Red Steel 2 (Wii)

Game Profile

Red Steel 2 returns with an artistic style and flair created just for Wii.

Set in a desert-bound, high-tech metropolis, Red Steel 2 is a revolution in the action-fighting genre, taking full advantage of the capabilities of the Wii MotionPlus™ accessory. Your movements are faithfully replicated on-screen, putting the emphasis on swinging, shooting and fun! With the ability of the Wii MotionPlus to sense the strength of a swing, you will literally be able to make an impact on your adversaries through power and precision.

“Red Steel was a unique opportunity for Ubisoft to work in tandem with Nintendo to create a title exclusively for the launch of the Wii console," said John Parkes, EMEA marketing director at Ubisoft. "Red Steel 2 is another milestone for the company as it is the first Ubisoft title with full Wii MotionPlus integration.”

Just as Red Steel broke ground as the only third-party brand created for the launch of the Wii, Red Steel 2 will be the must-have game of Holiday 2009 for those who wish to stretch their own capacities and fully experience a game that was built from the ground up to take advantage of the Wii MotionPlus.

Game Review


USA USA Version

Posted by Jon Wahlgren

Time to shoot and slice some bros

Ubisoft promised the sky for their Wii launch game Red Steel; since nobody had used the Remote before, plenty of gamers drank the kool-aid and had high hopes for its swordplay potential. The concept was interesting, but the execution left a gross...

Game Trailers

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Ubisoft show us the final launch trailer for the Wii sequel, Red Steel 2 - now with full review. For more information head over to http://nin

Game Screenshots

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User Comments (9)



ethanivy said:

the interveiw was awsome and i am really looking forward to playing red steel 2

i have one question and it is: in the game will the player be able to react with the surrounding enviroment more than the 1st red steel
in the 1st game u could only go in certain doors and will u beable to use the enemies or even civilians for a human shield or be able to take their weapons from them or even use lift and throw them at othe enemies instead of just randomly killing them.



michael646260 said:

This game looks quite good from what I've seen and although it might seem a bit juvinile I was somewhat disappointed to learn that there won't be any blood. With no blood it's not really RED steel now is it?



opeter said:

There was no blood in Red Steel 1 either... I mean the EU version. Was there blood in the USA version?



James said:

EthanIvy - sorry for taking so long to respond to your questions!

You can react with the environment more - if you swing widely your sword could hit a surrounding door, post or block and cancel your attack, for example. You'll still only be able to go into certain doors, there are no civilians that I know, I don't think human shields are in and it would certainly be cool to throw enemies into others, but at the moment they've just shown off a vertical lift move.



Shmavey said:

This is looking pretty cool, but the lack of multiplayer is disapointing.



Chatham said:

This game is looking more and more like Borderlands every time I see it demo'ed.

This game has been delayed 4 times now... Either they are having tech.content issues, or they have no confidence in this titles ability against any other half-decent title. (Last supposed US release was going to be Feb 15th, the day Aliens vs. Predator comes out on 360/PS3... Now they pushed it to March 23rd according to IGN)

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