News Article

Fresh Details On Treasurenauts Have Been Excavated

Posted by Orla Madden

Interview with the developer unearths new information

Back in March, we reported that developer Renegade Kid was working on a new title called Treasurenauts, as the trademark had been spotted on the USPTO website. Very little information was given about the game at the time, so all we could do was sit and twiddle our thumbs.

Two months later, the first details have finally been dug up in this month's issue of Nintendo Force. Here's a brief outline of the comments from Renegade Kid co-founder Jools Watsham:

  • Watsham explained that the Treasurenauts are a mixed band of characters, including heroes, adventurers and misfits. There will be at least eight characters, some of whom may need to be unlocked throughout the game.
  • Choosing a character is broken up into two categories: personalising your character's appearance and selecting a weapon - a sword, firearm, or bomb. Each weapon has a different strength and weakness compared to the others.
  • Treasurenauts aims to provide a different gameplay experience to Mutant Mudds, but it'll feature the same 2D art style as its popular sibling and will lean towards 16-bit - along with the music - rather than 8-bit or 12-bit.
  • The world map is a treasure map, which is inspired by the one found in Super Mario World. After completing a level, it'll appear on the treasure map and you can easily access it by navigating to that particular area.
  • Local Multiplayer and Download Play will be supported. You must work as a team in co-op, combining by simultaneously pressing buttons to get to a certain area, reaching high platforms by giving your partner a boost and tackling various bosses. Defeating these bosses will unlock new abilities for your character.
  • Your health and wealth are bound together during the game, so if you're hit by an enemy it won't just make a dent in your health bar, but you'll also lose some of your pocketed treasure. It can easily be recovered if you're hot on your toes, but some of it may disappear for good if you take too long.
  • Treasurenauts contains multiple endings, which is determined on how much treasure you've managed to dig up on your journey.

A release date for the upcoming 3DS eShop platformer wasn't mentioned, however according to Jools it's aiming for a Q4 launch.

What are your thoughts on this fresh information, is it enough to have you digging deep for those coins to purchase the game? Let us know in the comment section below.


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User Comments (19)



Captain_Balko said:

This looks pretty neat. The screenshot looks interesting - an Indy clone and a ninja will be two characters. I wonder if each character uses the three weapons differently...



Icefreak45 said:

Hmmm, this might be one to keep an eye out for. Plus it's by Renegade so it should be good. Can't wait to hear more ^^



Nintex said:

Wow this looks and sounds so very awesome! The gameplay elements and multiple customizable characters instantly made my synapses say SOLD! Treasurenauts will definitely be rocking on my 3DS later this year if the game keeps shaping up the way it is. Between WiiU and 3DS eShop's this year, the Indie's are dropping games by the droves.



NImH said:

This is lookin goooood. It sounds like an instabuy for me.
Amen @Nintex ! It's like Nintendo is fostering a generation of game_developing apprentices!



Cevan said:

Looks like another great Renegade Kid game. I'll pick this up for sure once it's out.



Pokefanmum82 said:

looks like fun. will definitely keep an eye out for this game and crossing my fingers that there will be a demo for it closer to game launch, like they did with mutant mudds



Dpullam said:

This seems like an interesting game so far. I like the addition of download play and this game could look pretty cool in 3D. I hope this title receives a demo on the eshop like Mutant Mudds did.



LittleIrves said:

Hmm. Does the basic level aesthetic look too similar to Mutant Mudds for anyone else? Seems like they swapped different characters into an M.M. level editor. Even the gems look similar to those in Mudds. I'm sure it plays differently, but it's all a bit too familiar for me to get psyched right now.



Nintex said:

With Nintendo utilizing Unity and helping developers in problem areas with their hardware, you absolutely right, Nintendo is knowingly teaching these young companies the classic way to make games that are appealing and fun to play. The Indies should definitely listen when the Masters speak. lol

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