501AdamTue 25th Oct 2011 You can't compare it to the other Zelda games because it isn't the same kind of game. It would make no sense to zoom in like in Zelda 1 because you are supposed to zoom into the encounter. The levels can't be at the same zoom as the map. The idea is that you see everything from a distance but when there is an encounter you zoom in. It works very well if you aren't trying to shove the game into the framework of another game.If there were actual enemies on the screen, you would be playing two entirely different games, a game of Zelda 1 on the map and a game of Zelda 2 in the palaces and caves. Your complaint isn't one of bad game design but just the complaint of someone who doesn't like Zelda 2's game play and wants to turn everything back into Zelda 1 (welcome to 1987). But Zelda 1 already exists. So if you want that game, you'd be better off playing that game.Zelda 2 is actually a very innovative game, and it's a shame it had the misfortune of being a Zelda game. If it had been given any other name, it would have been much better received without preconceptions of what it should be, and maybe we'd have seen a more refined sequel or two. But instead people can't stop focusing on the dissimilarities it has with other games in the series despite the fact that it is an entirely different kind of game. Edited on Tue 25th October, 2011 @ 17:33 by Adam Come on, friends, To the bear arcades again.