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Wii U Unity Development Tools Explained Further at Gamescom

Posted by Thomas Whitehead

Quick and easy development is possible

Earlier this week Nintendo delivered a presentation on the Web Framework service, outlining how it can enable developers to easily port HTML5 and Javascript games. That was the first of two sessions, and there's now been an equivalent to outline the benefits and ease of using the Unity engine on Wii U development.

It was explained how the Wii U-specific build and Unity dev-tools are integrated with the hardware instinctively for use, while already being optimised for features such as DX10 level graphics and deferred rendering. The key point is that developers can easily access the Wii U's tools through the Unity framework, including hardware such as the GamePad and its second screen, the inner-facing camera, microphone and Wii-generation controllers. There's also a plugin to allow access to Miiverse, while a repository is planned to house various plugins such as voice chat, Friend Lists and user accounts.

Wooden Sen'Sey, recently announced for the Wii U eShop, utilises Unity and was playable at the company's booth. Impressively, a representative reportedly stated that developer Upper Byte had the game up and running on the Wii U after just a couple of days with a dev-kit, emphasizing how easy it could be for games developed in Unity to be ported to Nintendo's system.

The prevalence of Unity on the Wii U is already helping to attract some developers to the eShop. As the tools continue to be iterated towards a final stage, it can potentially bring a lot more games to the platform.

[via polygon.com]

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User Comments (16)

Nintenjoe64

#1

Nintenjoe64 said:

Now all I have to do is learn HTML5, buy a Unity licence, upgrade my PC and quit my job and I will make the perfect game for WiiU.

uximal

#2

uximal said:

@Nintenjoe64

hahaha...
I develop in Flash AS3 although I have seen what unity can do and its impressive, Will consider learning the ropes during my free time.

Nintenjoe64

#3

Nintenjoe64 said:

@uximal I haven't made a game since I had a C64 but I still think I've got the skills to make the next Angry Birds or Candy Crush.

Kage_88

#7

Kage_88 said:

That actually sounds really neat. Nintendo really have built a great little machine in Wii U. Certainly a far-cry from the days of headache-inducing N64 development...

datamonkey

#8

datamonkey said:

I wish NIntendo had a conference like Sony/MS.

I know the other manufacturers have a new console on the horizon but they also have a massive amount of software to go with them. In fact I can't wait to get my hands on my new PS4!

There still seems to be a real lack of software for Wii U. Nintendo seem to have majorly mis-judged the resources required for HD game development, which is really strange seeing as the rest of the world has been doing it for 8 years and they have so much experience... It completely baffles me they got that so wrong.

At least Unity will help with the lack of first party releases as I can't see the number of Nintendo's output on Wii U increasing any time in the next 2-3 years...

cdude

#13

cdude said:

Good post datamonkey. I agree and dont get it either. For all the talk about nintendo games taking full advantage of their hardware, the last thing that seems to have gone into wiiu was game development. It seems like if they'd taken the time to develop ANYTHING before the hardware was finalized, theyd have known how to allocate their resources beforehand.

Figuring things like that out in front everyone 8 months after console launch makes them look like theyre taking wii u about as seriously as the average consumeer is...

element187

#14

element187 said:

@datamonkey It has nothing to do with difficulty of developing HD games, it really is no different than standard definition. HD assets just require more man hours so its more time consuming. And every single company that made the jump to HD had severe issues with adjusting to that asset creation.... Nintendo seems to be getting the hang of it far faster than Sony or Microsoft did. Sony didn't really start pushing out steady stream of first party software until 2 years after launch, NIntendo is gearing up to start their massive push pretty much now, less than 9 months after the launch of the Wii U.. Microsoft took slightly longer than a year

aaronsullivan

#16

aaronsullivan said:

@Nintenjoe64
Tip: skip HTML 5 unless you are looking for web development only. The free edition of Unity allows you to make web-based games (via plug-in) and mobile, and desktop (PC, Mac, Linux) games while you are learning. Then, you can upgrade to whatever console platform you want to target. I would just dive into Unity. The tutorials and lessons and projects at the Unity3D.com site are top notch now and are slowly being built on. I've been using Unity since the first release (2005) and the engine seems to be right in the middle of a very sweet spot in its history: a good time to give it a go.

Also their brand of javascript is okay to get started, but C# has become a very nice language and there's a ton of documentation.

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