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MrL1193

MrL1193

...

Male, United States

Joined:
Sun 24th February, 2013

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MrL1193

#3

MrL1193 commented on Lucario The Aura Warrior Returns To Battle In ...:

@CaviarMeths I wouldn't say that the aura mechanics simply rewarded poor play. Rather, the increase in power rewarded you if you had the skill to survive at high damage percentages. Also, Lucario's attacks were fairly weak at low damage percentages, so it balanced out overall.

In any case, I'm fine with having Lucario back. I didn't really play him much in Brawl, but he's a decent addition to the roster nonetheless.

MrL1193

#5

MrL1193 commented on Rosalina And Luma Work Their Magic On The Supe...:

Is it just me or does it seem like Rosalina is starting to take over Daisy's role as the "other princess" of the Mario series? It seems like Rosalina is getting inserted into just about every Mario sub-series now.

MrL1193

#6

MrL1193 commented on Marth Confirmed as the Latest Challenger in Su...:

What I'm really wondering at this point is what language Marth will speak this time. Smash Bros. heritage would seem to indicate Japanese, but on the other hand, he did finally have one of his games released in the West...

MrL1193

#7

MrL1193 commented on Data Says - Choose Squirtle in Pokémon Red & ...:

Like many others have already said, your starter's type is only a major concern in the first few gyms (which are the ones that Bulbasaur has an advantage in). By the time you reach Koga, Sabrina, and Blaine, you should have long since managed to catch some Pokemon that cover for your starter's weaknesses.

MrL1193

#8

MrL1193 commented on Eiji Aonuma Explains Why The Legend of Zelda I...:

I understand that the developers need to ensure the quality of the game, especially for a franchise that's held to such a high standard, but I do sometimes wish that they could find a way to make more than one home console Zelda game per generation (not counting ports like the Wii version of Twilight Princess). Majora's Mask is a bit of an oddball in the series, but the reused character models didn't seem to do it much harm.

MrL1193

#11

MrL1193 commented on Feature: A Week of Super Smash Bros. Wii U and...:

@EpicGamer I'm pretty sure it's just a well-timed photo. Part of Peach's idle stance "fidgeting" in past games has always included holding up her hands to fiddle with her gloves, much like in the screenshot. And if you look closely, you'll notice that Mario's hand is actually still clenched into a fist, just like in his idle stance.

MrL1193

#12

MrL1193 commented on La-Mulana is Receiving A Sequel:

I'm one of the ones who downloaded the first game for WiiWare. "Tough as nails" is an understatement, but I loved the game anyway. I did use a guide my first time through the game, but since I then went back and beat it again on Hard Mode, I experienced plenty of frustration of a different kind. (As if the bosses weren't hard enough normally... :P)

I'll definitely be looking forward to this sequel.

MrL1193

#13

MrL1193 commented on Hardware Review: N64 Hori Mini Pad:

You know, I actually never knew that broken control sticks were a common problem with N64 controllers until I saw it mentioned in one of these articles. The control sticks on three of my four controllers are perfectly fine, with the fourth and oldest only occasionally having minor problems (mainly just with setting the proper neutral position when I turn the console on). The newest of the four controllers does have a slightly worn A button, but they're all in working order. They've certainly outlasted my original Gamecube controller's R button...

MrL1193

#15

MrL1193 commented on Nintendo Defends Influx of New Mario Titles:

This article is giving me some serious deja vu (which is ironic, considering its topic). Haven't we already had discussions like this before? I understand that people would like to see a bit more of Nintendo's other franchises, but at the end of the day, the gameplay experience is more important than the face on the box. As long as the games themselves are still fun, I won't complain.

MrL1193

#17

MrL1193 commented on Zelda Series Timeline Wasn't Planned From the ...:

This is not surprising at all. I never understood why some people obsessed over the timeline so much, and in my mind, this confirms that they were all just overthinking it. The developers essentially said, "We don't have any idea what the timeline is either! But if you want an official timeline so much, we'll retcon one in and patch it together with tape and bubblegum, just to make you happy." It all emphasizes how meaningless the timeline is; the series never needed a timeline in the first place and could have easily continued on without one.

MrL1193

#19

MrL1193 commented on Rumour: Best Buy Beginning Return of Wii U Bas...:

And now, the question on everyone's minds...Will Nintendo reduce the price of the Deluxe Model if the Basic Model gets the boot? If they're ever going to reduce the price, this would be a good opportunity to do it.

MrL1193

#20

MrL1193 commented on Talking Point: Nintendo Should Aim to Produce ...:

The problem I have with games like these is that most people seem to equate "mature" with "M-rated." I'm not a very squeamish person, but I do believe that you don't have the make the story ugly to make it compelling. And as far as I'm concerned, any games that rely on sex and fan service to sell are the very opposite of mature.

Would I welcome the introduction of more compelling stories in Nintendo games? Certainly, as long as they don't detract from the gameplay. But I what I don't agree with is this Western obsession with grittiness, and I hope that if Nintendo does try to add more story to its games, that it will do more than just try to emulate grit.

MrL1193

#21

MrL1193 commented on Review: Mega Man X (Wii U eShop / Super Nintendo):

The X series will never quite hold the same appeal for me as the Classic series, but X1 is certainly a fun game in its own right. I am rather surprised that you say it's easier than the classic series, though; I had a pretty rough time of it my first time through. I got the feeling that a lot of the difficulty came from the sheer durability of the bosses; each one has a 32 unit health bar (as opposed to the standard 28 of the Classic games), and they don't take much damage from the buster, either. The merit of tougher bosses varies from boss to boss, of course; some of them are interesting enough to actually benefit from it, while others (such as Sigma's first form) will just bore you to tears.

@Philip_J_Reed
I can no-damage the final form of the final boss...it's not easy, I admit, but if you can get the hang of standing on the very edge of his hands it's not so bad.

No-damage difficulty is one thing, but for an average player who just wants to finish the game, a boss who's capable of killing you in just 3 or 4 hits (not counting subtanks) is a pretty significant obstacle if you haven't thoroughly learned its patterns yet. On my first time through the game, I reached Sigma with no subtanks left...A couple hours of failed attempts later, I was forced to resort to energy grinding to refill the subtanks just so I could complete the game. It was a pretty frustrating first experience, to say the least, so I can easily understand why some people have issues with it.

MrL1193

#22

MrL1193 commented on Review: Mega Man 5 (3DS eShop / NES):

@superzman300 Psst...I know the title screens of the NES games use Roman numerals, but in actual game naming, we generally use Roman numerals to refer to the Gameboy games, which are entirely different. (Besides, the Roman numeral naming scheme falls apart once you hit Mega Man 10/X, which may be why Capcom abandoned it on the title screens.)

As for this game...I agree with most people's overall opinion of the game (that it's solid overall but not very impressive by Mega Man standards), but I'm amazed at how much the reasons provided differ from my own. The soundtrack may actually be one of my favorite things about this game--except for Star Man's theme, which I hate. (Too high-pitched, to the point of being "squeaky"...) I certainly didn't think the weapon selection was very useful this time out (especially the Power Stone). And the charge shot? I certainly didn't think it was less powerful than in Mega Man 4, especially considering the poor selection of weapons. And there's another reason I disagree on this point, which I'll explain next...

The biggest thing that bugs me about this game is one that no one's bothered to mention yet: all enemies get a brief invincibility period after being hit. In all the other Mega Man games, hit-invincibility is reserved for bosses (and Mega Man himself, of course), but in this one, even the lowliest of enemies have it. This makes more of a difference than you might think. For one, it severely limits the Water Wave's usefulness. (It was supposed to deal three hits in rapid succession, but because of enemy hit-invincibility, only one will register against a single enemy.) And more importantly, it makes rapid-fire with the buster less effective, forcing you to rely on the charge shot even more. (I found this to be especially true when it came to taking out those ball-like enemies that slowly float toward you and take two shots to destroy.)

Oh yes, and I do think it wouldn't have hurt to mention the Super Arrow somewhere in the review...Oh well.

Overall, my impression of Mega Man 5 is that it's a smooth, enjoyable ride for the most part, but it's not as memorable as many of the other games. When it comes to the latter half of the NES games, I much prefer Mega Man 4.

MrL1193

#23

MrL1193 commented on Konami: We Had To Take Risks With Castlevania ...:

I honestly don't see why Capcom needs to choose between traditional and new approaches with the Mega Man games. The franchise has so many spinoff series that they should easily be able to find one they can use to make "modern" games while keeping the more traditional approach with others. They just need to bother to actually make the games.

MrL1193

#24

MrL1193 commented on Rumour: Tomodachi Collection: New Life Update ...:

This almost feels like reverse censorship--accidentally adding controversial content when it was never supposed to be there at all. :P I wonder what all those people fighting for the uncorrupted "author's vision" would have to say about this?

MrL1193

#25

MrL1193 commented on Review: Mega Man (Wii U eShop / NES):

@NintendoCat14 Well, keep in mind that in addition to what the review mentions, Mega Man 1 has some rather harsh damage scaling compared to the other games (Ice Man and Elec Man can kill you in 3 shots), and it's also the only game in the series in which mercy invincibility doesn't protect you from spikes.

Oh, and by the way, @Philip_J_Reed You know those "slippery physics" that make it a little harder to start and stop running? The problem wasn't unique to Mega Man 1--Mega Man 2 had it as well. Thank goodness they'd at least fixed the falling physics by then...

MrL1193

#26

MrL1193 commented on Video: Mega Man Unlimited - The Fan Game That ...:

@retro_player_22 I think the 8-bit style and core gameplay formula of the classic games are pretty much ingrained into Mega Man's identity now, to the point that trying to "modernize" the series would result in it not really feeling like Mega Man. I'd much prefer that Capcom reserve that sort of thing for their many spinoff Mega Man series (such as X, which essentially was originally an attempt to "evolve" the Mega Man franchise).

MrL1193

#27

MrL1193 commented on Talking Point: Censoring Boingy Bits, Bums and...:

@Waann I don't remember specifically mentioning that incident? I'm sure it was one of the things that sparked this discussion, but I was speaking about Nintendo's censorship as a whole.

And with regard to the regional differences, I was mainly referring to the differences between America and Europe, since some people who have commented here don't seem to respect the other region's standards. I'm sure the Japanese standards influence a lot of what we get as well, but probably more in the actual creation process rather than in changes to the final product. If we were talking about games developed in the west, things might be different.

MrL1193

#28

MrL1193 commented on Talking Point: Censoring Boingy Bits, Bums and...:

Although I agree that consumers have a responsibility to use their own discretion, I really can't fault Nintendo for wanting to make things easier on them. Over time, people get used to thinking of certain franchises as being appropriate for such-and-such an audience--such as assuming that most Nintendo franchises are safe for little kids. It's nice to have a certain "safe zone" where you don't have to worry about this kind of thing. Suddenly adding "questionable" content to a formerly "safe" series or significantly upping the severity of it where it used to be mild would seem like a kind of mean thing to do without warning. So no, I don't think that censorship is necessarily a bad thing; in some ways, it's just being courteous to the consumers.

Also, I can't help noticing that a lot of people seem to object to the way OTHER regions handle censorship. I'm not sure I quite like that. If your culture disapproves of violence but doesn't mind nudity, that's fine for you, but do you really have to complain about the way OTHER regions censor their games to suit different cultural values? They're not expecting YOU to play the game in the form they're releasing to their region, you know. As long as people get their games in the form they like in their own region, I don't think there's much cause to complain.

MrL1193

#30

MrL1193 commented on Review: Mega Man 4 (NES):

Mega Man 4 may actually be my favorite in the series; it's right up there with 3, 9, and 10 for me. (Not 2, though--that's actually one of my least favorites.) The charge shot could have been handled a bit better, but it never bothered me all that much. I actually like the way it encourages pinpoint strikes against bosses instead of a constant hail of bullets. Also, MM4 feels to me like the first entry in which Capcom had really gotten the hang of making these games. It's much more polished than the first three games, in my opinion, and is free from the gameplay oddities and general staleness of 5 and 6. (Though I will admit that 5 and 6 have better music overall.)

MrL1193

#32

MrL1193 commented on Luigi's Mansion 2 Spooks Its Way Into UK Top Ten:

@Five-seveN: Well, keep in mind that it's easy to accidentally glance past spoiler warnings if they're jammed right up against the actual spoilers. I've been on some sites that recommend adding extra white space between the warnings and the spoilers themselves, and I personally think that helps a good bit. (Not that I'm saying you didn't try; it's just a suggestion...)

On Topic: This seems encouraging, I suppose, but we'll have to wait and see how sales hold up in coming months...

MrL1193

#33

MrL1193 commented on Feature: Nintendo Life's Staff Favourites - NES:

I have to agree that the list was predictable, but it's not necessarily a bad thing. Super Mario Bros. 3 is certainly a good choice for #1, and you can't go wrong with classics like The Legend of Zelda, Super Mario Bros., and Kirby.

On the other hand, I am rather tired of seeing Mega Man 2 hog all the glory on lists like these; it's honestly one of my least favorite Mega Man games. Perhaps it's partly because Mega Man 2 was one of the games I didn't get to play as a kid (I only had 3, 4, and 6), but when I finally got to play it on VC, I really wasn't that impressed. I'd rather take Mega Man 4 any day.

MrL1193

#35

MrL1193 commented on Review: Mega Man 3 (3DS eShop / NES):

In my opinion, 2 was a major improvement over 1, but it still feels rough and unpolished to me. The regular stages in 2 were decent for the most part, though I find Heat Man's and Crash Man's stages to be pretty bland. The first couple Wily stages were fine too, but the game loses steam toward the end with the repetitive stage music, the awkward Wily 4 boss, the bland rematch stage and Wily Machine, and the utterly underwhelming final stage and boss (in terms of gameplay, at least). And it doesn't help that the game's only boss theme is not one of my favorites.

3 had its issues, certainly, but it really felt like one of the more satisfying games to finish--partly due to its length and difficulty. The stages have a good amount of variety, and the Wily stages have a more satisfying conclusion. The soundtrack was great too; Snake Man's and Shadow Man's themes are among my favorites, and the Wily stage themes really help to build tension (particularly in the last two "stages"). And although 3 did suffer from slowdown, it didn't have nearly as much flickering as 1 and 2.

MrL1193

#36

MrL1193 commented on Talking Point: The Slippery Slope of Micro-Tra...:

I don't necessarily see DLC itself as a bad thing, but it certainly seems to leave potential for game developers to get lazy. Providing things like additional levels or a shortcut for particularly lazy players can be nice, but pushing a game out the door before it's ready and using DLC to cover up for issues like poor balancing is definitely not a good thing--especially if the gamer has to eat the "repair costs." And as far as "on-disc" DLC goes, I think the recent reactions to the idea of blocking used games makes it clear how people feel about not fully owning games they bring home with them. DLC can be a useful tool, but it has to be used well, and I'm not sure these game companies are moving in the right direction with it.