Redout looks to follow in the footsteps of F-Zero, WipEout and FAST Racing Neo with its futuristic racing and white-knuckle intensity. Developed by 34BigThings, it's built using the Unreal Engine and is expected to arrive in the spring on the eShop.
Get your eye drops ready! Nicalis today announces the white-knuckle racing intensity of Redout is coming to Nintendo Switch in Spring 2017 at retail and digitally via the Nintendo eShop.
Using Epic's Unreal graphics engine and razor-sharp control mechanics, Redout is one of the most intense game experiences in the Nintendo Switch launch line-up. Whether you play it on the go or on an 80" HDTV, Redout delivers a new entry into the pantheon of classic anti-grav formula racing games. "You're gonna leave this game with your eyes dry, because you can't blink," promises lead game designer Giuseppe Franchi of 34BigThings.
Redout is set in the year 2560, after the construction of elaborate magnetic race tracks has transformed the barren wasteland of Earth into the epicenter of the galaxy's most popular sport. Redout's next-gen visual effects and highly optimized environments give players a mainline dose of sensory overload without sacrificing ultra-high-speed rendering and long draw distances.
Fans of futuristic racing games from the late '90s will love the dynamic vehicle designs and evocative course environments. The architecture and terrain are based on fantastic visions—imagined 500+ years hence—of real-world locations like Cairo, Alaska and the gorgeous Italian region of Abruzzo.
The game's finely tuned controls are the result of two years of development, planning, implementation and testing. Redout's driving scheme uses the right Joy-Con analog stick to pitch the vehicle forward (on downhill slopes) and backward (on inclines) in order to decrease friction and increase speed. The right stick is also used to drift around curves, giving an unprecedented degree of precision control. Minimum frustration, maximum velocity, ultimate racing!
Developed by 34BigThings (pronounced like "three four big things") and published by Nicalis, Redout will release on Nintendo Switch in Spring 2017 at retail and digitally via the Nintendo eShop. Pricing info and release date to be announced at a later time.
Described as the definitive version of the cult classic, The Binding of Isaac: Afterbirth+ is also coming in the Spring and includes over 500 different items and weapons for use in over 6,000 rooms.
Continuing to expand the audience for its runaway hit, Nicalis Inc. today announces that The Binding of Isaac: Afterbirth+ is coming to the Nintendo Switch in Spring 2017 at retail and digitally via the Nintendo eShop. It's the definitive edition of one of the most popular video games of the 21st century.
For the uninitiated, The Binding of Isaac: Afterbirth+ is a top-view multiplayer twin-stick shoot-'em-up bloodbath. The most celebrated creation of internationally acclaimed game designer Edmund McMillen. The Binding of Isaac: Afterbirth+ features randomly generated dungeons, ensuring an infinitely replayable adventure in which every new gameplay session is different from the last. With the Nintendo Switch version, players can venture into Isaac's basement on the big screen or the game on the road for portable play.
"The Nintendo Switch launch line-up isn't complete without Isaac," says Nicalis founder and president Tyrone Rodriguez. "The Binding of Isaac: Afterbirth+ is the definitive 'day one' purchase for any players who want a Nintendo Switch."
Contributing to the deep, dark and frequently disturbing insanity of the complete Isaac experience, The Binding of Isaac: Afterbirth+ includes over 500 different items and weapons—many of which grant special powers and synergized attack combinations—scattered throughout more than 6,000 terrifying rooms. You'll need as many as you can find if you expect to conquer the game's 50+ unique bosses, complete more than 30 challenge modes and see all of the 20 different endings that equal over 4 billion possible gameplay combinations.
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