Wolfenstein II is a towering technical achievement on Switch; sure, it's not as detailed as the other versions but the fact that you can play it on a system small enough to fit in your rucksack is nothing short of stunning.
However, people love comparisons so we've decided to pit the Switch port (running in docked mode) against the Xbox One edition of the game. Again, the differences are clear between the two, but the gulf isn't as large as you might expect.
Have a watch and let us know what you think by posting a comment.
Comments 55
Hardly game breaking differences are they. Anyone with sensible normal expectations will be delighted with what they see here!
That's a damn fine porting job honestly.
Ok. One runs in 30fps and one in 60. That is a huge difference any way you slice it.
@gatorboi352 not to me i can't usually tell the difference between a game running at 60fps and a game running at 30fps
Very impressive! Really encouraging to see current gen Switch ports of Dragon Ball Xenoverse 2, FigtherZ, Doom, and Wolfenstein II running so well on this portable console.
@gatorboi352 Like the difference between how The Witcher 3 or Fallout 4 run on PS4 vs a PC? Pity that this change in framerate meant millions of console owners couldn't enjoy those games, huh?
Or maybe, just maybe, people can actually enjoy software within the limitations of the hardware they're running on.
@gatorboi352 Not really. You are overreacting about frames per second.
Looks great to me. If this is a game from last year, makes me think almost any game could be ported if the developer was willing to put the effort in. Are there any obvious games which could physically never work on the switch?
This version has done the Switch proud. Who cares what the PS4 version looks like.
NL trying to be DF?
After seeing this running on Switch, every excuse made by third parties like Capcom with MH Worlds sounds exactly like that, excuses.
Nintendo should partner with these guys at Panic Button already!
And this is why I always buy on Switch over any other version.
This is such a great looking port that I really wish I was more into this particular game – I want to support Panic Button and Bethesda's efforts, but I'm just not sure the gameplay/intensity of this one is for me... Where are you, Fallout?
Looks great for a handheld game and Panic button really should be commended. Not so sure on the big screen though might look a bit muddy.
Can some fan boys clear something up for me though. A few here have said the frame rate doesn't matter, but then I hear others on this site say frame rate over graphics. Is this just a phrase some like to throw about to validate their particular argument at the time?
Looks like they did an amazing job to me. If you have to run the game in slow motion to nit-pick then then I’d call it a success. Anyone that would argue I’d challenge I’d have to ask them to compare visuals without a TV. Switch wins hands down.
Looks fine to me, certainly not enough of a difference that I'd be put off buying it
Looks great but youtube doesn’t help
I mean, the differences are pretty obvious but I wouldn't be able go tell at all while I was playing. I know what version I am getting. Switch it is!
Yeah the compromises made are noticeable when looked in slow motion and even on the normal speed if one looks closely. But during gameplay I don't think those frame rates or resolutions will be an issue if there's no slowdown. I mean, when I play a fast paced shooter I hardly think about small details unless they slow down the game.
If someone who is after graphics only plays this after experiencing it on PC then the difference is noticeable. But if the person has never even played the game, then I think the switch version will be just great. I have yet to complete the previous one (on PS4) and haven't played this one at all. I think I could easily get it on switch after (if) the price drops a bit. I rarely buy games new at the full price cos I hardly have time to play them right away because my backlog.
Seems to me anyone that purchased a Switch knew going in that the frame-rate/resolution/whatever would not surpass the XBox/PS4/PC versions. That being said, this game looks fantastic! Can't wait to play!
@NintendoFan4Lyf Metroid always targetted 60fps. Prime 1-3 was always 60fps with no dips at all. Even Other M targetted 60fps. The only 30fps Metroid games are on the 3DS with Federation Force and Samus Returns, and the 3DS is notoriously weak. Remember Mario 3D Land running at 30fps when 3D Mario since Galaxy 1 targetted 60fps?
Metroid has historically been 60fps AND graphically impressive. We'll see how Prime 4 goes, but from how Metroid has been on home consoles, I have faith it'll be 60fps while being very beautiful.
More than good enough for me!
@subpopz
it's like that a lot with people and N products.
i've been a huge proponent for an upgraded switch but these bigger games stuffed into the portable is pretty neat. the vita was supposed to be the portable ps3 but failed that pretty bad.
and yeah, i played gtav on pc, 60fps high detail. playing 30fps at medium on a ps4 makes me want to hurl. what a bunch of crap. no reason to even play it imo.... /s
@NintendoFan4Lyf Only in gameplay did we see changes. In performance/graphics, things have been going almost completely as normal. 3D Zelda was traditionally 30fps after Wind Waker (Ocarina of Time and Majora's Mask were 20fps), 3D Mario was traditionally 60fps after Galaxy 1, Xeno starting with Xenogears to Xenoblade 2 was always 30fps, Splatoon keeps its 60fps, Yoshi is still 60fps despite using Unreal Engine 4, Smash always targetted 60fps even on the 3DS, Pokemon downgraded to 30fps for good after going 3D, etc. The only differences is Kirby regressing to 30fps with Star Allies after even the 3DS games and Return to Dream Land ran at 60fps, when the only other Kirby game to run at 30fps was Kirby 64.
Wow, just wow. I love switch even more now. Havent played wolfenstein yet, but definitely interested!
Amazing how the switch handels it
@Ralizah it really does crack me up, the irony. When it's a Nintendo game, 60 frames or GTFO. But now? Oh no, no big deal. LOL.
Not bad, though the shadows take a real hit. In-game movies looks pretty much the same, though. :B
Definitely playable.
Cya
Raziel-chan
@Cosats See, I've played this game @ 60 fps. No way I'd play it at 30.
Looks worse on Switch but it's portable. I'm 99% sure I can c/p this for every multi-plat that comes to Switch and it'll always be true.
If playing handheld is not your thing, the Switch has no reason to be your system of choice for multi-plats. For people like me, portability is #1, so a Switch version is frankly our only option (unless Sony releases a Vita follow-up).
I think the game looks fine fwiw.
Yeah, I dont care. I can play this while pooping and that's amazing to me. Game plays fantastic btw.
That looks great, way better than the Doom port (which visually I found disappointing). I was planning on grabbing this on the Xbox One X, but would rather have a portable version.
Just started downloading. Super excited.
@YelloFangz
“Seems to me anyone that purchased a Switch knew going in that the frame-rate/resolution/whatever would not surpass the XBox/PS4/PC versions. ”
Correct. You still get some people very excited about a Swith version having lower frame rate though, as if it makes any difference to, well, anything.
@NintendoFan4Lyf
“DOOM felt great on Switch at 30fps (and, yes, I have played the game in 60fps)".
Same here. Played the demo on PS4 (60fps), then bought the game on XB1 (60ish) but played it most on Switch (30ish). With Wolfenstein I waited for the Switch version as I wanted some more portable gun action, so I passed on the other versions.
That’s the joy of being a multi-console owner. Choice. Much better than having to constantly justify one system by putting down others.
@Deadstanley
Suspect so. According to DF the vanilla XB1 version only runs at 810p while not being able to hold 60fps. Vanilla PS4 at least manages 1080p while suffering the same drops.
I’d quite like to see a full DF comparison. This seems like a textbook example of the pecking order when it comes to graphics, Switch-XB1-PS4-PS4 Pro-XB1X-high end PC.
@subpopz That irony always makes me laugh too, that the Switch is derided for not being as good as second-best by people who don't realize that buying a console belies any claim to demanding the best graphics, which have been on PC for decades. I also have to laugh because PS4 and the Bone hold back PC development, because studios target the weakest hardware first and then upscale for more powerful hardware. If they could afford to ignore the console market we'd see games X1X could only dream of running.
@geordie great question! I’m not a big stickler for either graphics or frames per second, but here’s my take.
I often see 60fps as ideal for twitchy games that require precision, or in online matches. So for something like Overwatch or Paladins, 60fps is better. But 30 FPS still feels pretty good to me. Any slower and it starts looking choppy like stuff is jumping far around the screen. There are YouTube videos that can show you what 15, 30, 45 and 60 FPS look like all at once. Playing Doom and Fortnite on Switch, I think 30 FPS looks good.
Looks awesome to be quite frank. I don't understand why people still belittle Switch ports/versions of 3rd party games. I think by know we should all know that the Switch version may not be the slickest version in terms of graphics, framerate etc. However some of us prefer portability, motion controls and/or just don't have any of the other platforms. Why people need to bring up the "other versions" of multiplatform Switch games every single time is beyond me.
In Doom, the action was right in front of me all the time— when I played Wolfenstein The New Order on my PS4, it had some enemies really far away, so I’m just really curious how good the visibility will be for faraway enemies in this version
@gatorboi352 you are comparing oranges to apples to be honest.
Nintendo games have a totally different art style that’s easier on the GPU/CPU so targeting 60fps is reasonable and even expected.
A “realistic” looking game graphics will tax the GPU much more heavily, making reaching 60fps much more difficult or down right impossible.
There’s no irony to be seen anywhere.
What I find incredible are some people’s totally unrealistic demands.
Besides, a 30fps game can be as good and enjoyable as a 60fps. Most people who don’t look at the numbers won’t even find the difference, not because the eye can’t detect it but because the actual gameplay experience is not that extreme. Now if you go below 30fps, especially below 24fps, then the movement becomes much more jarring. For each person will be different, obviously, but if you can’t enjoy a game at 30fps then you’re locked out of MOST games even on PS4...
Just my two cents...
Panic Button should rename their studio.
Witchcraft Games
Voodoo Studios
Satanic Panic...Button.
Or just Voldemort, because there's definitely some dark arts going on behind closed doors there. The port is impressive.
@gatorboi352 Then quit being a graphics fanboy, get over it and move on.
In handheld mode there is no comparison, Switch wins unanimously at 30 fps vs the other versions "with not even a blank screen to look at."
I wouldn't buy this game on any console.
@geordie people here also gawk at how amazing mario kart and smash are1080p 60fps but then when a game is 720p 30fps no big deal. Also pretty sure years ago people on here were so impressed with DKS fur in tropical freeze but at the same time today arguing that Crash looks better without fur. Wanting 1080p is unrealistic apparently for a nintendo system and no one can tell unless it's a nintendo game. In the mean time requesting it makes you a graphics elitist.
For all those making the excuse that the switch is a portable.... when is Nintendo releasing their home console then?
It is impressive seeing titles such as this and Doom on Switch. Smash Bros. Ultimate seems like its gonna be massive I can't wait to finally see what the upcoming Metroid will bring in terms of graphics and gameplay as well as Bayonetta 3 which is most likely gonna be astronomical. The Nintendo Switch is not a XBox1X or a PS4 pro but it obviously don't need to be either, it is a potent little machine in and of its own and it can push some fantastic software.
@sixrings Did you read what I wrote at #50? Because what I said about the game's art style affecting fps also applies to resolution.
1080p 60fps games can be done on the Switch but is dependent on the art style of the game. Cell-shade and cartoony games, definitely, but realistic looking games not so much. Then again just like with fps, 720p looks worse than 1080p but not "that" worse.
You (anyone) can't expect a 398g console running on batteries and consuming 8.9W to perform in the exact same way as a 2.1Kg console plugged to a constant power supply and consuming up to 165W...
Like I said in the comment before: unrealistic demands and expectations.
@Ralizah BOOM!
@maruse the problem isn't this game not running 1080p. My problem is games like Crash not.
@sixrings I see... I would (probably) put the blame of that on the shoulders of the developers and not the hardware.
Focusing on optimization instead of deadlines makes wonders.
Can't wait to pick this up. I loved Doom on my switch and have been hungry for another fun shooter. I'm getting hurnia surgery in a few days so it would be nice to play while I'm laid up for a bit.
Black Friday had this for $10 on PS4. These full price inferior ports are bs.
Watch the language- Yosheel
@BensonUii Yeap back when nobody cares about graphics and framerates but you could still tell which version is which just by comparing the two.
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