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Topic: Legend of Zelda: Skyward Sword

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NX01Trekkie1992

Richardbro wrote:

Simply amazing new trailer. This game will definitely be in contention for GOTY. And Orca confirmed?

where do you see Orca? I didn't see him

NX01Trekkie1992

citizenerased

Windfish confirmed?

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shingi_70

Also it seems everything fits on one timeline.

But yeah no Orca but the trailer has alot of connection with OOT. I NEED A WII.

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Dynetheous

my only complaint is that skyward sword is not 1080p i would love to play this on the wii U

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NX01Trekkie1992

tealovertoma wrote:

Windfish confirmed?

I'm pretty sure it was all but confirmed a month or two ago, I've been seeing it EVERYWHERE

NX01Trekkie1992

shingi_70

Zephren wrote:

my only complaint is that skyward sword is not 1080p i would love to play this on the wii U

Most game only run at 720p so its a moot point.

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NX01Trekkie1992

shingi_70 wrote:

Zephren wrote:

my only complaint is that skyward sword is not 1080p i would love to play this on the wii U

Most game only run at 720p so its a moot point.

Wii won't even do that though, it'll only do 480p I believe

NX01Trekkie1992

Dynetheous

Im saying that i wish that skward sword was for the Wii U, which will be 720p, or 1080p if you hook up the HDMI cable i know that the wii is 480p

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NX01Trekkie1992

Zephren wrote:

Im saying that i wish that skward sword was for the Wii U, which will be 720p, or 1080p if you hook up the HDMI cable i know that the wii is 480p

what would really be nice is if the Wii U could upscale Wii games, but unfortunately, we've already been told that will not be the case, hopefully Nintendo will change their mind on that before launch and make it do that

NX01Trekkie1992

Dynetheous

that would be really nice, but i highly doubt that they will go through the extra trouble tho.

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Meta-Rift

ONM's review says the dungeons are more linear and shorter. What are everyone's opinions on that? I think it's great.

Meta-Rift

Pogocoop

Meta-Rift wrote:

ONM's review says the dungeons are more linear and shorter. What are everyone's opinions on that? I think it's great.

Hmmm.... I hope they add more to make up for this, But frainkly, the overworld allready makes up for it. But still.

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SamuraiShyGuy

Linear and shorter dungeons? I like the options ALttP dungeons gave you. There are often multiple ways to tackle the dungeons.

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shingi_70

you go to dungeon's mutiple times.

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Meta-Rift

It sounds like the majority of the game will be spent outside dungeons. That has me really excited, because I hate it when the dungeons steal the spotlight in a Zelda game.

Meta-Rift

Kid_A

Oh I am all for more linear and shorter dungeons. Going back and playing Twilight Princess now, I'm shocked at just how brain-bashingly long some of these dungeons are! Even if you know exactly what you're doing, most of them take upwards of 45 minutes to beat simply because they're so elaborate, which is madness.

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Adam

Any game that does not have suspend points should not have long levels. Short dungeons don't bother me. The game is promising the expected overall play time, so this just means a greater variety of levels if the levels are shorter.

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Link79

I like the dungeons.
What's a Zelda game without brain bending Dungeons?
I don't want to just wonder all over hell looking in caves and searching for random items.

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Adam

What's a Zelda game without wandering all over looking in caves and searching for random items... That has been a basic description of the overworld since the beginning.

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Kid_A

Link79 wrote:

I like the dungeons.
What's a Zelda game without brain bending Dungeons?
I don't want to just wonder all over hell looking in caves and searching for random items.

I obviously love dungeons. I just don't like dungeons that take an hour+ to complete even if you know exactly what to do and where to go. A Link to the Past and Link's Awakening--and even Wind Waker--had dungeons that were short, easy to digest, yet challenging and brain-bending. Twilight Princess' dungeons are great the first couple of times, but once the challenge wears off it's just a slog.

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