(NES)

Mega Man 5 (NES)

Game Review

Mega Man 5 Review

Europe PAL Version

Posted by Marcel van Duyn

Super fighting robot

Capcom has been very fast with releasing the original Mega Man series on 3DS Virtual Console, and now we're already up to the fifth entry. As you might expect, Mega Man 5 is quite similar to the four games before it; eight new Robot Masters have appeared, and it's up to Mega Man to stop them and their leader, who appears to be Proto Man.

As before, you have to go to each of the eight Robot Master stages in order to beat them, before you can access the last stages and fight the final boss; naturally the game has the usual stage select screen, which allows you to tackle them in any order you want.

After beating one of the bosses, you'll receive their weapon to use yourself, which just so happens to be another one's weakness - if you can figure out the right order, they become a whole lot easier to beat. Some of the weapons can also be quite handy during the levels themselves, such as Star Man's Star Crash, the signature shield weapon that will protect you from small enemies and projectiles.

While the last few games introduced new basic features like Rush, a slide, and a charge shot, which are still available here, there are no new moves introduced this time. Thankfully this means that the game controls just as smoothly as ever — just watch out for that knockback when getting hit!

As in Mega Man 4, however, there is also a special "tool" to be found — each stage has a Letter Plate hidden in it, which is basically just a big circle with a letter on it, and collecting all of them (spelling out MEGAMANV) will reward you with a secret helper that can be quite handy in certain stages.

Of course, the new stages have some cool new features, such as gravity switching in Gravity Man's stage, and a vehicle section in Wave Man's stage. The levels are also quite nicely detailed, and as usual, come with their own catchy theme songs. A case of more Mega Man goodness, ultimately.

Conclusion

When people ask about the best Mega Man game on the NES, Mega Man 2 and Mega Man 3 tend to be the most common answers. Mega Man 5 should not be disregarded, however - it doesn't quite reach the highs of those two, but manages to come quite close and offers another solid Blue Bomber experience.

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User Comments (28)

Shiryu

#1

Shiryu said:

Gotta get my act together and do that 25 birthday Megaman tribute album I'm always thinking about.

Rawk_Hawk

#3

Rawk_Hawk said:

I agree this one is a little easier than the other games, but just as fun. Its one of my favorites next to Mega Man 2

GN0LAUM

#5

GN0LAUM said:

@photofool83
Compared to Mega Man, this is a walk in the park. There are lots of E tanks to help you out, and most of the Robot Masters weaknesses are just incidental. By in large, I just kill them with the Mega Buster and move on. Whereas Elecman...

GN0LAUM

#6

GN0LAUM said:

I just don't like this game. With the exception of Gravity Man's stage, the level design is pretty bad IMO. In particular I site Charge Man, Stone Man, Star and Crystal Man's stages. They're all pretty boring and each shows us traps/obstacles that we've already seen before. This ordinarily isn't a problem if the designers create an interesting "twist" as they reiterate, but even Star Man's low gravity level is just a water stage without water animation. I understand a lot of people love this game, and that's fine, but I find it a slog to play.

Rargh

#8

Rargh said:

Worst of the Original megaman nes games for me- might give it another try though.

Azaris

#9

Azaris said:

question do megaman 4 or 5 let you rebattle bosses you already beat?

Philip_J_ReedStaff

#10

Philip_J_Reed said:

The only game that lets you re-fight defeated bosses in their actual stages is MM1. In all of the others you have to wait for the capsule room.

SparkOfSpirit

#11

SparkOfSpirit said:

This is way better than 4. Better level design, music, the megabuster isn't as overpowered, and the game just feels smoother.

It doesn't top the first 3 for me, but it's a great little action platformer that's good for pick up and play. I would definitely recommend this over 4 or 6.

Tasuki

#14

Tasuki said:

@Philip_J_Reed: I am shocked. :O You didnt do the review and you call yourself a Mega Man fan. :P

I felt that this is were the series became stale for me and went downhill. Dont get me wrong I do enjoy the game just not as much as the others. For me Mega Man 5 felt rushed (pardon the pun) the music for the most part wasn't up to par as the other games and the enemy design wasn't as good either. I mean the other Mega Man games had enemies that would make sense in the stages. Monkeys in a forest stage for Woodman, Fanboy for Airman stage, Scorpions for Pharaoh Man's stage, rats for Toad Man's stage. In Mega Man 5 its just like they came up with generic enemies that they used in every stage. Also what is up with the Rush Coil in this one seriously?

Yeah not my favorite but still fun to play.

Philip_J_ReedStaff

#15

Philip_J_Reed said:

Haha! I wanted to take a step back...some folks were concerned that I was reviewing all the MM games!

But yeah, as much as I like this one (and I do like it a lot) I effing HATE this version of the Rush Coil. Yuck.

WaveWarlock

#16

WaveWarlock said:

You know, i kind of like MM5...Sure it doesn't reach the heights of 2, 9 & even 3, but it's probably the definitive 'pick up & play' Classic Mega Man game because it's just so darn easy! It does feel rather bland with most of the uninspired(Save for Gravity man's) stage design and the constant reusing of the same enemy(Giant Robo chickens!) like my bud Tasuki pointed out in almost every other stage which made each stage feel less distinct and messy. Plus, MM5 doesn't capture the spirit of 1-4 either....Something just feels off, almost like Inafune wasn't involved this time around.

And the soundtrack? Yeesh...Most of the music sounds simular to each other in tone, taking on a rather peaceful and calm 'going through the paces-like(lol) approach. Star Man's is probably the standout even topping good ol' Gemini man's Alien-Space based Stage from MM3. But yup, MM5's soundtrack may not be energetic nore will it amp you up like Mega Man 2's, but as a whole MM5 is a somehwhat decent ride and would probably bait the nooby-newcomers to the classic series. I still say start from 1 and work your way til the end. Yet to fully appreciate 2 you HAVE to start out with 1...It's a must! ;)

On the flip side, MM5 Is cheerie, colorful and Wily's Castle is definitly an improvement over 4's including Dr.Cossacks lousy jumbo-junk Castle. I'd personally Mega-rate 5 with a luke warm 7/10 by Classic Mega Man standards.

ricklongo

#17

ricklongo said:

I love this game. It's likely my second favorite out of the NES series, behind MM3 and ahead of MM2. It's really got it all: cool innovative weapons (especially Charge Kick), awesome music (Wave Man stage's is among my favorite 8-bit tunes), cool stages full of life and flavor. And the Protoman storyline can get surprisingly poignant.

Giygas_95

#18

Giygas_95 said:

MM4 has been my favorite so far, but I think I might actually like this one more now that I've played it.

@Philip_J_Reed I actually like the rush coil on this one a lot. You get two jumps instead of one!

superzman300

#19

superzman300 said:

Care to explain why you scored Mega Man V an 8/10? It isn't quite fair to compare this title to its predecessors Mega Man II and III since it "doesn't quite reach the heights of those two". To me, it just seems like a very subjective phrase to use in a supposed objective review, and is unreasonable to dock V by two points as a result. This experience is just as solid as any Mario Bros NES title (typically around 9/10 or perfect scores), but just in different ways. I've only been playing Nintendo games since I could hold a controller...sometime around 20 years ago.

MrL1193

#21

MrL1193 said:

@superzman300 Psst...I know the title screens of the NES games use Roman numerals, but in actual game naming, we generally use Roman numerals to refer to the Gameboy games, which are entirely different. (Besides, the Roman numeral naming scheme falls apart once you hit Mega Man 10/X, which may be why Capcom abandoned it on the title screens.)

As for this game...I agree with most people's overall opinion of the game (that it's solid overall but not very impressive by Mega Man standards), but I'm amazed at how much the reasons provided differ from my own. The soundtrack may actually be one of my favorite things about this game--except for Star Man's theme, which I hate. (Too high-pitched, to the point of being "squeaky"...) I certainly didn't think the weapon selection was very useful this time out (especially the Power Stone). And the charge shot? I certainly didn't think it was less powerful than in Mega Man 4, especially considering the poor selection of weapons. And there's another reason I disagree on this point, which I'll explain next...

The biggest thing that bugs me about this game is one that no one's bothered to mention yet: all enemies get a brief invincibility period after being hit. In all the other Mega Man games, hit-invincibility is reserved for bosses (and Mega Man himself, of course), but in this one, even the lowliest of enemies have it. This makes more of a difference than you might think. For one, it severely limits the Water Wave's usefulness. (It was supposed to deal three hits in rapid succession, but because of enemy hit-invincibility, only one will register against a single enemy.) And more importantly, it makes rapid-fire with the buster less effective, forcing you to rely on the charge shot even more. (I found this to be especially true when it came to taking out those ball-like enemies that slowly float toward you and take two shots to destroy.)

Oh yes, and I do think it wouldn't have hurt to mention the Super Arrow somewhere in the review...Oh well.

Overall, my impression of Mega Man 5 is that it's a smooth, enjoyable ride for the most part, but it's not as memorable as many of the other games. When it comes to the latter half of the NES games, I much prefer Mega Man 4.

MeloMan

#23

MeloMan said:

I think MM6 felt very uninspired. I would consider that the weakest of the NES entries.

DIALGA63

#24

DIALGA63 said:

It's kind of stupid how everyone's going crazy over some dumb VC game. Come on, people, get a life!

Mordresh

#25

Mordresh said:

As per your ruleset DIALGA63, who is more the fool ? The fool, or the fool who follows him? I'm just seeing a debate among people about a game, what does that have to do with getting a life ?

Pichuka97

#26

Pichuka97 said:

This is probably my favorite NES Mega Man game and I don't fully know why. The music and graphics are super amazing. I just love replaying this game all the time.

soma

#27

soma said:

I recently felt the need to play again MM2 and MM3 and wanted to try something new so I downloaded 4 and 5. I found out there are a lot of mixed opinions of which was better of the two, but seems most people prefer 5 and some even hate 4.

Well, after playing both of them I'm on the side that prefers 4 over 5. For me MM4 is right there in quality with MM2, with better level designs and great music. The only two big flaws it has for me is the HORRIBLE! sound effect when filling your energy or the bosses energy (so slow and annoying) and the horrible music in Wily's castle. Other than that I thought it was a great game.

MM5 on the other hand felt so uninspired. It has some good ideas like the Gravity level or the bike in Waveman stage. Some musics are great too like ChargeMan, WaveMan, Wily's Castle or Protoman Castle, but others were pretty forgettable.

And the game is VERY easy, the easiest MM game I've played by far. I was beating bosses in my first or second try with the Megabuster, it wasn't even necessary to find their weakness which was disappointing as that's part of the fun. And I thought finding all letters would add to the exploration but they're very easy to get with the exception of Stoneman stage.

The game was clearly made for people not wanting a challenge, as you'll get a lot of lives in this game, I kid you not when I say that after defeating 2 robots I already had 8 lives. And the rest of the game is the same.

In short, MM5 is a good game, but pretty forgettable. If you don't want to be challenged and frustrated you can play this or MM2 in normal difficulty. But imo 2, 3 and 4 are a lot better and more fun to play.

Kenseiden

#28

Kenseiden said:

id snap buy all megaman games if they were 3d. Id also praying and hoping for megaman 8, 9 and 10 to hit 3DS

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