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Learn to Wield the Master Sword in Skyward Sword Video

Posted by James Newton

Wii MotionPlus at work

The deluge of Legend of Zelda: Skyward Sword videos continues, with the new footage below showing just how accurate the new MotionPlus-powered swordfighting is.

The tutorial video below depicts Link slashing in all directions to fell the training logs, developing skills that will come in handy for overcoming the wily enemies throughout the game. We've seen MotionPlus swordfighting before of course — Red Steel 2 made a pretty good fist of it — but Skyward Sword looks to take it up a notch.

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User Comments (27)



citizenerased said:

I love the blur from a distance, but... anyone else think it looks weird (and kinda ugly) when it's up close?

Other than that, controls seem to work flawlessly. Awesome.

Thank god it's been confirmed you can drop the HUD.



Jamouse said:

All the forums on Nintendo Life are strangely desolate at the moment.
I just had an idea!...

Graphics look terrible,
too kiddie
No swearing or mass amounts of gore,
This game sucs!
( Hopefully someone will take the bait...)



Late said:

@KaiserGX: I think there's some blur when looking at the part 0:25-0:30. Look at the wall and the tutorial guy, it becomes clearer when getting closer to them.



HanuKwanzMasBif said:

But really... that looks pretty rad. I golly gee can't wait to play it.



citizenerased said:

@KaiserGX: The blur to make everything painting-like. It works great when you see environment from a distance, but when Link opens the door and it's all blurry, or the floor textures get all blurry... it just looks a bit cheap.

Digging the painting/inca/indian-inspired artstyle otherwise.



citizenerased said:

Swing both the wiimote and nunchuck sideways at the same time. You can do this either to the left or right.



KaiserGX said:

@tea OH THAT?! Wth I never noticed that before! That's really neat! That's what they meant by watercolors!



Quazzaazazazaazaza said:

Title: "learn to wield the master sword in skyward sword video"
This is the beginning of the game, and Link doesn't have the master sword yet.
Just sayin.



matgr said:

graphics ar not that great hopeful they will fix it. i watch on youtube looks like wind fish return. all older zelda items & bosses ar return. whos know how game turn out. they will fix the graphics



citizenerased said:

@11 Well, you use the sword the same way, so you're learning to wield the Master Sword anyway.

@matgr Graphics are not going to change, this game will go gold any second (if it isn't already). Also, your opinion is wrong, these graphics (especially the animation) are great.



19Robb92 said:

I actually agree with you. It looks a bit washed out when you get too close.

Seems like a memory solution. They don't have to use as much memory on textures if the can make them look washed out and a bit blurry and then blame it on "style". I think the close-up 'blurryness' is there mostly because the Wiis hardware limitations.

It's a very clever way to deal with it. Makes it look good too IMO. I have nothing against it, love the watercolor style.

But the whole scenario kind of reminds me of how, in Metroid Prime, the doors and cut-scenes are used as loading screens. That was a pretty clever solution too IMO. Nintendo are pretty nifty when it comes to deal with problems in-game.



citizenerased said:

@19Robb92 Of course it's a style-choice, but the characters themselves are high-res and not watercolour-like/blurry, so the contrast between a character standing on a blurry texture/opening a blurry door look a bit weird. Maybe I'll get used to it.

I think Wind Waker's probably the best example of how to handle "inferior" hardware. That game amazes me to this day. Not a load-screen, bad texture or framerate hickup in sight.



SqueakyTheBone said:

I'd argue that some of the visuals in Windwaker have aged a bit, but regardless, its still a very pretty game. Personally i'm not seeing this whole 'blur' shindig, but then again i'm not particularly picky about those kinda things.

Oh man, swingin' swords. Heck yeah.



BulbasaurusRex said:

If LucasArts isn't ever going to give us the MotionPlus lightsaber game we've always wanted, at least we'll have this game.

you realize Australia picks up its fair share of immigrants from Asia, do you not? please be more understanding — TBD



Meta-Rift said:

All of those sword moves can be done easily in other games without motion controls. >:[



timp29 said:

This video doesn't thrill me a great deal. I feel that the controls for Skyward Sword probably need to be experienced to see if they work rather than watch videos showing 4 slash angles.



phoenix1818 said:

It is just me or does it look really awkward when Link runs around holding his sword out directly in front of him? (0:43) I guess that's just the Wii MotionPlus because it's being held straight forward, but it does look weirdly animated.



BulbasaurusRex said:

@21 Maybe the ones shown there, but button controls can't replicate the ability to swing in any direction. Plus, swinging a sword with motion controls is a lot more fun.



Capt_N said:

The graphics(more specifically, character models), look like they were rendered on outdated tech/slightly jaggy. The gameplay, however, looks quite fun. I have to lol @ the "oooh" sounds the instructor makes. Sounds primal, in a funny way.



Pete_Stooge said:

When it comes down to SS being a 'classic' Zelda, graphics won't have much to do with it, imo. We all praise Majora's Mask and OoT. So why bother now? The only thing that matters to me is if Nintendo is capable to reinvent the game, and come up with enoug new hooks (not grapping hooks of course). From what i've seen so far, the are.

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