News Article

Miyamoto Talks Zelda With MotionPlus

Posted by Jon Wahlgren

Swordplay and targeting get a boost

Details on the next installment in the Legend of Zelda series have been few and far between since Miyamoto unveiled concept art for the in-development title at E3 in June, depicting a swordless Link back-to-back with a mysterious, sword-like creature. Then we heard that the game wouldn't be radically different from previous entries. Oh, and we heard MotionPlus was in, possibly required.

Speaking to investors during a Q&A session during Nintendo's earnings briefing, Shigeru Miyamoto mentioned how the next Zelda would take advantage of the dongle.

We're using MotionPlus to make you feel much more like you're actually fighting while holding a sword in your hand.

Swordplay isn't the only mechanic to see improvement thanks to the peripheral; the targeting system will also benefit.

In the previous game, you aimed at things by pointing at the screen, but this time we'll use MotionPlus to create a much more convenient targeting system and a more pleasurable playing experience.

Smart money would bet on an archery system similar to the one found in Wii Sports Resort, which seems like a grand idea to us.


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User Comments (37)



Starkiller said:

Well, I sure look forward to an improvement over the mindless wiimote waggling of TP.



Titanarc said:

great!, i was expecting something like that and im intrigued for the sword like creature, but i think it would be the master sword the one who you need to save this time based in the picture



cecesigue said:

this will be the game with the job of pushing sales of the Wii when they announce Wii2...



aaronsullivan said:

There was nothing "mindless" about swinging to do a sword swing in Twilight Princess. At least it wasn't any more mindless than pressing a button to swing a sword.

Still looking forward to the new controls quite a bit. Really enjoy the sword fighting in Wii Sports Resort. I like the idea of a "convenient" and "pleasurable" targeting system whatever that means -- doesn't sound like the Wii Sports resort archery at all though, does it? The targeting system in Twilight Princess definitely felt shoehorned in. They didn't seem to know whether people would like it if you couldn't look down the "barrel" of the wii remote to aim. Nobody cares, though. lol.

Wii 2 might not be called Wii 2 but there's no way they are going to simply abandon the "Wii" name. It has hit a mainstream consciousness level that Nintendo hasn't reached since the NES days with its own company name. Plus, the way Nintendo seems to be scrambling to hold on to their momentum right now (price drop, dropping new hints on games, more tidbits on Zelda, DS fat screen) I wouldn't be too surprised to get the Wii 2 announcement at next E3. I wouldn't mind it either.



Shmavey said:

This game is sounding awesome! I totally want it now(not that I didn't want it before).



AVahne said:

even better targeting than the pointer? awesome! i played archery on Wii Sports Resort and it was aweosme



bonii said:

@starkiller: There actually was an nes 2 and snes 2. It was the Nes toploader and I'm not sure exactly about the snes 2.



timp29 said:

The Wii 2 will be the Poo I guess....
As for bing excited about zelda... yeah sure, but until they actually give us some real information about the game other than its control scheme... what is there to be excited about?



Machu said:

I'm perpetually excited about 'the next Zelda'. The wait continues...



Noire said:

I am physically unable to generate any hype for this game whatsoever. The words "Twilight Princess" play over and over again in my head....I got way too burned last time to go through it again.



Kid_A said:

Best news I've heard all day. And you know what? Stop complaining about having to actually get off your lazy butt to play--we want games to progress, right? To be more immersive and innovative? Well stuff like this is going to have to happen then. And I'm willing to put up with a sore arm if I get to have 1:1 swordplay. This is the sort of videogame I've been waiting for; the type of game I thought the Wii was going to offer from the very start--one that really puts you in the hero's shoes.



Edwin said:

I really hope to see this next year, but I kind of doubt that we'll see it before 2011 considering Metroid: Other M and Super Mario Galaxy 2 are announced for 2010.



DarkEdi said:

I want more games compatibles with motion plus. I wish they get more important. I hope the wiiware gets compatible games too. The wii speak is a little abbandonated, that´s why i don´t have one.



Fuzzy said:

This sounds good, but it would be even better to hear a little about the game (eg. location, story, etc.). Just remember- use colour!



mjc0961 said:

"There was nothing "mindless" about swinging to do a sword swing in Twilight Princess. At least it wasn't any more mindless than pressing a button to swing a sword."

Exactly, it's no different in terms of interaction than just pressing a button. That's the problem with waggle, it doesn't make use of the advantages of motion controls. A game just isn't a good Wii game if you can play the exact same thing on another console by swapping waggling with button presses.



Feld0 said:

Now, wouldn't it be cool if you could use the WiiSpeak to chant spells or incantations or something? I know Link was never much of a wizard/mage, but that could change.



Megumi said:

wants to see what this game will look like on the Wii, lol Darn, no screens, lol. Well hopefully this time we'll be able to use the remote like a sword this time.



JimLad said:

This game has a hell of a burden on it, at least in my eyes.
It will be the answer to wether or not motion controls have a place in traditional AAA gaming, outside of trivial mini-tasks or waggle mapping. It could also justify the Wii for many 'hardcore' gamers out there.
I think it absolutely should be WM+ only, put one in the box if needs be but don't include an idiot mode. Otherwise you may as well include classic controller support, and then you're back to square one.
This is the most important game in the Wiis future imo. If it works, it could change the way developers think about motion controls and indeed gaming input. If it fails then it'll be pretty clear motion control has no real future.



Megumi said:

Yeah I know...after seeing Twilight Princess, a GameCube game, I'm really wanting to see what the Wii can do. XD



mushroomer said:

Everyone, go out and rent ICO or Shadow of the Colossus for ps2 and you will realize how silly Zelda feels. The graphics for Colossus on ps2 is better than Zelda on Wii.. thats sad.. I am a huge Zelda fan though.. I even owned Zelda 2 back in the 80's and against other opinions, thought that game had heart.



RyuZebian said:

The Wii can push graphics. Isn't SM Galaxy simply one of the most gorgeous-looking platformers out there? Yes it is. Plus, the only problem would be the frame rate, since Wii does support dual layer. So I can't imagine packing a huge, beautiful world on the disc being any problem... And for gameplay... Yeah, just play Wii Sports Resort. Awesome swordplay (SLIGHTLY speeded down, of course), awesome archery... And maybe frisbee-like controls for the boomerang!



g-silent007 said:

I think this will be a great game if they focus on the 3 things, the story, the gameplay, and the graphics. The story I think should be one that has deception and betrayal, perhaps Link and Ganondorf rivals when young? The gameplay is already covered. Lastly the graphics need to have some value to it, sort of like Windwaker, it had a vibe to it that made it really enjoyable.

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