Showing 521 to 540 of 1,934
521. Posted: Fri 28th Oct 2011 08:56 BST
Simply amazing new trailer. This game will definitely be in contention for GOTY. And Orca confirmed?http://www.youtube.com/watch?v=Ln1-SgyfNe0&feature=channe...
Simply amazing new trailer. This game will definitely be in contention for GOTY. And Orca confirmed?
where do you see Orca? I didn't see him
522. Posted: Fri 28th Oct 2011 08:57 BST
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523. Posted: Fri 28th Oct 2011 14:49 BST
Also it seems everything fits on one timeline.
But yeah no Orca but the trailer has alot of connection with OOT. I NEED A WII.
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524. Posted: Fri 28th Oct 2011 15:27 BST
my only complaint is that skyward sword is not 1080p i would love to play this on the wii U
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525. Posted: Fri 28th Oct 2011 15:27 BST
I'm pretty sure it was all but confirmed a month or two ago, I've been seeing it EVERYWHERE
526. Posted: Fri 28th Oct 2011 15:43 BST
Most game only run at 720p so its a moot point.
527. Posted: Fri 28th Oct 2011 15:52 BST
Zephren wrote:my only complaint is that skyward sword is not 1080p i would love to play this on the wii UMost game only run at 720p so its a moot point.
Wii won't even do that though, it'll only do 480p I believe
528. Posted: Fri 28th Oct 2011 15:59 BST
Im saying that i wish that skward sword was for the Wii U, which will be 720p, or 1080p if you hook up the HDMI cable i know that the wii is 480p
529. Posted: Fri 28th Oct 2011 16:06 BST
what would really be nice is if the Wii U could upscale Wii games, but unfortunately, we've already been told that will not be the case, hopefully Nintendo will change their mind on that before launch and make it do that
530. Posted: Fri 28th Oct 2011 16:30 BST
that would be really nice, but i highly doubt that they will go through the extra trouble tho.
531. Posted: Sat 29th Oct 2011 17:43 BST
ONM's review says the dungeons are more linear and shorter. What are everyone's opinions on that? I think it's great.
532. Posted: Sat 29th Oct 2011 21:31 BST
Hmmm.... I hope they add more to make up for this, But frainkly, the overworld allready makes up for it. But still.
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533. Posted: Sat 29th Oct 2011 23:17 BST
Linear and shorter dungeons? I like the options ALttP dungeons gave you. There are often multiple ways to tackle the dungeons.
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534. Posted: Sat 29th Oct 2011 23:26 BST
you go to dungeon's mutiple times.
535. Posted: Sun 30th Oct 2011 00:35 BST
It sounds like the majority of the game will be spent outside dungeons. That has me really excited, because I hate it when the dungeons steal the spotlight in a Zelda game.
536. Posted: Sun 30th Oct 2011 03:52 GMT
Oh I am all for more linear and shorter dungeons. Going back and playing Twilight Princess now, I'm shocked at just how brain-bashingly long some of these dungeons are! Even if you know exactly what you're doing, most of them take upwards of 45 minutes to beat simply because they're so elaborate, which is madness.
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537. Posted: Sun 30th Oct 2011 03:59 GMT
Any game that does not have suspend points should not have long levels. Short dungeons don't bother me. The game is promising the expected overall play time, so this just means a greater variety of levels if the levels are shorter.
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538. Posted: Sun 30th Oct 2011 04:04 GMT
I like the dungeons. What's a Zelda game without brain bending Dungeons?I don't want to just wonder all over hell looking in caves and searching for random items.
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539. Posted: Sun 30th Oct 2011 04:09 GMT
What's a Zelda game without wandering all over looking in caves and searching for random items... That has been a basic description of the overworld since the beginning.
540. Posted: Sun 30th Oct 2011 04:13 GMT
I obviously love dungeons. I just don't like dungeons that take an hour+ to complete even if you know exactly what to do and where to go. A Link to the Past and Link's Awakening--and even Wind Waker--had dungeons that were short, easy to digest, yet challenging and brain-bending. Twilight Princess' dungeons are great the first couple of times, but once the challenge wears off it's just a slog.