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Jim_Purcell

Jim_Purcell

Adventure Games Forever

Male, United States

Joined:
Sat 17th May, 2014

Recent Comments

Jim_Purcell

#1

Jim_Purcell commented on Weirdness: Fan Turns Pokémon Blue into a SNES...:

But... does it work? I literally don't know how it would. The Super Game Boy is literally the guts of an actually Game Boy shoved into a cart. An SNES circuit board doesn't have the means of playing a Game Boy ROM.

EDIT: Oh, he's soldering a GB circuit board to a Super Game Boy circuit board then cramming both circuit boards into an SNES cart. I guess that would work. But it seems like of... pointless.

Also, I just realized something... has Nintendo never releases a mainline Pokemon game on Virtual Console?

Jim_Purcell

#4

Jim_Purcell commented on Expect To See More Spin-Off Titles Like Hyrule...:

I'm trying to think of another interesting combo they could go for... maybe something Super Robot Wars-esque from Bamco?

They really need to light a fire under Shin Megami Tensei X Fire Emblem. Bringing Majin Tensei back from the dead is some shape or form.

They've already got Pokefighters lined up for a... probably 3D fighter? Could probably use a 2D fighter too. Nintendo vs Capcom anyone?

Jim_Purcell

#5

Jim_Purcell commented on Nintendo 64x64: The Legend of Zelda: Ocarina o...:

And yeah, if any game is going to last up. Its gonna be this one.

What a great feature this 64x64 thing has been. N64 was probably the second most important console I ever owned behind my NES. It was the first console I got on release month (Christmas 96) and I followed its releases pretty rigorously throughout its lifetime. I still have all my original games, plus a whole pile of new ones I had missed. I still play it pretty often. Its library is often underrated compared to what the PS1 was putting out at the same time. But at the same time... it was so much more exciting then Sony's offerings. Maybe if its was a disc based system it could have edged out in the long run, but game carts have their own strengths (no load times here!).

A great console, from a great generation of gaming.

Jim_Purcell

#12

Jim_Purcell commented on Want Bayonetta 2 On PS4 And Xbox One? You Migh...:

As sweet as the tears of Xbone and PS4 players are, I think the best way to describe their reaction is that they don't want to watch a game they want, fail. Because they perceive the Wii U as a failed console. So if Bayo is exclusive to Wii U, it can't possibly succeed and there won't ever be a Bayo 3 anywhere.

Also there's some selfish entitlement in there.

Jim_Purcell

#15

Jim_Purcell commented on Sakurai Explains Reasoning Behind Removal Of I...:

This is pretty obvious to anyone who understands the technical limitations of the 3DS compared to home consoles.

I'll bet you dollars to donuts that this is the same reason previously transforming characters are stand alone characters and don't transform. All those characters have to be stored in game memory during gameplay.

Jim_Purcell

#16

Jim_Purcell commented on Feature: Ahead Of Hyrule Warriors, We Take A L...:

After reading this article I popped in a copy of Dynasty Warriors 4 (PS2) I had randmly picked up when Gamestop was unloading all their PS2 titles. I'd never bothered playing it, or any DW game for that matter. I didn't play much, just the first mission. And it was kind of interesting? But I totally can see it getting repetitive quick. That said I'm going to at least sink a few more hours into it. One thing though..... are there no Camera Controls? Turning around and not getting hit by unseen enemies seems to be a problem.

Jim_Purcell

#18

Jim_Purcell commented on Review: One Piece Unlimited World Red (3DS):

I'm on the fence about this game. I'm not a big fan of One Piece (though I do read it regularly in the pages of Week Shonen Jump). But to hear that this is one of the better One Piece games.

But then I find out there's no Stereoscopic 3D.... Ugg.

Jim_Purcell

#20

Jim_Purcell commented on Nintendo 64x64: Body Harvest:

This game was teased in the early promotional material before N64 was released (back when its was the ULTRA 64!). I was quite intrigued by it at the time. And then YEARS passed until it finally found its way to the system pretty late in the N64's lifespan. I actually never got around to picking it up until AFTER the N64's lifespan when it was on clearance racks at KB Toys.

I still have my copy, though I have not played in 10+ years. I remember it being okay, if rather graphically underwhelming, it definitely LOOKS like a first year release N64 release title. Which isn't shocking, since it was suppose to be.

Jim_Purcell

#22

Jim_Purcell commented on Feature: The Nintendo 64 Controller and the Ri...:

@ZenTurtle I went through a weird phase where I also thought the N64 graphics kinda looked like dog turds. Primarily due to how it compressed textures. For a while there I was preferring the graphics of the PS1 over it (those lush uncompressed blocky pixels drool) even though the N64 had superior geometry and was capable of far larger environments.

But then something happened, I started playing more N64 games again. And suddenly it didn't look quite as bad as I had been telling myself it had been. Maybe because I was using my smaller CRT TV over a larger one I had been using? Either way its actually not aged as badly as I thought it had. And the gameplay of all the classics are as solid as ever.

Jim_Purcell

#25

Jim_Purcell commented on Feature: The Nintendo 64 Controller and the Ri...:

I've never had a problem with the N64 controler design, and actually have always felt it was elegant in its functionality. They way the Z Button rests under your trigger finger for example is something that's never been replicated as well else where. Controller is still a dream to hold. But the GCN controller is superior is almost every way (a weak D-pad aside)

I've heard horror stories though, of crazy people who hold the controller by the left and right handles and REACH over to the center handle to use the joystick. Its the weirdest damn thing, and apparently not as uncommon as you'd think.

Also the last thing I'd ever say about the N64 controller is that it doesn't have enough buttons. I mean its got 6 face buttons, which made it great for fighting games. Compared to the PS1/2's 4.

Jim_Purcell

#26

Jim_Purcell commented on New Mighty No. 9 Trailer Builds The Hype as Ke...:

@Reverandjames Ultra Street Fighter 4 is the last update. And updating the current incarnation every few years is the best thing Capcom can do. Can you imagine what kind of nightmare it would be to buy a whole new sequel every year or two instead? Or how stale a competitive fighting game would get if it didn't get a sequel for 5 years?

People complaining about fighting game updates don't actually play fighting games regularly I'd think.

Jim_Purcell

#27

Jim_Purcell commented on New Mighty No. 9 Trailer Builds The Hype as Ke...:

@MrGawain Capcom is suing Koei Tecmo over patent infringement. Mighty No.9 is similar to Mega Man, but not in way that violates copyright. Violating copyright would literally be calling your main character Rock Man, his partner Roll, and their creator Dr. Light.

Since Mighty No.9 doesn't do anything like that, its not a copyright violation.

Jim_Purcell

#28

Jim_Purcell commented on Nintendo's Unity Presentation Confirms Critica...:

Gone Home was one the greatest game experiences I've had in the last 6 months. Though I still wouldn't pay $20 for it. $5-10 is about right. Based entirely on length alone.

Also, anyone who claims Gone Home isn't a game. Doesn't actually know what a 'video game' is.

Jim_Purcell

#31

Jim_Purcell commented on Poll: Which Is The Best Super Mario Platformer?:

I've been a Super Mario fan for a very VERY long time. I was there for when the Super Mario 3 hype was strongest. I was the first of my friends to beat Super Mario World, I got Super Mario 64 at launch and got all 120 stars, I played Sunshine, I played Galaxy. And every game in between (but not Galaxy 2 for some reason...)

But my favorite Super Mario Platformer of them all?

Super Mario 3D Land. Full stop. That game took everything that came before and knocked it up another notch. It fixed all my problems with 3D Mario games (hit points, non-persistent power-ups) and combined it with the classic fixed camera gameplay of the 2D Marios. 3D World might be a bigger game with some new tricks, but 3D Land captured my imagination a lot more. World loses points for just not being on 3DS (the 3D experience of 3D Land added a LOT to it. Who knew that depth perception added so much to 3D platforming?!)

Jim_Purcell

#37

Jim_Purcell commented on Review: Mega Man 5 (Wii U eShop / NES):

MMV is one of my earliest MM experiences. Its a bit easy, but its not as bland as IV was, as all of the new Robot Masters are at least interesting.

Something I didn't pick up on until I replayed the game as an adult. Protoman's castle bosses? They're all unfinished Robot Masters. Proto Masters if you will. I thought that was very clever.

Jim_Purcell

#41

Jim_Purcell commented on Footage and Details of The Keep on 3DS Are Unc...:

It looks like somebody said "Hey, you know what would be great? If we pute Legend of Grimrock on 3DS." And then they made that exact game.

Which is great. Because Legend of Grimrock is great.

Keep in mind, if this is what it looks like it is, the combat is realtime (on cooldowns), and not turn based (like EO). But it looks like its got's Grimrock's heavy emphasis on Puzzles. Which is great. The one thing games like EO and SMT lack, are environmental puzzles to make the navigating more interesting.

Now if someone could make a Might and Magic X clone for 3DS (or... just port Might and Magic X to 3DS) I'd be one happy dungeon crawler.