "saved" that game. All I'm trying to say is that in general I wish Nintendo would do more marketing and also include the (few) major 3rd party releases that come their way. Especially when the ports are good and arrive on time.



JumpnShootMan commented on Former Criterion Boss Alex Ward Laments Issues...:

@Emblem To answer your question, why would Nintendo spend money to market a 3rd party game? Because in doing so they can market the WiiU. If it's true that software sells hardware, then people need to realize that when the buy a WiiU, they're not just buying something they can play Nintendo games on. Market the WiiU and plug the newest AAA 3rd party game at the same time. And in doing so you can show off Gamepad features that the other systems don't have.



JumpnShootMan commented on Former Criterion Boss Alex Ward Laments Issues...:

I think the larger point is that Nintendo needs to spend some marketing cash on games they don't publish. Did anybody see any ads telling people that CoD was on WiiU? Splinter Cell? Rayman? Assasins Creed? I didn't. But I sure as hell saw those commercials for PS3/4 and Xbox. If the studios don't advertise their games for WiiU, and Nintendo doesn't, and the in-store displays suck (which they do), how is anybody going to know that AAA titles are on WiiU?



JumpnShootMan commented on Nintendo Switching Off Wi-Fi Connection Servic...:

I think I understand the logic here because it should provide motivation for Wii owners to upgrade... but (a) why would I, as a consumer, be so upset about not having online play that I would upgrade--and more importantly--why would I then choose to upgrade to WiiU when the same thing is likely to happen at the end of its lifecycle; and (b) isn't one of the WiiU's main advantages over PS4 and XBOX One the issue of backwards compatibility, and doesn't this totally undermine that argument?



JumpnShootMan commented on Talking Point: Moving To Smartphones Is Not Th...:

I might be late to the party but I didn't read all of the comments above me, so sorry if this is a repeat suggestion. I think Nintendo could do one thing in this space that would make me super happy if not drive more sales to handheld/home systems: Unify accounts, and offer free downloads of your already purchased virtual console games for iOS and Android. So if I buy Megan Man X for my WiiU, I can get it for my iPhone/Galaxy for free (or a VERY modest fee--one time for all devices). Obviously, Nintendo's willingness to do that depends on how many systems they think they could move as a result. I have no clue how that would shake out, but I'd like to see it happen.



JumpnShootMan commented on Nintendo Download: 14th November (Europe):

Finally gunna get a chance to play X2!....if it comes to NA this week, that is. I've been waiting for the WiiU VC version since I don't have Wii shop credits anymore, so I'm super excited that it might arrive for us too!



JumpnShootMan commented on Review: Wii Fit U (Wii U):

Anyone in NA having a hard time getting a Fit Meter? I can't find one at any of my local stores. Best Buy isn't selling it online or in stores, Target isn't either. Not GameStop or WalMart or even Amazon (except for the 3rd party sellers who have it marked up). What gives?



JumpnShootMan commented on Nintendo Wants To Close Down This Open-Source ...:

In fairness to the NSMB series, Nabbit is only playable in LuigiU, and he was made "invincible" because of the higher difficulty level in that game as compared with NSMBU. As a multiplayer experience, it's just better. My wife gets so frustrated with games because she doesn't play that often and isn't good enough, especially when we're trying to get the star coins; having Nabbit lets me play with her without her getting mad at it. It's more fun for both of us, and hopefully she'll get good enough to play as a normal character.



JumpnShootMan commented on Nintendo Download: 29th August (North America):

I'm most excited for Rayman, but getting it at retail, so I vote Legend of Zelda. How is it that I've never played a Legend of Zelda game front to back!? Time to start here and maybe spring for WWHD (or just hope I get it for Christmas)!



JumpnShootMan commented on Shigeru Miyamoto Emphasizes That New Experienc...:

@Beta; Point taken that blood, extreme violence, alcohol or sexuality doesn't hat much to the gameplay. BUT I would like to see Nintendo tackle something that's darker, grittyer, dare I say more violent than jumping on something's head. They are so good at what they do that I want to see their approach to a different genre. I also can't help but think that if Nintendo could produce just ONE killer app that had an M rating, maybe 3rd party devs would stop their lame excuses and be shamed into supporting the WiiU more. If Nintendo wants them to come to the system, maybe they need to take the lead and show them all how it's done.



JumpnShootMan commented on Pachter: Nintendo Has Lost Its "Mojo":

Before we get on Pachter too bad, remember that he's an analyst whose job is to make money for his investors, which means his primary job is to NOT lose money for his investors; there's a reason he's always doom and gloom on Nintendo, and it's because he doesn't want to tell investors maybe and then be wrong. Did you notice how his analysis came with a bunch of "ifs" concerning 3rd party support? There's no indication that Ubisoft is going to pull development for WiiU even though he implies it's a possibility--he's just hedging his bets because it's better to be wrong about WiiU being a failure than the other way around.

That being said, I think he misses one key point in his analysis (aside from underplaying the significance of Nintendo IP), and that's price point. PS4 is NOT $50 cheaper than WiiU. If you look at the total cost of ownership for a similar experience across the consoles (we're talking console + first game + local multiplayer + motion controls + 500 GB storage + Blu Ray + Online offerings + second screen), it's WiiU in at $558, PS4 at 1210 and XBONE at $1219 over a 7 year life span (the Sony and MS consoles get more expensive with a longer life because of the online fees). PS4 and XBONE are pretty competitvely priced once you factor everything in, but it's not even close to the WiiU. Once Nintendo realizes this and gets people to pay attention, they'll have a solid reason to pick up WiiU, even if they didn't before.



JumpnShootMan commented on Wii Karaoke U By JOYSOUND Is Coming To The Wes...:

My wife would love it... we have sing party, and even though I'm not a huge fan of it, it would be great if there were more/better songs. Anyone know what the library is like for this in Japan? I think I saw something saying it was awesome and always growing (likely the reason for the subscription pricing)